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If you'd have a chance to replicate and add things to the VC of the 737-800? (Read 12081 times)
Reply #60 - Feb 2nd, 2012 at 4:10pm

Daube   Offline
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Alejandro, what are the final fixes that you could include in the cockpit ?
I know the version you gave me is not recent enough anymore, however it had quite a lot of problems in the gauges:
- the number of Ampere falls down to zero when you deactivate the APU, even if engines are running and engine generators are ON.
- the "runway turnoff" switch acts as cabin switch and it also activates the logo light
- the logo light switch has no effect
- the taxi lights switch has no effect
- the wing lights have no effect
- the gauge displaying the slats+flaps position doesn't work, excepted the for the "test" button.

That's all I could spot while seating at the gate.
 
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Reply #61 - Feb 2nd, 2012 at 10:33pm

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Ok Stephane Logo and taxi are issues in the exterior model (all the defaul aircraft does not have the attachpoint taxi = FX_landing_light, and so the wing light and Logo ,remember Its only the VC those light are outside and should have parts also add it as visible FX attachpoint


the gauges are also in the same pack of Unfinished FSX things ,all those problem comes from th original gauge B737-800.cab, its a strange and complex xml codes ,
If it would be written in the normal and conventional model ,I would fix then and add parts but that's the whole I can do ,

for example the slap panel has and entire bitmaps,like 20 bitmaps, to do ONe thing test on and off  Cry
200 lines and all they express its this

(L:LE Devices Test,bool) <--this mean test on and off

I can add extra working gauges from other FSX aircraft or one of those many freeware aircraft (Mines md83,citation included) but to be honest that's in this case the far I can do ..

I been very busy these day ,Tomorrow Ill resume the last stage of this project and I have to work in those night light panel texture to darker a little bit more

Alex

edit : I will try to fix at least the slap panel ,I thin I know how Cool

« Last Edit: Feb 3rd, 2012 at 10:17am by alrot »  

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Reply #62 - Feb 3rd, 2012 at 7:55pm

Daube   Offline
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Hi Alejandro,

I received you PM. Tomorrow I'll have time to do the tests you asked, so I'll provide you some feedback.

Concerning the lights, I understand that it's just like landing lights: they are attached to the 3D model instead of being defined in the aircraft.cfg. However, I wonder if some simple taxi lights could be added simply by editing the aircraft.cfg.

Concerning the problem with the gauges language, I know what you're talking about. I've been trying to mess into some gauges in the past, for example to fix the engine starters of some FS9 plane that do not start properly in FSX... and that was just impossible. I hate this 'post-fix' programming language  Undecided

Cheers,
Stephane.
 
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Reply #63 - Feb 3rd, 2012 at 8:24pm

alrot   Offline
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I fixed sort of the slat panel  Wink

but lines like this
<ExpressionResult>1.000</ExpressionResult> you do have </Expression>twice expressions  or like <Case id="Case"></Case>  Undecided what case?

I mean don't get me wrong ,I sure its better than the ordinary language ,but its so strange and different  Tongue

It can't be add it from the aircraft.cfg I mean the taxi light probably the wing, Nav and Logo could be add it from aircraft.cfg but you forgot about the WING FLEX ANIMATION  Wink if you place those light they  will be outside of the wing when the airplane its in the air ,That's why I made a special part to my airplanes ,a visible specific all of them attached as visible FX that moves with the wing

FSX has all the tools to be perfect ,but I think they were rushing when they release those airplanes 
 

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Reply #64 - Feb 4th, 2012 at 7:23am

Daube   Offline
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Indeed Alejandro, the wingflex will prevent you from adding those "wing lights"... Anyways, I'm not even sure what those "wing lights" are.... I noticed that the "navigation lights" will trigger both the gree+green lights, and some white lights on the back of the wingtip... perhaps those are the wing lights, and by mistake they react to the navigation lights button ? Ah well, it's fine as it is.

I could make my tests this morning.
Here are the conclusions:
1- The slats panel
It works now, but there are still some mistakes. The test button for example, doesn't work at all anymore. Also, the central yellow lights are ON when you are on the second crank of flaps, but they switch OFF when you deploy the flaps more. This should be the contrary, they should be OFF when the flaps are only 5 to 15 degrees, and they should turn ON when the flaps are more than 20 degrees.

2- The GPSW
It works very well, but as you said the default FSX GPSW must be turned OFF first, because you can hear both of them when you are flying. The default GPWS can be turned OFF from the aircraft.cfg, there's a line for this if I remember correctly. Also, I confirm that my sim crashes as soon as I try to reload the aircraft, just like you said.

3- The electric system
In my default flight, the avionics are switched OFF. As a consequence, if I start your 737 manually, even after swithing ON everything, I still have no radios at all. I am forced to press CTRL+E to get my avionics. I believe the 737 in real life has no avionics switch, so I'll have to make a new default flight, but perhaps you'll have to write a short warning about this in your readme file that you will include in the package.
Also, what does the "panel switch" do ? The swith between the "Engine HYD" switches ?  Huh

4- The lights
There is, on the top panel, the "runway turnoff" swithes. I am not sure about what they are supposed to do, and I wonder if they could be reduntant or in conflict with your cabin and instruments lights switches. This should be clarified if possible.


Some screenshots of the test flight around Bowerman. 30% fuel, no passenger, no lugage.  Cool

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Cheers,
Stephane.
 
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Reply #65 - Feb 4th, 2012 at 8:18am

jetprop   Offline
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just wondering but,can a 737-800 land at bowerman IRL?
if no,maybe you could decrease braking,that is a problem with most aircraft.
 

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Reply #66 - Feb 4th, 2012 at 9:11am

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I landed without using any brakes.
Keep in mind my 737 was almost empty. 30 to 20% fuel, no passengers, and no payload at all. Approach speed ketp around 140 knots, I had enough runway to make a soft landing and then I activated the retro thrust and the plane stopped gently before the end of the runway. I used the brakes for that last 5 seconds, something like that, I didn't really need them.

Bowerman runway is not *that* short.
 
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Reply #67 - Feb 4th, 2012 at 9:16am

alrot   Offline
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Daube wrote on Feb 4th, 2012 at 7:23am:
Indeed Alejandro, the wingflex will prevent you from adding those "wing lights"... Anyways, I'm not even sure what those "wing lights" are.... I noticed that the "navigation lights" will trigger both the gree+green lights, and some white lights on the back of the wingtip... perhaps those are the wing lights, and by mistake they react to the navigation lights button ? Ah well, it's fine as it is.

I could make my tests this morning.
Here are the conclusions:
1- The slats panel
It works now, but there are still some mistakes. The test button for example, doesn't work at all anymore. Also, the central yellow lights are ON when you are on the second crank of flaps, but they switch OFF when you deploy the flaps more. This should be the contrary, they should be OFF when the flaps are only 5 to 15 degrees, and they should turn ON when the flaps are more than 20 degrees.


I'm afraid that's how going to be OR leav just the test button one of the two


2- The GPSW
It works very well, but as you said the default FSX GPSW must be turned OFF first, because you can hear both of them when you are flying. The default GPWS can be turned OFF from the aircraft.cfg, there's a line for this if I remember correctly. Also, I confirm that my sim crashes as soon as I try to reload the aircraft, just like you said.

this crashing worries me a little bit ,and I don't even know how to disagage the FSX voice...BTW stephane Do you hear it a little bit TOO LOUD! i was thinking to lower the volume in each file


3- The electric system
In my default flight, the avionics are switched OFF. As a consequence, if I start your 737 manually, even after swithing ON everything, I still have no radios at all. I am forced to press CTRL+E to get my avionics. I believe the 737 in real life has no avionics switch, so I'll have to make a new default flight, but perhaps you'll have to write a short warning about this in your readme file that you will include in the package.

what if we place and avionics switch?



Also, what does the "panel switch" do ? The swith between the "Engine HYD" switchesHuh

Oh yeah,Now I remember ,That one I was trying to make Hydraulic electrical Switch and it has a conflict ,Ill fix that.. Undecided


4- The lights
There is, on the top panel, the "runway turnoff" swithes. I am not sure about what they are supposed to do, and I wonder if they could be reduntant or in conflict with your cabin and instruments lights switches. This should be clarified if possible.

No its doesn't,they're just Nav, wing, Logo lights It has been specified with the variable ,I just put them there ,I can't make show them because they should be in the exterior mdl,EXAMPLE ;If you put that cabin in my MD-83 you will see that all works  Cool 







Cheers,
Stephane.

 

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Reply #68 - Feb 4th, 2012 at 12:56pm

Daube   Offline
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The GPWS voice volume was a bit higher than the default one, but it was OK. I think...
Yes, the engine sounds are much lower than this GPWS, but the fuel pumps are also quite high volume, so... You can lower the volume of the wav files a little bit I think, it won't hurt.

I thought there was a line in the aircraft.cfg to disable the GPWS, but I was wrong.
Also, I suppose your custom GPWS gauge needs the [GPWS] section in the aircraft.cfg, right ?

For the avionic switch, the problem is that the real 737 doesn't have it.
I think a good solution could be to modify, if you are able to do it, the various generator switches, so that they do not only turn ON the generators, but also turn ON the avionics. In this way, the avionics would be OFF with only the battery, but they would get ON with the APU gen, while the engines are still OFF. Then, during the flight, when the APU GEN is OFF but the engines GENs are ON, the avionics would still be available. What do you think ?
 
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Reply #69 - Feb 4th, 2012 at 2:10pm

alrot   Offline
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Daube wrote on Feb 4th, 2012 at 12:56pm:
The GPWS voice volume was a bit higher than the default one, but it was OK. I think...
Yes, the engine sounds are much lower than this GPWS, but the fuel pumps are also quite high volume, so... You can lower the volume of the wav files a little bit I think, it won't hurt.

I thought there was a line in the aircraft.cfg to disable the GPWS, but I was wrong.
Also, I suppose your custom GPWS gauge needs the [GPWS] section in the aircraft.cfg, right ?

No St.its only in panel.cfg


For the avionic switch, the problem is that the real 737 doesn't have it.
I think a good solution could be to modify, if you are able to do it, the various generator switches, so that they do not only turn ON the generators, but also turn ON the avionics. In this way, the avionics would be OFF with only the battery, but they would get ON with the APU gen, while the engines are still OFF. Then, during the flight, when the APU GEN is OFF but the engines GENs are ON, the avionics would still be available. What do you think ?


actually there are only four ,One for each engine four for 747s and airplanes like that

a binary function in one switch ,Let me see if I can do that  Undecided ,
Just to make sure you want one of the generator switch to Work?
there is one that is not doing anything we could make it avionic ,remember ,FSX sdk is not thinking that the Boeing 737 does not have avionics switch
...

 

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Reply #70 - Feb 4th, 2012 at 3:30pm

Daube   Offline
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No it would not be a good idea to use this switch. It would be confusing for the user, because of the "ground power" label.

I understand a little bit better your situation. In fact, until now I was thinking that all those switches were assigned to XML gauges that you could edit. But I just had a look into the panel.cfg and I saw that these switches ARE NOT assigned to gauges. I suppose they are assigned to some function directly into the 3D model definition, right ? That's why you cannot assign two functions to them (GEN and AVIONICS). Now I understand.

Then, there is another solution. What about an invisible gauge (only declared in the panel.cfg) that constantly checks the various GENs of the aircraft, and sets the AVIONICS to ON as soon as one of the GENs are ON ? The coding (in human language) would be like this:
Code:
if (APU = ON and APU GEN = ON) or
  (ENG1 = Running and ENG1 GEN = ON) or
  (ENG2 = Running and ENG2 GEN = ON).
  set AVIONICS = ON.
endif.
 



What do you think ?
 
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Reply #71 - Feb 4th, 2012 at 4:22pm

jetprop   Offline
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oh and BTW daube.
the last shot looks good. Wink (off-topic,i know)
 

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Reply #72 - Feb 4th, 2012 at 4:44pm

alrot   Offline
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Daube wrote on Feb 4th, 2012 at 3:30pm:
Code:
if (APU = ON and APU GEN = ON) or
  (ENG1 = Running and ENG1 GEN = ON) or
  (ENG2 = Running and ENG2 GEN = ON).
  set AVIONICS = ON.
endif.
 



What do you think ?

I think its great and Ill do it ,if you translate that into the whole and single line of the gauge string Undecided
 

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Reply #73 - Feb 4th, 2012 at 5:15pm

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I'll try this.
Just let me some minutes, to familiarize with that horrible syntax again...
 
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Reply #74 - Feb 4th, 2012 at 5:32pm

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Ok, here it goes.
I used an example from a random XML gauge in FSX. It turns ON some light effect (engine flames) when the throttle is above 65%:
Code:
(A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 65 > (A:LIGHT LOGO,number) 1 < && if{ (>K:TOGGLE_LOGO_LIGHTS) }
 



Then, to make it more readable, I put it on several lines, to show the structure.

Code:
(A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 65 >
(A:LIGHT LOGO,number) 1 <
&&
if
{ (>K:TOGGLE_LOGO_LIGHTS) }
 



That showed me how to make a IF, and how to make a AND.
Since && means "AND", then I suppose the standard || means "OR".
So I wrote this:

Code:
(APU = ON)(APU GEN = ON)&&
(ENG1 = Running)(GEN1 = ON)&&
||
(ENG2 = Running)(GEN2 = ON) &&
||
if
{set AVIONICS = ON} 



Which, on a single line, gives this:

Code:
(APU = ON) (APU GEN = ON) && (ENG1 = Running) (GEN1 = ON) && || (ENG2 = Running) (GEN2 = ON) && || if{set AVIONICS = ON} 



That's as far as I can go, because I don't know how to get the status of the GEN. Surely, it's something like "(A:GENERAL GEN1.... , number)", and setting the avionics ON would be "(>K:TOGGLE_AVIONICS)"... I suppose....but I think you know much more than me about these FSX functions Smiley
 
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