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May FSX and Flight Comparison Screenshots (Read 10608 times)
Jun 2nd, 2011 at 6:58pm

BrandonF   Offline
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Time for the comparison shots you have all been waiting for. Tongue The only things in my shots that are not default are the water shaders and airplanes. Everything else is out of the box default. As usual, locations are matched as closely as possible. I have not been able to find location 2. It seems to be a very tricky one to find, even with help.


Screenshot 1

FSX
...

Flight
...


Screenshot 2

Location has not been confirmed


Screenshot 3

FSX
...

Flight
...


Screenshot 4

FSX
...

Flight
...


Screenshot 5

FSX
...

Flight
...


Based on these shots, we can conclude that there is a huge improvement to the capabilities of the scenery engine. (probably a rewrite along with a texture set that is going to be completely new. They are probably still working on replacing the textures.) The shaders appear to have been upgraded a good amount. Buildings look like they have self shadows. (visible in shot 2, not posted here, but available on the Flight website)  The overall lighting on the aircraft in shot 1 and 2 seems very nice compared to FSX. (was forced to use FS9 planes in the comparisons due to the lack of fsx native freeware Stearmans and Vans RV-6A's) The water in Flight is looking good, although lacking some reflection. Hopefully that will be added. As for the waves meeting the coast, that is a huge improvement. Waves washing onto the coast in Flight are like nothing we can get in FSX. It would appear that the sand is even left a little wet from the water! Clouds look mostly the same, although there might be somewhat of an improvement to the way they are rendered. (more coverage?) Sky textures look to have all been redone. That horrible bright blue from FSX looks to be gone. Autogen coverage looks to be quite good. You can see it go out much further into the distance in Flight than in FSX. Ground textures look much better, although blurry in spots. My opinion on this is that the settings were not turned up all the way for these shots. (Microsoft doesn't want to show us even more amazing shots, then end up having to cut out a feature and Flight not look as good in the end.)

Overall, there is a huge improvement to the whole graphics engine. (I'd guess that it's a rewrite in progress, or completed. Texture set could be a work in progress with most of the textures we saw in FSX getting redone) As long as it delivers with these amazing graphics and good performance, it's a definite win. The online store shouldn't kill freeware. It's a store...meaning, it will offer payware, most likely. Freeware will either be available on a specific freeware place at the store, or will be freely available at all the normal add-on websites. Add-on development needs to be a little simpler for beginners, so I hope that they make that a goal.
« Last Edit: Jun 6th, 2011 at 5:45pm by BrandonF »  
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Reply #1 - Jun 3rd, 2011 at 7:23am

Strategic Retreat   Offline
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Looks less flashy than FSX, and in truth its coloration and conspicuous absence of the horrible FSX-style blue haze, remembers me of a very tweaked FS9 (only coloration, mind)... but... Huh

All the graphic recoding and texture refining and STILL no cloud shadow... what will it take to make them understand that is good for realistic clouds to be fluffy-looking, and/or detailed, and/or sometimes reflective on water, but MAINLY, to be concretely realistic, they SHOULD PROJECT A SHADOW on the ground or water below? It's basic logic, yet they seem unable to grasp it, and it's been decades too. Sad


Edit: Grammatical Correction


« Last Edit: Jun 3rd, 2011 at 12:10pm by Strategic Retreat »  

There is no such a thing as overkill. Only unworthy targets.
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Reply #2 - Jun 3rd, 2011 at 4:45pm

XxRazgrizxX   Offline
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Wow...Flight looks so much more in depth and much better detail...
 
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Reply #3 - Jun 4th, 2011 at 12:24am

BrandonF   Offline
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Strategic Retreat wrote on Jun 3rd, 2011 at 7:23am:
Looks less flashy than FSX, and in truth its coloration and conspicuous absence of the horrible FSX-style blue haze, remembers me of a very tweaked FS9 (only coloration, mind)... but... Huh

All the graphic recoding and texture refining and STILL no cloud shadow... what will it take to make them understand that is good for realistic clouds to be fluffy-looking, and/or detailed, and/or sometimes reflective on water, but MAINLY, to be concretely realistic, they SHOULD PROJECT A SHADOW on the ground or water below? It's basic logic, yet they seem unable to grasp it, and it's been decades too. Sad


Edit: Grammatical Correction




Honestly, if it's so bad, why do you bother to hang out here? It looks amazing as is, and that's a fact. Way better than you can possibly get in FS9 and FSX even with add-ons. I'm sure there's a reason they haven't shown us cloud shadows. It may be a performance reason. Getting something like cloud shadows to show and not have an impact on performance can not possibly be an easy task. Give them team some credit for the huge amount of work they've had to do already just to rewrite the graphics engine!

You're the only person I've seen who is unimpressed even after seeing the comparison shots. (I've posted these shots around at a few forums and received many replies with people's thoughts on Flight completely changing for the better.) This tells me something...
 
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Reply #4 - Jun 4th, 2011 at 9:52am

Strategic Retreat   Offline
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BrandonF wrote on Jun 4th, 2011 at 12:24am:
Honestly, if it's so bad, why do you bother to hang out here? It looks amazing as is, and that's a fact. Way better than you can possibly get in FS9 and FSX even with add-ons. I'm sure there's a reason they haven't shown us cloud shadows. It may be a performance reason. Getting something like cloud shadows to show and not have an impact on performance can not possibly be an easy task. Give them team some credit for the huge amount of work they've had to do already just to rewrite the graphics engine!

You're the only person I've seen who is unimpressed even after seeing the comparison shots. (I've posted these shots around at a few forums and received many replies with people's thoughts on Flight completely changing for the better.) This tells me something...


I prefer NOT to be content with the little they feel they want to give, but TRY and get MORE and BETTER for my money (potentially speaking, of course).

You think it's bad policy on my part? Huh


PS
Remains unchallenged the fact that if more people behaved like me instead of lavish whatever they receive with amazed compliments regardless of its real validity and amount while paying for it too (because FS, or Flight, is NOT a freeware... was it FREEware you would be right... it isn't), we probably wouldn't be dealing with FSX's problems right now, you know.
« Last Edit: Jun 4th, 2011 at 1:50pm by Strategic Retreat »  

There is no such a thing as overkill. Only unworthy targets.
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Reply #5 - Jun 4th, 2011 at 5:16pm

Daube   Offline
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BrandonF wrote on Jun 4th, 2011 at 12:24am:
You're the only person I've seen who is unimpressed even after seeing the comparison shots. (I've posted these shots around at a few forums and received many replies with people's thoughts on Flight completely changing for the better.) This tells me something...

That makes two persons then.
I'm not impressed at all by those shots.
 
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Reply #6 - Jun 4th, 2011 at 5:44pm

Daube   Offline
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You know what ? Your ability to reproduce those screenshots in FSX is far more impressive than the screenshots themselves Smiley
Here is the best I could get in my FSX, and that's far from what you got Tongue

...

In this screenshot, I'm using the freeware Hawaii mesh coupled with a landclass that was made for FS9, as well as the FSX mountain mod.
 
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Reply #7 - Jun 4th, 2011 at 8:36pm

BrandonF   Offline
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Daube wrote on Jun 4th, 2011 at 5:16pm:
That makes two persons then.
I'm not impressed at all by those shots.


How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery) Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...and likely not just in Hawaii, depending on if they are working out the horrible airport background textures and silly landclass transitions. Imagine what add-on developers could do with Flight after they get their hands on it...

Daube wrote on Jun 4th, 2011 at 5:44pm:
You know what ? Your ability to reproduce those screenshots in FSX is far more impressive than the screenshots themselves Smiley
Here is the best I could get in my FSX, and that's far from what you got Tongue

http://www.simviation.com/phpupload/uploads/1307266901.jpg

In this screenshot, I'm using the freeware Hawaii mesh coupled with a landclass that was made for FS9, as well as the FSX mountain mod.


In my shots, I used default everything except for the water shaders and obviously the planes. It took lots of experimenting with view points and zooms to get the shots somewhat close. Then there was slewing around to get the best location. I had to load up the original screenshots from Microsoft into an image editor and create another image the same resolution, which I would then do a screen capture from in FSX, then paste in the image editor. Then I'd flip back and forth between the flight and fsx image and make adjustments in the sim until I got a reasonable comparison. It's not easy!  Shocked
 
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Reply #8 - Jun 5th, 2011 at 4:38pm

XxRazgrizxX   Offline
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Some people are just never satisfied man, and thanks for taking the time to do the comparison shots. It really shows how far Flight has come from FSX. I think Flight looks amazing and cant wait to see what else Microsoft has in store. So far its looking great.  Cool
 
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Reply #9 - Jun 5th, 2011 at 6:19pm

Strategic Retreat   Offline
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...and some other people are just too easily satisfied, falling straight into the trap of playing in the hands of lazy coders and ruining ultimately the simming experience not only to themselves, but to ALL the others simmers that have to content themselves with the already spoken of little, instead to attempt to receive something BETTER. Angry

Then again, I think the problem resides mainly our upbringing... mine was so that I had to fight for everything and never content myself for little, or I would have ended up having to be thankful in being able to eat shit, while those who content themselves with whatever they're given probably led a much easier life, in a more forgiving environment.

All of this rant is to simply explain that I can't help to fight for more just like you on the other side of this debate can't help but feel satisfied with whatever you're given no matter what it is.

...and can't help but feel betrayed that all my efforts and the efforts of those like me who try to get something better for everyone are promptly frustrated by the "easy to satisfy majority" as well. Sad
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #10 - Jun 6th, 2011 at 5:18am

Daube   Offline
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BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery)


I am not impressed at all because on those screenshots, Flight looks like nothing more than FSX with alternative ground/rock textures. The scenery casting shadows on autogen objects are still the one and only new feature that we could see so far.


Quote:
Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...and likely not just in Hawaii,

Aren't you getting a bit too optimistic here ? It's quite obvious that Hawaii islands will be quite detailled (but still imprecise, if you compare with Google Earth pictures), but I really don't think that the whole world will get such a "precise" landclass. What we're seeing in those shots is just the Flight-equivalent of FSX's St-Marteen island. St-Marteen sure looked good in default FSX, but the rest of the world was not as much detailled (appart from the official "detailled" cities/airports). It will be just the same in Flight, just for different places.

Quote:
depending on if they are working out the horrible airport background textures and silly landclass transitions. Imagine what add-on developers could do with Flight after they get their hands on it...

They could do exactely the same than OrbX guys could do with FSX, from what I've seen so far. Flight is taking the same path than FSX took. FS9 had some landclass terrain types, FSX had much more, and hopefully Flight will get much more than FSX too, but there is nothing impressive or unexpected here.
 
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Reply #11 - Jun 6th, 2011 at 5:55am

Hagar   Offline
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BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery) Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...

Some people have very short memories. Remember the "magic screenies" posted on the FS Insider website before Acceleration was released? http://www.theinquirer.net/inquirer/news/1008972/microsoft-flight-simulator-deve...

Quote:
Imagine what add-on developers could do with Flight after they get their hands on it...

I assume you mean Payware developers. I see no mention of Freeware in the official announcements. I'm not convinced that I will be able to create/modify anything myself which is what attracted me to MSFS in the first place.
 

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Reply #12 - Jun 6th, 2011 at 11:12am

Capt.Propwash   Offline
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in your posts, you say that the locations can not be confirmed, meaning that noone except those at Microsoft know the true location of where they took their picture.  HOWEVER! you loaded your FSX and went to that location to take your comparison shot. So therefore you know of the location, but you just do not want to give away your knowledge, possibly for fear that we (the rest of the simming world) would know that these areas/airports are in a "Highly detailed DEFAULT area" and not just some random coastline in India, or South Africa. .... oh, and for your 2nd shot... that IS Hawaii, and I will prove it! ( see picture below )

Now, if Micro$oft wants to give the WHOLE PLANET the same attention that they give Chicago, New York, LAX, San Fran, Seatle, etc etc and not just 20,000 DETAILED airports but EVERY SINGLE GRASS STRIP as well, then yes, Flight might be worth something.


Your shots are edited for the Water Shaders.  What does the water look like STRAIGHT OUT OF THE BOX?? As soon as Flight hits the shelves, there are not going to be 10 addon programs like, ULTIMATE TERRAIN, GROUND ENVIRONMENT, REX, etc to change things like the color/shade of the water. You get what you get.



Yes there are some improvements over FSX out of the box, but not much.  If Micro$oft really wanted to WOW! us with a new product such as this, then maybe they should STHU, stop listening to the designers, and start listening to the people that pour out THOUSANDS of dollars every year to make THEIR product better, because, out of the box .. IT SUCKS!!!!  -- Why do you think we have to buy ORBX, ULTIMATE TERRAIN, GROUND ENVIRONMENT, AIRPORT STUDIO, CAPT SIM planes, POSKY........... its all because FLIGHT SIM is not good enough straight out of the box.





Mighty funny that you can not find, or figure out where your shot #2 was from, when I could figure it out by the 3wing building that is just below my Port Bottom wing.  I have flown this island enough to figure it out for my self.   And doing my own comparison shot vs yours and Flight... WITH MY ADDONS, it looks like MY shot is closer to Flight than yours is.  Tongue Angry   .. oh, and if you get REX, if you look closely, you do get Cloud reflections on the water.

FSX (sp2)
REX
Ultimate Terrain X
Ground Environment X
PHNL - Honolulu, Hawaii

...
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #13 - Jun 6th, 2011 at 12:01pm

BrandonF   Offline
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Daube wrote on Jun 6th, 2011 at 5:18am:
BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery)


I am not impressed at all because on those screenshots, Flight looks like nothing more than FSX with alternative ground/rock textures. The scenery casting shadows on autogen objects are still the one and only new feature that we could see so far.


Quote:
Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...and likely not just in Hawaii,

Aren't you getting a bit too optimistic here ? It's quite obvious that Hawaii islands will be quite detailled (but still imprecise, if you compare with Google Earth pictures), but I really don't think that the whole world will get such a "precise" landclass. What we're seeing in those shots is just the Flight-equivalent of FSX's St-Marteen island. St-Marteen sure looked good in default FSX, but the rest of the world was not as much detailled (appart from the official "detailled" cities/airports). It will be just the same in Flight, just for different places.

Quote:
depending on if they are working out the horrible airport background textures and silly landclass transitions. Imagine what add-on developers could do with Flight after they get their hands on it...

They could do exactely the same than OrbX guys could do with FSX, from what I've seen so far. Flight is taking the same path than FSX took. FS9 had some landclass terrain types, FSX had much more, and hopefully Flight will get much more than FSX too, but there is nothing impressive or unexpected here.


Some people are never satisfied. Oh well, more Flight for the ones that are satisfied and know that there is an obvious improvement over textures and shadows, leaving FSX users with a buggy sim and low FPS.  Tongue

Hagar wrote on Jun 6th, 2011 at 5:55am:
BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery) Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...

Some people have very short memories. Remember the "magic screenies" posted on the FS Insider website before Acceleration was released? http://www.theinquirer.net/inquirer/news/1008972/microsoft-flight-simulator-deve...


Have we seen anything like that for Flight done yet? No....only the announcement trailer and webisode 1 were fake. Since then, it's all been in game. (obvious enough that they are showing us what we will get....maybe more, maybe less...point is, they are not showing us a bunch of photoshopped screenshots this time.) Microsoft has clearly learned their lesson this time.

Quote:
Imagine what add-on developers could do with Flight after they get their hands on it...

I assume you mean Payware developers. I see no mention of Freeware in the official announcements. I'm not convinced that I will be able to create/modify anything myself which is what attracted me to MSFS in the first place. [/quote]

I haven't seen any mention of payware either. We already know Flight will have an SDK. (there was an ad a while back where MS was looking for someone to be the lead designer or something on the Flight SDK)The way I see it, there's a big chance that it's not going to be kept to the payware developers. People have to learn how to use the new tools available, and new users aren't going to want to pay for an SDK or release payware as their first Flight add-on.


Capt.Propwash wrote on Jun 6th, 2011 at 11:12am:
in your posts, you say that the locations can not be confirmed, meaning that noone except those at Microsoft know the true location of where they took their picture.  HOWEVER! you loaded your FSX and went to that location to take your comparison shot. So therefore you know of the location, but you just do not want to give away your knowledge, possibly for fear that we (the rest of the simming world) would know that these areas/airports are in a "Highly detailed DEFAULT area" and not just some random coastline in India, or South Africa. .... oh, and for your 2nd shot... that IS Hawaii, and I will prove it! ( see picture below )

Now, if Micro$oft wants to give the WHOLE PLANET the same attention that they give Chicago, New York, LAX, San Fran, Seatle, etc etc and not just 20,000 DETAILED airports but EVERY SINGLE GRASS STRIP as well, then yes, Flight might be worth something.


Your shots are edited for the Water Shaders.  What does the water look like STRAIGHT OUT OF THE BOX?? As soon as Flight hits the shelves, there are not going to be 10 addon programs like, ULTIMATE TERRAIN, GROUND ENVIRONMENT, REX, etc to change things like the color/shade of the water. You get what you get.



Yes there are some improvements over FSX out of the box, but not much.  If Micro$oft really wanted to WOW! us with a new product such as this, then maybe they should STHU, stop listening to the designers, and start listening to the people that pour out THOUSANDS of dollars every year to make THEIR product better, because, out of the box .. IT SUCKS!!!!  -- Why do you think we have to buy ORBX, ULTIMATE TERRAIN, GROUND ENVIRONMENT, AIRPORT STUDIO, CAPT SIM planes, POSKY........... its all because FLIGHT SIM is not good enough straight out of the box.





Mighty funny that you can not find, or figure out where your shot #2 was from, when I could figure it out by the 3wing building that is just below my Port Bottom wing.  I have flown this island enough to figure it out for my self.   And doing my own comparison shot vs yours and Flight... WITH MY ADDONS, it looks like MY shot is closer to Flight than yours is.  Tongue Angry   .. oh, and if you get REX, if you look closely, you do get Cloud reflections on the water.

FSX (sp2)
REX
Ultimate Terrain X
Ground Environment X
PHNL - Honolulu, Hawaii

[img]


I posted shots 1, 3, 4, and 5. Screenshot 2 is not posted at all. If you look at the Flight website, you'll see that there's one shot I didn't replicate...shot 2. I can't find the location of THAT ONE SHOT.

I didn't notice until after I took the shots that my water was not default. And my SHOT 3 is much more accurate than your SHOT 3. Let me make something clear. The purpose of my shots is to show both sims at the same exact location as they look straight out of the box. No add-ons included. (obviously there was the accidental modified water shader that made its way into the shots)

I don't care if there are no add-ons. It's such an obvious huge improvement that add-ons will be of no use when I first get Flight. I'm sure I'll just be doing testing and learning the new features for the first month or so...just having fun. Then I'll probably start digging into the installation folder to find out what really is new for sure.

Also, all these shots have been around the Hawaiian Islands. If you want the exact locations, I have no problem in releasing them, as default FSX truly does look terrible compared to Flight, which is so much better, that it's not even funny.
« Last Edit: Jun 6th, 2011 at 5:42pm by BrandonF »  
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Reply #14 - Jun 6th, 2011 at 12:47pm

Hagar   Offline
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BrandonF wrote on Jun 6th, 2011 at 12:01pm:
Hagar wrote on Jun 6th, 2011 at 5:55am:
Some people have very short memories. Remember the "magic screenies" posted on the FS Insider website before Acceleration was released? http://www.theinquirer.net/inquirer/news/1008972/microsoft-flight-simulator-deve...


Have we seen anything like that for Flight done yet? No....only the announcement trailer and webisode 1 were fake. Since then, it's all been in game. (obvious enough that they are showing us what we will get....maybe more, maybe less...point is, they are not showing us a bunch of photoshopped screenshots this time.) Microsoft has clearly learned their lesson this time.

Ah, but have they? I'm merely pointing out that all is not necessarily as it appears.



Quote:
I haven't seen any mention of payware either. We already know Flight will have an SDK. (there was an ad a while back where MS was looking for someone to be the lead designer or something on the Flight SDK)The way I see it, there's a big chance that it's not going to be kept to the payware developers. People have to learn how to use the new tools available, and new users aren't going to want to pay for an SDK or release payware as their first Flight add-on.

It seems obvious to me that MS wants to control all addons via the Games for Windows – LIVE platform. If you visit the website you will see that it's all based on commercial products. http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx
 

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Reply #15 - Jun 7th, 2011 at 2:56am

alrot   Offline
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  and the uncertainty continues,That's exactly what Microsoft wants , this will be the best business for M$ ,everyone will buy "Flight" and everyone will cry too

Quote:
Some people have very short memories. Remember the "magic screenies" posted on the FS Insider website before Acceleration was released? http://www.theinquirer.net/inquirer/news/1008972/microsoft-flight-simulator-deve....


Quote:
It seems obvious to me that MS wants to control all addons via the Games for Windows – LIVE platform. If you visit the website you will see that it's all based on commercial products. http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx


well said Doug  Wink
 

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Reply #16 - Jun 7th, 2011 at 3:53am

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Well well well. So it time now to be forced to buy a new computer. I remember when FS2004 came out. With my computer I had that ran most software quite well, I could get only a stutter from FS2004.

Few years later and FSX comes out with "improved" graphics. Fire it up and with the computer that runs FS2004 with everything maxed, I get quite a stutter. So again I pack it away and wait.

Few years on and I have a faster computer. So I dig up FSX and it runs quite well but not with everything maxed. Oc course I cannot max aotogen and no clouds and few ground vehicles. Load a few custom sceneries and the famous stutter appears. My screamer is brought to its FPS knees. Getting 4 to 6 fps and I have to make 2 cuos of tea while FSX and the sceneries load.

While the graphics in the screenshots look better, at what cost?

Sure they will claim that my current system is not powerful enough and I must buy Windows 8 and another computer if I want to get any thing more than 2 FPS.

What I would like to see in any screenshots is the actual FPS and the hardware that is being used to achieve those figures. Otherwise any screen shot means as much to me as an image from google - nothing.

Sure Windows 7 can "run" in 256MB of memory, but what they leave out is that then you can run nothing else.

I wanna see their money where their mouth is. Show me the hardware and the FPS or show me nothing.
 
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Reply #17 - Jun 7th, 2011 at 1:12pm

BrandonF   Offline
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alrot wrote on Jun 7th, 2011 at 2:56am:
  and the uncertainty continues,That's exactly what Microsoft wants , this will be the best business for M$ ,everyone will buy "Flight" and everyone will cry too


It's not out yet, so that is all speculation.  Roll Eyes
 
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Reply #18 - Jun 7th, 2011 at 1:13pm

BrandonF   Offline
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dapeeper wrote on Jun 7th, 2011 at 3:53am:
What I would like to see in any screenshots is the actual FPS and the hardware that is being used to achieve those figures. Otherwise any screen shot means as much to me as an image from google - nothing.

Sure Windows 7 can "run" in 256MB of memory, but what they leave out is that then you can run nothing else.

I wanna see their money where their mouth is. Show me the hardware and the FPS or show me nothing.


When has any game company ever shown something like this while a game/simulator is in development? It's something that just wouldn't probably happen.
 
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Reply #19 - Jun 9th, 2011 at 2:06pm

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Hello All!!
and thanks for all the comments about "Flight".

As someone who is still mastering the "joys" of scenery, airplane creation etc. in FS9, and who is getting ready to upgrade to a "really powerful" system this fall, I think the time has come and would really like to know if with "Flight", we'll be able to do all these glorious things using the incredible range of freeware utilities and addons we've been given on various sites so far?

I have FSX in the box and ready for instal; but is this a case of "skipit" and move on?

Just thought I'd post this and put the cat among the pigeons!....... Wink
(but REALLY looking forward to ALL your comments!)  Smiley

Best,  Tuna
 
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Reply #20 - Jun 9th, 2011 at 2:48pm

Travis   Offline
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Well, Tuna: not sure if you've been reading the speculation going on around here, but that's all it is.  Speculation.  We have very little in the way of definitive evidence, and even less actual assurance that the final product will function as they say it will.  There is just no way to know at this point, and anything else is less than hearsay.  What I would suggest is that you keep working with FS9.  When you get that new rig, load up FSX and see how it performs.  If it works well, stick with it.  If not, go back to FS9.  Then wait until Flight hits the shelves and read what will (inevitably) be written about it extensively on this site and many others.  If it sounds like it would work well on your machine at that point, then go out and purchase.  There is absolutely no reason to waste a perfectly good copy of FSX just because something better comes out.  As the adage goes: "If it ain't broke, don't fix it." Wink
 

...
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Reply #21 - Jun 11th, 2011 at 10:27pm

pfevrier   Offline
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I feel a lot of animosity on this post  Roll Eyes
Obviously MS Flight looks better than FSX. To some people it's miles better, for others it's just mere improvements. The fact is you can't deny what the screenshots show, just plain better.
Some people will argue that they can get FSX to look like that, and I think you can get very close, but that is with a lot of payware addons. Then not all these paywares might not be compatible then you get bugs, crashes, unstability, etc... If MS Flight delivers this quality right out of the box, I'm very happy. Others might enjoy X-Plane 10 better...
The point is that we should all be happy as in the not-so-distant past Microsoft had abandoned its flight sim followers... and now they're catering to us again. The more choices we have the better we'll be. Rejoice in the fact that our hobby is not dead, but about to see a new dawn with MS Flight, X-Plane 10, and others like DCS A10 Warthog!
Grin
My 2 cents... Now start shooting  Grin
 

-Pierre-
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Reply #22 - Jun 12th, 2011 at 4:53am

Travis   Offline
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Ahem!  Clearing the guns . . . Wink

Yes, MS has said that they are now catering to the FS community, but they have said that on numerous occasions.

I place much stock in the FS franchise, simply because they have, in the past ten years, consistently delivered a product that tried to meet the expectations of the FS community.  That community is as diverse and as complicated as any in gaming, since it demands complete dedication to the hard-core sim pilot, yet also tries to retain a sense of "availability" to those folks that aren't actually looking for the "as real as it gets" genre.

Those of us that truly want a sim that encompasses the most rigorous and intense aspects of being a sim pilot, versus those that want to just get their jollies by buzzing the tower, have been free to do so up until now.

However, I see that Flight seems to be aiming more towards the avid gamer, rather than the sim pilot in the last two installments.

Sure, we had some new features of aircraft manipulation in FSX, but the main focus was on the look of the sim, rather than the realism of the sim, which is a trend that I see continuing with Flight.

In 2007, I sent a message to the MS (ACES) team, asking that with FSX they develop a way to incorporate true VTOL capability, which has been a constant bother in every installment of FS.  However, they instead focused more on creating dynamic scenery (which ended up being poorly written) than actually developing a new platform that would allow new types of engines and flight dynamics that would allow the 3rd party designers freedom to explore the aircraft designs that are currently being tested.  As a result, we (as designers) have had to rely on legacy software that makes it very difficult to simulate the current aircraft systems in production.

This is the main reason I haven't worked on any aircraft project since the Angel 44.  I refuse to work with a system that makes creating an aircraft that actually exists so difficult.

I started a V-22 project in 2004, but was disillusioned when I found that I couldn't create a true VTOL aircraft without extensive XML knowledge, so I scrapped it.  It would have been a freeware project (I never will make payware products!), but I could not get it off the ground unless I actually paid some developers to get their XML codes that would allow for true VTOL capability.

My hope for this newest installment is that we, as a community, are not forced to set our standards low, simply for the sake of selling to those that would turn FS into a game.

We want a sim.  It is as simple as that.  We want to experience the gamut of flying the aircraft that exist in today's world, and we want to have the option to fly aircraft that may exist in the world to come.  Don't skimp us on the technical data in expense of the visual media.

I would rather have a sim that looked like FS9 that allowed me complete control of the system, than have a sim that reiterated the same functions again and again.

Yes, I ranted, but I think it's justified . . . Wink
 

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Reply #23 - Jun 12th, 2011 at 5:15am

patchz   Offline
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I understand what you are saying Travis. But why can't we have both. There are those purists that are more interested in realsim, but there are also those of us

that want more realistic looking scenery without using photoreal, so it looks good from 200' AGL. I would love to see realistic VTOL capability, as well as vector thrust.

But not at the expense of going back to FS9 quality scenery. And I think MS is obligated to give both, at least at some level, if they want to reach the whole community.
 

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Reply #24 - Jun 12th, 2011 at 12:21pm

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patchz wrote on Jun 12th, 2011 at 5:15am:
I understand what you are saying Travis. But why can't we have both.


1) Willingness.

2) Respect.

3) Consideration.

Willingness to work on it. To invest on a project that would make what they think as a game a better simulator as well.

Respect towards the admittedly minority who buys their software as a simulator.

Consideration of the requests of the buyers as more than mail spam.

...

Does ANYONE see that, in any amount? Undecided

Personally, if REALLY forced to choose, I think that a FS9 graphics on a simulator is better than a Flight graphics on a game. Even if still desperately hoping I am dead wrong, for those who want a simulator, I guess Flight (not Simulator anymore) is the implied signal to officially start looking for alternatives. A sad moment. Sad
 

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Reply #25 - Jun 12th, 2011 at 2:24pm

BrandonF   Offline
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Strategic Retreat wrote on Jun 12th, 2011 at 12:21pm:
Personally, if REALLY forced to choose, I think that a FS9 graphics on a simulator is better than a Flight graphics on a game. Even if still desperately hoping I am dead wrong, for those who want a simulator, I guess Flight (not Simulator anymore) is the implied signal to officially start looking for alternatives. A sad moment. Sad


Oh man, you're posts are just getting funny now. FS9 graphics better than Flight? That really makes no sense at all....which is why it's funny!  Grin Grin Grin

Proof that FS9 does not look better. This is also using many add-ons and mods that I cannot keep up with.  Grin

...
 
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Reply #26 - Jun 12th, 2011 at 2:52pm

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I think you could compare graphics untill the cows come home, but without knowing what kind of hardware and software the MS developers are using with Flight screenies or framerate data as they take the shot it's all kind of moot at this point. I still have my FSX if Flight is kicked out of the nest to soon. If I were to take a screen shot from my FSX  a few years ago and compare it to a recent FSX screenie, there is a vast difference. Same Sim, different look.   ☼ Cool
 

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Reply #27 - Jun 12th, 2011 at 3:04pm

BrandonF   Offline
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Steve M wrote on Jun 12th, 2011 at 2:52pm:
I think you could compare graphics untill the cows come home, but without knowing what kind of hardware and software the MS developers are using with Flight screenies or framerate data as they take the shot it's all kind of moot at this point. I still have my FSX if Flight is kicked out of the nest to soon. If I were to take a screen shot from my FSX  a few years ago and compare it to a recent FSX screenie, there is a vast difference. Same Sim, different look.   ☼ Cool


My point is that Flight graphics are better than FS9....that's a fact that you cannot deny, no matter what settings you have, or what  computer you are using.
 
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Reply #28 - Jun 12th, 2011 at 3:32pm

Steve M   Offline
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BrandonF wrote on Jun 12th, 2011 at 3:04pm:
Steve M wrote on Jun 12th, 2011 at 2:52pm:
I think you could compare graphics untill the cows come home, but without knowing what kind of hardware and software the MS developers are using with Flight screenies or framerate data as they take the shot it's all kind of moot at this point. I still have my FSX if Flight is kicked out of the nest to soon. If I were to take a screen shot from my FSX  a few years ago and compare it to a recent FSX screenie, there is a vast difference. Same Sim, different look.   ☼ Cool


My point is that Flight graphics are better than FS9....that's a fact that you cannot deny, no matter what settings you have, or what  computer you are using.



Brandon, I am refering to your original topic, not so much the FS9 comparisons.   Smiley
 

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Reply #29 - Jun 12th, 2011 at 4:12pm

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Steve M wrote on Jun 12th, 2011 at 3:32pm:
Brandon, I am refering to your original topic, not so much the FS9 comparisons.   Smiley


Ah, ok. Thanks for clearing that up.
 
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Reply #30 - Jun 12th, 2011 at 4:26pm

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BrandonF wrote on Jun 12th, 2011 at 2:24pm:
Strategic Retreat wrote on Jun 12th, 2011 at 12:21pm:
Personally, if REALLY forced to choose, I think that a FS9 graphics on a simulator is better than a Flight graphics on a game. Even if still desperately hoping I am dead wrong, for those who want a simulator, I guess Flight (not Simulator anymore) is the implied signal to officially start looking for alternatives. A sad moment. Sad


Oh man, you're posts are just getting funny now. FS9 graphics better than Flight? That really makes no sense at all....which is why it's funny!  Grin Grin Grin


Are you reading ALL the message or only what you like to read?

Are you understanding all the message or only what you want?

Your poor concept of answer is not worth much.
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #31 - Jun 12th, 2011 at 8:21pm

BrandonF   Offline
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Strategic Retreat wrote on Jun 12th, 2011 at 4:26pm:
BrandonF wrote on Jun 12th, 2011 at 2:24pm:
Strategic Retreat wrote on Jun 12th, 2011 at 12:21pm:
Personally, if REALLY forced to choose, I think that a FS9 graphics on a simulator is better than a Flight graphics on a game. Even if still desperately hoping I am dead wrong, for those who want a simulator, I guess Flight (not Simulator anymore) is the implied signal to officially start looking for alternatives. A sad moment. Sad


Oh man, you're posts are just getting funny now. FS9 graphics better than Flight? That really makes no sense at all....which is why it's funny!  Grin Grin Grin


Are you reading ALL the message or only what you like to read?

Are you understanding all the message or only what you want?

Your poor concept of answer is not worth much.


I have read all your messages. I understand that you don't want Flight to be what you think it will be. I just don't see how someone could have so many bad things to say about something that hasn't even been released yet. We really don't have much information, either. It's just starting to crack me up after reading all the negativity, because it's obvious when you look at the screenshots that Flight is indeed a huge improvement, and many of the replies I've seen on other forums have said the same...it looks better.
 
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Reply #32 - Jun 12th, 2011 at 10:40pm

Strategic Retreat   Offline
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BrandonF wrote on Jun 12th, 2011 at 8:21pm:
I have read all your messages. I understand that you don't want Flight to be what you think it will be.


Your previous answer, forgive me, belies you.



BrandonF wrote on Jun 12th, 2011 at 8:21pm:
I just don't see how someone could have so many bad things to say about something that hasn't even been released yet. We really don't have much information, either. It's just starting to crack me up after reading all the negativity, because it's obvious when you look at the screenshots that Flight is indeed a huge improvement, and many of the replies I've seen on other forums have said the same...it looks better.


And that's it. You. Are. Not Getting. It.

Flight (still ominously not Simulator) promises to be very good...

Graphically.

That's all.

When I said I prefer FS9 graphics on a simulator rather than uber graphics on a game, I. Meant. Exactly. That.

Another game of planes on my PC, no matter how nice looking and maybe better coded than FSX. I. Do. Not. Need.

If the new has nothing better than slicker graphics in its resume, I'd rather remain with FS9. I did it with FSX, and I'm quite ready to persevere.

Face the facts. All the various requests from users who wanted the simulation engine upgraded in a certain way (vectored thrust, not flat runways that follows ground, rain that actually makes the runways slippery instead of only looking wet... and so on) were, up to FSX, thrown away as spam mail by FS coders, and I challenge you to prove me wrong.

Graphics? Those were beefed up, in FSX in such an asinine way that ONLY RECENTLY (five years since its first marketing, I mean... really... what the hell were they thinking?), the hardware is starting getting anywhere near powerful enough to ensure decent performances with it (but still not cheaply, though).

Period.

I understand you are one of those who fervently believes graphics makes the sim.

I. Do. Not.

I do not care how much you or others scream, for me a NEW simulator is MORE than advanced graphics pasted on an engine that goes back to FS5. And this WANTING to put aside the concerning news of M$ wanting to create an Apple-style closed market on the add-ons for Flight.

This said, I repeat myself stating that I still hope that something good will come out of it. I swear, I'd REALLY like for it to be EVERYTHING good for EVERYONE... but M$ track record worries me more than I can express.

This is why this time I WILL NOT buy as soon as I can, like for FSX (that has found an use only 5 years later for the kids' entertainment). Once burned, twice shy. If Flight will not meet MY expectation, I WILL start SERIOUSLY looking for alternatives, because, as planes games go, Crimson Skies and Airfix Dogfighter still give me hours of fun (and there I can use guns too) and FSX entertains the kids still. I seriously don't need sloppy newcomers with tons of make-up to appear better, but nothing new under the bonnet to justify their newness, and ESPECIALLY if they drag with them all the previously discussed Apple-style sad, sad decisions.

In closure of this War and Peace sequel I just wrote to clear my position, let it be clear that I do not ask nor actually expect anyone to follow me on my road. I am not a Messiah (Berlusconi being delusional on this matter is more than enough for this millennium, here in Italy) and. Do. Not. Want. Disciples. I'm simply stating what I will do, appealing to my freedom to choose whatever I like as long it is legal.

And in the same manner, I acknowledge you, and whomever thinks like you, are and will be free to do whatever you think best for yourselves.

Amen. Tongue
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #33 - Jun 13th, 2011 at 1:12am

BrandonF   Offline
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Strategic Retreat wrote on Jun 12th, 2011 at 10:40pm:
BrandonF wrote on Jun 12th, 2011 at 8:21pm:
I have read all your messages. I understand that you don't want Flight to be what you think it will be.


Your previous answer, forgive me, belies you.



BrandonF wrote on Jun 12th, 2011 at 8:21pm:
I just don't see how someone could have so many bad things to say about something that hasn't even been released yet. We really don't have much information, either. It's just starting to crack me up after reading all the negativity, because it's obvious when you look at the screenshots that Flight is indeed a huge improvement, and many of the replies I've seen on other forums have said the same...it looks better.


And that's it. You. Are. Not Getting. It.

Flight (still ominously not Simulator) promises to be very good...

Graphically.

That's all.

When I said I prefer FS9 graphics on a simulator rather than uber graphics on a game, I. Meant. Exactly. That.

Another game of planes on my PC, no matter how nice looking and maybe better coded than FSX. I. Do. Not. Need.

If the new has nothing better than slicker graphics in its resume, I'd rather remain with FS9. I did it with FSX, and I'm quite ready to persevere.

Face the facts. All the various requests from users who wanted the simulation engine upgraded in a certain way (vectored thrust, not flat runways that follows ground, rain that actually makes the runways slippery instead of only looking wet... and so on) were, up to FSX, thrown away as spam mail by FS coders, and I challenge you to prove me wrong.

Graphics? Those were beefed up, in FSX in such an asinine way that ONLY RECENTLY (five years since its first marketing, I mean... really... what the hell were they thinking?), the hardware is starting getting anywhere near powerful enough to ensure decent performances with it (but still not cheaply, though).

Period.

I understand you are one of those who fervently believes graphics makes the sim.

I. Do. Not.

I do not care how much you or others scream, for me a NEW simulator is MORE than advanced graphics pasted on an engine that goes back to FS5. And this WANTING to put aside the concerning news of M$ wanting to create an Apple-style closed market on the add-ons for Flight.

This said, I repeat myself stating that I still hope that something good will come out of it. I swear, I'd REALLY like for it to be EVERYTHING good for EVERYONE... but M$ track record worries me more than I can express.

This is why this time I WILL NOT buy as soon as I can, like for FSX (that has found an use only 5 years later for the kids' entertainment). Once burned, twice shy. If Flight will not meet MY expectation, I WILL start SERIOUSLY looking for alternatives, because, as planes games go, Crimson Skies and Airfix Dogfighter still give me hours of fun (and there I can use guns too) and FSX entertains the kids still. I seriously don't need sloppy newcomers with tons of make-up to appear better, but nothing new under the bonnet to justify their newness, and ESPECIALLY if they drag with them all the previously discussed Apple-style sad, sad decisions.

In closure of this War and Peace sequel I just wrote to clear my position, let it be clear that I do not ask nor actually expect anyone to follow me on my road. I am not a Messiah (Berlusconi being delusional on this matter is more than enough for this millennium, here in Italy) and. Do. Not. Want. Disciples. I'm simply stating what I will do, appealing to my freedom to choose whatever I like as long it is legal.

And in the same manner, I acknowledge you, and whomever thinks like you, are and will be free to do whatever you think best for yourselves.

Amen. Tongue


I never said that good graphics made a good sim, did I? Never. Not once did I say that AT ALL.

Flight is not based on an engine from FS5. In fact, one of the FSX SP updates (I believe it was SP2) included a lot of rewritten code, which is not something that is widely known. (looked and felt pretty much like the same sim, but was quite different inside. Still had the performance issues, obviously)

No where has Microsoft ever said that Flight is going to be a simple game for kids. I repeat, THEY DID NOT SAY THAT. They say that they are opening Flight up to long time flight sim enthusiasts, AS WELL AS the general audience of aviation fans and casual gamers. This does not mean that they have to "dumb it down." It is more likely that they will add more features that the casual users will like so that they don't have to touch the advanced stuff we use. Bottom line, it won't be a silly arcade game for kids. Just take a look at the Flight FAQ, news updates, and articles in PC Pilot. They have not forgotten about us, I'm sure.  Smiley

Now, if I'm wrong.... Cry
 
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Reply #34 - Jun 14th, 2011 at 11:06am

Strategic Retreat   Offline
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BrandonF wrote on Jun 13th, 2011 at 1:12am:
I never said that good graphics made a good sim, did I? Never. Not once did I say that AT ALL.


Who was the one going about saying that he didn't understand how some people, and in the specific I, could speak bad of what looked like a great step forward made under the point of view of the graphic appearances? Huh

Good looks alone a good product do not necessarily make. Just remember FSX. Wink



BrandonF wrote on Jun 13th, 2011 at 1:12am:
Flight is not based on an engine from FS5. In fact, one of the FSX SP updates (I believe it was SP2) included a lot of rewritten code, which is not something that is widely known. (looked and felt pretty much like the same sim, but was quite different inside. Still had the performance issues, obviously)


I'm almost tempted to challenge you to put your money where your mouth is, but I CAN SEE it would be like kicking a puppy. the rewritten code in the SECOND PATCH for FSX only gives it a limited ability to use multi-core CPUs (but still NO multiple graphic cards either, for the supreme joy of the owners of such expensive hardware optional). Roll Eyes

Period. Tongue

It's quite the renown fact that NO advancements of Flight Simulator's simulation engine have been made AT BEST ever since FS2002, but there is quite the vast ground for suspicion that those were only a rethinking of how the planes behaved in presence of the then newly adopted on-line weather. MEANING, just some adjustments here and there. NO real step forward. Just the same sim engine trimmed here and there to cram it into a new box and sold for wholesale new. Undecided

If you're not convinced about this, then please explain us all why there is still great [disregarded] calling for upgrades that were NEVER made, like the already mentioned vectored thrust, slippery ground when wet and so on. Tongue



BrandonF wrote on Jun 13th, 2011 at 1:12am:
No where has Microsoft ever said that Flight is going to be a simple game for kids. I repeat, THEY DID NOT SAY THAT. They say that they are opening Flight up to long time flight sim enthusiasts, AS WELL AS the general audience of aviation fans and casual gamers. This does not mean that they have to "dumb it down." It is more likely that they will add more features that the casual users will like so that they don't have to touch the advanced stuff we use. Bottom line, it won't be a silly arcade game for kids. Just take a look at the Flight FAQ, news updates, and articles in PC Pilot. They have not forgotten about us, I'm sure.  Smiley


They surely haven't forgotten about us. Who would forget about their long term source of income that so easily is made to bow to the needs of the much more numerous gamers groups that want something stupid to play for a short while... Angry

How do I put it so you can finally understand my fears... Undecided

The "dumbing down" is already been made in greater parts in FSX (the creation of those unholy freakish things called "missions", together with the adoption of HIGHLY USEFUL THINGS like animated elephants, is one BIG proof of it), but I'm not really concerned about those (I'm only, when I allow myself to think about it, which is rarely as it is depressing, POed at the resources wasted to create them that could have been used more intelligently... like making the sim engine better, thing that M$ has always thought as a waste of resources, seen that it would have been a good thing only for the minority of the simmers, not the numerous gamers that could find FS more difficult instead). A serious user, a flight simulation searching user, just DOESN'T use the freaks and the other lesser quirks (like some of the point of views inside the 2D cockpit COMPLETELY wrong) MAY be negotiated with a little work (that we SHOULD NOT do... but in for a cent)...

Upgrades to the sim engine and final heaviness on the hardware is a great concern indeed for everyone here searching for a good new simulator, and those MAY just be still be delivered (...even if I do not put much energy in hoping for miracles from Seattle...), but what I'm REALLY worried about (really, Really, REALLY worried) is the prospected creation of a centralized market where ALL the add-ons for F (always not S) WILL HAVE TO BE LOCATED, subjected by the complete and absolute control of M$'s approval or of their censure. Sad

Is M$ trying to create a new phenomenon, now, I can't keep myself from wondering? Like, the piracy of freeware add-on they did not approve? If so, they will surely act innocent while asking for the law to act bashing freeware coders they do not like... JUST LIKE APPLE! Angry

Is Apple's style so bewitching for M$ that they really want to lower themselves to the same infinitesimally small levels? Sad



BrandonF wrote on Jun 13th, 2011 at 1:12am:
Now, if I'm wrong.... Cry


Now, if you're wrong, I am wrong as well, because we are both fighting for the same ideal, just having different points of view of how the battle is going. Undecided

And... if we're wrong... it's the demarcation of my point of bailing out of Microsoft's (written in full because of the seriousness of the matter) software as a whole and as a rule, and for good. Because I steadfastly REFUSE to have anything to do with Apple, AND WITH ITS COPYCATS. Angry

Let's just hope I am wrong. Undecided
« Last Edit: Jun 15th, 2011 at 3:38pm by Strategic Retreat »  

There is no such a thing as overkill. Only unworthy targets.
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Reply #35 - Jun 15th, 2011 at 10:02am

JBaymore   Offline
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Hagar wrote on Jun 6th, 2011 at 12:47pm:
It seems obvious to me that MS wants to control all addons via the Games for Windows – LIVE platform. If you visit the website you will see that it's all based on commercial products. http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx



Thank you.... my thinking also.

best,

................john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #36 - Jun 15th, 2011 at 2:53pm

pete   Offline
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JBaymore wrote on Jun 15th, 2011 at 10:02am:
Hagar wrote on Jun 6th, 2011 at 12:47pm:
It seems obvious to me that MS wants to control all addons via the Games for Windows – LIVE platform. If you visit the website you will see that it's all based on commercial products. http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx



Thank you.... my thinking also.

best,

................john

Yes exactly ...

At this moment there can be no other reason for thinking otherwise ....

So sites like this will be left to pick up the open source development addons - but nothing to add to 'MS Flight' because that looks like it will be all filtered through the 'Central Marketplace'.

'Flight Simulator' is a CLASSIC PROGRAM - not only through it's longetivity but also through it's 10'000 of contributors to the development of this great program. Yet M$ ditched it for financial reasons.

In the same vein I would imagine M$ would buy a Leonardo da Vinci painting and cut it into 10cm sections for sale  if it thought the total profit would be greater than the original. 

The best scenario with FSX as it is now (which is prepare3d) would be that Lockheed Martin realises the potential of having Prepar3d in 2 forms -- one for the millions of traditional 'Flight Simulator' users at an affordable price and then the 'professional' version with all the professional bits included.

'Bring people in - and you bring them on!

Of course there is also Flightgear - which in theory could be everything we ever wanted .... (if only people weren't sheep)

& Of course FSX, as it is, has still a long way to go as long as leaves don't start dropping off the trees ... (which of course they will Smiley )
« Last Edit: Jun 15th, 2011 at 5:09pm by pete »  

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Reply #37 - Jun 15th, 2011 at 3:44pm

Strategic Retreat   Offline
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pete wrote on Jun 15th, 2011 at 2:53pm:
Yes exactly ...

At this moment there can be no other reason for thinking otherwise ....

So sites like this will be left to pick up the open source development addons - but nothing to add to 'MS Flight' because that looks like it will be all filtered through the 'Central Marketplace'.

'Flight Simulator' is a classic program - not only through it's longetivity but also through it's 10'000 of contributors to the development of this great program. Yet M$ ditched it for financial reasons.

In the same vein I would imagine M$ would buy a Leonardo da Vinci painting and cut it into 10cm sections for sale  if it thought the total profit would be greater than the original.

The best scenario with FSX as it is now (which is prepare3d) would be that Lockheed Martin realises the potential of having Prepar3d in 2 forms -- one for the millions of traditional 'Flight Simulator' users at an affordable price and then the 'professional' version with all the professional bits included.

'Bring people in - and you bring them on!'

Of course there is also Flightgear - which in theory could be everything we ever wanted .... (if only people weren't sheep)

& Of course FSX, as it is, has still a long way to go as long as leaves don't start dropping off the trees ... (which of course they will  Smiley


There would be X-plane too, to cater, beside the old versions of FS, but let us not weep on a grave that has not been dug yet. Undecided

Even if M$ track record does nothing to ease our hearts, giving up hope right now would just be horrible. Cry

...that, and I'm told miracles happen from time to time. Let's hope they realize they would lose their long term source of income (us), doing what they seem to be planning. Sad
« Last Edit: Jun 15th, 2011 at 5:07pm by pete »  

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Reply #38 - Jun 15th, 2011 at 11:44pm

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Not sure where you guys are getting your information. Things said in these last two replies are what spread rumors. We have no way of predicting exactly what Flight will be like. It's best to wait and see how it actually will be. No one ever said sites like SimV, Avsim, SOH, etc will be done because add-ons will only be available at the online store and that they will only be payware.
 
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Reply #39 - Jun 19th, 2011 at 7:11am
NNNG   Ex Member

 
I (mostly) agree with Strategic Retreat.

The screenshots of the scenery look very nice. Hopefully they have similarly improved the rest of the sim.

However, from looking at screenshots of MS Flight it is obvious that it still uses pretty much the same outdated engine as FSX. Given that, I doubt we need to worry about the engine itself actually being dumbed down. However given what MS did with FSX, I certainly wouldn't be surprised it was just FSX with some new mesh, new textures, HDR and soft-shadows, and new aircraft, because that's all they've shown so far.

In a post FSX world, I don't see why MS release screenshots of better scenery instead of screenshots of new features or actual improvements.

X-Plane 10 is still in development, already they have talked about or shown off new aircraft, a completely new lighting engine, new clouds, new autogen, new AI. Big overhaul.

Flight? Soft-shadows, HDR (that can be modded into FSX anyway), new mesh and textures (maybe a little bit better than what can be modded into FSX).

Do we know if Flight will be a better or worse simulator than FSX? We do not. We can only hope. But I can't really blame people for getting frustrated or feeling let down at this point.
« Last Edit: Jun 19th, 2011 at 10:29am by N/A »  
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Reply #40 - Jun 19th, 2011 at 12:00pm

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Quote:
The screenshots of the scenery look very nice. Hopefully they have similarly improved the rest of the sim.

However, from looking at screenshots of MS Flight it is obvious that it still uses pretty much the same outdated engine as FSX. Given that, I doubt we need to worry about the engine itself actually being dumbed down. However given what MS did with FSX, I certainly wouldn't be surprised it was just FSX with some new mesh, new textures, HDR and soft-shadows, and new aircraft, because that's all they've shown so far.

In a post FSX world, I don't see why MS release screenshots of better scenery instead of screenshots of new features or actual improvements.

X-Plane 10 is still in development, already they have talked about or shown off new aircraft, a completely new lighting engine, new clouds, new autogen, new AI. Big overhaul.

Flight? Soft-shadows, HDR (that can be modded into FSX anyway), new mesh and textures (maybe a little bit better than what can be modded into FSX).

Do we know if Flight will be a better or worse simulator than FSX? We do not. We can only hope. But I can't really blame people for getting frustrated or feeling let down at this point.


The engine looks new, but still uses some of the same textures shared with FSX mixed in with new ones. Too much looks different for it to be FSX. And let's not forget this quote from Microsoft in an article in PC Pilot Magazine..."we will take advantage of the expertise and existing elements of the existing FS code base and architecture where it fits..."

And actually, the FSX engine was not that outdated...it was a modernization of the old code.


Microsoft has shown actual improvements, along with new features. Lets look at a few examples.

  • The waves meeting the coastline. Nothing like that can be achieved in FSX unless you used a static texture painted onto the ground. You'd have the waves, but they wouldn't move.
  • Ground textures no longer stretch on vertical terrain. Can this be done in FSX? Not that I know of.
  • Aircraft lighting/shadowing greatly improved. Can this same lighting be achieved in FSX? No.
  • Buildings have self shadowing and cast soft shadows. Trees cast shadows on the ground, aircraft, and other trees. Terrain also casts shadows on the trees.
  • Weather system appears improved. From the few screenshots we've seen, it's hard to tell if it is just some texture updates to the clouds, or the actual rendering of them.


All that, and default scenery that finally doesn't look like crap. At least not in Hawaii anyway, and it looked pretty bad in FSX. Bigger high detail coverage of any location than we have seen in FSX by default. If the rest of the world looks pretty good, (obviously won't have as much detail, but just a simple texture/autogen replacement would do) and Flight has better performance, it's going to be one nice sim. Imagine when the add-on companies get their grimy little hands on it.  Grin Some really amazing things could be done that can't even be done properly in FSX, or even done in FSX at all. Bottom line, we've seen actual improvements and new features. We'll have to wait and see how performance is, but Microsoft said that has been their focus since day 1. Plus, how are you going to appeal to a wider audience if your sim needs a NASA computer to run it.  Roll Eyes
 
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Reply #41 - Jun 19th, 2011 at 1:21pm

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I can't help but wonder if some payware vendors might have been given some information by MS? Rather than slowing down, expecting the future of FSX to go down the tubes,

some of them seem to be accelerating their production. Maybe they are speculating, but it does give food for thought.
 

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Reply #42 - Jun 19th, 2011 at 1:34pm

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patchz wrote on Jun 19th, 2011 at 1:21pm:
I can't help but wonder if some payware vendors might have been given some information by MS? Rather than slowing down, expecting the future of FSX to go down the tubes,

some of them seem to be accelerating their production. Maybe they are speculating, but it does give food for thought.


Interesting topic. I suspect that they are trying to hurry up and get the most sales out of FSX add-ons as they can before Flight comes along and sales go down for FSX add-ons as people switch over to Flight and want to improve it. Just a though.
 
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Reply #43 - Jun 19th, 2011 at 1:38pm

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BrandonF wrote on Jun 19th, 2011 at 12:00pm:
The engine looks new

No. It really doesn't look like anything new.

Quote:
but still uses some of the same textures shared with FSX mixed in with new ones.

Textures are not the only thing. The mesh looks exactely the same, same smoothing system, same landclass system, just some different content shown (different rock textures and more precise default mesh and landclass for that particular area).

Quote:
Too much looks different for it to be FSX.

Not at all.
Only the shadowing system looks different. The rest is not different from what FSX can display.


Quote:
And actually, the FSX engine was not that outdated...it was a modernization of the old code.

It was not really outdated in the way it was displaying the world, it was outdated in the way it was handling the physics and the graphical effects around that world. It still looks good, but outdated definitely, especially when you look at XPlane 10 preview screenshots.

Quote:
Microsoft has shown actual improvements, along with new features. Lets look at a few examples.

The waves meeting the coastline. Nothing like that can be achieved in FSX unless you used a static texture painted onto the ground. You'd have the waves, but they wouldn't move.

They are improved for sure. However we could get better moving waves in FSX simply by editing the actual wave textures. Sure the ones in Flight look better than defaut FSX, but the main problem is that nobody ever created anything for waves in FSX....

Quote:
  • Ground textures no longer stretch on vertical terrain. Can this be done in FSX? Not that I know of.

  • I'm not sure it doesn't strech anymore, I wouldn't confirm that too fast.
    The "strech" effect can be compensated simply by using a higher resolution rock texture, but I think we should look at more screenshots about this before.

    Quote:
  • Aircraft lighting/shadowing greatly improved. Can this same lighting be achieved in FSX? No.

  • That's right.

    Quote:
  • Buildings have self shadowing and cast soft shadows. Trees cast shadows on the ground, aircraft, and other trees. Terrain also casts shadows on the trees.

  • This is also definitely an improvement over FSX.

    Quote:
  • Weather system appears improved. From the few screenshots we've seen, it's hard to tell if it is just some texture updates to the clouds, or the actual rendering of them.

  • No, it just look the same.

    Quote:
    All that, and default scenery that finally doesn't look like crap. At least not in Hawaii anyway,

    Not in Hawaii, that's the important part.
    Default scenery in FSX doesn't look like crap, "at least not in St Marteen". We all know what kind of ridiculous meshes and landclasses we got for the rest of the world... The situation will be no different in Flight.

    Quote:
    and it looked pretty bad in FSX.

    Let's compare generic with generic.

    Quote:
    Bigger high detail coverage of any location than we have seen in FSX by default.

    This is just propaganda. You don't know anything about "any location", only screens about Hawaii were given so far.

    Quote:
    If the rest of the world looks pretty good, (obviously won't have as much detail, but just a simple texture/autogen replacement would do) and Flight has better performance, it's going to be one nice sim.

    I agree on that, focusing on performance.

    Quote:
    Imagine when the add-on companies get their grimy little hands on it.  Grin Some really amazing things could be done that can't even be done properly in FSX, or even done in FSX at all.

    Or perhaps, the new SDK of Flight will be so limited that addons that were done in FSX might not be possible in Flight. This is also a possibility, and so far it's much too soon to make any conclusion.

    Quote:
    Bottom line, we've seen actual improvements and new features.

    Yes, but very few. "Wait and see" seems still to be the best attitude here, in my opinion.
     
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    Reply #44 - Jun 19th, 2011 at 2:53pm

    Strategic Retreat   Offline
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    I have actually little to add to Daube's answer, beside pointing out a pair of problems.



    BrandonF wrote on Jun 19th, 2011 at 12:00pm:
    The engine looks new but still uses some of the same textures shared with FSX mixed in with new ones. Too much looks different for it to be FSX.


    Are we going to discuss the newness of the sim engine on how things ONLY LOOKING at static screenshots?

    You have a little idea of how preposterous that kind of discussion would sound, right? Huh



    BrandonF wrote on Jun 19th, 2011 at 12:00pm:
    And let's not forget this quote from Microsoft in an article in PC Pilot Magazine..."we will take advantage of the expertise and existing elements of the existing FS code base and architecture where it fits..."


    And let's not forget that this is not the first time they promised heaven, only to send everything to hell down the line, in the past.

    It becomes increasingly difficult to believe the sometimes bombastic boasts about the greatness of their code, when the results we have under our eyes is something like FSX. Suspicion and distrust is something THEY seeded among the users, not anyone of us. Undecided



    BrandonF wrote on Jun 19th, 2011 at 12:00pm:
    And actually, the FSX engine was not that outdated...it was a modernization of the old code.


    The quoted statement has left me open mouthed... enough to make me pose you a SERIOUS question: forgive me, are you a M$ shareholder?

    Answer to your startling claim above: Why do you need to buy a new car, when you can MODERNIZE your old and knackered one?

    Because, in the end, modernized and all, ALWAYS YOUR OLD CAR IS. If you decide to sell it, they won't accept the distinction, and would NOT give you the money a new car is worth, and nor the money spent in "modernizing" it either.

    For all the rest, I say this: WE all have but ONE power, and that is to vote with our money.

    Let's use this power WELL for once this time, shall we? Let us reward the GOOD and leave the <expletive deleted> to rot, advertisings be damned to everlasting hell. We pay with GOOD MONEY, not the Monopoly cash, so if it's good like our money, let's buy and enjoy it rewarding the good work made. If it's bad, DO NOT buy it and enjoy something else that is as good as our money instead. Doing this, it will send a message, I hope.

    Amen. Wink
     

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    Reply #45 - Jun 19th, 2011 at 3:46pm

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    Strategic Retreat wrote on Jun 19th, 2011 at 2:53pm:
    I have actually little to add to Daube's answer, beside pointing out a pair of problems.


    What A surprise.

    Quote:
    Are we going to discuss the newness of the sim engine on how things ONLY LOOKING at static screenshots?

    You have a little idea of how preposterous that kind of discussion would sound, right? Huh


    You may not know this, but there are a few in-game videos of Flight as well.

    Quote:
    And let's not forget that this is not the first time they promised heaven, only to send everything to hell down the line, in the past.

    It becomes increasingly difficult to believe the sometimes bombastic boasts about the greatness of their code, when the results we have under our eyes is something like FSX. Suspicion and distrust is something THEY seeded among the users, not anyone of us.


    And let's not forget that Flight is not known as Flight Simulator anymore, so they have a chance to start over and change their past, as they did from Windows Vista to Windows 7. (Vista = bad, 7 = good)

    Quote:
    The quoted statement has left me open mouthed... enough to make me pose you a SERIOUS question: forgive me, are you a M$ shareholder?


    I am not part of Microsoft in any way, and I'm sure that if I was, I wouldn't even be able to answer that question. Add-on developers just like to look at things from a realistic point of view. I had read on avsim a while back that when Phil Taylor was still posting on there, he said that FSX was not old as many had thought, but instead had the core files updated and was running on more modern technology. NOT on old code like many think. Wish I could find that original post.

    Quote:
    Answer to your startling claim above: Why do you need to buy a new car, when you can MODERNIZE your old and knackered one?


    Not a good analogy. It is a hobby of people to fix/modernize old cars. Doesn't apply to flight sims that well.  Grin

    Quote:
    For all the rest, I say this: WE all have but ONE power, and that is to vote with our money.

    Let's use this power WELL for once this time, shall we? Let us reward the GOOD and leave the <expletive deleted> to rot, advertisings be damned to everlasting hell. We pay with GOOD MONEY, not the Monopoly cash, so if it's good like our money, let's buy and enjoy it rewarding the good work made. If it's bad, DO NOT buy it and enjoy something else that is as good as our money instead. Doing this, it will send a message, I hope.


    Many casual gamers as well as LONG time Microsoft Flight Simulator users will buy Flight no matter what. Gamers because they want to try out new games/simulators, Flight Sim users because they have bought every single version of flight simulator since version 1. I too, will buy it when it's out first thing. It can be good, or it could not be. Either way, I'll give it a try because I'm one of those flight sim fans that looks past the obvious issues. They are something you can get over and don't whine about after a while. FSX is a good flight sim with a few bugs. The problem is usually the person or the computer.
     
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    Reply #46 - Jun 19th, 2011 at 8:22pm

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    I didn't want to compound, but you left yourself open so clearly...



    BrandonF wrote on Jun 19th, 2011 at 3:46pm:
    And let's not forget that Flight is not known as Flight Simulator anymore, so they have a chance to start over and change their past, as they did from Windows Vista to Windows 7. (Vista = bad, 7 = good)


    You either do not know what you're talking about or are guilty to know it too well, but choose to forget. Like no one hereabout knows that Windows 7 is exactly how Win Vista SHOULD have been had M$ not been in a rush to get it prematurely out and collect urgent money from the poor saps who bought it.

    I'm not saying wanting to make money is a bad thing. It BECOMES a bad thing according to the methods employed, and to abuse of your customers' trust IS NOT a nice thing, AT ALL. AND please DON'T START saying this has nothing to do with what we were discussing about, it was YOU who went on a tangent.



    BrandonF wrote on Jun 19th, 2011 at 3:46pm:
    Not a good analogy. It is a hobby of people to fix/modernize old cars. Doesn't apply to flight sims that well. Grin


    You took this part out of the contest it WAS MEANT TO BE for it to make perfect sense. Please answer to IT ALL, without cutting where you like, or keep your peace. Thank you.



    BrandonF wrote on Jun 19th, 2011 at 3:46pm:
    Many casual gamers as well as LONG time Microsoft Flight Simulator users will buy Flight no matter what. Gamers because they want to try out new games/simulators, Flight Sim users because they have bought every single version of flight simulator since version 1. I too, will buy it when it's out first thing. It can be good, or it could not be. Either way, I'll give it a try because I'm one of those flight sim fans that looks past the obvious issues. They are something you can get over and don't whine about after a while. FSX is a good flight sim with a few bugs. The problem is usually the person or the computer.


    There'd be A LOT to say about your point of view about FSX and how upside down it unquestionably is, but I don't want to beat a horse dead five years ago so I'll keep away from it... but please answer me this: What in the blazes has this to do with us actually NEEDING to use our money BETTER to encourage GOOD products and busting down lousy screw ups?

    Should we buy everything that gets out, even if it is a wreck, only because someone took upon himself to cobble it together in their spare time, put it in a sparkling box and write "new thing" all upon it?

    Why exactly?

    Be it ever so clear I'm NOT calling Flight a screw up or a wreck beforetime, it was a figure of speech to help the discussion along, and actually, if you take the time to read my previous posts you'll see I'm still hoping for something good to get out of it (even if... should M$ make Flight good and then really decide to blind it Apple-style... God help me, I'm SO going X-plane PERMANENTLY it's not even remotely funny), but it IS and REMAINS my DEAR hope that people decide to use their money INTELLIGENTLY, to buy and reward the work of those who deserve success and to punish with a deserved loss those shirkers who don't.

    You against it? And if so, why?
    « Last Edit: Jun 22nd, 2011 at 5:40pm by Strategic Retreat »  

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