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May FSX and Flight Comparison Screenshots (Read 10603 times)
Jun 2nd, 2011 at 6:58pm

BrandonF   Offline
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Time for the comparison shots you have all been waiting for. Tongue The only things in my shots that are not default are the water shaders and airplanes. Everything else is out of the box default. As usual, locations are matched as closely as possible. I have not been able to find location 2. It seems to be a very tricky one to find, even with help.


Screenshot 1

FSX
...

Flight
...


Screenshot 2

Location has not been confirmed


Screenshot 3

FSX
...

Flight
...


Screenshot 4

FSX
...

Flight
...


Screenshot 5

FSX
...

Flight
...


Based on these shots, we can conclude that there is a huge improvement to the capabilities of the scenery engine. (probably a rewrite along with a texture set that is going to be completely new. They are probably still working on replacing the textures.) The shaders appear to have been upgraded a good amount. Buildings look like they have self shadows. (visible in shot 2, not posted here, but available on the Flight website)  The overall lighting on the aircraft in shot 1 and 2 seems very nice compared to FSX. (was forced to use FS9 planes in the comparisons due to the lack of fsx native freeware Stearmans and Vans RV-6A's) The water in Flight is looking good, although lacking some reflection. Hopefully that will be added. As for the waves meeting the coast, that is a huge improvement. Waves washing onto the coast in Flight are like nothing we can get in FSX. It would appear that the sand is even left a little wet from the water! Clouds look mostly the same, although there might be somewhat of an improvement to the way they are rendered. (more coverage?) Sky textures look to have all been redone. That horrible bright blue from FSX looks to be gone. Autogen coverage looks to be quite good. You can see it go out much further into the distance in Flight than in FSX. Ground textures look much better, although blurry in spots. My opinion on this is that the settings were not turned up all the way for these shots. (Microsoft doesn't want to show us even more amazing shots, then end up having to cut out a feature and Flight not look as good in the end.)

Overall, there is a huge improvement to the whole graphics engine. (I'd guess that it's a rewrite in progress, or completed. Texture set could be a work in progress with most of the textures we saw in FSX getting redone) As long as it delivers with these amazing graphics and good performance, it's a definite win. The online store shouldn't kill freeware. It's a store...meaning, it will offer payware, most likely. Freeware will either be available on a specific freeware place at the store, or will be freely available at all the normal add-on websites. Add-on development needs to be a little simpler for beginners, so I hope that they make that a goal.
« Last Edit: Jun 6th, 2011 at 5:45pm by BrandonF »  
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Reply #1 - Jun 3rd, 2011 at 7:23am

Strategic Retreat   Offline
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Looks less flashy than FSX, and in truth its coloration and conspicuous absence of the horrible FSX-style blue haze, remembers me of a very tweaked FS9 (only coloration, mind)... but... Huh

All the graphic recoding and texture refining and STILL no cloud shadow... what will it take to make them understand that is good for realistic clouds to be fluffy-looking, and/or detailed, and/or sometimes reflective on water, but MAINLY, to be concretely realistic, they SHOULD PROJECT A SHADOW on the ground or water below? It's basic logic, yet they seem unable to grasp it, and it's been decades too. Sad


Edit: Grammatical Correction


« Last Edit: Jun 3rd, 2011 at 12:10pm by Strategic Retreat »  

There is no such a thing as overkill. Only unworthy targets.
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Reply #2 - Jun 3rd, 2011 at 4:45pm

XxRazgrizxX   Offline
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Wow...Flight looks so much more in depth and much better detail...
 
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Reply #3 - Jun 4th, 2011 at 12:24am

BrandonF   Offline
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Strategic Retreat wrote on Jun 3rd, 2011 at 7:23am:
Looks less flashy than FSX, and in truth its coloration and conspicuous absence of the horrible FSX-style blue haze, remembers me of a very tweaked FS9 (only coloration, mind)... but... Huh

All the graphic recoding and texture refining and STILL no cloud shadow... what will it take to make them understand that is good for realistic clouds to be fluffy-looking, and/or detailed, and/or sometimes reflective on water, but MAINLY, to be concretely realistic, they SHOULD PROJECT A SHADOW on the ground or water below? It's basic logic, yet they seem unable to grasp it, and it's been decades too. Sad


Edit: Grammatical Correction




Honestly, if it's so bad, why do you bother to hang out here? It looks amazing as is, and that's a fact. Way better than you can possibly get in FS9 and FSX even with add-ons. I'm sure there's a reason they haven't shown us cloud shadows. It may be a performance reason. Getting something like cloud shadows to show and not have an impact on performance can not possibly be an easy task. Give them team some credit for the huge amount of work they've had to do already just to rewrite the graphics engine!

You're the only person I've seen who is unimpressed even after seeing the comparison shots. (I've posted these shots around at a few forums and received many replies with people's thoughts on Flight completely changing for the better.) This tells me something...
 
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Reply #4 - Jun 4th, 2011 at 9:52am

Strategic Retreat   Offline
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BrandonF wrote on Jun 4th, 2011 at 12:24am:
Honestly, if it's so bad, why do you bother to hang out here? It looks amazing as is, and that's a fact. Way better than you can possibly get in FS9 and FSX even with add-ons. I'm sure there's a reason they haven't shown us cloud shadows. It may be a performance reason. Getting something like cloud shadows to show and not have an impact on performance can not possibly be an easy task. Give them team some credit for the huge amount of work they've had to do already just to rewrite the graphics engine!

You're the only person I've seen who is unimpressed even after seeing the comparison shots. (I've posted these shots around at a few forums and received many replies with people's thoughts on Flight completely changing for the better.) This tells me something...


I prefer NOT to be content with the little they feel they want to give, but TRY and get MORE and BETTER for my money (potentially speaking, of course).

You think it's bad policy on my part? Huh


PS
Remains unchallenged the fact that if more people behaved like me instead of lavish whatever they receive with amazed compliments regardless of its real validity and amount while paying for it too (because FS, or Flight, is NOT a freeware... was it FREEware you would be right... it isn't), we probably wouldn't be dealing with FSX's problems right now, you know.
« Last Edit: Jun 4th, 2011 at 1:50pm by Strategic Retreat »  

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Reply #5 - Jun 4th, 2011 at 5:16pm

Daube   Offline
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BrandonF wrote on Jun 4th, 2011 at 12:24am:
You're the only person I've seen who is unimpressed even after seeing the comparison shots. (I've posted these shots around at a few forums and received many replies with people's thoughts on Flight completely changing for the better.) This tells me something...

That makes two persons then.
I'm not impressed at all by those shots.
 
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Reply #6 - Jun 4th, 2011 at 5:44pm

Daube   Offline
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You know what ? Your ability to reproduce those screenshots in FSX is far more impressive than the screenshots themselves Smiley
Here is the best I could get in my FSX, and that's far from what you got Tongue

...

In this screenshot, I'm using the freeware Hawaii mesh coupled with a landclass that was made for FS9, as well as the FSX mountain mod.
 
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Reply #7 - Jun 4th, 2011 at 8:36pm

BrandonF   Offline
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Daube wrote on Jun 4th, 2011 at 5:16pm:
That makes two persons then.
I'm not impressed at all by those shots.


How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery) Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...and likely not just in Hawaii, depending on if they are working out the horrible airport background textures and silly landclass transitions. Imagine what add-on developers could do with Flight after they get their hands on it...

Daube wrote on Jun 4th, 2011 at 5:44pm:
You know what ? Your ability to reproduce those screenshots in FSX is far more impressive than the screenshots themselves Smiley
Here is the best I could get in my FSX, and that's far from what you got Tongue

http://www.simviation.com/phpupload/uploads/1307266901.jpg

In this screenshot, I'm using the freeware Hawaii mesh coupled with a landclass that was made for FS9, as well as the FSX mountain mod.


In my shots, I used default everything except for the water shaders and obviously the planes. It took lots of experimenting with view points and zooms to get the shots somewhat close. Then there was slewing around to get the best location. I had to load up the original screenshots from Microsoft into an image editor and create another image the same resolution, which I would then do a screen capture from in FSX, then paste in the image editor. Then I'd flip back and forth between the flight and fsx image and make adjustments in the sim until I got a reasonable comparison. It's not easy!  Shocked
 
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Reply #8 - Jun 5th, 2011 at 4:38pm

XxRazgrizxX   Offline
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Some people are just never satisfied man, and thanks for taking the time to do the comparison shots. It really shows how far Flight has come from FSX. I think Flight looks amazing and cant wait to see what else Microsoft has in store. So far its looking great.  Cool
 
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Reply #9 - Jun 5th, 2011 at 6:19pm

Strategic Retreat   Offline
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...and some other people are just too easily satisfied, falling straight into the trap of playing in the hands of lazy coders and ruining ultimately the simming experience not only to themselves, but to ALL the others simmers that have to content themselves with the already spoken of little, instead to attempt to receive something BETTER. Angry

Then again, I think the problem resides mainly our upbringing... mine was so that I had to fight for everything and never content myself for little, or I would have ended up having to be thankful in being able to eat shit, while those who content themselves with whatever they're given probably led a much easier life, in a more forgiving environment.

All of this rant is to simply explain that I can't help to fight for more just like you on the other side of this debate can't help but feel satisfied with whatever you're given no matter what it is.

...and can't help but feel betrayed that all my efforts and the efforts of those like me who try to get something better for everyone are promptly frustrated by the "easy to satisfy majority" as well. Sad
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #10 - Jun 6th, 2011 at 5:18am

Daube   Offline
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BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery)


I am not impressed at all because on those screenshots, Flight looks like nothing more than FSX with alternative ground/rock textures. The scenery casting shadows on autogen objects are still the one and only new feature that we could see so far.


Quote:
Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...and likely not just in Hawaii,

Aren't you getting a bit too optimistic here ? It's quite obvious that Hawaii islands will be quite detailled (but still imprecise, if you compare with Google Earth pictures), but I really don't think that the whole world will get such a "precise" landclass. What we're seeing in those shots is just the Flight-equivalent of FSX's St-Marteen island. St-Marteen sure looked good in default FSX, but the rest of the world was not as much detailled (appart from the official "detailled" cities/airports). It will be just the same in Flight, just for different places.

Quote:
depending on if they are working out the horrible airport background textures and silly landclass transitions. Imagine what add-on developers could do with Flight after they get their hands on it...

They could do exactely the same than OrbX guys could do with FSX, from what I've seen so far. Flight is taking the same path than FSX took. FS9 had some landclass terrain types, FSX had much more, and hopefully Flight will get much more than FSX too, but there is nothing impressive or unexpected here.
 
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Reply #11 - Jun 6th, 2011 at 5:55am

Hagar   Offline
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BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery) Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...

Some people have very short memories. Remember the "magic screenies" posted on the FS Insider website before Acceleration was released? http://www.theinquirer.net/inquirer/news/1008972/microsoft-flight-simulator-deve...

Quote:
Imagine what add-on developers could do with Flight after they get their hands on it...

I assume you mean Payware developers. I see no mention of Freeware in the official announcements. I'm not convinced that I will be able to create/modify anything myself which is what attracted me to MSFS in the first place.
 

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Reply #12 - Jun 6th, 2011 at 11:12am

Capt.Propwash   Offline
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in your posts, you say that the locations can not be confirmed, meaning that noone except those at Microsoft know the true location of where they took their picture.  HOWEVER! you loaded your FSX and went to that location to take your comparison shot. So therefore you know of the location, but you just do not want to give away your knowledge, possibly for fear that we (the rest of the simming world) would know that these areas/airports are in a "Highly detailed DEFAULT area" and not just some random coastline in India, or South Africa. .... oh, and for your 2nd shot... that IS Hawaii, and I will prove it! ( see picture below )

Now, if Micro$oft wants to give the WHOLE PLANET the same attention that they give Chicago, New York, LAX, San Fran, Seatle, etc etc and not just 20,000 DETAILED airports but EVERY SINGLE GRASS STRIP as well, then yes, Flight might be worth something.


Your shots are edited for the Water Shaders.  What does the water look like STRAIGHT OUT OF THE BOX?? As soon as Flight hits the shelves, there are not going to be 10 addon programs like, ULTIMATE TERRAIN, GROUND ENVIRONMENT, REX, etc to change things like the color/shade of the water. You get what you get.



Yes there are some improvements over FSX out of the box, but not much.  If Micro$oft really wanted to WOW! us with a new product such as this, then maybe they should STHU, stop listening to the designers, and start listening to the people that pour out THOUSANDS of dollars every year to make THEIR product better, because, out of the box .. IT SUCKS!!!!  -- Why do you think we have to buy ORBX, ULTIMATE TERRAIN, GROUND ENVIRONMENT, AIRPORT STUDIO, CAPT SIM planes, POSKY........... its all because FLIGHT SIM is not good enough straight out of the box.





Mighty funny that you can not find, or figure out where your shot #2 was from, when I could figure it out by the 3wing building that is just below my Port Bottom wing.  I have flown this island enough to figure it out for my self.   And doing my own comparison shot vs yours and Flight... WITH MY ADDONS, it looks like MY shot is closer to Flight than yours is.  Tongue Angry   .. oh, and if you get REX, if you look closely, you do get Cloud reflections on the water.

FSX (sp2)
REX
Ultimate Terrain X
Ground Environment X
PHNL - Honolulu, Hawaii

...
 

The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.

Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #13 - Jun 6th, 2011 at 12:01pm

BrandonF   Offline
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Daube wrote on Jun 6th, 2011 at 5:18am:
BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery)


I am not impressed at all because on those screenshots, Flight looks like nothing more than FSX with alternative ground/rock textures. The scenery casting shadows on autogen objects are still the one and only new feature that we could see so far.


Quote:
Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...and likely not just in Hawaii,

Aren't you getting a bit too optimistic here ? It's quite obvious that Hawaii islands will be quite detailled (but still imprecise, if you compare with Google Earth pictures), but I really don't think that the whole world will get such a "precise" landclass. What we're seeing in those shots is just the Flight-equivalent of FSX's St-Marteen island. St-Marteen sure looked good in default FSX, but the rest of the world was not as much detailled (appart from the official "detailled" cities/airports). It will be just the same in Flight, just for different places.

Quote:
depending on if they are working out the horrible airport background textures and silly landclass transitions. Imagine what add-on developers could do with Flight after they get their hands on it...

They could do exactely the same than OrbX guys could do with FSX, from what I've seen so far. Flight is taking the same path than FSX took. FS9 had some landclass terrain types, FSX had much more, and hopefully Flight will get much more than FSX too, but there is nothing impressive or unexpected here.


Some people are never satisfied. Oh well, more Flight for the ones that are satisfied and know that there is an obvious improvement over textures and shadows, leaving FSX users with a buggy sim and low FPS.  Tongue

Hagar wrote on Jun 6th, 2011 at 5:55am:
BrandonF wrote on Jun 4th, 2011 at 8:36pm:
How could you not be impressed? Flight looks nothing like FSX except for the clouds. Other than that, it looks almost completely new. (New and much better than the crappy default fsx scenery) Sure, you can load FSX up with a bunch of payware add-ons and get it to look about as good as Flight. But Flight looks just as good, if not better out of the box...

Some people have very short memories. Remember the "magic screenies" posted on the FS Insider website before Acceleration was released? http://www.theinquirer.net/inquirer/news/1008972/microsoft-flight-simulator-deve...


Have we seen anything like that for Flight done yet? No....only the announcement trailer and webisode 1 were fake. Since then, it's all been in game. (obvious enough that they are showing us what we will get....maybe more, maybe less...point is, they are not showing us a bunch of photoshopped screenshots this time.) Microsoft has clearly learned their lesson this time.

Quote:
Imagine what add-on developers could do with Flight after they get their hands on it...

I assume you mean Payware developers. I see no mention of Freeware in the official announcements. I'm not convinced that I will be able to create/modify anything myself which is what attracted me to MSFS in the first place. [/quote]

I haven't seen any mention of payware either. We already know Flight will have an SDK. (there was an ad a while back where MS was looking for someone to be the lead designer or something on the Flight SDK)The way I see it, there's a big chance that it's not going to be kept to the payware developers. People have to learn how to use the new tools available, and new users aren't going to want to pay for an SDK or release payware as their first Flight add-on.


Capt.Propwash wrote on Jun 6th, 2011 at 11:12am:
in your posts, you say that the locations can not be confirmed, meaning that noone except those at Microsoft know the true location of where they took their picture.  HOWEVER! you loaded your FSX and went to that location to take your comparison shot. So therefore you know of the location, but you just do not want to give away your knowledge, possibly for fear that we (the rest of the simming world) would know that these areas/airports are in a "Highly detailed DEFAULT area" and not just some random coastline in India, or South Africa. .... oh, and for your 2nd shot... that IS Hawaii, and I will prove it! ( see picture below )

Now, if Micro$oft wants to give the WHOLE PLANET the same attention that they give Chicago, New York, LAX, San Fran, Seatle, etc etc and not just 20,000 DETAILED airports but EVERY SINGLE GRASS STRIP as well, then yes, Flight might be worth something.


Your shots are edited for the Water Shaders.  What does the water look like STRAIGHT OUT OF THE BOX?? As soon as Flight hits the shelves, there are not going to be 10 addon programs like, ULTIMATE TERRAIN, GROUND ENVIRONMENT, REX, etc to change things like the color/shade of the water. You get what you get.



Yes there are some improvements over FSX out of the box, but not much.  If Micro$oft really wanted to WOW! us with a new product such as this, then maybe they should STHU, stop listening to the designers, and start listening to the people that pour out THOUSANDS of dollars every year to make THEIR product better, because, out of the box .. IT SUCKS!!!!  -- Why do you think we have to buy ORBX, ULTIMATE TERRAIN, GROUND ENVIRONMENT, AIRPORT STUDIO, CAPT SIM planes, POSKY........... its all because FLIGHT SIM is not good enough straight out of the box.





Mighty funny that you can not find, or figure out where your shot #2 was from, when I could figure it out by the 3wing building that is just below my Port Bottom wing.  I have flown this island enough to figure it out for my self.   And doing my own comparison shot vs yours and Flight... WITH MY ADDONS, it looks like MY shot is closer to Flight than yours is.  Tongue Angry   .. oh, and if you get REX, if you look closely, you do get Cloud reflections on the water.

FSX (sp2)
REX
Ultimate Terrain X
Ground Environment X
PHNL - Honolulu, Hawaii

[img]


I posted shots 1, 3, 4, and 5. Screenshot 2 is not posted at all. If you look at the Flight website, you'll see that there's one shot I didn't replicate...shot 2. I can't find the location of THAT ONE SHOT.

I didn't notice until after I took the shots that my water was not default. And my SHOT 3 is much more accurate than your SHOT 3. Let me make something clear. The purpose of my shots is to show both sims at the same exact location as they look straight out of the box. No add-ons included. (obviously there was the accidental modified water shader that made its way into the shots)

I don't care if there are no add-ons. It's such an obvious huge improvement that add-ons will be of no use when I first get Flight. I'm sure I'll just be doing testing and learning the new features for the first month or so...just having fun. Then I'll probably start digging into the installation folder to find out what really is new for sure.

Also, all these shots have been around the Hawaiian Islands. If you want the exact locations, I have no problem in releasing them, as default FSX truly does look terrible compared to Flight, which is so much better, that it's not even funny.
« Last Edit: Jun 6th, 2011 at 5:42pm by BrandonF »  
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Reply #14 - Jun 6th, 2011 at 12:47pm

Hagar   Offline
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BrandonF wrote on Jun 6th, 2011 at 12:01pm:
Hagar wrote on Jun 6th, 2011 at 5:55am:
Some people have very short memories. Remember the "magic screenies" posted on the FS Insider website before Acceleration was released? http://www.theinquirer.net/inquirer/news/1008972/microsoft-flight-simulator-deve...


Have we seen anything like that for Flight done yet? No....only the announcement trailer and webisode 1 were fake. Since then, it's all been in game. (obvious enough that they are showing us what we will get....maybe more, maybe less...point is, they are not showing us a bunch of photoshopped screenshots this time.) Microsoft has clearly learned their lesson this time.

Ah, but have they? I'm merely pointing out that all is not necessarily as it appears.



Quote:
I haven't seen any mention of payware either. We already know Flight will have an SDK. (there was an ad a while back where MS was looking for someone to be the lead designer or something on the Flight SDK)The way I see it, there's a big chance that it's not going to be kept to the payware developers. People have to learn how to use the new tools available, and new users aren't going to want to pay for an SDK or release payware as their first Flight add-on.

It seems obvious to me that MS wants to control all addons via the Games for Windows – LIVE platform. If you visit the website you will see that it's all based on commercial products. http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx
 

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