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Microsoft Flight Press Release and New Images (Read 20580 times)
Jan 4th, 2012 at 9:00am

pete   Offline
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Following my attendance at the Microsoft Games Studios in Redmond, We have been given the go ahead to publish this Press Release about the forthcoming Microsoft Flight Game:



Quote:
Title:      Microsoft Flight

Availability:            Spring 2012 Worldwide

Developer:      Microsoft Studios

Format:      Digital download

ESRB Rating:      Rating pending

Pricing:
     The starter pack is free to play and includes the Icon A5 and the Big Island of Hawaii.
Pricing for game add-ons will vary.


Product Overview:      

Microsoft Flight is an entirely new PC game that lets players jump into the challenge, fun, and freedom of flight with no special hardware or past experience. Whether players want to fly freely or choose to master real instruments and controls, Microsoft Flight is easy for a beginner while challenging for the most accomplished PC pilots. The game immerses players in the flying experience with realistic graphics and accurate physics, and will continually evolve with new terrain, aircraft and challenges that can be downloaded via expansion packs.

Features:      Top features include the following:

You’re at the Controls. Microsoft Flight offers hours of exciting gameplay for free with the initial download. Set the pace by choosing to turn on flight aids or use the cockpit controls to perform authentic piloting procedures. Choose how to play, whether it’s completing missions, finishing challenges, exploring the sky or finding aerocaches.  Players looking to deepen their experience can download additional packs that add new aircraft, regions and customization options. As a player’s experience grows, so too does Microsoft Flight, with frequently released new content like daily aerocache challenges and regular mission updates designed to keep the experience fresh.

If You Can Use a Mouse, You Can Fly. With Microsoft Flight, players can jump into the challenge and fun of flying with no special hardware or past experience. At the push of a button players can see all available missions, be transported to specific locations, view the airplanes in their hangar, or track and share accomplishments. After a brief tutorial, they’ll be soaring past the lush, breathtaking cliffs of the historic Waipio Valley or witnessing the vast crevices of the Hawaii Volcanoes National Park with a view from above.

Stunning Realism. Microsoft Flight features a visually stunning and realistic representation of the region-specific weather patterns, foliage and terrain, landmarks and flight physics. Players can explore in highly rendered, accurate cockpits of airplanes, or fly with a view of the airplane from the outside. 

Product
Specifications:      Microsoft Flight is optimized for the average PC user, with no special hardware required.

Minimum:
•      Dual Core Processor 2.0 GHz
•      256MB graphics card, DirectX 9.0c compliant
•      10GB hard drive space
•      WinXP SP3 or newer
•      2GB RAM

Recommended
•      Dual Core Processor 3.0 GHz
•      1024MB graphics card: ATI Radeon HD 5670 or nVidia GeForce 9800T or equivalent
•      30 GB hard drive space
•      Windows 7 SP1 64-bit
•      6GB Ram






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Reply #1 - Jan 4th, 2012 at 9:03am

pete   Offline
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Further details:



Quote:
Microsoft Flight” Takes to the Skies

Microsoft Studios reveals details on new PC game designed to bring flight to the masses

Today, Microsoft Studios premiered “Microsoft Flight,” a new PC game that lets players jump into the challenge, fun, and freedom of flight. “Microsoft Flight” will be available as a free download this spring, giving players the freedom to fly the skies over the beautiful Big Island of Hawaii, complete a variety of exciting missions, test their skills in flying challenges, or find hidden aerocaches on the island.
In “Microsoft Flight,” players view the world from above in a visually stunning and realistic representation of the earth, complete with region-specific weather patterns, foliage, terrain and landmarks. Players can choose to take the helm using highly rendered, accurate cockpits and authentic piloting procedures, or simply use their mouse and keyboard to control the plane in an exterior view. More experienced players can tailor the flight controls to match their skill level, making “Microsoft Flight” easy for beginners while still challenging for the most accomplished PC pilots.

“Many people dream of flying, but few have the chance to experience the fun of exploring the world from above. ‘Microsoft Flight’ provides players the opportunity to explore that curiosity and interest,” said Joshua Howard, executive producer of “Microsoft Flight.” “Aviation can be incredibly technical, but we’ve taken great care to build an experience that makes taking to the skies thrilling and accessible for everyone.”

Start Exploring For Free

After downloading “Microsoft Flight” for free, players can jump into hours of exciting gameplay on the Big Island of Hawaii.
In addition, players who sign in to their Games for Windows – LIVE account automatically receive additional free content, including the legendary Boeing Stearman plane, supplementary missions, and access to Achievements and an Online Pilot Profile. Those looking to deepen their experience can purchase and download additional content that adds new aircraft, regions and customization options. The frequently released new content for “Microsoft Flight” includes daily aerocache challenges and updates that make every flight unique and fun.
Be the First to Fly the Definitive Light Sport Aircraft ICON A5
Microsoft Studios worked with the personal airplane manufacturing team at ICON Aircraft to give aviation fans the exclusive opportunity to fly the all-new ICON A5 before real-world production starts at the end of 2012. Designed by the world-class aeronautical engineers behind the Voyager spaceship, X-Prize winning SpaceShipOne, and Virgin Galatic’s SpaceShipTwo, the ICON A5 is the “jet ski for the skies,” a high-wing amphibious monoplane with a carbon fiber airframe and a comfortable, automobile-inspired cockpit with space for two. The ICON A5 will be the first aircraft available to players for free in “Microsoft Flight.”
“ICON Aircraft and ‘Microsoft Flight’ both share the goal of making the fun of flying accessible to everyone who’s ever dreamed about it. ICON does this by fusing world-class product design with the very best engineering, and Microsoft by combining the excitement of a great gaming experience with the authenticity of a top notch flight simulator,” said ICON Aircraft CEO Kirk Hawkins.
Be the First to Experience “Microsoft Flight”

Today the team behind “Microsoft Flight” released an exclusive video that features all-new footage of “Microsoft Flight.” To view it, visit: http://www.microsoft.com/games/flight/.
Additionally, the launch sequence has begun! Be among the first to try “Microsoft Flight” by signing up for the closed beta at: Here.

The voyage continues at this year’s Consumer Electronics Show in Las Vegas from January 10 – 13. Those that attend will have the chance to play “Microsoft Flight” before it releases this spring at the Microsoft booth, located in the Central Hall.

For more information, news, and access to gameplay footage for “Microsoft Flight,” visit http://www.microsoft.com/games/flight/.



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« Last Edit: Jan 5th, 2012 at 5:24am by pete »  

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Reply #2 - Jan 4th, 2012 at 9:06am

ozzy72   Offline
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Reply #3 - Jan 4th, 2012 at 9:17am

Fozzer   Offline
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As with all my other MS Flight Simulators over the years, I am eager to dip into my pocket and try it out... Smiley..!

Something a little bit new!

Paul... Smiley...!

P.S. I notice that it states that it will be available as a "Digital Download". I sincerely hope that it will also be available as a full DVD Package.
 

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Reply #4 - Jan 4th, 2012 at 9:33am

Hagar   Offline
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Fozzer wrote on Jan 4th, 2012 at 9:17am:
As with all my other MS Flight Simulators over the years, I am eager to dip into my pocket and try it out... Smiley..!

Something a little bit new!

Paul... Smiley...!

From what I've read so far you won't need to dip in your pocket to try it.

Unfortunately I understand you need Win7 for it to run any sense so that leaves me out.
 

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Reply #5 - Jan 4th, 2012 at 9:42am

Fozzer   Offline
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Hagar wrote on Jan 4th, 2012 at 9:33am:
......From what I've read so far you won't need to dip in your pocket to try it.


...I mean; rush into my local Game Shop with money burning a hole in my pocket, and purchase the full version!

It needs to be sitting beside my FS 2004, on my Hard Drive... Wink...!

I'm really looking forward to this!

Paul... Cool...!

(New toys to play with!)... Smiley...!
 

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Reply #6 - Jan 4th, 2012 at 9:45am

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Hagar wrote on Jan 4th, 2012 at 9:33am:
Fozzer wrote on Jan 4th, 2012 at 9:17am:
As with all my other MS Flight Simulators over the years, I am eager to dip into my pocket and try it out... Smiley..!

Something a little bit new!

Paul... Smiley...!

From what I've read so far you won't need to dip in your pocket to try it.

Unfortunately I understand you need Win7 for it to work so that leaves me out.


Well, that's somewhat upsetting, as that would count me out as well.
Where did you get that info? I didnt see it in the press release.

Also, Pete, can you tell us anything about the possibility of freeware?
 

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Reply #7 - Jan 4th, 2012 at 9:45am

Hagar   Offline
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Fozzer wrote on Jan 4th, 2012 at 9:42am:
Hagar wrote on Jan 4th, 2012 at 9:33am:
......From what I've read so far you won't need to dip in your pocket to try it.


...I mean; rush into my local Game Shop with money burning a hole in my pocket, and purchase the full version!

It needs to be sitting beside my FS 2004, on my Hard Drive... Wink...!

I'm really looking forward to this!

Paul... Cool...!

If I'm reading it correctly you download it online & add to it as required. I'm not sure it will be available in your local shop.
 

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Reply #8 - Jan 4th, 2012 at 9:52am

Hagar   Offline
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RaptorF22 wrote on Jan 4th, 2012 at 9:45am:
Hagar wrote on Jan 4th, 2012 at 9:33am:
Fozzer wrote on Jan 4th, 2012 at 9:17am:
As with all my other MS Flight Simulators over the years, I am eager to dip into my pocket and try it out... Smiley..!

Something a little bit new!

Paul... Smiley...!

From what I've read so far you won't need to dip in your pocket to try it.

Unfortunately I understand you need Win7 for it to work so that leaves me out.


Well, that's somewhat upsetting, as that would count me out as well.
Where did you get that info? I didnt see it in the press release.

I read it somewhere on the MS Flight website. Can't find it now. I found this with a quick Google.

"The game requires a PC with the following minimum hardware requirements: Dual Core Processor 2.0 GHz; 256MB graphics card, DirectX 9.0c compliant; 10GB hard drive space; Windows XP with Service Pack 3 or a newer version of Windows; and 2GB RAM. For better performance, Microsoft recommends Dual Core Processor 3.0 GHz; 1024MB graphics card: ATI Radeon HD 5670 or nVidia GeForce 9800T or equivalent; 30 GB hard drive space; Windows 7 SP1 64-bit; and 6GB Ram. The title will be available as an online downloadable game this spring. The initial download is about 1 gigabyte.

That’s a hefty PC, but the requirements are in line with mainstream computers that have been purchased over the last year or two.

Overall, the game is a lot more experimental than past Flight Simulator games sold at retail. But doing the game as a free-to-play title opens up new options for experimentation and innovation, Howard said."


 

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Reply #9 - Jan 4th, 2012 at 9:54am

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so we could only flight in hawai ?
 
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Reply #10 - Jan 4th, 2012 at 9:56am

Fozzer   Offline
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Hagar wrote on Jan 4th, 2012 at 9:45am:
....If I'm reading it correctly you download it online & add to it as required. I'm not sure it will be available in your local shop.


Judging by the enormous size (Giga-Bytes) of the previous Flight Simulators, and present download speeds, I wouldn't have thought that would be very practical for the majority of Users?
I expect it to be available as a complete DVD set, as previous versions, via the local Retailer, etc.

Paul.
 

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Reply #11 - Jan 4th, 2012 at 10:09am

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Fozzer wrote on Jan 4th, 2012 at 9:56am:
Hagar wrote on Jan 4th, 2012 at 9:45am:
....If I'm reading it correctly you download it online & add to it as required. I'm not sure it will be available in your local shop.


Judging by the enormous size (Giga-Bytes) of the previous Flight Simulators, and present download speeds, I wouldn't have thought that would be very practical for the majority of Users?
I expect it to be available as a complete DVD set, as previous versions, via the local Retailer, etc.

Paul.


I really hope it will be available as a full DVD set, I'd rather just buy it all at once as a full sim.
Also, even with 100Mb/s FiOS it will probably take a while to download.
 

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Reply #12 - Jan 4th, 2012 at 10:09am

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this is disappointing to me, XP? this is not Call of duty or Battlefield, this is a simulator, for the fun of real flying, not with having to rank up.
 
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Reply #13 - Jan 4th, 2012 at 10:18am
Faildozer.   Ex Member

 
Does anyone else find this hilarious?

All the nay-sayers were right. It's comedic.

I get the feeling that this game will only be fun for about 20 minutes (like the missions included with FSX). At least the required hardware specs aren't too high and the base package is free.

 
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Reply #14 - Jan 4th, 2012 at 10:51am
Dave71k   Ex Member

 
Seriously! Free Hawaii then you have to buy addons for the rest of the sim. Seems like another Microsoft money making scheme to me.

I very rarely fly VRF I fly regional to long haul flights.
So at best I imagine the world will be divided into continental areas at worst it will be individual countries. 

Microsoft really seem to have totally missed the point. Considering they were supposedly consulting flight sim users I'd love to meet  the one that said this would be a good idea.
 
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Reply #15 - Jan 4th, 2012 at 11:03am

Fozzer   Offline
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Am I missing something out here, or isn't Flight going to be released in exactly the same format as the previous versions of Microsoft Flight Simulator, ie the FULL program in DVD format, covering the whole World, and containing various default aircraft, etc, exactly that same as FS9, and FSX?

Confusion reigneth... Huh...!

Paul.... Embarrassed...!
 

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Reply #16 - Jan 4th, 2012 at 11:20am
Faildozer.   Ex Member

 
Fozzer wrote on Jan 4th, 2012 at 11:03am:
Am I missing something out here, or isn't Flight going to be released in exactly the same format as the previous versions of Microsoft Flight Simulator, ie the FULL program in DVD format, covering the whole World, and containing various default aircraft, etc, exactly that same as FS9, and FSX?

Confusion reigneth... Huh...!

Paul.... Embarrassed...!


It will be download only and will only include one of the Hawaiian islands and one aircraft, the Icon A5. It will also be free. You will be required to pay for extra scenery or new aircraft.
 
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Reply #17 - Jan 4th, 2012 at 11:21am

Daube   Offline
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No DVDs.

You download Flight for free with the main Hawaii island and the Icon A5.
Then you register at games for windows live and you download the Stearman for free.
Then you can buy other islands and planes and download them.
 
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Reply #18 - Jan 4th, 2012 at 11:33am

Fozzer   Offline
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Daube wrote on Jan 4th, 2012 at 11:21am:
No DVDs.

You download Flight for free with the main Hawaii island and the Icon A5.
Then you register at games for windows live and you download the Stearman for free.
Then you can buy other islands and planes and download them.


...Buggar... Sad...!

...it looks as though I'm going to have to crawl back under my rock, with my trusty copy of FS 2004 (and FSX)... Cry...!

It may be a bit of a disappointment then?... Cry...!

Paul... Undecided...!

...
it would appear that I'm not studying the Small Print
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Reply #19 - Jan 4th, 2012 at 11:41am

pete   Offline
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As Daub said --

Don't read between the lines -- what the press release says - is it.

Main Island and Icon free.
You can then register and get Stearman
You can then buy other aircraft and the other Hawaii islands from MS periodically.

Don't read between the lines because there is nothing between the lines.

The images and press release say what MS Flight is about.


Also as the press release says -- it is ok with XP.


They plan to contain and control expansion in house. There is no outside input. Everything comes only from MS. Downloadable.
 

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Reply #20 - Jan 4th, 2012 at 11:45am

ozzy72   Offline
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Fear not simming chums, look at this as an exciting opportunity for expansion in the simming world.
We've got the incredible (and totally free) Flightgear! Love it.
X-Plane 10 has just come out (must remember to order my copy).
I've just re-installed CFS2 on my rig and have been playing a LOT of Fox Four missions.
There are so many great opportunities out there, just because MS seem to have missed the point doesn't mean the end of the world, it just gives us a chance to diversify. I agree Flight is being marketed in what I would say was the wrong way as a series of expansion modules but hey that's just the way the cookie crumbles and gets totally stamped on.
Some of the older sims are still excellent. Ages back Kevin got me a copy of WWII Fighters as a pressie (we mods are a funny bunch) and I recently put it on my daughters PC for her (my old rig). It is still a damn fine game, okay it isn't the last word in graphics these days but the game play and the realism of the game are superb!
Try not to look on the down side...
 

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Reply #21 - Jan 4th, 2012 at 11:52am

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This should also put some serious new life into both FS2004 and FSX.

Because it is apparently the only place that both independent freeware AND independent payware developers will have to create new things..... either for fun and the challenge or for making any flightsim type money.

And both FS2004 and FSX have available hardware that doesn't require a Fort Knox type bank account and that is readily available.

And it also opens up the potential way for a serious new sim to be developed.  So maybe the folks at Aerosoft are sitting there laughing right now and saying, "Here we go!".

And there are all the options that Ozzy just mentioned too.

best,

.................john
 

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Reply #22 - Jan 4th, 2012 at 12:30pm

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Reply #23 - Jan 4th, 2012 at 12:55pm

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Hagar wrote on Jan 4th, 2012 at 9:33am:
From what I've read so far you won't need to dip in your pocket to try it.

Unfortunately I understand you need Win7 for it to run any sense so that leaves me out.

Minimum requirements, as per the first post, say that XP SP3 is what you need. So XP, Vista and 7 will all be compatible. Given the graphics benefits of Windows 7 over previous operating systems, it would be 'better' to have it, but is by no means required to make it run at all.


I must admit, I do like this idea. Yeah, it would be ideal to have a DVD release (maybe they will in the future) but I know there is a lot of land mass that I have simply never ventured into. There's no point buying the entire game just to fly in 1% of it. That said, it might still be affordable to buy the entire world (Hello, Dr Evil!) but it's mostly about buying the things you plan on using.

Now to see how the gameplay is!
 

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Reply #24 - Jan 4th, 2012 at 1:28pm

pete   Offline
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It  should be noted that the team behind the current 'Flight' game had to virtually move a mountain to get this off the ground. Remember the powers that be sold the FSfranchise that had developed over 25 years! Remember FS even 10 years ago?  The team behind 'FLIGHT' are genuinely passionate flight sim lovers just like us. They love what they do and have worked their fingers to the bone getting this project off the proposals list and into reality. They have started again from ground up.  But this time it's closed not open, and that makes a huge difference.

I often think that existing users of FSX/FS2004 sometimes fail to fully appreciate the enormous thing that FS has become! 25 years of development and open input by 1000's of people. It's a real wonder of the modern world.


Meanwhile MS have started from scratch with Flight.

It's a new approach aimed at the 'gamer' who also wants to 'fly' The experience IS great. But the existing users will not be able to avoid comparisons with FSX and the enormous options that it can offer.


Meanwhile we still have FSX. FSX has a long way to go still and it was way ahead of it's time when it was released. It ain't going anywhere. Nor are we.

Meanwhile I suspect almost everyone will download Flight (that can) and try it out.
« Last Edit: Jan 4th, 2012 at 3:40pm by pete »  

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Reply #25 - Jan 4th, 2012 at 1:55pm

Xpand   Offline
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So I read that:
"The initial package will be free and it will contain the largest of the Hawaiian islands and the Icon A5(...)The scenery, plane and mission expansions will be bought as DLC"

So I guess no freeware development, thus no "Flight" section on simviation downloads...


And you know what? I couldn't care less! FSX full speed ahead!
 

Up is the way to go.
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Reply #26 - Jan 4th, 2012 at 1:56pm

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I'm of several minds on this...

Opinion 1:  Unless the addons are dirt cheap to the point that you can eventually download the entire Earth, and at least fifteen to twenty aircraft when they become available for about 100.00 bucks, I don't see the point.

Opinion 2: Well, I just blew about 700.00 going to college to learn 3D modeling and lighting with Maya in the hopes of practicing up a bit afterwards and creating freeware addons for Flight. Well, back to beating my head against GMax. Maybe someone will come up with the gizmo to export Maya .mb models to FSX. Tongue

Opinion 3:  FS9/X LIVES!  Long live FS9X!

Opinion 4: If I were to DL the initial (urgh!) "game", I do hope using a joystick is an option.  Who flies an aircraft with a mouse?  Anyone? Huh

(Answered in the PCmag article:  Yes, joysticks can be used.)

Opinion 5: Maybe Lock-Mar could trim back on the extras and market a "casual consumer" version of Prepar3d?

Opinion 6:  I have too many opinions.  Grin
 

...
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Reply #27 - Jan 4th, 2012 at 2:07pm

SamYeager   Offline
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A couple of interesting articles:

PCMag

FlyAwaySimulation
 
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Reply #28 - Jan 4th, 2012 at 3:09pm

Thejetjunkie   Offline
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Reading the article from a FSX sim player point of reference.An old Apple commercial with the hammer being thrown at the screen, and matrix line code appear in my mind as I continue to read. Creativity no.personalization no. We alone will decide all things, and you will keep on paying forever. Smiley

 
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Reply #29 - Jan 4th, 2012 at 4:38pm

andy190   Offline
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I guess I'll be sticking with fsx then if there arn't going to be any 3rd party addons in flight. If I do buy it I hope that the NZ scenery that I'll have to buy from MS (if they even bother making it) will be better than it is in fsx.
 

...

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Reply #30 - Jan 4th, 2012 at 5:46pm

Steve M   Offline
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Kind of a bummer I think. I'll try the free stuff, but unless my hair is blowing in the wind and bugs are hitting my goggles, I won't be buying any real estate.


Edit: I mean no malice towards the developers, they have to go where they are pushed. It's life in a publicly traded private business.
« Last Edit: Jan 4th, 2012 at 7:18pm by Steve M »  

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Reply #31 - Jan 4th, 2012 at 6:36pm

machineman9   Offline
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Xpand wrote on Jan 4th, 2012 at 1:55pm:
So I read that:
"The initial package will be free and it will contain the largest of the Hawaiian islands and the Icon A5(...)The scenery, plane and mission expansions will be bought as DLC"

So I guess no freeware development, thus no "Flight" section on simviation downloads...


And you know what? I couldn't care less! FSX full speed ahead!

I'd imagine that you only have to purchase the official DLC. That would be like buying FSX: Acceleration, but only if you wanted it. I can actually see it being more profitable for them. Imagine if a new plane or mission was 50 pence up to a quid... You'd just pay and forget about it, and steadily you spend enough money... But in such small increments that you're never really out of pocket.

The FS community is too heavily based on user created data, they can't justify getting rid of it. I imagine we'll be able to get user aeroplanes, scenery, missions, textures, the lot. Microsoft will just sell us their updates as and when we want them.
 

...
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Reply #32 - Jan 4th, 2012 at 7:08pm

Xpand   Offline
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I highly doubt that since MS has the recurrent attitude of closing their eyes and hears and singing "I know better" instead of paying attention to what is really happening with their products. And plus, if freeware is possible in FLIGHT then me and some guys just would make the whole world scenery and release it for free! What I guess is going to happen with the SDK is that MS will select some payware companies to work with them. And I'm sure those companies will have to pay a fortune to get their hands on the SDK...
 

Up is the way to go.
...
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Reply #33 - Jan 4th, 2012 at 7:27pm

Steve M   Offline
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Xpand wrote on Jan 4th, 2012 at 7:08pm:
I highly doubt that since MS has the recurrent attitude of closing their eyes and hears and singing "I know better" instead of paying attention to what is really happening with their products. And plus, if freeware is possible in FLIGHT then me and some guys just would make the whole world scenery and release it for free! What I guess is going to happen with the SDK is that MS will select some payware companies to work with them. And I'm sure those companies will have to pay a fortune to get their hands on the SDK...



And ironically MS is STILL making money off of FSX and FS9.
 

...
Flying with twins is a lot of fun..
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Reply #34 - Jan 4th, 2012 at 9:56pm

Razgriz   Offline
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although I have not tried the game and I am open to changes I feel it is necessary to quote the first Spider man Movie and that they should "go back to formula". I have notice increasingly that games that have for a long time have been the pinnacle of the aviation genre have been changing there styles for less then spectacular results.( Ace Combat is the first one that comes to mind) I hope that this game doesn't go down the same path
 

...
It is generally inadvisable to eject directly over the area you just bombed
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Reply #35 - Jan 4th, 2012 at 10:52pm
Dave71k   Ex Member

 
Razgriz wrote on Jan 4th, 2012 at 9:56pm:
although I have not tried the game and I am open to changes I feel it is necessary to quote the first Spider man Movie and that they should "go back to formula". I have notice increasingly that games that have for a long time have been the pinnacle of the aviation genre have been changing there styles for less then spectacular results.( Ace Combat is the first one that comes to mind) I hope that this game doesn't go down the same path


I couldn't agree more!

Ace Combat is the perfect example. Ace combat 1 to 5 were all brilliant if not a bit to similar but 6 was a joke full of stupid gimmicks designed to appeal to the average 'gamer' and Hawx was just a joke. 

Microsoft are clearly aiming for the average gamer because lets face it, there really isn't that many of us FS fans in comparison to lets say Call of Duty fans. So that is where the money is.

Obviously I have nothing against the developers they are doing a job, doing what they are told and I am sure they are doing it very well. 

The task MS had really was quite simple:
Remake FSX but with less bugs and able to run at high graphic settings with good fps without a super computer.
That's it. Well maybe a few improvements to the default aircraft to.

To be honest I have no interest in Flight what so ever. I had FS2000 and that did me well until I bought FSX so I have no intention of changing from FSX for a good few years.


 
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Reply #36 - Jan 4th, 2012 at 11:04pm

jime59   Offline
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Now I see why they took out the word Simulator. It looks like they're going the Game route. Disappointed to say the least but I'll wait to pass judgement on their final product. Sad
 

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Reply #37 - Jan 5th, 2012 at 2:39am

Jetranger   Offline
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I Won't be buying into the new Microsoft Flight Simulator, I remember all the Hoopla and Promotion for "FSX", long before it ever was released and how much better it was going to be than FS-2004 or 2002 pro - only to find out to my Amazement FSX Gold Acceleration Edition - a lot or most of the Scenery ( Aircraft Hangers & Buildings & Bridges) totally absolutely "Sucked" !  Whoevers idea it was to "Inject" Painted doors on almost all 90% of the Aircraft Hangers should be strung up & hung !!!  Why was there very few if Any Sea plane harbors & docks ?  Another thing I definetly noticed in about 80% of all the "Regional Airports", is the total lack of anything around the Airport , and what is there , is Child Like looking, many of the Hangers & buildings are situated facing the wrong way - some even smack right in the runway, Hanger doors facing the wrong direction poor runway lighting and poor runway textures - and some of the Aircraft that came out with FSX were a total Joke , they totally ruined the Cessna 172, with lousy paint schemes and taking off the wheel pan farings. The only decent aircraft in FSX really was the Dehavilland Beaver dh3,, most of their jets were awful I had way better looking Jets and Graphics in my 2002 Pro edition back at that time , and it even looked better than 2004 century of Flight.  With all the Add On's available now for FSX ( ORBX- Feelthere - Fly Tampa ) - and a host of others that are top Quality Add On's - I'll be sticking with my "FSX GOLD EDITION" for many many years to come, I as well as most Flight Simmers now have way too much money Invested in Payware Add On's for FSX to just jump the boat for some Disasterous new Flight Sim from Microsoft, and if their Scenery isn't any better than what I've seen so far - I definetly will NOT be switching to Flight anytime ever !   One last thought directed to Microsoft Flights G.M. - I don't know who the Flight Sim Team there at MS hires - but evidently in the years past anyway, they had to hire some fairly Clueless  Kids to work on their scenery files from what I've seen in FSX - especially all those buildings at the airports situtated the wrong way pointing every which direction, some actually sitting on the runways, Fuel Boxes sitting behind buildings , and all the Many Many Aircraft Hangers with stupid looking painted doors - and no worthwhile interior - ( so much for good Screen shots). Just today I was at a large size Regional Airport in Florida in FSX, and I noticed this building with a very detailed """" Fire Escape"""" - now whoever decided to put that much detail into a Buildings Fire escape , than why couldn't the Flight Sim Development Team put that much effort into the Hangers and runways in FSX ???? ( duh~ duh~ duh ~ !!!! ). All I can say is Thank God for "ORBX" and the rest of the decent Quality Aircraft & Scenery Developers out there , otherwise I would of dropped this Flight Sim out of my computer long time ago ~ !!  I'm sticking with what I got so far, with FSX and all the add on's i've got, which is probably going to be way better than than this new FLIGHT anyway ! I'm just wondering now - what type of FILE FORMAT are they going to use with this new FLIGHT ??  Are they going to keep the DSS File format for Aircraft Textures and scenery Textures or throw some odd bull crap at everybody again like they did with FSX with the DSS file structure , and I can see why they  did it to save space and smaller file sizes, but their awfully hard to work with sometimes even using the DXT File converter to repaint some of the aircraft. Anyway I'm sticking with FSX for years to come ~ !  Cool Cool Smiley Smiley...
 

Please do NOT link images, it slows the forums down for other users.
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Reply #38 - Jan 5th, 2012 at 4:06am

ozzy72   Offline
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I think guys you have to consider how MS are seeing things, games make a LOT more money than simulators. Alas the truth of the matter is that companies exist to make money and provide jobs, so they're going to go with what puts coins in the coffer.
Personally I think that Flight is an interesting change of direction for MS and from what Pete has told us down in the dungeon the team behind it are deeply passionate about what they're doing and simming.
Perhaps we need to take a long hard look at the world around us. Personally I won't be taking FS9 or FSX off any of my rigs anytime soon. But then I'm a deeply serious simmer, the majority of people are not.
On the flip side this will hopefully bring in a lot of new blood to the FS community and that is never a bad thing, maybe people who had never been interested in FS will try Flight, love it and then get into FS and become the next Rick Piper or Alrot! So I wouldn't go screaming about things and busying yourself with dissing something you've not even tried.
Personally I'm going to keep an open mind to Flight and see what happens. I find it odd they've made it such a restricted platform compared to FS when it comes to development but maybe this modular system is the way forward.
I remember when I first started using X-Plane (v6) and there was a lot of freeware development going on but nowadays it is nearly all payware. I guess people just want to get paid for their labours.
This is why Pete is such an ardent supporter of freeware developers and has championed them so many times. I think MS will be watching all these FS forums and it is possible they'll start making SDKs for Flight and releasing them if their modular purchase system isn't working. They too live in the real world and I don't think they want Flight to go the way CFS3 did...
 

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Reply #39 - Jan 5th, 2012 at 5:53am

Daube   Offline
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The OrbX guys are making it very clear:
http://forum.avsim.net/topic/358739-since-the-cat-is-out-of-the-bag/

The future of Flight Simulator is P3D.
 
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Reply #40 - Jan 5th, 2012 at 6:05am

ArcticFox   Offline
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Wow microsoft... great job on not understanding what flight simmers want. The main attraction of MSFS has always been to fly anywhere, anytime.

Heck just looking at youtube vids and screens it's obvious people mainly fly two types:
- Airliners on everything from regional to ultra-long-haul (I myself am a proud Paris to Tahiti flyer)
- Smaller aircraft exploring diverse areas around the planet from Tahiti to Alaska to the Himalayas and so on

I am not going to be leaking money just to kind of/maybe/sometime in the future be able to play FS "normally".
I'm not even sorry microsoft: you're a bunch of greedy f***tards.

Christ how hard would it have been to just release it as a whole planet experience and then let third party people add pay- and freeware?

If I ever switch from FSX it'll be X-Plane for sure
 

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Reply #41 - Jan 5th, 2012 at 6:10am

Xpand   Offline
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In that ORBX post:
"MS don't know what they have in the FSX engine source code, or they would not have licensed it to LM. It is by far the most capable and impressive 3D far-horizon engine ever coded - bar none. Nothing, even in 2012 comes close to the number of pixels and terrain the FSX engine can push at a locked 60Hz."

So yeah, FSX still hasn't reached its max capabilities with current add-ons... Something tells me it will be the legendary version of the series and it's going to stick around for years to come..
 

Up is the way to go.
...
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Reply #42 - Jan 5th, 2012 at 6:23am

krigl   Offline
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I've just bought a new quad core with 8gb ram etc etc and I still can't 'max out' 5 year old FSX. Orbx have just got into their stride and not just them - I consider this excellent news. People can get on with enjoying and developing FSX properly - and those who hunger for the newest newest newest can move to competitor's products for their fix.
 

If you're bored of an evening - and you'll have to be - you can check out my screenshot gallery: Kriglsflightsimscreens...HERE

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Reply #43 - Jan 5th, 2012 at 6:41am

ArcticFox   Offline
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krigl wrote on Jan 5th, 2012 at 6:23am:
I consider this excellent news. People can get on with enjoying and developing FSX properly

I didn't get REX on the christmas sale because I was waiting for flight...  Cry

But yeah, from now on it's obvious I might as well invest in FSX for the flight sim experience I want.
 

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Reply #44 - Jan 5th, 2012 at 10:13am

pfevrier   Offline
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So very disappointed today. I've kept silent about the MS debate for a while, just thinking "okay, just give it time, let's not bash it before I get my hands on it." But today I feel like Microsoft stabbed me in the back... MS decided to kill their flight sim department not so long ago. We, loyal fans, kept it going by downloading freeware and buying payware just to keep FSX breathing. We could have just jumped ship to X-plane and never come back... When MS announced Flight I was thrilled that they had come back to the flight sim community. I was also hoping that our loyalty would be rewarded and that all the payware we bought would somehow be transferable to the new platform. From MS' announcement, this Flight game sounds like a locked deal where only MS can make money, and keep everyone on a leash. Thanks for nothing MS, it's not like we've invested hundred of dollars if not more to keep FSX floating and improving... Thanks for supporting your customers, your community, oh wait, thanks for nothing! A product that comes with one island, two planes?! WTF!? Really? Was the hype really worth THAT?!  Angry Angry Angry
I will download Flight, I will try it out, but I will not support it. I will stick to my guns and stay true to all the wonderful third-party developers, freeware and payware, that improved FSX and kept it floating.

Signed - A disgruntled flight simmer... -
 

-Pierre-
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Reply #45 - Jan 5th, 2012 at 11:09am

Jugador   Offline
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Unfortunately, this seems to be the (sad) trend in the gaming industry. Apparently, dlc is where the monies are.

How does $100 bucks for a plane sound to you?... Huh

  Well, that's exactly what EA is charging for their latest "premium elite" vehicle.  Roll Eyes

*I'm not allowed to post a link, yet. Just google "ea dlc car" if you're curious*



  Of course, it's just a psychological marketing ploy. I doubt they'll sell many, but now the $50 vehicles look like a bargain!  Grin
 
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Reply #46 - Jan 5th, 2012 at 1:28pm

Boikat   Offline
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Daube wrote:
Quote:
The future of Flight Simulator is P3D.


According to ORBX, LM is going to release P3D V.2.  The future of the FSX sim engine may be in P3D, but not if the price is the same as the original release of P3D. 

I may DL Flight when it is released, but I'm too much of a skin-flint to throw a big pile of money into it. About the only reason I might DL Flight is for an occasional multiplayer romp, but that's about it.
 

...
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Reply #47 - Jan 5th, 2012 at 1:40pm

pfevrier   Offline
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I just googled that ea dlc car... that's just insane! How is that good business?  Huh
 

-Pierre-
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Reply #48 - Jan 5th, 2012 at 2:07pm

Jugador   Offline
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pfevrier wrote on Jan 5th, 2012 at 1:40pm:
I just googled that ea dlc car... that's just insane! How is that good business?  Huh


I'm not in the business, so it's just a guess. But, it seems to me as just a ploy to work on you psychologically.

If you think that some cars sell for $100, you don't complain if you only paid $25. The truth is, a car shouldn't cost more than $5 bucks.   
 
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Reply #49 - Jan 5th, 2012 at 2:52pm

mfaulisi   Offline
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That's exactly it, kind of like gas prices (but not as complicated); $3.00 a gallon seems like a steal now. DLC (not true add-ons per se) is becoming the baggage fees of gaming. 

Keep in mind EA are also the ones that really pushed the "online pass" style of charging for used stuff and released $300 worth of DLC on LAUNCH day of the last Tiger Woods game.

I know why Microsoft set up flight this way, I just don't think it was a good decision.  I won't be buying anything for it, I'd rather deck out FSX more.
 

...
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci
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Reply #50 - Jan 5th, 2012 at 3:37pm

Cusance   Offline
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Xpand wrote on Jan 4th, 2012 at 7:08pm:
I highly doubt that since MS has the recurrent attitude of closing their eyes and hears and singing "I know better" instead of paying attention to what is really happening with their products. And plus, if freeware is possible in FLIGHT then me and some guys just would make the whole world scenery and release it for free! What I guess is going to happen with the SDK is that MS will select some payware companies to work with them. And I'm sure those companies will have to pay a fortune to get their hands on the SDK...

I think you got it right. MS have simply done what they always do, kick out third party and grab the market build up by the third party, for themselves.
I dont think actually that they have misunderstood the simmers community. What they are saying is that they dont really care about them. The dedicated simmer market is too small. so they have turned their back on us. BUT here is the bright thing: all third party suppliers now know what the 'game' is and can go ahead with big updates and developments on FSX knowing that MS wont screw it all up with some new release. I really believe that MS have shot themselves in the foot. If I was a FSX developer I would regard the latest announcements as brilliant use for my business.
 

...
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Reply #51 - Jan 5th, 2012 at 7:37pm
Faildozer.   Ex Member

 
We could try to force Microshaft to release an SDK or such. Simply give it low ratings on websites like metacritic for the reasons of not having any freeware addons because there is no SDK. Doesn't matter if we're a minority. We can be a loud one and influence the majority.

Modern Warfare 2 on PC for example, has a user rating of 3.7/10 from >5000 ratings because they removed features the community wanted.

Thoughts?

In other news, apparently Prepar3d v2.0 will be improved a fair bit over FSX. All new FTX products will be for both P3D and FSX. I just hope LM comes out with a cheap version of P3D for private use - it currently costs $500.
 
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Reply #52 - Jan 5th, 2012 at 8:32pm

Steve M   Offline
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Quote:
We could try to force Microshaft to release an SDK or such. Simply give it low ratings on websites like metacritic for the reasons of not having any freeware addons because there is no SDK. Doesn't matter if we're a minority. We can be a loud one and influence the majority.

Modern Warfare 2 on PC for example, has a user rating of 3.7/10 from >5000 ratings because they removed features the community wanted.

Thoughts?

In other news, apparently Prepar3d v2.0 will be improved a fair bit over FSX. All new FTX products will be for both P3D and FSX. I just hope LM comes out with a cheap version of P3D for private use - it currently costs $500.


I think you can also get P3D for 10 bucks a month. From what I've read it sounds cool.
 

...
Flying with twins is a lot of fun..
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Reply #53 - Jan 5th, 2012 at 8:46pm

drtomkat   Offline
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where can i get p3d?can i get a link
 
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Reply #54 - Jan 5th, 2012 at 9:16pm

pfevrier   Offline
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-Pierre-
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Reply #55 - Jan 5th, 2012 at 9:45pm

andy190   Offline
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M$ have shot themselves in the foot by releasing flight free. People will download it see how arcade-like it is & they won't buy any add-ons for it. Saying that I will download it to see how bad it is. If M$ don't release a SDK for it so people like Xpand & Alrot can make a/c for it I’ll go off it very quickly. Freeware is the only reason fs has been around as long as it has.
 

...

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Reply #56 - Jan 7th, 2012 at 12:08pm

Strategic Retreat   Offline
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And they said we had to wait for the 23 of next December...

The end of an age is already upon us.

For those who find my posts irritating, chin up, this is my very last in this section of the forum. There is nothing this new M$ game, that with simulation only shares some outward similarity, can do for me.

Retaining the full rights to LAUGH MYSELF SICK at the sure to come SWEET results of this idiocy them at M$ have done, trying to hijack a market they have first thoroughly DESTROYED with this crap choice, Strategic Retreat making good of his battle name.

Eject. Eject. Eject.
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #57 - Jan 9th, 2012 at 9:25pm

Al_Fallujah   Ex Member

*
 
pfevrier wrote on Jan 5th, 2012 at 9:16pm:


From the site:
"As provided in our End User License Agreement, the Prepar3D application is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product."
 
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Reply #58 - Jan 9th, 2012 at 9:42pm

Razgriz   Offline
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Quote:
pfevrier wrote on Jan 5th, 2012 at 9:16pm:


From the site:
"As provided in our End User License Agreement, the Prepar3D application is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product."

if I remember correctly the professional version of the arma mil-sim says that as well. it's meant to stop it from being sold in stores
 

...
It is generally inadvisable to eject directly over the area you just bombed
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Reply #59 - Jan 10th, 2012 at 4:12am
Faildozer.   Ex Member

 
Quote:
pfevrier wrote on Jan 5th, 2012 at 9:16pm:


From the site:
"As provided in our End User License Agreement, the Prepar3D application is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product."



"Just to be clear (and trying not to sound defensive!). Anyone can purchase Prepar3D. We do not sell it as an entertainment product and the EULA talks about that, which means that it will not be appearing on the shelves of Best Buy next to Call of Duty any time soon..... I am not sure where the rumour started that we sell only to certain people, but anyone can buy it. It isn't about consumers, but end-use. If you are a pilot, simulation user, student, whatever and want to use it for familiarization, training, taxiing over bugs then go for it. If you are 10 or 110 it doesn't matter. If you want to use it at an arcade game, then buy something else. You can go to our website and purchase it with a credit card and download it. The commercial license version is $499 and we have added a considerable amount of features and made a lot of bug fixes to the code that we were fortunate enough to procure from Microsoft. A list of features can be found on our website at www.prepar3D.com. We certainly have added in bathymetry data to allow the use of submersibles and we have added in a few features for hard-core users that they should find interesting including true multi-channel (spreads the load of the image generator across multiple PCs), update to DirectInput 8 to allow up to 32 axes and 128 buttons per joystick, sensor views (night vision and infra-red), updated landclasses, GPS upgrades and so on. We have also updated and improved the SDK documentation and added more samples for developers. We are also going to be releasing an update version 1.2 of Prepar3D and the SDK in the next few weeks.

Those that are looking to test, integrate, develop, investigate etc and therefore do not require a full commercial license can subscribe for $9.95 per month and receive 2 copies of the software. That is an option that many people are taking and I would be glad to see more people come on board and see what they can do with the app! There are no restrictions to joining the developer network.

If people are using Prepar3D for commercial activities, then switching to the commercial license is appropriate and required.

For Victor, sorry that the website isn't clear enough. I will work with Lockheed communications to try to get some clarity on that. We are just a bunch of engineers and not necessarily the best at marketing!!

Regards,
John Nicol
Prepar3D."

So anyone can get P3D. But since you cannot buy it a walmart or whatever and it's not aimed at consumers, I doubt it will get as much traction behind it as FSX / FS9. I hope they aim at the hard core flight simmer market as well in the future although given it's LM I don't see it happening.
 
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Reply #60 - Jan 10th, 2012 at 10:23am

Al_Fallujah   Ex Member

*
 
Quote:
Quote:
pfevrier wrote on Jan 5th, 2012 at 9:16pm:


But isn't it already being sold for entertainment?
http://www.flyaces.com/location.html

That said, I understand your point that anyone can buy it.
If we got a spare $500 around....
From the site:
"As provided in our End User License Agreement, the Prepar3D application is not to be used, offered, sold or distributed through markets or channels for use as a personal/consumer entertainment product."



"Just to be clear (and trying not to sound defensive!). Anyone can purchase Prepar3D. We do not sell it as an entertainment product and the EULA talks about that, which means that it will not be appearing on the shelves of Best Buy next to Call of Duty any time soon..... I am not sure where the rumour started that we sell only to certain people, but anyone can buy it. It isn't about consumers, but end-use. If you are a pilot, simulation user, student, whatever and want to use it for familiarization, training, taxiing over bugs then go for it. If you are 10 or 110 it doesn't matter. If you want to use it at an arcade game, then buy something else. You can go to our website and purchase it with a credit card and download it. The commercial license version is $499 and we have added a considerable amount of features and made a lot of bug fixes to the code that we were fortunate enough to procure from Microsoft. A list of features can be found on our website at www.prepar3D.com. We certainly have added in bathymetry data to allow the use of submersibles and we have added in a few features for hard-core users that they should find interesting including true multi-channel (spreads the load of the image generator across multiple PCs), update to DirectInput 8 to allow up to 32 axes and 128 buttons per joystick, sensor views (night vision and infra-red), updated landclasses, GPS upgrades and so on. We have also updated and improved the SDK documentation and added more samples for developers. We are also going to be releasing an update version 1.2 of Prepar3D and the SDK in the next few weeks.

Those that are looking to test, integrate, develop, investigate etc and therefore do not require a full commercial license can subscribe for $9.95 per month and receive 2 copies of the software. That is an option that many people are taking and I would be glad to see more people come on board and see what they can do with the app! There are no restrictions to joining the developer network.

If people are using Prepar3D for commercial activities, then switching to the commercial license is appropriate and required.

For Victor, sorry that the website isn't clear enough. I will work with Lockheed communications to try to get some clarity on that. We are just a bunch of engineers and not necessarily the best at marketing!!

Regards,
John Nicol
Prepar3D."

So anyone can get P3D. But since you cannot buy it a walmart or whatever and it's not aimed at consumers, I doubt it will get as much traction behind it as FSX / FS9. I hope they aim at the hard core flight simmer market as well in the future although given it's LM I don't see it happening.

 
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Reply #61 - Jan 12th, 2012 at 11:12am

coalpedlar   Offline
Colonel
Like My Aircraft heavy;
my women light!
Commonwealth of  Virginia USA

Gender: male
Posts: 161
*****
 
It appears to me they're copying the business model of X Flight.  Give you a base- then charge you piece by piece to be a collector.

This program could be a real 'BUST' for those of us that like to make our own designs and add-ons.

We'll just have to see- I'm sure everyone will try it but remains to be seen how well they attract us away from what we all enthusiastically enjoy, and that's playing with the files as well as the sim itself.
 

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