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Environment Indigo (Read 2536 times)
Apr 29th, 2008 at 8:25pm

Boikat   Offline
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Hopefully, this is the right forum....

Has anyone else tried this down-load?  I tried it on my admittedly "low end" 2Ghz machine (2 G RAM), and it crashes FS9 just as the load finishes for "Fly Now". 

Is it just a matter of too slow of a machine, or has anyone else had this problem with a higher end machine (recomended in the instructions is 3Ghz)  If it's a speed thing, at worst I would have expected "jumpy" graphics, but an out and out crash? 

Or am I not sticking the correct finger in my left ear while stomping my left foot at the wrong frequency during the installation process again?    Tongue
 

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Reply #1 - Apr 29th, 2008 at 8:26pm

Boikat   Offline
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Oops, it is the wrong forum, I think, since this is the "design" section.  My bad.
 

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Reply #2 - Apr 30th, 2008 at 1:32pm
Sir Crashalot   Ex Member

 
You're not the only one. I installed it this afternoon and it crashes my machine too. I do have a 3.06 Ghz machine. Installed Flight Enviroment again. No problems what so ever.

Crash Wink
 
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Reply #3 - Apr 30th, 2008 at 5:27pm

beaky   Offline
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Boikat wrote on Apr 29th, 2008 at 8:26pm:
Oops, it is the wrong forum, I think, since this is the "design" section.  My bad.

This is the FS2004 section... Roll Eyes
 

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Reply #4 - Apr 30th, 2008 at 5:28pm

JBaymore   Offline
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beaky wrote on Apr 30th, 2008 at 5:27pm:
Boikat wrote on Apr 29th, 2008 at 8:26pm:
Oops, it is the wrong forum, I think, since this is the "design" section.  My bad.

This is the FS2004 section... Roll Eyes


YUp... it is.  I moved it here.   Wink
 

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Reply #5 - May 3rd, 2008 at 12:58am

Boikat   Offline
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Quote:
You're not the only one. I installed it this afternoon and it crashes my machine too. I do have a 3.06 Ghz machine. Installed Flight Enviroment again. No problems what so ever.

Crash Wink


I retried again.  The problem for my machine appears to be in the Indigo FS9\Texture file. 

Unfortunatly, that's where the meat of Indigo appears to be.
 

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Reply #6 - May 7th, 2008 at 7:17pm

Boikat   Offline
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Well, there is a "fix" posted on the download page which contains one BMP that replaces a "duplicate "broken cirrus"" file.  Is that supposed to the crash?

does anyone have EI on a Vista machine that works?
 

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Reply #7 - May 7th, 2008 at 9:25pm

N. Chapman   Offline
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well i decided to give EI a shot cause the screenshots look fairly decent.

but alas i have the quitting issue also. it gets to 68% while adjusting the scenery textures (or something like that) then it comes up with the send error report window.

the fix only fixes the duplicate cirrus clouds and not the issue of quitting to the desktop
 

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Reply #8 - May 7th, 2008 at 9:57pm

Boikat   Offline
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I suspected not. Smiley

It's something in the main texture folder, though.  I loaded the other componants one at a time, and it barfs when the texture folder is installed.
 

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Reply #9 - May 21st, 2008 at 11:36pm

N. Chapman   Offline
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I FOUND THE PROBLEM!!!!!!

OceanHeightField

that's the texture that controls the waves is not saved in the right format for the sim. Use DXTBmp to convert the texture to 32 bit AND INCLUDE MIP MAPS(make sure that the little check box off to the side is checked) the sim will no longer crash after you do this.
 

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Reply #10 - May 22nd, 2008 at 12:18am

Boikat   Offline
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N. Chapman wrote on May 21st, 2008 at 11:36pm:
I FOUND THE PROBLEM!!!!!!

OceanHeightField

that's the texture that controls the waves is not saved in the right format for the sim. Use DXTBmp to convert the texture to 32 bit AND INCLUDE MIP MAPS(make sure that the little check box off to the side is checked) the sim will no longer crash after you do this.


That's super cool.  I've just downloaded and installed DXTBmp.  Not too rich on "how to" is it?  Or, to put it another way, have you ever seen the family dog try to read a news paper? Tongue

Do I open an "extended" or a "normal" image? Shocked

And how does it EI look after it's fixed and put to use?
 

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Reply #11 - May 22nd, 2008 at 12:32am

N. Chapman   Offline
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pretty good. the waves are a bit exaggerated IMO but all around looks great.

now for the juicy stuff..... Ok to open the file just drag the OceanHeightField file to the DXTBmp icon and it will open right up. on the right hand side towards the middle of the window you will see two check boxes. one says "include when saving" make sure that one is checked uncheck the other one if it is checked. now go to "File>Save As>Extended Bitmap" then a box will come up and click the drop down box and select "Extended 32 bit 888-8" click save. your sim should now work with out any problems Smiley
 

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Reply #12 - May 22nd, 2008 at 1:08am

Boikat   Offline
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N. Chapman wrote on May 22nd, 2008 at 12:32am:
pretty good. the waves are a bit exaggerated IMO but all around looks great.

now for the juicy stuff..... Ok to open the file just drag the OceanHeightField file to the DXTBmp icon and it will open right up. on the right hand side towards the middle of the window you will see two check boxes. one says "include when saving" make sure that one is checked uncheck the other one if it is checked. now go to "File>Save As>Extended Bitmap" then a box will come up and click the drop down box and select "Extended 32 bit 888-8" click save. your sim should now work with out any problems Smiley


Okay, slow down a sec.  You lost me right after "Now for the juicy stuff.."  By "just drag" do you mean on the desktop, open windows explorer, locate the file in the texture folder, then drag it from  windows explorer and "drop" it on the DXTBmp shortcut?

If so, okay, DXTBmp opened, but I do not see any image or check boxes. Huh

If I go to the DXTBmp "File", an use "Open Normal Image", the name of the file (Oceanheightfield 512 x 512 normal Bitmap ) shows at the bottom left, but I see no image or boxes to be checked or unchecked.
 

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Reply #13 - May 22nd, 2008 at 1:29am

Boikat   Offline
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Just a thought, why not take the Oceanheightfield from the original texture and replacing the EI bmp with it?

Edit to add:  Nope!
 

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Reply #14 - May 22nd, 2008 at 11:18am

N. Chapman   Offline
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Boikat wrote on May 22nd, 2008 at 1:08am:
N. Chapman wrote on May 22nd, 2008 at 12:32am:
pretty good. the waves are a bit exaggerated IMO but all around looks great.

now for the juicy stuff..... Ok to open the file just drag the OceanHeightField file to the DXTBmp icon and it will open right up. on the right hand side towards the middle of the window you will see two check boxes. one says "include when saving" make sure that one is checked uncheck the other one if it is checked. now go to "File>Save As>Extended Bitmap" then a box will come up and click the drop down box and select "Extended 32 bit 888-8" click save. your sim should now work with out any problems Smiley


Okay, slow down a sec.  You lost me right after "Now for the juicy stuff.."  By "just drag" do you mean on the desktop, open windows explorer, locate the file in the texture folder, then drag it from  windows explorer and "drop" it on the DXTBmp shortcut?

If so, okay, DXTBmp opened, but I do not see any image or check boxes. Huh

If I go to the DXTBmp "File", an use "Open Normal Image", the name of the file (Oceanheightfield 512 x 512 normal Bitmap ) shows at the bottom left, but I see no image or boxes to be checked or unchecked.

ok so what you need to do is install everything in the FS9 root folder like you would if things worked right like they should. (but in this case they don't Roll Eyes )

then locate the OceanHieghtField.bmp file.

Make sure that windows explorer is small enough so that you can see the DXTBmp icon on the desktop.

once you have located the file, simply drag the file as if you were dragging something to the recycle bin (place the cursor over the icon and release the left mouse button.) DXTBmp should open up.

one DXTBmp is open you should see a black and white picture that has a bunch of squiggles on it. on the right side(sorry about the mix up in the original post.) of the screen below where the alpha is shown there are two check boxes, one says "include when saving" and the other says "use 16 bit dither" make sure that the "include when saving" is checked and "use 16 bit dither" is not.

Now go to File>Save As>Extended Bitmap. A window should pop up and it should be in the FS9/Texture folder where the original file is located. if it is not go to the texture directory.

in the bottom box there is a list of file formats you can save as. (DXT1, DXT2, DXT3, DXT5 etc.) Save the file as a "Extended 32 bit 888-8" a box will then appear asking if you would like to replace the original file and say YES.

Now start the sim and see if it works.

if you keep the EI folder for future installation copy the file that we just changed to the EI texture folder and your future installations should go with out a hitch.

Happy Flying!
 

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