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› Texture differences?
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Texture differences? (Read 441 times)
Nov 1
st
, 2006 at 12:34am
Tchkinjiu
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"Toph"
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I recently decided that I want more fps! Ha! But it worked, very well infact. I increased the texture page to everything maxed out, and had the autogen to very sparse. Overall frames went way up and the textures more than make up for it....only one problem.
Sometimes, more often than not, the draw distance for the textures and complexity are not much different from settings to middle lower end. They're still blurred from a certain distance (though zooming really far in and then back out will sharpen them).
Is there a way to keep them sharp? I know how good they can look, and they have before, but they don't stay that way, especially when approaching for a landing. Most everything on the texture page is maxed, including the draw distance...which doesn't really seem to make a difference.
Any help is appreciated
"Have compassion for all beings, rich and poor alike; each has their suffering. Some suffer too much, others too little."
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Reply #1 -
Nov 1
st
, 2006 at 12:46am
an-225
Ex Member
Don't feel alone on this, I have the same problem and I don't doubt that many people do.
My FSX would look as advertised if only the textures sharpened! If someone found a fix I'd be 100% happy with my sim! Right now I think; Oh my FSX looks like crap because the textures wont sharpen...
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Reply #2 -
Nov 1
st
, 2006 at 1:17am
Joe_D
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landings are mandatory!"
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IMO, this is on of the main graphical faults of FSX.
Shure we have high res ground textures but, only it you look almost straight down.
Other than that, ground textures are actually lower res than FF9!
It doesen't take a mensa member to realize that is why there is now a strong haze on all weather themes including the fair weather theme.
I guess CAVU conditions are a thing of the past at ACES!
Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello.
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Reply #3 -
Nov 1
st
, 2006 at 4:43am
Daube
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The trick for having sharp ground textures far away is the same than in FS9, this ...RADIUS... parameters in the FSX.cfg, that can be certainely tweaked as much as it could be tweaked in FS9.
Keep also in mind that with the current fsx.cfg tweaks applied, you certainely modified that parameter (don't remember the exact name) that define the percentage of time the CPU can spend for rendering the terrain (the weak consist in putting this value to 0.33 or lower).
Most likely, increasing this value again would result in better terrain rendering, but it would slow down the system as well...
Got bloom ?
Got mountains ?
Got damage ?
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Reply #4 -
Nov 1
st
, 2006 at 5:48am
Joe_D
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"Takeoffs are optional,
landings are mandatory!"
NY state
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Posts: 839
Quote:
The trick for having sharp ground textures far away is the same than in FS9, this ...RADIUS... parameters in the FSX.cfg, that can be certainely tweaked as much as it could be tweaked in FS9.
Keep also in mind that with the current fsx.cfg tweaks applied, you certainely modified that parameter (don't remember the exact name) that define the percentage of time the CPU can spend for rendering the terrain (the weak consist in putting this value to 0.33 or lower).
Most likely, increasing this value again would result in better terrain rendering, but it would slow down the system as well...
Yeah, that was also my first thought on the subject.
However, those paramaters are not present in the FSX.cfg.
Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello.
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Reply #5 -
Nov 1
st
, 2006 at 5:59am
Daube
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I saw them in the tweaking threads... either on this forum, or another one, but you can definitely add them.
Got bloom ?
Got mountains ?
Got damage ?
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Reply #6 -
Nov 1
st
, 2006 at 7:08am
Joe_D
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"Takeoffs are optional,
landings are mandatory!"
NY state
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Posts: 839
Quote:
I saw them in the tweaking threads... either on this forum, or another one, but you can definitely add them.
Evidenty we are not on the same page about this.
I'm not refering to textures not loading but, to the fact that the new enginge evidently only loads high res textures in the imediate area only. Then, the next LOD is very low res textures.
In contrast , FS9 loads higher res textures farther in the distance than FSX.
Yes they essentially fixed the "blurries" when looking straight down but, they got worse when lookiing forward in the distance, the way most people fly.
Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello.
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Reply #7 -
Nov 1
st
, 2006 at 10:02am
Daube
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Quote:
Evidenty we are not on the same page about this.
I'm not refering to textures not loading but, to the fact that the new enginge evidently only loads high res textures in the imediate area only. Then, the next LOD is very low res textures.
In contrast , FS9 loads higher res textures farther in the distance than FSX.
Yes they essentially fixed the "blurries" when looking straight down but, they got worse when lookiing forward in the distance, the way most people fly.
Sure we are.
You are complaining about the blurry textures you get at very small distance in front of your aircraft.
In FS9 it was the same, maybe not THAT important, but it was the same problem nevertheless, and it could be fixed by appliying those tweak to force the engin to display precise textures even in the far distances.
Got bloom ?
Got mountains ?
Got damage ?
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Reply #8 -
Nov 1
st
, 2006 at 10:14am
JBaymore
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Quote:
Yes they essentially fixed the "blurries" when looking straight down but, they got worse when lookiing forward in the distance, the way most people fly.
From what I can see, this "low and fuzzy" effect is exactly the same as that found in the photorealistic scenery ground textures form companies like Megascenery....... and is one of the reasons that I don't like that stuff (not to mention the lack of autogen).
Yup it looks GREAT from high altitude....... but fior landings and takeoffs...and for the low level flier.... looks terrible.
best,
.....................john
Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M, Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
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Reply #9 -
Nov 1
st
, 2006 at 2:48pm
Joe_D
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"Takeoffs are optional,
landings are mandatory!"
NY state
Gender:
Posts: 839
Quote:
Sure we are.
You are complaining about the blurry textures you get at very small distance in front of your aircraft.
In FS9 it was the same, maybe not THAT important, but it was the same problem nevertheless, and it could be fixed by appliying those tweak to force the engin to display precise textures even in the far distances.
The tweaks that you refer to are no longer valid in FSX.
Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello.
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Reply #10 -
Nov 1
st
, 2006 at 2:52pm
Tchkinjiu
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"Toph"
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Thanks for the replies and interesting reads guys
If the tweaks that were avail in fs9 are no longer applicable in fsx, well then...thats disappointing
But if anyone can find a new way to do it, then share it like mad!
"Have compassion for all beings, rich and poor alike; each has their suffering. Some suffer too much, others too little."
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