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What we wish: Realism + Weather (Read 5327 times)
Reply #15 - Sep 29th, 2010 at 6:55pm

Steve M   Offline
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As for realism, I would like fly out of my local airport, turn and fly along the Grand River and 10 miles out actually see my neighborhood below. The airport, river and town are so unrecognisable in FSX. Parts of Canada were sorely passed by in previous sims.
 

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Flying with twins is a lot of fun..
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Reply #16 - Sep 29th, 2010 at 7:00pm

machineman9   Offline
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Steve M wrote on Sep 29th, 2010 at 6:55pm:
As for realism, I would like fly out of my local airport, turn and fly along the Grand River and 10 miles out actually see my neighborhood below. The airport, river and town are so unrecognisable in FSX. Parts of Canada were sorely passed by in previous sims.   

The upper united states did seem quite left out. I'm not sure about other areas, but it seems that if it's not a city, it doesn't matter.



In Washington they seemed to think to themselves: Right, well here is the Boeing field and Seattle and I'm not sure about the rest so I'll just cover it in grass.

My response: Dang!
 

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Reply #17 - Sep 29th, 2010 at 9:21pm

patchz   Offline
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It's not any better down south, maybe even worse.  Sad
 

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If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #18 - Sep 29th, 2010 at 10:06pm

olderndirt   Offline
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Much as I hate to say it, my suspicion is that this new 'Flight' will be more or less what Microsoft calls it - a game.  From a purely business point of view, they can't be faulted - making money for the shareholders but, for those who still hold a dream, look to others.  There's a groundswell of enterprise out there so don't be surprised at what happens next.
 

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THIS IS NOT A PANAM CLIPPER

                                                            
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Reply #19 - Sep 29th, 2010 at 10:17pm

XxRazgrizxX   Offline
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im also afraid that Microsucks  Roll Eyes will end up turning this into more of a game than a simulator but i hope that they werent dumb enough to do that
 
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Reply #20 - Sep 29th, 2010 at 11:28pm

patchz   Offline
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XxRazgrizxX wrote on Sep 29th, 2010 at 10:17pm:
im also afraid that Microsucks  Roll Eyes will end up turning this into more of a game than a simulator but i hope that they werent dumb enough to do that

Me too. But there was Vista....for one example.
 

...
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #21 - Sep 29th, 2010 at 11:32pm
SeanTK   Ex Member

 
There "FAQ" section on the "Flight" website says that this new program will still be a "full fidelity simulation".

More things I'm hopeful for:

Continued refinement of helicopter physics and the general rotary wing experience in the simulator.

Most people forget that a class of aircraft called "helicopters" exist (and I've even heard requests for their elimination on other forums!), but I hope that they are retained and expanded upon in this new program.
 
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Reply #22 - Sep 30th, 2010 at 4:40am

Fozzer   Offline
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machineman9 wrote on Sep 29th, 2010 at 7:00pm:
Steve M wrote on Sep 29th, 2010 at 6:55pm:
As for realism, I would like fly out of my local airport, turn and fly along the Grand River and 10 miles out actually see my neighborhood below. The airport, river and town are so unrecognisable in FSX. Parts of Canada were sorely passed by in previous sims.   

The upper united states did seem quite left out. I'm not sure about other areas, but it seems that if it's not a city, it doesn't matter.



In Washington they seemed to think to themselves: Right, well here is the Boeing field and Seattle and I'm not sure about the rest so I'll just cover it in grass.

My response: Dang!


One of the many reasons why I have toured the State of California for the past 10+ years is because it has the most accurately represented ground scenery compared to the rest of the World. A comparison with the Google Map of the area flown over reveals the similarity.
I suspect this is because many of the scenery designers probably lived in, and around "Silicon Valley" (San Francisco Bay area!). From Santa Rosa to Los Angeles, down the Pacific Coast, is extremely well represented in the Sim, and is very close to authentic Mapping, and local photographs!.

The ground could be represented as a Google Map, but that would make it "Photographic Scenery" in flat 2D (eg: Flight Unlimited II/III), rather than the much more realistic 3D, MS; "Autogen" scenery.

But, as always, the more realistic the scenery, the more load is put onto our lowly computers, often making the Sim impossible to play!

I'm always afraid that if the designers take into account all our wishes from lists similar to this, like Aces did with FSX, that the next Sim will be just as impossible to play for most Flight Simmers!

A very careful compromise will have to be observed... Roll Eyes...!

Grass waving in the breeze?....actual Flies in the Teeth?.....MMmmmm.... Roll Eyes.... don't fink so!...Grin....!

Paul..G-BPLF...FS 2004...FS Nav....California Flower Power... Cool...!

..By the way...The scenery for Great Britain was/is a total waste of space, in the Sim... Cry... Wink...!

P.S....actually, as an enthusiastic; "Tourer", looking out of the windows, I would sacrifice many of the proposed frills and whistles in the Sim, for some excellent, even more realistic, ground scenery to observe.
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
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Reply #23 - Sep 30th, 2010 at 5:54am

machineman9   Offline
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patchz wrote on Sep 29th, 2010 at 11:28pm:
XxRazgrizxX wrote on Sep 29th, 2010 at 10:17pm:
im also afraid that Microsucks  Roll Eyes will end up turning this into more of a game than a simulator but i hope that they werent dumb enough to do that

Me too. But there was Vista....for one example.

Vista... You mean that modern, useful and powerful operating system which was used to build Windows 7? I'm incredibly fussy about people saying Vista was bad... What was bad was the 3rd party support (I.E, not Microsoft) who weren't updating their software fast enough, and customers expecting new stuff to work on ancient hardware. Vista was absolutely fine. I had it since soon after release and not a single problem has arisen which was directly because of Vista. I do get incredibly fussy about that. Vista was a great operating system. I still prefer it to 7.

MSFS was created by ACES, only published by Microsoft. Yeah, Microsoft did buy them as part of Microsoft Games Studio, but they did their own development for the games. Lionhead Studios, Bungie, Rare and Turn 10 are also such affiliates.


Annnd breathe  Grin
 

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Reply #24 - Sep 30th, 2010 at 6:11am

ShaneG   Offline
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machineman9 wrote on Sep 30th, 2010 at 5:54am:
patchz wrote on Sep 29th, 2010 at 11:28pm:
XxRazgrizxX wrote on Sep 29th, 2010 at 10:17pm:
im also afraid that Microsucks  Roll Eyes will end up turning this into more of a game than a simulator but i hope that they werent dumb enough to do that

Me too. But there was Vista....for one example.

Vista... You mean that modern, useful and powerful operating system which was used to build Windows 7? I'm incredibly fussy about people saying Vista was bad... What was bad was the 3rd party support (I.E, not Microsoft) who weren't updating their software fast enough, and customers expecting new stuff to work on ancient hardware. Vista was absolutely fine. I had it since soon after release and not a single problem has arisen which was directly because of Vista. I do get incredibly fussy about that. Vista was a great operating system. I still prefer it to 7.




Which brings up the question...

Will the new "Flight" even run on older OS?

IE9 is supposed to be Windows 7 only,
and most future M$ software will more than likely follow suit, as they try to get the XP & Vista faithful to move up.

  I have a friend who still uses Windows 98, and a dial up modem, and swears he'd rather stop using a computer than upgrade.  Shocked

To each his own I guess.  Smiley




Quote:
I'm incredibly fussy about people saying Vista was bad...


What hurt Vista in the eye of the 'general public' was it's intense hardware demand at a time when hardware wasn't ready for such demands. 
When most systems only had 2Gb of RAM total, an OS that required 2Gb of RAM just for itself was pretty ridiculous.
Then when you tried to run any other program on top of that, it was pure hell. (I know because my dad still has one of 'those' systems.  Lips Sealed)

This is the exact same reason why FSX got such harsh criticism at it's release (and still does).

As 3GB+ systems came out, it started to shine, but by then the damage was done in M$ mind, and that's why they stripped it down and called it Windows 7.

But just like my friend with Win98, and you with Vista, I'll probably stick with XP until it's useless. OS are like best friends, once you have them figured out, and you get comfortable with them, you really don't want to have to start over with a new one.  Grin
 
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Reply #25 - Sep 30th, 2010 at 6:57am

Fozzer   Offline
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ShaneG wrote on Sep 30th, 2010 at 6:11am:
.....But just like my friend with Win98, and you with Vista, I'll probably stick with XP until it's useless. OS are like best friends, once you have them figured out, and you get comfortable with them, you really don't want to have to start over with a new one.  Grin


.... Kiss....!

Being a keen user of Win '98, (and Dial-up), in the far distant past, my trusty copy of Win XP SP3, runs in good-old-faithful Win '98 "Classic Mode"...
.."Simplicity"; is the name of the game for me!... Wink... Grin...!

...and being an "old" sort of person, my Win XP runs all my mountains of; "old" software very nicely... Smiley..!

Paul...G-BPLF...FS 2004...FS Nav...and occasional MS DOS!... Grin...!

http://en.wikipedia.org/wiki/List_of_DOS_commands
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #26 - Sep 30th, 2010 at 9:10am
SeanTK   Ex Member

 
Darn it, I completely forgot that it's highly likely that this new sim won't work on XP.

Sean....still with XP SP3....and loving it.
Wink
 
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Reply #27 - Sep 30th, 2010 at 12:19pm

machineman9   Offline
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ShaneG wrote on Sep 30th, 2010 at 6:11am:
Which brings up the question...

Will the new "Flight" even run on older OS?

W3 statistics for August, compared to January, of the OS population who visited their website:

22% Windows 7 (+11%)
11% Vista (-5%)
53% XP (-7%)
x% other

There is still a huge population running XP (I don't understand why... It's ancient!) so I would imagine there is some possibility of it running on XP, but people seriously need to consider upgrading. Support is running out. It's like running a car which will be refused any future servicing.

Microsoft want people to upgrade so a lot of incentive will be with the two Aero operating systems, but XP support will probably still exist. But in this turn of the decade the fanbase should really consider upgrading - Not just to play games, but to keep their computer secure in the first place.
 

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Reply #28 - Sep 30th, 2010 at 12:27pm

Travis   Offline
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I run Win XP as well, and won't be upgrading this rig I have EVER, since it's already older than damn near anyone else's I know of.

Anyway, getting back on topic:

Most of the world (with the exception of California and the largest cities) was half-cooked in both of the last two sim installments, mostly because the designers couldn't spend five years creating it and refining it to map out each town in the world.

Although that is a bit strange, since most (non-commercial) pilots tend to utilize ground-based waypoints as their guides when not using GPS or frequency locators.  If a town or dam or something similar isn't where you expect it to be in FS, you are simply SOL and have to revert to some other form of navigation, which is something I always disliked about it.  This led* me to flying almost exclusively in places like the South Pacific, where the islands were (mostly) accurate.

Flying over your neighborhood and seeing the houses?  Probably not.

Flying over your city and seeing mostly accurate roads?  I frakkin hope so! Grin

*edited for "lead" poisoning Roll Eyes
 

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Reply #29 - Sep 30th, 2010 at 12:43pm

machineman9   Offline
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Travis wrote on Sep 30th, 2010 at 12:27pm:
Flying over your neighborhood and seeing the houses?  Probably not.

Flying over your city and seeing mostly accurate roads?  I frakkin hope so! Grin

X-Plane seem to have all the leaves for that. Though they cannot guarantee that their world is accurate, they can ensure that the layout and positioning is technically accurate. Properly placed buildings and roads in sensible places.

If X-Plane can do that (and they have done a lot) then Flight should definately be able to do the same. I'm just too used to playing MSFS and I am used to all the controls (changing all of them and relearning the GUI is too much effort for me) or else I would buy X-Plane and fly that.
 

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