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Is anybody using the bloom (like in FSX) in FS9 ? (Read 39527 times)
May 16th, 2008 at 10:27am

Daube   Offline
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Hi all,

I've seen this new feature in the flightsimworld forum, and it seems to work pretty well, transforming completely the visual impression in FS9. So far I've never seen FS9 screenshots here that use this bloom, so I was wondering if anybody knew about it ?  Huh

Here's the download page, you have to retrieve the GTA San Andreas beta v0.074h test 6: http://enbseries.gtamaps.net/index_en.html

Then drop the dll and the ini file directly in the FS9 root folder. The effect is activated by pressing SHIFT+F12

Here are some screenshots to show you what it does.
WARNING: the effect is exagerated on those screens, it's just to show better the effect, but it can be tweaked as you wish by editing the ini file
.
For example here, the author of the screenshots said that he used 10 for the bloom in those shots, but usually he sets it to 5 only Smiley

BLOOM ON:
...

BLOOM OFF:
...


BLOOM ON:
...

BLOOM OFF:
...

Of course, by editing the ini file, you can get easily something much prettier.
« Last Edit: Jan 17th, 2010 at 4:09pm by Daube »  
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Reply #1 - May 16th, 2008 at 10:34am

Daube   Offline
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Here is an example of ini content that you can use. The guy who did the screenshots told that some of those parameter have a big impact on the FPS, and some can create some visual glitches with clouds for example.

Quote:
[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=0
AlternativeDepth=1
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
[INPUT]
KeyUseEffect=123
KeyBloom=120
KeyOcclusion=121
KeyReflection=122
KeyCombination=16
KeyShadow=119
KeyWater=118
[REFLECTION]
ReflectionPower=15
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
ReflectionFlip=0
[BLOOM]
BloomPowerDay=10
BloomFadeTime=2000
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=60
BloomCurveDay=0
BloomPowerNight=25
BloomConstantNight=5
BloomCurveNight=0
BloomScreenLevelNight=20
BloomAdaptationScreenLevel=80
BloomAdaptationMultiplier=10
BloomAllowOversaturation=1
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=30
BrighteningLevel=30
IlluminationLevel=30
AdditiveIlluminationLevel=30
UseAmbientOcclusion=0
UseIndirectLightning=0
FadeDistance=50
UseForAlphaTest=1
UseForAlphaBlend=1
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=60
ScreenLevelNight=20
DarkeningAmountNight=20
GammaCurveDay=0
GammaCurveNight=2
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=1
WaterDeepness=20
WaterQuality=0
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=4
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10
[PERPIXELLIGHTING]
SpecularColorMin=0
SpecularColorMax=100
SpecularColorMultiplier=100
SpecularGlossinessMin=0
SpecularGlossinessMax=100
SpecularGlossinessMultiplier=100
« Last Edit: May 16th, 2008 at 5:26pm by Daube »  
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Reply #2 - May 16th, 2008 at 10:36am

Daube   Offline
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In this INI file, the [INPUT] section is the list of keys (ASCII codes ?) for each action. Everything is listed in the documentation.

Quote:
[INPUT]

KeyUseEffect=(1..255) decimal key number for activation/deactivation of modification, by default F12.

KeyBloom=(1..255) decimal key number for bloom activation/deactivation, by default F9.

KeyOcclusion=(1..255) decimal key number for ssao activation/deactivation, by default F10.

KeyReflection=(1..255) decimal key number for reflection activation/deactivation, by default F11.

KeyCombination=(1..255) decimal number of additional key for combining this key with others, by default SHIFT.

KeyShadow=(1..255) decimal key number for shadow activation/deactivation, by default F8.

KeyWater=(1..255) decimal key number for water activation/deactivation, by default F7.
 
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Reply #3 - May 16th, 2008 at 10:54am

garryrussell   Offline
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To be honest I think it looks better without Huh
 
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Reply #4 - May 16th, 2008 at 10:57am

Daube   Offline
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garryrussell wrote on May 16th, 2008 at 10:54am:
To be honest I think it looks better without Huh

Please read the comments carefully: the settings are exagerated in those shots, just to show better the difference. You can adjust it to a much more subtle and realistic level. Wink

EDIT: here is a better example of what you can get, when tweaked correctly:
http://content.images.flightsimworld.com/images/18021/fsscr036-copy_01.jpg
http://content.images.flightsimworld.com/images/18021/fsscr038-copy.jpg
http://content.images.flightsimworld.com/images/18021/fsscr001-copy_02.jpg
 
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Reply #5 - May 16th, 2008 at 1:24pm

Allen_Z   Ex Member

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some of those parameter have a big impact on the FPS

Went from 20 to 1.4

I don't think BIG is a  
BIG
enough word

Grin

the examples didn't impress me enough to fool around with all the various perameters...

it gets the big
D
elete
 
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Reply #6 - May 16th, 2008 at 1:27pm

Daube   Offline
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Yep, I warned you. And of course, you can modify the settings to decrease the FPS impact.
 
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Reply #7 - May 16th, 2008 at 2:05pm

Harold   Offline
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Yeah ... I've seen that package and I find it most impressive, though I'll fiddle with it when I get my new Raptor Wink
 

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Reply #8 - May 16th, 2008 at 3:06pm

Daube   Offline
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Here are some additionnal comparison shots. It's from FSX, where the dll works perfectly as well. Test made from Geneva airport with the famous freeware Trident 3.
First shot with bloom off, second shot with bloom ON.

...
...

...
...
 
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Reply #9 - May 16th, 2008 at 4:06pm

Daube   Offline
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Performance Tip:
Since we are, for the moment, only interested in the Bloom itself, set your EFFECT section as follows:
Code:
EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=0
 



This will enable ONLY the bloom system, which has the smallest impact on the FPS Smiley
 
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Reply #10 - May 16th, 2008 at 5:51pm

Daube   Offline
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Just a bunch a new comparison shots:
...
...

...
...
 
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Reply #11 - May 18th, 2008 at 2:35pm

Harold   Offline
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What do you think about the comparison between razorsharp images and the 'romantic' fuzzy images the HDR package creates?

I think the images by Tim Fuchs' are razorsharp (which is what I like) but still have that romantic glow ... Do you think it might be Photoshopped or is that still do-able?
 

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Reply #12 - May 18th, 2008 at 2:48pm

Daube   Offline
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You mean Timest from the flightsimworld forum ?
His screenshots are fantastic. There are many possible reasons in my opinion that leads to such a quality:
- he pushes the video card settings to the extreme, max everything, forgetting the FPS
- he uses textures which are already much clearer and sharper than the default FS ones
- he certainely altered the ambient light, like what you could do in FS9 with FS SKyWorld
- his shots always have a "limited" visibility distance, leading to some very light "haze" which makes everything more "atmospheric".
I do not think that he modifies the shots (colors, contrast, light etc...) with photoshop.
 
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Reply #13 - May 18th, 2008 at 2:50pm

Harold   Offline
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Right ... but that still leaves the first question Wink Grin
 

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Reply #14 - May 18th, 2008 at 3:10pm

Daube   Offline
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Harold wrote on May 18th, 2008 at 2:50pm:
Right ... but that still leaves the first question Wink Grin


Oh right !  Shocked Sorry.
I think both look good, depending on the circumstances.
The fact is that for external shots, full daytime and with such textures, the environment is already quite impressive by itself. In such cases, the bloom really isn't needed.

However, you will not fly in external view all the time right ? And in that case, the effect that you can see in my 737-cockpit shot gives something more. I didn't post any pictures about it yet, but you get also an interesting effect when you fly by night and trigger you cockpit lights. The full cockpit starts glowing, just like if your eyes were used to the darkness, and you feel the need to switch the lights OFF as soon as possible. I suppose this effect (I mean, constraint) exists in real life as well, and this is not something you get with the default FSX bloom or with REX either.

REX will bring you, among many other goodies, very nice clouds. Being often in a plane myself (I do skydive), I can tell that looking at those big white clouds really hurts the eyes, and that's why the pilots wear sunglasses. In FS (9 or X), even with the beautifull clouds provided by REX, you will not get this "glowing" that damage your vision of the external world, and this little mod will bring that quite nicely.
 
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