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› Typical pitch trim settings for Cherokee 180
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Typical pitch trim settings for Cherokee 180 (Read 443 times)
May 14
th
, 2010 at 1:27am
snippyfsxer
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Colonel
Posts: 404
I'm curious what some typical trim settings would be for a Cherokee 180, with two people up front. The Carenado Cherokee requires about 50% up trim for takeoff, 0 trim for cruise, and about 90% trim up for landing at 80mph (69 knots), full flaps.
In the real plane, are those figures realistic?
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Reply #1 -
May 14
th
, 2010 at 5:37am
RitterKreuz
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Texas
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Posts: 1253
snippyfsxer wrote
on May 14
th
, 2010 at 1:27am:
In the real plane, are those figures realistic?
not even remotely
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Reply #2 -
May 14
th
, 2010 at 5:57am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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The (real) PA28 is a little nose-heavy.. especially when flown by a sole occupant... but nothing requring that amount of trim.
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Reply #3 -
May 14
th
, 2010 at 7:16am
snippyfsxer
Offline
Colonel
Posts: 404
Brett_Henderson wrote
on May 14
th
, 2010 at 5:57am:
The (real) PA28 is a little nose-heavy.. especially when flown by a sole occupant... but nothing requring that amount of trim.
Looks like I discovered the fine art of FDE fiddling just in time then!
Any ballpark figures on what ranges one might encounter in the real thing?
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Reply #4 -
May 14
th
, 2010 at 8:30am
Brett_Henderson
Offline
Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
Gender:
Posts: 3593
Unless it's a Cherokee with which I'm intimately familiar.. I'll set the trim neutral, no matter the load.. and then start my trim-groping while climbing.
Again.. if you're the sole occupant, and try to fly a text-book approach, you'll have a good amount of trim at first.. but it will be nearer to neutral, as you deploy flaps.. and is never a significant amount.
The problem with MSFS trim, is that it's not trim.. It's more like a range selection. Let's say that an elevator has a 30-degree range (15-up, 15-down). Proper trim would allow you set the elevator somewhere
in that range
so that it will stay there, hands-off. MSFS trim just moves the range. Like.. nose-up trim would just make the elevator range change,, I.E.. 20-up, 10-down.. so that hands-off elevator deflection is now +5
(even if you're parked on the ramp
).. and at this trim setting, you have less down-deflection available. And of course the reciprocal is true. Nose-down trim not only sets hands-off elevator deflection negative, it
ALSO
takes away some of the available up-deflection.
I'm sure you've encountered a model where rotation was near impossible until adjusting the trim "up" ? That would never happen for real. It
would
require more force on the pilot's part for rotation.. but it would NOT take available up-deflection away.
Accepting this MSFS limitation just reinforces how important it is to have the model's flight-dynamics set up properly (
so that you'd never need significant deflection, either way
). But even the best-tuned dynamics in the MSFS world will still leave you with an airplane that will be glued to the runway, if there's too much down-trim..
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Reply #5 -
May 14
th
, 2010 at 9:14am
olderndirt
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Colonel
Flying is PFM
Rochester, WA
Gender:
Posts: 3574
Brett_Henderson wrote
on May 14
th
, 2010 at 8:30am:
Unless it's a Cherokee with which I'm intimately familiar.. I'll set the trim neutral, no matter the load.. and then start my trim-groping while climbing.
Again.. if you're the sole occupant, and try to fly a text-book approach, you'll have a good amount of trim at first.. but it will be nearer to neutral, as you deploy flaps.. and is never a significant amount.
The problem with MSFS trim, is that it's not trim.. It's more like a range selection. Let's say that an elevator has a 30-degree range (15-up, 15-down). Proper trim would allow you set the elevator somewhere
in that range
so that it will stay there, hands-off. MSFS trim just moves the range. Like.. nose-up trim would just make the elevator range change,, I.E.. 20-up, 10-down.. so that hands-off elevator deflection is now +5
(even if you're parked on the ramp
).. and at this trim setting, you have less down-deflection available. And of course the reciprocal is true. Nose-down trim not only sets hands-off elevator deflection negative, it
ALSO
takes away some of the available up-deflection.
I'm sure you've encountered a model where rotation was near impossible until adjusting the trim "up" ? That would never happen for real. It
would
require more force on the pilot's part for rotation.. but it would NOT take available up-deflection away.
Accepting this MSFS limitation just reinforces how important it is to have the model's flight-dynamics set up properly (
so that you'd never need significant deflection, either way
). But even the best-tuned dynamics in the MSFS world will still leave you with an airplane that will be glued to the runway, if there's too much down-trim..
Brett, I knew that MSFS trim was like a dog chasing it's tail but that was a revealing explanation - thanks
.
THIS IS NOT A PANAM CLIPPER
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Reply #6 -
May 14
th
, 2010 at 8:25pm
skoker
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Jordan never wore his
safety goggles...
1G3
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When I flew we set it to 20% and forgot about it.
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Reply #7 -
May 14
th
, 2010 at 9:45pm
olderndirt
Offline
Colonel
Flying is PFM
Rochester, WA
Gender:
Posts: 3574
skoker wrote
on May 14
th
, 2010 at 8:25pm:
When I flew we set it to 20% and forgot about it.
Curiosity forces me to ask - 20% of what?
THIS IS NOT A PANAM CLIPPER
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Reply #8 -
May 18
th
, 2010 at 4:41am
FridayChild
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Colonel
Well on the way, head
in the clouds
Italia
Gender:
Posts: 1573
Brett_Henderson wrote
on May 14
th
, 2010 at 8:30am:
The problem with MSFS trim, is that it's not trim.. It's more like a range selection. [...] Nose-down trim not only sets hands-off elevator deflection negative, it
ALSO
takes away some of the available up-deflection.
I'm sure you've encountered a model where rotation was near impossible until adjusting the trim "up" ?
This finally explains it for me! I knew there was something weird with the trim in FS. Thanks!
Founder of A.A.A.A.A.A.A. (Aircraft Amateurs' Association Against Absurd Aviation Acronyms)
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FLIGHT SIMULATOR 2004 - AMD Athlon 64 3200+ CPU - 3 GB PC-3200 DDR400 dual channel RAM - 500 GB Seagate Barracuda 7200 rpm SATA-II hard disk - Sapphire Radeon HD 5750 1 GB PCI-E graphic card - Logitech Wingman Force 3D joystick + Logitech Formula Force pedals
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