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Beechcraft Starship Project (Read 7670 times)
Sep 12th, 2011 at 7:07am

Mitch.   Offline
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Gday folks,
Here's a quick render (very early WIP) of a beloved aircraft that is sorely missing in FSX. I've seen several projects come and go around the traps and its a shame none have come to fruition. This is my first proper project and I can tell you its a steep learning curve. It would be a dream to actually finish this project (couple years maybe Grin) because I think it is one of the most beautiful aircraft well ahead of its time. Cool

If anyone has any pointers or helpful tips/material, it would be massively appreciated it. I'm also looking for some High Quality 3 view drawings/blueprints. Smiley

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Thanks for looking. Smiley

Cheers
Mitch
« Last Edit: Oct 12th, 2011 at 6:06am by Mitch. »  


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Reply #1 - Sep 12th, 2011 at 7:36am

Xpand   Offline
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Looks nice, but please tell me you are going to increase the polycount on that!   Wink
 

Up is the way to go.
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Reply #2 - Sep 12th, 2011 at 7:49am

Mitch.   Offline
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Xpand wrote on Sep 12th, 2011 at 7:36am:
Looks nice, but please tell me you are going to increase the polycount on that!   Wink


Oh indeed, like I said a very early WIP. I might restart the fuselage once I find some HQ blueprints. Wink
 


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Reply #3 - Sep 12th, 2011 at 3:13pm

RaptorF22   Offline
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You have to sign up for a free account to get a high res, but here you go: http://www.the-blueprints.com/blueprints/modernplanes/modern-sa-st/20243/view/st...

I can't wait to see this thing in FS! Smiley
 

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Reply #4 - Sep 12th, 2011 at 6:12pm

Jayhawk Jake   Offline
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There's one at a museum in town....when you get to detailed work I can try to get you some pictures.
 

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Reply #5 - Sep 14th, 2011 at 6:20am

Mitch.   Offline
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RaptorF22 wrote on Sep 12th, 2011 at 3:13pm:
You have to sign up for a free account to get a high res, but here you go: http://www.the-blueprints.com/blueprints/modernplanes/modern-sa-st/20243/view/st...

I can't wait to see this thing in FS! Smiley


Thanks, I already found the exact same high res blueprint elsewhere. I was hoping to find something much more detailed though.

Jayhawk Jake wrote on Sep 12th, 2011 at 6:12pm:
There's one at a museum in town....when you get to detailed work I can try to get you some pictures. 


Thanks for the offer Jake. I'm quite jealous you have the chance to visit a Starship, is it the one at The Kansas Aviation Museum (NC-41)? There are a few still around in Kansas.

You couldn't believe the joy I had when I found out there was a Starship in Australia. It's in a different state but one day I have to go check it out. Cheesy
 


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Reply #6 - Sep 16th, 2011 at 8:30am

Mitch.   Offline
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Just a quick update. Pretty much everything was completely re-done since the last shot. I'm satisfied with the fuselage and canard mesh, still a bit of shape work on the wings. Engines and tip sails are next.

Any questions feel free to ask. Smiley

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Thanks for looking. Smiley

Cheers
Mitch
 


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Reply #7 - Oct 3rd, 2011 at 6:26am

Mitch.   Offline
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Another update, fuselage was re-adjusted after discovering my 3-view's weren't to scale ( Embarrassed). Added a few little details here and there, inlcuding landing gear. I want to completely re-do the engine nacelle, I'm having trouble with its complex shape and mating it to the wing but all part of the learning process. Smiley

Incase you missed it, early export attempt into FSX, no problems on that front.

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Thanks for looking. Smiley

C&C welcome
Cheers
Mitch
 


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Reply #8 - Oct 3rd, 2011 at 2:26pm

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Looking great, Mitch!! Smiley
 

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Reply #9 - Oct 12th, 2011 at 6:09am

Mitch.   Offline
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Thanks Raptor. Smiley

Well, its exactly one month ago when I started this project and its amazing to see how much progress has been made since the first preview. Currently adding all the little details, you can't really see in this picture but the canards have the correct 23 vortex generators on each. The tipsails also have these little vortex generators. According to gmax its around 93,000 polygons, after optimization it sits around 60,000. Next will be cutting the control surfaces, wheel wells, vents, doors and windows. Animation and texturing will come in time, if I can learn how to do them. Grin

Latest build successfully exported into FSX pics here

Here's a small preview of the latest build:

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Thanks for looking. Smiley

C&C welcome
Cheers
Mitch
« Last Edit: Oct 12th, 2011 at 8:08am by Mitch. »  


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Reply #10 - Oct 13th, 2011 at 4:23pm

pete   Offline
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Looking great Mitch!  Smiley
 

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Reply #11 - Oct 15th, 2011 at 1:21am

CHUCK79   Offline
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Awesome...........I've fiddled with GMax a little bit but have never made anything more than simple geometrical shapes...........got stuck trying to texture them.

Anyway....well done and very impressive.....looking forward to flying your masterpiece, Mitch Wink Cool
 

"Oh! I have slipped the surly bonds of Earth and danced the skies on laughter silvered wings. Sunward I've climbed and joined the tumbling mirth of sun split clouds.....and done a hundred things you have never dreamed of.....wheeled and soared and swung high in the sunlit silence. Hovering there, I've chased the shouting wind along and flung my eager craft through footless halls of air.

Up, up the long, delerious, burning blue I've topped the wind swept heights with easy grace where never Lark, nor even Eagle flew. While with silent lifting of mind I've trod the high untrespassed sanctity of space, put out my hand and touched the face of god"
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Reply #12 - Oct 22nd, 2011 at 10:50am

Groundbound1   Offline
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A little late on the "draw", but if you haven't seem this site yet, you may find it useful:

http://rps3.com/Pages/Starship%20Resources.htm
 

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Reply #13 - Oct 23rd, 2011 at 8:12am

Mitch.   Offline
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Groundbound1 wrote on Oct 22nd, 2011 at 10:50am:
A little late on the "draw", but if you haven't seem this site yet, you may find it useful:

http://rps3.com/Pages/Starship%20Resources.htm


That website has been a massive help in modelling the landing gear and smaller details, I would be lost without it.

Thanks anyway. Smiley

I've also found a brilliant free yet powerful rendering program called Kerkythea. It simply imports a 3ds file and after a quick play with camera's and lights here's the result:

Of note is the new build engine nacelle
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Cheers
Mitch
 


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Reply #14 - Nov 3rd, 2011 at 3:02am

Mitch.   Offline
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New update. Finally got around to cutting the windows out and apply a glass texture to them. Started working on the insides of the fuselage as well. Currently sitting at 55k polygons. Smiley

Does anyone know of a good tutorial or can explain to me the exact process involved in adding textures/maps etc. I can't find a decent one for FSX and gmax?

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