Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 2 3 4 
Send Topic Print
First Screenshots of Flight Published! (Read 7213 times)
Reply #45 - Jan 7th, 2011 at 8:55pm

Spindrift   Offline
Colonel
Simple things done well.
58N

Gender: male
Posts: 267
*****
 
John Crouse wrote on Jan 6th, 2011 at 11:43pm:
Please do some research about how to make FSX all it can be with some simple tweaks and on a computer that can be built for less than
$1500.00
and run and make FSX work amazing.
...
Good luck with Flight your new wonderful sim, I will stick with something that works just great!

i7 920 @ 4.0, MSI X58 Pro-E, 6 gigs ddr3 1600 XMS3 Corsair, EVGA GTX 460 SE 1GB, Corsair Hydro H50 cooler, OCZ Stealth Xstream 600watt, 1 TB Western Digital HD, Windows 7 Home Premium 64



Hmmm... I think I'm starting to understand what kind of consumer you are... Glad you can afford your toys.  Wink

John Crouse wrote on Jan 6th, 2011 at 11:43pm:
"Please do some research about how to make FSX all it can be with some simple tweaks..."


Do you see the posts by the venerable people above us, with numbers in the thousands? These are the people that made and discovered the tweaks you use. Believe me John, they know what they're talking about. So be sure to pay your respects for their hard work in your behalf. I'm sure you'll agree, they deserve it.

Smiley Cheers,

~David
 

...
IP Logged
 
Reply #46 - Jan 8th, 2011 at 5:20am

ManuelL   Offline
Colonel

Gender: male
Posts: 744
*****
 
I have to say, I was at first not very convinced by the Flight shots, but the more I look at them, the more I like what I see.

Personally I don't care so much about the textures (can be replaced), but to me it seems the technology for projecting the textures was changed. It appears that the textures are not projected straight from the top anymore (turning every steep clilff into an ugly washed out blob), but the projection on steep surfaces seems to be improved.

If this is the case this could improve the overall looks of the sim in mountainous regions a lot.


My shot with GEX and REX:

...

What I really hope is that they will bring a wider variety of landclasses to bring a more distinct look to the different continents.
 

...
IP Logged
 
Reply #47 - Jan 8th, 2011 at 12:54pm

Spindrift   Offline
Colonel
Simple things done well.
58N

Gender: male
Posts: 267
*****
 
Gorgeous shot! once again, it's great to compare the same scene.  Cool
 

...
IP Logged
 
Reply #48 - Jan 8th, 2011 at 1:10pm

John Crouse   Offline
Lieutenant Colonel
I Like Flight Simulation!
Tarpon Springs, Florida

Gender: male
Posts: 8
*****
 
Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink
 

i7 920 @ 4.0, MSI X58 Pro-E, 6 gigs ddr3 1600 XMS3 Corsair, EVGA GTX 460 SE 1GB, Corsair Hydro H50 cooler, OCZ Stealth Xstream 600watt, 1 TB Western Digital HD, Windows 7 Home Premium 64
IP Logged
 
Reply #49 - Jan 8th, 2011 at 1:53pm

DaveSims   Offline
Colonel
Clear Lake, Iowa

Gender: male
Posts: 2453
*****
 
John Crouse wrote on Jan 8th, 2011 at 1:10pm:
Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink


If you had been around FS as long as some of us, you would realize Microsoft has had some hits (FS98, FS9), and some misses (FS2000, FSX IMO).  I for one am hoping for a repeat, that Microsoft learns from the errors in FSX, and creates a sim that can run efficiently on today's computers.  It is possible, and is not always a hardware issue.  I used to program myself, and it was always fascinating to see how the same lines of code in different order could effect performance. 

As for ACES, Microsoft created successful flight sims for years before ACES, therefore I do not see their departure being the end.  Microsoft has created flight sims for two decades, and is the only sim series that has been around for that long.
 
IP Logged
 
Reply #50 - Jan 8th, 2011 at 4:50pm

John Crouse   Offline
Lieutenant Colonel
I Like Flight Simulation!
Tarpon Springs, Florida

Gender: male
Posts: 8
*****
 
DaveSims wrote on Jan 8th, 2011 at 1:53pm:
John Crouse wrote on Jan 8th, 2011 at 1:10pm:
Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink


If you had been around FS as long as some of us, you would realize Microsoft has had some hits (FS98, FS9), and some misses (FS2000, FSX IMO).  I for one am hoping for a repeat, that Microsoft learns from the errors in FSX, and creates a sim that can run efficiently on today's computers.  It is possible, and is not always a hardware issue.  I used to program myself, and it was always fascinating to see how the same lines of code in different order could effect performance. 

As for ACES, Microsoft created successful flight sims for years before ACES, therefore I do not see their departure being the end.  Microsoft has created flight sims for two decades, and is the only sim series that has been around for that long.


I have been around as long as you if not longer, I had Chuck Yeager as my first flight sim game back in 1990 when if was on floppy disc. My first computer was a tandy without a hard drive and used dos as a operating system. Microsofts biggest problem was us (the consumer) demanding backwards compatibility so all of our add-ons would work. So I hope they learned their lesson and changed the engine and base code to make it more effective performance wise with todays computers. But so far their record isn't too good. I so hope i am wrong!
 

i7 920 @ 4.0, MSI X58 Pro-E, 6 gigs ddr3 1600 XMS3 Corsair, EVGA GTX 460 SE 1GB, Corsair Hydro H50 cooler, OCZ Stealth Xstream 600watt, 1 TB Western Digital HD, Windows 7 Home Premium 64
IP Logged
 
Reply #51 - Jan 8th, 2011 at 5:21pm

DaveSims   Offline
Colonel
Clear Lake, Iowa

Gender: male
Posts: 2453
*****
 
John Crouse wrote on Jan 8th, 2011 at 4:50pm:
DaveSims wrote on Jan 8th, 2011 at 1:53pm:
John Crouse wrote on Jan 8th, 2011 at 1:10pm:
Spindrift, I do and have acknowledged everyone that does contribute to the Flightsim, The ones that use are Nick N and Jesus Altuve. The services of FS-GS were one of the best I used that helped me to understand the unification of the Computer and the need for scenery mesh and landclass. This is what makes the sim what it is and then add in the tweaks made by the mentioned people above and testing the tweaks to find what settings with tweaks that make your system run best. Its not about a ton of money like some people have said above ($4000.00) you can do it with a system that costs about $1500.00. To me thats not that expensive when you think back 5-7 years ago you paid $1000.00-$1500.00 for a prebuilt computer that was very substandard by todays standards. So I am not made out of money either, I just spend time reading and trying different things that make things better. I have no trust in Microsoft that this time around will be any different than when they launched FSX and will leave again with no support. I will just stick with what I know works great and IF Flight comes out and is all that its been hyped to be I might consider purchasing it!  Wink


If you had been around FS as long as some of us, you would realize Microsoft has had some hits (FS98, FS9), and some misses (FS2000, FSX IMO).  I for one am hoping for a repeat, that Microsoft learns from the errors in FSX, and creates a sim that can run efficiently on today's computers.  It is possible, and is not always a hardware issue.  I used to program myself, and it was always fascinating to see how the same lines of code in different order could effect performance. 

As for ACES, Microsoft created successful flight sims for years before ACES, therefore I do not see their departure being the end.  Microsoft has created flight sims for two decades, and is the only sim series that has been around for that long.


I have been around as long as you if not longer, I had Chuck Yeager as my first flight sim game back in 1990 when if was on floppy disc. My first computer was a tandy without a hard drive and used dos as a operating system. Microsofts biggest problem was us (the consumer) demanding backwards compatibility so all of our add-ons would work. So I hope they learned their lesson and changed the engine and base code to make it more effective performance wise with todays computers. But so far their record isn't too good. I so hope i am wrong!


I was flying Yeagar on the Tandy too.  Funny to think how that was top of the line in simulation, a white rectangle with black wings, the ground was just flat white with little black dots to add perspective.
 
IP Logged
 
Reply #52 - Jan 9th, 2011 at 1:01pm

Spindrift   Offline
Colonel
Simple things done well.
58N

Gender: male
Posts: 267
*****
 
John Crouse wrote on Jan 8th, 2011 at 4:50pm:
Microsofts biggest problem was us (the consumer) demanding backwards compatibility so all of our add-ons would work. So I hope they learned their lesson and changed the engine and base code to make it more effective performance wise with todays computers. But so far their record isn't too good. I so hope i am wrong!


I heartily agree with you John! (not that "I hope you're wrong" - well, I do, but you know what I mean!  Wink ) I also hope MS has learned their lesson from their last release and are willing to put the time, effort and focus into optimizing FLIGHT into all it really could be - All we wanted FSX to fulfill for everyone in the community, even those who couldn't afford a serious system dedicated to it. If we lose backward compatibility this time, so-be-it! It was going to happen sometime, I'm ready to move forward! Who's with me?!

You are right again John, $1500 is realistic for an awesome dedicated set-up. I must admit I spent about $1100 on mine 1 1/2 years ago (including a 25" monitor and various FS peripherals)

Here's the key point: I have decided, to the last, to be positive about FLIGHT. Maybe that's why I defend it so vehemently! In the end, if we want a fully satifying experience, MS will need to know that we have at least some faith in their expertise, (thay did bring us our beloved FS series after all!) I also hope they will see and ultimately want to satisfy an already established communtiy that
wants to see them succeed with FLIGHT.


well, that's my point of view... i'll return to my humble self now folks!  Cheesy

P.S. - John! Good news is, you'll have plenty of time to enjoy FSX on you hot-rod box, it'll be quite a while before we all get to take-off in FLIGHT. Let's see some more screens man! I'll be looking for you in the showcase!  Cool

Peace-Out!  Smiley
 

...
IP Logged
 
Reply #53 - Jan 9th, 2011 at 3:52pm

Fr. Bill   Offline
Colonel
I used to have a life;
now I have GMax!
Hammond, IN

Gender: male
Posts: 962
*****
 
ManuelL wrote on Jan 8th, 2011 at 5:20am:
Personally I don't care so much about the textures (can be replaced), but to me it seems the technology for projecting the textures was changed. It appears that the textures are not projected straight from the top anymore (turning every steep clilff into an ugly washed out blob), but the projection on steep surfaces seems to be improved.


The projection technology probably hasn't changed. It's more likely a result of improved mapping of the terrain...

Most of the Alps have been redone for FSX over the past few years, where the "smeared cliff faces" have been eliminated by Frank Dainese...

See: http://scenarialpinifsx.blogspot.com/
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
IP Logged
 
Reply #54 - Jan 10th, 2011 at 11:28am

New Light   Offline
Colonel
Mandeville, LA

Gender: male
Posts: 93
*****
 
   As many have stated above, I hope FLIGHT is actually "flyable" much sooner than later. It's a shame to have to wait 2-4 years before you can actually simulate "flying" an aircraft. A lot of us pay premium price for the program at the time of release, and buy/build the "latest & greatest" pc on the market at the same time just for the ***NEW*** simulator, and still not be able to "fly". Then, we have to wait for patches of all sorts that should have been caught in the testing phase of the program.  Huh  That's bvllsh!t in my book.

   Anyway, that being said, the flight simulator series, in general, have had many great and legitimate sub-disciplines such as AI traffic & scenery programming, screen shots etc... But, as the name of the program implies, and my simple definitions, "flight" - to be in a flying machine, able to take off, become and sustain airbourne statis, and land safely and correctly (ballons to spacecraft), and simulator - to be in a safe, realistic environment, without actually being in that real, and possibly dangerous environment (race car driving, combat, trains, shooting sims, etc.).

   To me, the whole idea of the flight simulator program series is to be able to "fly" airplanes, and "fly" them properly. Screenshots are nice, as I stated, but if that is the main idea of the program, why not call it "Aviation Photoshop", err... something like that? The fact of the matter is, no matter how good the stock screenshots look, most of us end up buying scenery programs such as FTX, REX, GEX, UTX, Instant Scenery, Mega Scenery, AFX, etc. The same goes for AI traffic, many of us end up writing our own AI plans, use freeware AI such as UGA, WoAI, PAI and MAIW along with payware AI, such as Traffic X, My Traffic X and Ultimate Traffic 2. We even go so far as buying sound programs such as Audio Environment, SEX (Sound Environment X)  Tongue and various other sound programs for individual aircraft. So, we covered all of that and it's all great, and makes for a VERY pleasant view and environment -it really is nice.

   Now, what about high quality aircraft with accurate flight characteristics? How about fully functional avionics? - not flip the avionics switch and have ALL of the avionics light up with no control over what is necessary and what is not, such as having your transponder set to "test", "stand by","on" and "off". How about correct and fully fuctional era panels for the older aircraft to all modern glass panels (G1000, G300, Avidyne Entegra, Aspen, etc)? How about dimmable, backlit gauges and dimmable glass panels for night "flying"? What about proper ATC function (VFR, IFR, SIDS, STARS, talking in turn, emergency situations, holding patterns, aircraft spacing in the landing sequence)? Oh, and, by the way, we usually end up buying higher quality aircraft also.  Sad

   Anyone understand? Anyone follow? ..........Microsoft?

Semper Fi,

Dave
 
IP Logged
 
Reply #55 - Jan 11th, 2011 at 12:41am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
There are many reasons that MS doesn't include ultrahigh quality aircraft or scenery in their sims, but here are a couple:

The expense of making ultrarealistic aircraft and scenery is evident when you look at how much you pay for the base sim, and then what you end up paying for the upgrade packages.  $20 US is fairly cheap for a high quality aircraft or scenery, and the range goes up much farther in price.  Even considering that such an upgrade would cost less if included in the initial release, you would still end up paying at least $100 US for that privilege.  That would put it out of the reach of some buyers, and greatly deter those of us who are diehard fans of the series, but can't afford a machine to run such a comprehensive sim.

Which brings up the second argument: one would be required to purchase a high-end system to run something with such great amenities, and most of the time, the end user cannot afford such an item at the time of initial release.  A $1500 dollar system that could run FS9 exquisitely at the time of release would have a hard time running FSX with full sliders and enhanced scenery and fully functioning cockpits with the latest and greatest aircraft releases.

But as for having the program fully-functional at the time of release, I am in full agreement.  It is ridiculous to expect us to purchase a $40-$60 program and then have to pay an additional $20-$30 for an "upgrade" that just fixes a boatload of issues encountered with the original.  It doesn't inspire much confidence in those of us who are potential buyers.  If you bought a car part that absolutely refused to work as advertised, you would immediately return it and ask for a full refund.  Then you would look elsewhere for your car part.  And there is a growing community of other sims that are vetted much harder than FSX was.
 

...
IP Logged
 
Reply #56 - Jan 16th, 2011 at 5:00am

New Light   Offline
Colonel
Mandeville, LA

Gender: male
Posts: 93
*****
 
   That's a fair enough answer Travis. I guess like any specialized hobby or interest, it's ALWAYS more expensive than one would initially think. So, I can live with your arguement, it's a good one. But, can we, at least, fix ATC, and gain more control of the standard FS avionics panel - just the panel, not the whole plane?

   Oh, and, by the way, I paid $80 for FSX, $60 for Acceration AND I went through six pcs before I could get a moderate amount of "flyability" with FSX. OUCH!!!

Semper Fi,

Dave
 
IP Logged
 
Pages: 1 2 3 4 
Send Topic Print