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Mitch sparked my intrest again... (Read 4904 times)
Reply #15 - Oct 27th, 2011 at 2:59pm

alrot   Offline
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skoker wrote on Oct 27th, 2011 at 1:50pm:
Good news: It's now FSX native! Cheesy

Bad news: Smoothing issue...   Undecided




LOL::

that's easy right click on the object ,select:"Convert To > Editable Poly

select all the object with the mouse left click holden and click in the right panel auto smooth

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Venezuela
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Reply #16 - Oct 27th, 2011 at 5:38pm

skoker   Offline
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Jordan never wore his
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Actually its a format error...  I found the fix here:
http://www.fsdeveloper.com/forum/showthread.php?t=110116

Thanks anyway Alex, you help is greatly appreciated. Smiley

I would like to tart texturing though.  If you have any tutorials for that or can teach me on how you do it I would appreciate it as well.  I've textured boxes and stuff like that before but when you get to the complex model it Is way different. Grin

Also how to  make mirrored things not be invisible?  (I'm such a noob! lol Grin)
« Last Edit: Oct 27th, 2011 at 11:03pm by skoker »  


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Reply #17 - Oct 28th, 2011 at 3:53am

Mitch.   Offline
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alrot wrote on Oct 27th, 2011 at 9:40am:
I see also that Mitch haven't exported to FSX game his      
Beechcraft Starship  Undecided



No problems exporting on my end Alex.

See here (first export early build) and here (later build)

Jordan, you might want to change the title of this thread for more exposure. Wink
 


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^^^ Click above to check out MySimshots.net  ^^^
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Reply #18 - Oct 28th, 2011 at 6:21pm

skoker   Offline
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Jordan never wore his
safety goggles...
1G3

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The good news:
...

The Bad News:
...

Any solution? Grin
 


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Reply #19 - Oct 28th, 2011 at 6:41pm

Xpand   Offline
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You mirrored the fuselage using that godforsaken button didn't you? Shame on you... You should have used the mirror modifier... If that's not the problem try using the normals modifier and flip the normals on that side...
 

Up is the way to go.
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Reply #20 - Oct 28th, 2011 at 6:46pm

hyperpep111   Offline
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Great looking plane Shocked. I'll probably never get to that level of degree so Perhaps I should start blabbing about textures Grin Grin Grin Roll Eyes.
And Xpand, Can He use Ctrl+Z?
 

Most people think that flying a plane is dangerous, except pilots because they know how easy it is.
Arguing with a pilot is like wrestling with a pig in the mud, after a while you begin to think the pig likes it.
                                    
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Reply #21 - Oct 28th, 2011 at 6:46pm

alrot   Offline
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xpand is right, BTW what airplane is this?
 

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Venezuela
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Reply #22 - Oct 28th, 2011 at 7:33pm

Xpand   Offline
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He can just delete the bad faces and mirror the fuselage again, this time using the mirror modifier...
 

Up is the way to go.
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Reply #23 - Oct 28th, 2011 at 8:20pm

alrot   Offline
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Xpand wrote on Oct 28th, 2011 at 7:33pm:
He can just delete the bad faces and mirror the fuselage again, this time using the mirror modifier...

or in Modifiers search for Mesh Editing/normal/flip normals , I think you already said that , there are many ways LOL but its looking great, isn't it?
 

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Venezuela
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Reply #24 - Oct 28th, 2011 at 11:10pm

Mitch.   Offline
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alrot wrote on Oct 28th, 2011 at 6:46pm:
xpand is right, BTW what airplane is this?


Hawker 4000. Coming along very nicely Jordan, the cabin door is on the other side but you already knew that. Grin
 


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^^^ Click above to check out MySimshots.net  ^^^
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Reply #25 - Oct 29th, 2011 at 12:47am

skoker   Offline
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Jordan never wore his
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Mitch. wrote on Oct 28th, 2011 at 11:10pm:
...Jordan, the cabin door is on the other side but you already knew that. Grin

Really?!?! Shocked Shocked Shocked Grin

Two more for the night/morning.  These are just common textures for now.  Hopefully I will split them soon but I'm having a problem now with the way they are being mapped....  I don't quite know how to explain it... Undecided
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Reply #26 - Oct 29th, 2011 at 6:40am

Xpand   Offline
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I suggest you finish the whole basic plane, before mapping it seriously (The fuselage and wings, including the stabs and other details, with all the doors, windows, gear wells and such cut). Then take a picture of left, right, top, bottom depending of the part you want to map, for example the fuselage you need just the left and right side. If you want more detail you can also take a pic at the flat bottom parts. Then just paste everything in a texture sheet and try to preserve space, or not if you have no trouble in using multiple texture sheets, but try to put stuff as close as possible with no big white spaces in between.

To map the fuselage just map the first side, it can be left or right. Then select the polys of the oposite side and, with those selected, add a uvw map modifier and make it square, then add a uvwunwrap modifier and place the polys on their correspondent space.

Ah, and take the pics in orthogonal views, not perspctive otherwise they won't fit the model when you try to map it.
 

Up is the way to go.
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Reply #27 - Jan 28th, 2012 at 3:08pm

skoker   Offline
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Jordan never wore his
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...
Finally added a tail and started engines! Cheesy  Hopefully I will get to work more on this in the coming months Smiley
 


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Reply #28 - Jan 28th, 2012 at 4:23pm

Fishbed7701   Offline
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I can't wait, I love private jets!
 

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*Specs* Dell Inc. Inspiron 530s... Win7 64 bit...Intel Pentium Dual core @ 1.80 GHz...AMD Radeon Sapphire 6670HD...6GB of RAM
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Reply #29 - Jan 31st, 2012 at 4:04pm

skoker   Offline
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Jordan never wore his
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Anyone want to help make the reverser and cockpit?   Cheesy

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Added fan blades Wink
 


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