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What We Wish: Improved UI (Read 2150 times)
Oct 6
th
, 2010 at 4:32pm
BrandonF
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The Future of Flight
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Many were disappointed with how FSX's user interface turned out. Especially with the aircraft selection dialog, which took FOREVER to load. I'm just curious as to what YOU would like to see improved/changed in the main menu. (where you select your flight, change settings, view the learning center, etc)
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Reply #1 -
Oct 6
th
, 2010 at 4:49pm
Fozzer
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An elderly FS 2004 addict!
Hereford. England. EGBS.
Posts: 24861
For me, the biggest disaster, (from what I can remember), was the omission of the drop-down, in-game, Menu option for connecting to any Multiplayer Server of your choice, using the same, simple, straightforward, interface as used on FS 2004.
It was possible to connect to Multiplayer via the drop-down Menu while the Sim was running, instead of having to restart the Sim and return to the Main Menu.
The top-of-the-screen, in-game Menu, in FS 2004, covered everything you ever wanted to do, whilst the Sim was running.
If the same Menu could be included in the new Sim, (maybe with a few improvements?), it would be ideal!
A lot of very useful "things/options" were left out in the change from FS 2004 to FSX!
Paul...G-BPLF...FS 2004...FS Nav...
...!
Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
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Reply #2 -
Oct 6
th
, 2010 at 8:03pm
Steve M
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Cambridge On.
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How about a little window that would tell you when you have scenery conflicts or more scenery activated than you need for this flight. You would plan your flight before scenery loads and only the flight specific scenery (and aircraft) would load. Might be a quicker load time and could result in better frame rates.
Of course the option to not do it this way should be there to.
Flying with twins is a lot of fun..
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Reply #3 -
Oct 6
th
, 2010 at 8:44pm
BrandonF
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The Future of Flight
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Steve M wrote
on Oct 6
th
, 2010 at 8:03pm:
How about a little window that would tell you when you have scenery conflicts or more scenery activated than you need for this flight. You would plan your flight before scenery loads and only the flight specific scenery (and aircraft) would load. Might be a quicker load time and could result in better frame rates.
Of course the option to not do it this way should be there to.
I like this idea. Would probably help with FPS and allow for much more detail. This feature could also just be embedded and take effect automatically. While the flight loads, it locates where you are and only loads autogen within, say, a 60 mile radius.
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Reply #4 -
Oct 6
th
, 2010 at 9:43pm
DaveSims
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Clear Lake, Iowa
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BrandonF wrote
on Oct 6
th
, 2010 at 4:32pm:
Many were disappointed with how FSX's user interface turned out. Especially with the aircraft selection dialog, which took FOREVER to load. I'm just curious as to what YOU would like to see improved/changed in the main menu. (where you select your flight, change settings, view the learning center, etc)
I have to agree 100%. This is one of the reasons I have stuck with FS9, the aircraft selection window just doesn't work well. The programmers did not figure on those of us with hundreds of variations for aircraft/textures.
Dave
www.flymcw.com
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Reply #5 -
Oct 8
th
, 2010 at 4:35pm
Capt.Propwash
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while i do sort of like the "at-a-glance" aircraft selection of FSX, (and it does offer the dropdown menu as well)... Like Davy said, they must have forgotten that some designers offer 20 different paint jobs for 1 aircraft and if you have 20 aircraft with that many paints... well, it takes up a hell of a lot of space and time just to scroll through the list.
I think they should have at least 50 different types of craft to choose from as DEFAULT.. everything from the Wright Flyer to the Space Shuttle. Some of these could only have 1 paint, others maybe 2-3. Throw in some Fighter Jets, F14 / 15 / 16 / 18, and 5 Highly detailed carriers for Carrier Ops would be nice too.
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
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Reply #6 -
Oct 9
th
, 2010 at 12:49pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
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Actually, the aircraft selection menu in FSX is quite well done...
...provided that every author remembers to use the two
new
ui_ entries that is!
Quote:
ui_typerole="Twin Engine Jet"
ui_createdby="Eaglesoft Development Group"
With the above, I can set the "filters" for either "typerole," "createdby," or both...
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #7 -
Oct 9
th
, 2010 at 5:57pm
DaveSims
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Clear Lake, Iowa
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Fr. Bill wrote
on Oct 9
th
, 2010 at 12:49pm:
Actually, the aircraft selection menu in FSX is quite well done...
...provided that every author remembers to use the two
new
ui_ entries that is!
Quote:
ui_typerole="Twin Engine Jet"
ui_createdby="Eaglesoft Development Group"
With the above, I can set the "filters" for either "typerole," "createdby," or both...
However I prefer the FS9 and earlier method, with just a listing and only showing the selected aircraft. The whole thumbnail thing I don't like, some aircraft don't have thumbnails, most you can't see enough in the thumbnail to matter. Microsoft allows you to choose how you view files in Windows, you would think they could do something similar with this.
Dave
www.flymcw.com
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Reply #8 -
Oct 9
th
, 2010 at 7:23pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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What would be really interesting is if you could have an actual hangar-style selection menu. Where your viewpoint moves around a large "hangar" that houses all the aircraft in your inventory. Variations of each aircraft (alternate paint schemes, loadouts, etc) could be done at the same position, but if you press the left/right arrows or use the mouse to pull out a hidden selection menu, your viewpoint switches to another aircraft that is housed inside the endless "tunnel" that is your hangar. Much like the aircraft selection system in some fighter-jock "sim" games for XBox or PS. Doesn't really add much to the realism or actual functionality, but would be kinda fun and gimmicky.
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Reply #9 -
Dec 21
st
, 2010 at 6:53pm
Spindrift
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Simple things done well.
58N
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Travis, I don't think I could take exception to a single idea you've had for FLIGHT in these threads! I had thought a hanger style menu would be awesome too, I even thought of the "never ending tunnel" bit. IMO i would love a hanger menu similar to 'Colin McCrae: Dirt 2's '3D trailer' and corral. Where you can even walk around your car between events, and people are milling about with background atmosphere. Also I hope the lighting system ends up much like Dirt's , judging by the webisodes, it's already heading that direction!
WOOT!
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Reply #10 -
Dec 22
nd
, 2010 at 10:33pm
usapatriot
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Please Upload Image To
SimV!
Miami, FL
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Travis wrote
on Oct 9
th
, 2010 at 7:23pm:
What would be really interesting is if you could have an actual hangar-style selection menu. Where your viewpoint moves around a large "hangar" that houses all the aircraft in your inventory. Variations of each aircraft (alternate paint schemes, loadouts, etc) could be done at the same position, but if you press the left/right arrows or use the mouse to pull out a hidden selection menu, your viewpoint switches to another aircraft that is housed inside the endless "tunnel" that is your hangar. Much like the aircraft selection system in some fighter-jock "sim" games for XBox or PS. Doesn't really add much to the realism or actual functionality, but would be kinda fun and gimmicky.
OMG...and give us the ability to walk around and examine the aircraft.
Antec 902 - i7 920 @ 4.0GHz - G.Skill 6GB DDR3 - Radeon 5870 1GB - Win 7 x64
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Reply #11 -
Dec 27
th
, 2010 at 6:55pm
Spindrift
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Colonel
Simple things done well.
58N
Gender:
Posts: 267
YES! How about a real walk-around inspection! no pilot worth his peanuts would take off without first completing a walk-around. sometimes i would even simulate this in external view for my ultra realistic flights. would love to be able to manipulate rudder alerions and elevator with mouse and inspect hinges, linkages, fuel etc... oooooooh the possibillities!
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Reply #12 -
Dec 27
th
, 2010 at 9:13pm
patchz
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What, me worry?
IN THE FUNNY PAPERS
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Yes, I too like the hangar idea. But, for a lot of us that hangar would have to be the size of an airport, or maybe two or three or more hangars. Now that I think of it, maybe that is the way to do it. As a hangar gets full,
another is added. And they could be organized by type, GA, Military, etc.
Which brings to mind another question, moot as it may be. I can't help but wonder if MS has someone trolling FS Forums to see what we are expecting or wishing for.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #13 -
Dec 28
th
, 2010 at 2:14pm
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
patchz wrote
on Dec 27
th
, 2010 at 9:13pm:
Which brings to mind another question, moot as it may be. I can't help but wonder if MS has someone trolling FS Forums to see what we are expecting or wishing for.
We think that MS has someone over at Avsim's forums, as all the topics that were on the December 8th news update were brought up numerous times there and worded the exact same way. I also emailed the link to this forum to MS a while back, so hopefully they are actually coming here as well.
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Reply #14 -
Dec 28
th
, 2010 at 10:25pm
patchz
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What, me worry?
IN THE FUNNY PAPERS
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BrandonF wrote
on Dec 28
th
, 2010 at 2:14pm:
patchz wrote
on Dec 27
th
, 2010 at 9:13pm:
Which brings to mind another question, moot as it may be. I can't help but wonder if MS has someone trolling FS Forums to see what we are expecting or wishing for.
We think that MS has someone over at Avsim's forums, as all the topics that were on the December 8th news update were brought up numerous times there and worded the exact same way. I also emailed the link to this forum to MS a while back, so hopefully they are actually coming here as well.
Good to know, thanks.
If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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