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The new "damage" and "wear" mod ! (Read 5082 times)
Feb 21st, 2012 at 5:20pm

Daube   Offline
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Hi all,

I just realized that this new mod has not been presented in the SimV forums yet, although it has been uploaded to the SimV library recently (in FSX > Props).
http://simviation.com/1/search?submit=1&keywords=Ismail+Hakki&x=0&y=0
This mod might be one of the best freeware mods ever made for FSX, so I'm sure it will get your attention Wink


So what is it ?


A guy nammed Ismail Hakki Guzel (I hope I spelled right) has created some days ago a set of gauges, comparable to the RealEngine gauges for those who knew them, for the Carenado V-35. The purpose of these gauges is to analyze your flight and determine the actual wear that some elements of the plane might suffer accordingly. Of course, this concerns the engine, but not only. Stuff like the brakes, the gears mecanisms, the flaps and the pitot heat are also handled. Eventually, if you make critical mistakes while flying, the wear will result in damage and failures, leading to unusable elements.


There are two extremely cool feature that make this mod "special":
- a popup 2D panel that shows a list of elements statuses, with the possibility to repair them with a single click  Cool
- the wear of the elements is saved into a separate data file for each aircraft, just like Accusim for example !  Shocked


After the V-35, the author has decided to adapt his mod to the default C172, and this mod has just been uploaded to SimV !! And now, he's working on the default Baron !  Cheesy You can find more details, informations and screenshots on his blog: http://v35bdamagemod.blogspot.com/
In the past few days I've been trying to adapt the v35 mod to the default C172 myself, but it looks like this guy read into my mind and he did it much faster than me  Grin I am downloading the package as I write these lines and I'm really impatient to test it, because during my convertion attempt, I could already get really pleasant results !

Basically, the level of immersion and realism of potentially any freeware (and payware) plane is about to change to a toally new level. Smiley
 
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Reply #1 - Feb 21st, 2012 at 5:35pm

andy190   Offline
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Very interesting. I have just downloaded it & am about to test it.
 

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Reply #2 - Feb 21st, 2012 at 5:50pm

Daube   Offline
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I made a very short flight, and managed to successfully destroy my flaps  Cheesy
 
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Reply #3 - Feb 21st, 2012 at 5:55pm

CHUCK79   Offline
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Daube wrote on Feb 21st, 2012 at 5:50pm:
I made a very short flight, and managed to successfully destroy my flaps  Cheesy



Sounds very cool......do the parts actually stop functioning when you break them? Smiley
 

"Oh! I have slipped the surly bonds of Earth and danced the skies on laughter silvered wings. Sunward I've climbed and joined the tumbling mirth of sun split clouds.....and done a hundred things you have never dreamed of.....wheeled and soared and swung high in the sunlit silence. Hovering there, I've chased the shouting wind along and flung my eager craft through footless halls of air.

Up, up the long, delerious, burning blue I've topped the wind swept heights with easy grace where never Lark, nor even Eagle flew. While with silent lifting of mind I've trod the high untrespassed sanctity of space, put out my hand and touched the face of god"
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Reply #4 - Feb 21st, 2012 at 6:10pm

andy190   Offline
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Yes Chuck the parts stop working when they break.

I did a short flight & managed to ruin the flaps, brakes & Sounds Air's reputation.

Also Daube could the Carenado V35B Damage Mod be adapted to Brett Henderson's V35?
 

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Reply #5 - Feb 21st, 2012 at 6:14pm

Daube   Offline
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Of course Chuck ! That's the whole point of the module: to make you afraid of doing anything wrong with your plane ! Because you will not only hear (yes, there are specific sounds included), but also FEEL what's going on.

I deployed the flaps at more than 100 knots. The flaps started to deploy, then I heard "bang!" and the flaps went quickly back to initial position... and I could not deploy them anymore, leading to a slightly faster landing Smiley

The wear of the brakes is also simulated. Use them too much and one day the fence at the end of the runway will be the only way to stop your plane upon landing  Grin
 
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Reply #6 - Feb 21st, 2012 at 6:16pm

Daube   Offline
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andy190 wrote on Feb 21st, 2012 at 6:10pm:
Yes
Also Daube could the Carenado V35B Damage Mod be adapted to Brett Henderson's V35?

Surely, but not completely.
As stated in the readme, some effects are linked to some of the Carenado V-35 features, for example the Pitot Damage (not pitot heat) when you don't put the pitot protections on ground.

I'm sure it's worth a try Smiley You'll have to take a close look into the panel.cfg to transfer the gauges correctly to the panel.cfg of Brett's V-35. Since the VCs and gauges are not the same than the Carenado V-35, you will not be able to simply tranfert the mod without any modifications.
 
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Reply #7 - Feb 21st, 2012 at 7:48pm

RickG   Offline
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I dl'd this earlier, but got kinda confused on the install. The read me says to just copy the 4 folders  (effects, gauges, sim objs, and sound) into fsx. Surely you don't replace the existing folders, right? Just copy the contents of his 4 folders into the apprpriate fsx folders?
 

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Reply #8 - Feb 22nd, 2012 at 5:06am

Daube   Offline
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Yes, you copy the content.
But in fact, if you just drag and drop everything in the main FSX folder, the result will be the same. You'll get some popus from Windows asking you if you want to merge the contents of the folders with identical names, and then you'll get other popups asking you if you really want to overwritte the files in these folders.

One aditionnal info that is not indicated in the readme: there is a file nammed "copy-paste to aircraft.cfg" or something like that.
DO NOT REPLACE THE CONTENT OF YOUR AIRCRAFT.CFG WITH THE CONTENT OF THIS FILE
! The content of this file is incomplete: the aircraft variants definitions are missing (all the [flightsim.x] sections). The author has surely done this not to overwrite all the repaints that you declared, which is nice from him. But he should have included additionnal, more detailled instructions to explain to the unexperienced users what to do exactely with his file.

But there is a very good advise in the readme: create a backup of the whole C172 folder first Wink I could get my original aircraft.cfg in this way, and copied the variant declarations back into the altered file.
 
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Reply #9 - Feb 22nd, 2012 at 8:23am

Brett_Henderson   Offline
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Interesting !  Smiley
 
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Reply #10 - Feb 22nd, 2012 at 11:03am

RickG   Offline
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Thanks Daube. I was pretty sure it was just the contents part, but just wanted to check.
 

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Reply #11 - Feb 22nd, 2012 at 1:30pm

Daube   Offline
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For information, the mod for the default Baron has been uploaded to the SimV library today Smiley
 
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Reply #12 - Feb 22nd, 2012 at 2:14pm

Brett_Henderson   Offline
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Hats-off, and many thanks to the developer !

The great potential here, is the "accumulated" wear..

I've yet to use it, but I'm poking around inside the XML files.. and if this discussion allows constructive input, I'll offer some.

I see where engine-wear can be triggered by excessive RPM, and extented use of throttle above 80%...  This is kinda problematic, as a normally-aspirated piston engine, and a constant-speed prop, are often operated at 100% throttle for extended periods while at altitude (ie.. you cannot get much above 24" of manifold pressure at 6000msl)  ....  so I'd respectfully suggest that (for normally aspirated GA) throttle-position be replaced by model-specific manifold-pressure..

Smiley

Edit:  (I'm learning) .. seems the 80% throttle-setting pertains to a"nursing" condidtion.. there is no (yet discovered)MP-related stress..  I'll refrain until actual testing..
 
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Reply #13 - Feb 23rd, 2012 at 12:08pm

RickG   Offline
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Well, I can't seem to get it to work, dang it! Could anyone give me a bit of an explanation as to exactly where everything goes?  The effects and gauges folder contents I have put in their respective folders in FSX, but I must be messing up with the sim objects and sound one. Hope someone can help dopey ole me lol.
 

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Reply #14 - Feb 23rd, 2012 at 4:58pm

Daube   Offline
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Just copy paste everything in the right place. The folder structure says it all. What is in Gauges goes in Gauges, what is in Effects goes in Effect, etc...
Just ensure, ENSURE you create a backup copy of the plane folders (C172, Beech_Baron_58) before overwritting anything in them. Once your backup copies are in a safe place, then you can move the damage mod file and overwritte the original files with them.
 
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