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FSX planes in fs 2004 (Read 1 times)
May 28th, 2008 at 5:50pm

Flying Buckeye   Offline
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Is it possible to use 3d models for planes from FSX in FS2004?
 
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Reply #1 - May 28th, 2008 at 6:35pm

Daube   Offline
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It's not possible.
 
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Reply #2 - May 28th, 2008 at 6:37pm

Harold   Offline
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Yes it is ... or at least

I did that with Bruce Fitzgerald's Talon. I only aliassed it to the .air file of the default Lear and changed the aircraft.cfg Wink

Very easy and the model works like a charm in FS9.

 

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Reply #3 - May 28th, 2008 at 6:40pm

Daube   Offline
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Of course, if we talk about FS9 port-overs (FS9 models that were made compatible with FSX), they wll work in FS9, since they were made for it.

But if you take a real FSX plane, you won't be able to use it in FS9.
 
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Reply #4 - May 28th, 2008 at 7:30pm

Harold   Offline
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Daube wrote on May 28th, 2008 at 6:40pm:
if you take a real FSX plane, you won't be able to use it in FS9.


Quote:
this has been tested in FSX with Acceleration - the visual model was compiled with the FS9 SDK but the gauges are for FSX. I can not adapt this for FS9 as it is not installed on my machine. You'll have to do that yourself.


Ah, the fact that it works in FS9 might have something to do with Mr. Fitzgerald compiling the model in the FS9 SDK. I wouldn't know as I'm not a modeller ...
 

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Reply #5 - May 28th, 2008 at 11:12pm

Alrot   Ex Member
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I think there is a confusion here ,It can not both are completly diferent formats
I'll give you what Fr.Bill 's words (Eaglesoft Programer and designer)

Fr. Bill wrote on Apr 19th, 2008 at 7:47pm:
When I said "incompatible," that is precisely what I meant.

FS9 (and earlier) models are compiled assembly code in BGL format.

FSX models are compiled XML code in MDL format.

FSX can read and display both MDL and BGL encoded formats
.

FS9 can only read and display BGL encode format. Period.


FS9 models use primarily "axis based animations," with only a little bit of XML driven animations.

FSX models use exclusively XML driven animations, most of which FS9 would not be able to interpret.

Also, as Alex has already mentioned, the textures he's using are 2048x2048, which FS9 cannot load.


 
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Reply #6 - May 29th, 2008 at 1:34pm

TigerAl   Offline
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Harold wrote on May 28th, 2008 at 6:37pm:
I did that with Bruce Fitzgerald's Talon. I only aliassed it to the .air file of the default Lear and changed the aircraft.cfg Wink

Very easy and the model works like a charm in FS9.


Wow! You got the Talon working in FS9?  Shocked  A soon as I saw that was available (although for FSX) I tried it out in FS9 thinking I might be able to salvage something even though some of the bits might not work, but FS9 wouldn't even load.

What did you change in the aircraft.cfg file?  Based on your comments I've aliased it to the .air file and at least FS9 works and the plane flies but the flight characteristics are completely off the wall!  If I put any sort of throttle, it maxes out 'overspeed', gets the shakes and becomes uncontrollable.

I'd love to know what you've done.  I'm sitting here with bated breath!!
 

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Reply #7 - May 29th, 2008 at 6:29pm

Harold   Offline
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Alejandro Rhodes wrote on May 28th, 2008 at 11:12pm:
I think there is a confusion here ,It can not both are completly diferent formats

It might be a confusion here Alex and I don't know how Mr. Fitzgerald modeled the Talon but it works fine in my FS9.

...

Tiger, I basically took the .air file and the aircraft.cfg of my AlphaSim Raptor and aliassed it to the Talon. I took the Raptor as I thought it would have similar flight dynamics but for the example above I refered to the default Lear, as not everybody will have the Raptor. You need to fiddle with the contact points, lights and effect but it works like a charm. I still haven't gotten it right but I'm working on it and at the same time I'm learning what all these parameters in the aircraft.cfg mean ...
 

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Reply #8 - May 29th, 2008 at 6:38pm

Hagar   Offline
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Harold wrote on May 29th, 2008 at 6:29pm:
Alejandro Rhodes wrote on May 28th, 2008 at 11:12pm:
I think there is a confusion here ,It can not both are completly diferent formats

It might be a confusion here Alex and I don't know how Mr. Fitzgerald modeled the Talon but it works fine in my FS9.

You said earlier that he modelled it using the FS9 SDK. This is one of those in-between models. If it was created for FSX with the FSX SDK the visual model would be incompatible with FS9.
 

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Reply #9 - May 29th, 2008 at 9:03pm

TigerAl   Offline
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OK.  Thanks for that, Harold.  That makes a little more sense.  I'd thought that you'd effectively done a straight swap and hey presto - it works!

If that was the case, I was puzzled cos I couldn't see where I was going wrong.  I guess I have a little more experimenting to do.

BTW, That's a cool shot you posted.  Maybe there's a future competition topic there ... screenshots from the movies?

Tiger.
 

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Reply #10 - May 29th, 2008 at 10:34pm

CAFedm   Offline
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Been there, tested it. Any plane having separate aircraft & interior models will not show up in FS9. Proper or native FSX planes do feature separate models as such. This is because of the different compilers between the two versions of FS - as mentioned above the model can work from FS9 to FSX, but not the other way around.
 

Brian
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