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Adding Sounds to 'craft' (Read 444 times)
Apr 27
th
, 2010 at 7:30pm
Capt.Propwash
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KCHS, Charleston, SC, USA
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I have a few firetrucks in FS9 that I would like to add sirens to (yes I know they have to be in .WAV format), but I am not sure how to go about either writing an .XML file to make the sirens go off and continuously go off {loop} at certain speeds, or... just add a few lines to the SOUND.CFG to make them play.
Any help would be appreciated. Thanks.
Opa, if you have any tutorials, they would be appreciated too.
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Apr 27
th
, 2010 at 8:38pm
Opa
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Thanks for the thought, but that is one subject I have never delved into.
I would presume what you need to know is covered in one of the FS2004 SDK's however. Everything else seems to be.
Good luck on your project!
David "Opa" Marshall
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Apr 27
th
, 2010 at 9:07pm
Capt.Propwash
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Let's get a little mud
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KCHS, Charleston, SC, USA
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i just didnt know if you had come across a topic somewhere, or a tutorial on the site that you have all of your other tute's that talked about this .... issue.
I do know that I can take 1 sound folder (Bell Huey Gunship) and put it in the default Bell 206 {or any other helo or airplane for that matter} and those sounds will be projected / used by that craft.
But what if you want to ADD another sound????
As far as the SDK's go..... ... go look on disk 1? I know that is where the FS9 GMAX is located.
The thoughts and expressions contained in the post above are solely my own, and not necessarily those of Simviation.com, its Moderators, its Staff, its Members, or other guests. They can not, are not, and will not be held liable for any thoughts, or expressions, or posts that I have made, or will make in the future.
Computer Specs:: Acer Aspire Laptop..Win7 Home Premium 64-bit (sp1), AMD Athlon II X2 P340 (Dual Core) [2.2 Ghz], ATI Mobility Radeon HD 4250 (256mb), 4GB DDR3......FS9.1(sp3) / FSX (sp2)..... Ultimate Terrain X, Ground Environment X, REX, FTX ORBX PNW-PFJ-NRM-CRM, OZx, Tongass Fjords, Misty Moorings
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Reply #3 -
Apr 27
th
, 2010 at 9:12pm
Opa
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RE: FS2004 SDK's ..........
Try this:
http://support.microsoft.com/kb/555857
I believe they can also be downloaded from:
http://files.fsnordic.net/Flight_Simulator/Miscellaneous/SDK/
and here:
http://scenery.org/tutorials_fs2k4_SDK.htm
Good Luck!
David "Opa" Marshall
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Reply #4 -
Apr 28
th
, 2010 at 1:28am
dave3cu
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Just a thought....as horns and sirens are manually controlled.
Why not grab one of the wave player gauges. Most can be configured to play any wave file. You could then control all the various audibles; horn, wail, woop-woop, back-up, etc.
If it's an xml gauge you could probably re-do bitmaps so lables match the function.
Dave
At that time [1909] the chief engineer was almost always the chief test pilot as well. That had the fortunate result of eliminating poor engineering early in aviation. Igor Sikorsky
I intend to live forever....so far, so good. Steven Wright
You know....you can just rip up a to-do list.
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