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first succes. (Read 2582 times)
Reply #15 - Oct 29th, 2011 at 8:27am

Mitch.   Offline
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You can add an 'optimize' modifier from the modifier stack. Play around with the varibles, you should be able to find the right balance between detail and polygon count. However, 10k in polys in nothing my Starship currently sits at 80k, I have 10k in the engine nacelles alone. Grin
 


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^^^ Click above to check out MySimshots.net  ^^^
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Reply #16 - Oct 29th, 2011 at 10:20am

jetprop   Offline
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haha.

but thanks guys,it worked. Smiley Smiley Smiley
i am going to export soon and i will see what i got. Smiley



well,i exported it but a tiny problem:its flying backwards. Cheesy Cheesy Cheesy Grin Grin
i must turn the model around but then i am ready for learning how to do animations and textures.(someday Roll Eyes )


ok another problem:it only flies backwards.
i tried to turn the model around but to no avail.
anyone know what the prob is?
yeah i know,i have lots of problems. Cheesy
 

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Reply #17 - Oct 29th, 2011 at 11:34am

Xpand   Offline
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In gmax the front view is the rear of the plane and the back view is the front. In the left view, the plane must have the nose oriented to your left.
 

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Reply #18 - Oct 29th, 2011 at 11:41am

jetprop   Offline
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ok thanks.
i will try,i think i had that at first but...
 

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Reply #19 - Oct 29th, 2011 at 11:49am

jetprop   Offline
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sorry if posting twice in a row isn't allowed(it isn't on some forums)

it didn't work.
its still flying backwards.

i know you are getting sick of me. XD
 

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Reply #20 - Oct 29th, 2011 at 12:08pm

Xpand   Offline
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Weird... Check the fuselage's Pivot. Align it to world... Did you remember to export after you made the changes?  Grin
 

Up is the way to go.
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Reply #21 - Oct 29th, 2011 at 12:13pm

jetprop   Offline
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i never forget things! Roll Eyes Grin

but it didn't work,will i try and move the pivot point around?
 

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Reply #22 - Nov 4th, 2011 at 5:39pm

alrot   Offline
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Taken from here

/yabb?num=1315825660/15#15

jetprop wrote on Nov 3rd, 2011 at 3:59pm:
nice Cool

i still need to get my aircraft to fly the right way around.  Cheesy


Is that it? Is that all the silly trouble ,man you should ask  Undecided 
Please take a note How many squares (Meters) approximately take beeween from 2 to 4 squares of the gmax,I'm like here making like a learjet or a bit bigger using 8 and a half square size from the tip of each wing distance appart of course I'm sure you haven't touch the Grids and snap settings ,By default it sets to 10.0 ( I believe each quare is a meter ,Not sure ,can't remember)

:Take a look


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Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you  I'm showing to you..Latter we will deal with the real size of YOUR airplane


 

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Venezuela
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Reply #23 - Nov 5th, 2011 at 7:31am

jetprop   Offline
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hhhmmm.
i think i already tried that but i will check.

and what are the coordinates?

Quote:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you 

what does that mean?
sorry but that sentence is a bit hard to read.
« Last Edit: Nov 5th, 2011 at 8:53am by jetprop »  

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Reply #24 - Nov 5th, 2011 at 9:43am

alrot   Offline
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jetprop wrote on Nov 5th, 2011 at 7:31am:
hhhmmm.
i think i already tried that but i will check.

and what are the coordinates?

Quote:
Do and exercise reduce the size of you project to a similar as and example SET it in the same position I'm showing to you 

what does that mean?
sorry but that sentence is a bit hard to read.


ahhahaha  Grin sorry, you know English isn't my native language

what I was trying to tell you is to follow as much as possible the same way is in my pics ,Size, and position ,The views:Top, left, and front (which you would put it backwards ) should work.. Wink


 

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Venezuela
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Reply #25 - Nov 5th, 2011 at 10:12am

jetprop   Offline
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i have it like that for ages...
i don't know whats wrong.
if i don't fix it i am just going to make something else. Undecided
 

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Reply #26 - Nov 7th, 2011 at 2:18am

JakesF14   Offline
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I've had a similar problem with the JBizz . Have you tried to select the Exterior part ( or the first part in your hierarchy), and reset the X-Form?
 

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Reply #27 - Nov 7th, 2011 at 3:28am

jetprop   Offline
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no,i will try that when i come back from school.
 

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Reply #28 - Nov 7th, 2011 at 8:59am

JakesF14   Offline
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Cool. It will probably rotate your aircraft in a 90 deg orientation, but then, after resetting the X =Form, you can rotate it back to the position it need to be. Hope it helps!
 

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Reply #29 - Nov 8th, 2011 at 10:03am

jetprop   Offline
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where is the x-form?
you mean the x-axis?
 

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