Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
"Moving Jetways" (Read 3750 times)
Oct 11th, 2006 at 9:42pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
Hello, folks. According to Microsoft, there are apparently moving jetways in the detailed airports in FSX. However, when I parked my aircraft on the gate, switched off the engines, and opened the cargo and passenger doors, the jetways didn't move into position at all. Only the baggage trucks moved into position at my cargo door. Is there anything special I have to do to get them moving into place? Thanks.
 
IP Logged
 
Reply #1 - Oct 11th, 2006 at 9:59pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
From what I have learned in other site forums, you need to punch in a specific keyboard command to get the jetways to move. Just look into the assignment menu to see the key combinations needed. Some people on other site have reported that the jetways only seem to move automatically for AI aircraft.
 
IP Logged
 
Reply #2 - Oct 12th, 2006 at 9:23pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
I looked in the key commands option and found that you can move it into place by pressing Ctrl+J. However, even after pressing that, it still didn't work.  Embarrassed I don't know what could be wrong...
 
IP Logged
 
Reply #3 - Oct 12th, 2006 at 9:29pm

BAW0343   Offline
Colonel
No, now go away or I shall
taunt you a second time
Mesa, AZ

Gender: male
Posts: 3294
*****
 
well few things,  one, maby your wernt at a gate that does it. and 2. if your flying standard edition it may not be included at all.  ???
 

... ...
IP Logged
 
Reply #4 - Oct 12th, 2006 at 9:31pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
I actually tried it on 2 different airports. CYYZ and KDFW and both didn't work  Embarrassed. Also, I have the Deluxe edition installed.
 
IP Logged
 
Reply #5 - Oct 12th, 2006 at 9:32pm

BAW0343   Offline
Colonel
No, now go away or I shall
taunt you a second time
Mesa, AZ

Gender: male
Posts: 3294
*****
 
humm  and you looked in your assinments area?
 

... ...
IP Logged
 
Reply #6 - Oct 12th, 2006 at 10:20pm

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
*****
 
I think there was a special line needed in the aircraft.cfg of the plane in order to get the gate to work properly... am I right ?  ???
 
IP Logged
 
Reply #7 - Oct 12th, 2006 at 10:55pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
That is correct. I've also looked in the assignments section and it says Ctrl+J, but that doesn't work. Also, I tried it with two default aircrafts; the B738 and the B744. They still don't move with both of those aircrafts.
 
IP Logged
 
Reply #8 - Oct 12th, 2006 at 11:06pm

Eiiic   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 59
*****
 
What are the moving jetways what is it anyways......
 
IP Logged
 
Reply #9 - Oct 12th, 2006 at 11:46pm

Daube   Offline
Colonel
Alternative bloomer
Nice (FR)

Gender: male
Posts: 5833
*****
 
It's the little bridge/tunnel that comes to the door of your liner to let the passengers get in or out in the airport.

You said that they do not move even with defaul aircrafts ? Then you must have some setting set too low in the config of FSX.
 
IP Logged
 
Reply #10 - Oct 13th, 2006 at 2:23am

Ivan   Offline
Colonel
No, I'm NOT Russian, I
only like Russian aircraft
The netherlands

Gender: male
Posts: 6058
*****
 
Probably a detail setting

But yes, you need a special section for it and that isnt on most of the AI planes available right now
 

Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and An-24RV&&&&AI flightplans and repaints can be found here
IP Logged
 
Reply #11 - Oct 13th, 2006 at 11:46am

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
*****
 
Turn on "Advanced Animations" in the configuration menu...  Wink
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
IP Logged
 
Reply #12 - Oct 13th, 2006 at 1:17pm

JBaymore   Offline
Global Moderator
Under the curse of the
hombuilt cockpit!

Gender: male
Posts: 10261
*****
 
If one is already having framerate / stuttering and texture loading and other such issues with FSX, how does turning "on" advanced animations impact those issues?

best,

....john
 

... ...Intel i7 960 quad 3.2G LGA 1366, Asus P6X58D Premium, 750W Corsair, 6 gig 1600 DDR3, Spinpoint 1TB 7200 HD, Caviar 500G 7200 HD, GTX275 1280M,  Logitec Z640, Win7 Pro 64b, CH Products yoke, pedals + throttle quad, simpit
IP Logged
 
Reply #13 - Oct 13th, 2006 at 4:44pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
"Advanced Animations" is already checked in my display settings. Also, I've noticed the jetways don't move into place even with AI aircrafts.
 
IP Logged
 
Reply #14 - Oct 13th, 2006 at 6:37pm

KDSM   Offline
Colonel
SimV Forum Flyer

Gender: male
Posts: 1340
*****
 
Mine Move

...


but it took the better part of a minute

also i had created a flight plan
 

...
IP Logged
 
Reply #15 - Oct 13th, 2006 at 6:44pm

TheBod1357   Offline
Colonel
Chip an' a chair
Omaha, NE

Gender: male
Posts: 162
*****
 
KDSM, would you mind posting your airplane status so super_game can compare them with his. (Like engine, brake, and light status. just pretty much what your controls look like at the moment) This may help identify the problem.
 
IP Logged
 
Reply #16 - Oct 13th, 2006 at 9:06pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
I took a screenshot so you can see that they don't even work with AI aircrafts. The World Travel Airlines is my aircraft and the Orbit Airlines is AI. As you can see, both of them have no jetways attached to the door even after pressing Ctrl+J.  Embarrassed
...
 
IP Logged
 
Reply #17 - Oct 13th, 2006 at 9:25pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
What changes did you make to your settings EXACTLY? Don't forget to post your shots of the settings.
 
IP Logged
 
Reply #18 - Oct 13th, 2006 at 10:42pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
Here are my settings:
...
...
...
...
...

And my system specs are:

Windows XP P4 2.53GHz
GeForce FX5200 128MB
512MB RAM
 
IP Logged
 
Reply #19 - Oct 14th, 2006 at 2:53am

KDSM   Offline
Colonel
SimV Forum Flyer

Gender: male
Posts: 1340
*****
 
Quote:
KDSM, would you mind posting your airplane status so super_game can compare them with his. (Like engine, brake, and light status. just pretty much what your controls look like at the moment) This may help identify the problem.



Engines off, lights off, parking brake set, cargo doors closed. but I did notice that it takes a long time for it to actually move. when I landed at the destination it took about 2-3 minutes for it  to move.

super you have the parking brakes set? dont see the notification in your screenie or do you have that disabled?
 

...
IP Logged
 
Reply #20 - Oct 14th, 2006 at 3:21am

commoner   Offline
Colonel
Common is, as common does
Yorkshire. England. UK.

Gender: male
Posts: 3238
*****
 
..mm..In FS9 British Airports...you had to change the Nav1 frequency to get the gates and service truck to move in........try it .....might work............commoner Tongue
 

..."In theory, there is no difference between theory and practice. But, in practice, there is."
IP Logged
 
Reply #21 - Oct 14th, 2006 at 11:56am

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
*****
 
Quote:
I took a screenshot so you can see that they don't even work with AI aircrafts. The World Travel Airlines is my aircraft and the Orbit Airlines is AI. As you can see, both of them have no jetways attached to the door even after pressing Ctrl+J.  :-


You have to tell the sim where the doors are located... Wink

In the "Exits" section of the AI's aircraft, add the entries that define the door's location:

Code:
[exits]
number_of_exits = 3
exit.0 = 0.4, -16.90, -4.5,  3.9, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)

exit.1 = 0.4, -74.00, -4.5,  0.5, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)

exit.2 = 0.4, -16.50,  4.5,  0.5, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
 



The above is taken from the Bombardier_CRJ_700's aircraft.cfg file.  Of course, you will need to experiment around to determine the actual "physical location" of the doors on your AI aircraft.  They are unlikely to be the same as the CRJ's door! Wink
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
IP Logged
 
Reply #22 - Oct 14th, 2006 at 11:51pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
I set the parking breaks on, but when I was taking that shot, I quickly turned it off so the text doesn't come in the shot, but originally it was set. I also did the exact same when I arrived at my destination: engines off, lights off, cargo and main doors open, parking break set, and battery and generators off.

And n4gix, aren't they all already typed in the default aircraft.cfg file? Because I checked every aircraft's .cfg files and they all had exits assigned.
 
IP Logged
 
Reply #23 - Oct 16th, 2006 at 6:27pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
...oh well. I guess I'm gonna have to re-install and hopefully that'll work. If not, then  Cry
 
IP Logged
 
Reply #24 - Oct 16th, 2006 at 11:49pm

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
Welps, seems like re-installing didn't help either.  Embarrassed
 
IP Logged
 
Reply #25 - Oct 23rd, 2006 at 2:25pm

omar777   Offline
Colonel

Posts: 60
*****
 
ok ok ok. i think i have finally figured out why the jetways dont move for some of us.
I was cruising through other FS forums when i saw a thread just like this. i read through it and figured it out.
Im sure those of you running FSX without being able to move the jetways have an older video card such as a Nvidia MX or FX series or something like it; or a comprable ATI card. Well, if i am right, then you must understand, yes your card is out dated and somethings it wont support or support correctly. The thing that these cards do not support is Model Shader 2.0.
Apperently the animation feature that runs the jetway is a Model Shader 2.0 or above code. meaning to us unfortunate  not to have to have it = really boring jetways. So those of you that spent so much effort trying to line up your aircraft perfectly with the taxi line, or press crtl+j so many times.....that was never the problem. So, either live with it temporarly and upgrade later, or get a new video card now if you feel the need to do it. Hope this makes sense. AS for myself, my little old Ti4200 card is completely overwhelmed by FSX. But it does a good job trying keeping up. I congradulate it for not melting down on my yet.  Wink
 

Intel Core 2 Duo E6700 @ 2.66GHz&&nVidia nForce 680i chipset&&2X 250GB WD SATA3 HDD&&4GB Corsair Dominator @ 1066&&nVidia GeForce 8800 Ultra 768MHz&&HP w2207 monitor&&Thermaltake SHARK ATX case&&TrackIR4 PRO&&Logitech 5.1 surround system
IP Logged
 
Reply #26 - Oct 27th, 2006 at 10:05pm

BourneID   Offline
Colonel
Linked images are not
allowed at SimV!

Posts: 94
*****
 
I figured this would be as good a place to make my first post (been trying to register here for the better part of 3 months  Embarrassed)  as was said...you type Control-J to get them to move...though I cant be sure (havnt tested) but the type of AC you have has an effect (dont figure a jetway is going to attach to a Learjet) ....

here is an image of both my AC as well as AI's with the jetway attached..
...

now that being a defult AC it may be in the AC's .confg for the right placement...and not in downloaded customs that are not FSX based.

 

...
IP Logged
 
Reply #27 - Oct 27th, 2006 at 10:14pm

Steve_Butka   Offline
Colonel
I love YaBB 1G - SP1!
Poughkeepsie, NY

Gender: male
Posts: 373
*****
 
mine always work.  even when i mess with one, slew my aircraft to another one, and then try that one out.

i see from a quick glance above that someone's ID'ed the problem, though.
 
IP Logged
 
Reply #28 - Oct 28th, 2006 at 12:12am

RitterKreuz   Offline
Colonel
Texas

Gender: male
Posts: 1253
*****
 
we have this same problem at work... call ramp control and bug them about it 2 or 3 times... when they get sick of your whining someone will finally come running out to get things rolling.  Grin
 
IP Logged
 
Reply #29 - Oct 28th, 2006 at 12:52am
Nick N   Ex Member

 
Quote:
we have this same problem at work... call ramp control and bug them about it 2 or 3 times... when they get sick of your whining someone will finally come running out to get things rolling.  Grin



Now THATS as real as it gets
 
IP Logged
 
Reply #30 - Oct 28th, 2006 at 2:40pm

Santaclauseee   Offline
Colonel

Gender: female
Posts: 59
*****
 
Quote:
Apparently the animation feature that runs the jetway is a Model Shader 2.0 or above code.

That can't be correct as I a FX5500 ower have had the jetway's working, i've found out that its part of the advanced animation's and with my copy things like wing flexes don't work (before any smart people say "turn on advanced animations" i have) so it might be a problem during install... or the config file for the advanced animations.
Kind Regards
Benji
 

Intel P4 2.61Ghz (O/C)&&Asus P4V800D-X Mobo &&nVidia (Sparkle) 6600GT&&1.7GB PC2700 Generic RAM&&460GB HDD&&19" Dell TFT
IP Logged
 
Reply #31 - Oct 28th, 2006 at 3:03pm

BourneID   Offline
Colonel
Linked images are not
allowed at SimV!

Posts: 94
*****
 
I would also have to agree that model shader 2.0 isnt the root of the problem...

in an effort to increase framerates, specially near larger airports with many AI AC's and also during Multiplayer....I have shaders defulted to 1.2 using the Rivatuner utility for my Nvida 7800gt OC and that image I posted is with that setting in place.

So far, though I may be mistaken...the effects of turning off the 2.0 shader effects the water texture, and some of the shading and texture effects of the defult AC's.

As I said...I could be mistaken...
 

...
IP Logged
 
Reply #32 - Oct 28th, 2006 at 9:54pm

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
*****
 
Quote:
And n4gix, aren't they all already typed in the default aircraft.cfg file? Because I checked every aircraft's .cfg files and they all had exits assigned.


The original post was about an import from FS9 wasn't it?  All imported a/c will have to be updated with this information to have the jetway system work...  Shocked Sad
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
IP Logged
 
Reply #33 - Oct 29th, 2006 at 8:47am

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
He is right. You DO need a video card with Model Shader 2.0 or higher. I went out and bought a new card. ATI Radeon X1300 PRO 256MB just temporarily till the DX10 cards come out. It has Model Shader 3.0 in it, and after I installed it, the jetways MOVED!!!  Grin Grin Grin Now I also have the default B744 wings normal and the textures of taxi way signs aren't white anymore!  Grin But there is bad news for me now... I bought one more GB RAM and I accidently installed it incorrect and now my computer won't boot anymore  Embarrassed Embarrassed So now I have to get a new mother board and proccessor... Just my luck...
 
IP Logged
 
Reply #34 - Oct 29th, 2006 at 9:41am

Sniperman   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 242
*****
 
If youput it in wrong why not change its posistion? Should make it boot.
 
IP Logged
 
Reply #35 - Oct 29th, 2006 at 10:13am

Chris E   Offline
Colonel
home airports-KUGN-KPRC
Chicago

Gender: male
Posts: 151
*****
 
how can you tell if your video card has model shader v2?  i have a NVIDIA GeForce 6800
 

Commercial MEL/SEL

ERAU Prescott Aerospace Engineering
Flight Minor
IP Logged
 
Reply #36 - Oct 29th, 2006 at 11:24am

Super_Game   Offline
Colonel
Fahim Safi
Hamilton, Ontario

Gender: male
Posts: 138
*****
 
Well, I installed the RAM incorrect at first and tried to boot it but it didn't boot. Then I installed it correct afterwards, and it still didn't boot. I think my motherboard is dead or something. Oh well... At least I can now upgrade to a top of the line computer. I'm planning to buy a PCI-e motherboard SLI with an Intel P4 3.6GHz proccessor. I'm not sure if I should get the Core 2 Duo though. And also, for the Model Shader, it says it on the box, I looked at it and it said Model Shader 3.0 supported.
 
IP Logged
 
Reply #37 - Oct 29th, 2006 at 3:19pm

Woodlouse2002   Offline
Colonel
I like jam.
Cornwall, England

Gender: male
Posts: 12574
*****
 
Quote:
Well, I installed the RAM incorrect at first and tried to boot it but it didn't boot. Then I installed it correct afterwards, and it still didn't boot. I think my motherboard is dead or something. Oh well... At least I can now upgrade to a top of the line computer. I'm planning to buy a PCI-e motherboard SLI with an Intel P4 3.6GHz proccessor. I'm not sure if I should get the Core 2 Duo though. And also, for the Model Shader, it says it on the box, I looked at it and it said Model Shader 3.0 supported.

If your upgrading go dual core. Getting a P4 now is just a waste of money.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
IP Logged
 
Reply #38 - Nov 1st, 2006 at 9:04pm

Black ZR-1   Offline
Colonel
PLEASE UPLOAD ALL AVATARS!!
Chicago, IL USA

Gender: male
Posts: 654
*****
 
Quote:
Here are my settings:
[img]
[img]

And my system specs are:

Windows XP P4 2.53GHz
GeForce FX5200 128MB
512MB RAM


I noticed you have Light Bloom checked. The FX 5200 does not support that feature therefore you won't see the effect. I have an FX 5500 on my other computer and switching it on/off has no effect on my fps, but on my other computer with a 9800 Pro, turning it off I got an 8 - 10 fps increase.

Also, turn off Aircraft Casts Shadows On Self. You will see a dramatic increase in fps as well.
 

i7 920
evga x58
6 gigs ddr3 1600 tripple channel
hd 5870 xfire
pcp@c silencer quad 750
3x dell u2410
IP Logged
 
Pages: 1 
Send Topic Print