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Dark textures in FS9 (Read 1949 times)
Oct 26th, 2009 at 8:52am

JakesF14   Offline
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Ok, I've exported the model to FS9, and all the textures show up correctly, but dark. like they are all in the shadows.

see the following pic

http://www.simviation.com/yabbuploads/PROBLEM01.jpg
 

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Reply #1 - Oct 26th, 2009 at 9:23am

Alrot.   Ex Member
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that's a well known small little issue ,select tools then follow like this to reset X form (Save you work as it being doing first before to proceed this!)

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Cheers

Alex




 
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Reply #2 - Oct 26th, 2009 at 10:22am

JakesF14   Offline
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Thanx Alex, I did the changes you suggested, but still with no luck  Sad maybe it is something to do with the reflection / refracion indexes, and general texture settings? It is more a matter of no light at all on the model
 

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Reply #3 - Oct 26th, 2009 at 1:34pm

Alrot.   Ex Member
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That easier then  Smiley must be something with the alpha channel
in few words a texture issue  Wink

remember you always(for FS9-SDK) have to any shine alpha bmp create a light map other wise you will see at night transparency issue it can be a 256x256 0,0,0 map
I don't know what are you working with If with FS9-SDK or FSX-SDK but the light map are just for FS9-SDK.
good luck on that.. Wink
 
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Reply #4 - Oct 26th, 2009 at 2:17pm

JoBee   Offline
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Alejandro Rhodes wrote on Oct 26th, 2009 at 1:34pm:
remember you always(for FS9-SDK) have to any shine alpha bmp create a light map other wise you will see at night transparency issue it can be a 256x256 0,0,0 map

All due respect, if this is true why don't some of the default aircraft have lightmaps?

Just curious,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
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Reply #5 - Oct 26th, 2009 at 4:57pm

JakesF14   Offline
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Damn, I completely forgot about the alpha channel! It is white at the moment....no wonder! About night light textures,isnt it just because some models doesnt have lights modelled within,therefore the night light textures?  Thanx Alex for the help!
 

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Reply #6 - Oct 26th, 2009 at 5:36pm

garryrussell   Offline
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My Models are for FS 9 do not have night maps and are not transparent of a night. Undecided

At least not at the moment and the full livery is here in the dark. Smiley

Garry





 
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Reply #7 - Oct 26th, 2009 at 6:04pm

JoBee   Offline
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Lightmaps accomplish a couple things.

One being logo lights and wing lights.

Another is to give the appearance of pax windows lit up at night to planes that don't have them.

The default Boeings, AI, a lot of tubeliners have pax windows painted on as opposed to having windows cut in the side. This method cuts down on a ton of polys that would be required to model all those holes in the fuselage, and then you would have to model an interior.

They are a useful tool, but not required at all.

regards,
Joe

Edited:
My apologies to the OP for wandering off thread.
 

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Reply #8 - Oct 27th, 2009 at 2:40am

JakesF14   Offline
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Ok, I've updated the Alpha channel, but still problems. See the following screenshots? Maybe someone see something not in place?

This is a shot when selecting the aircraft. The texture show bright and normal

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This is a shot when the aircraft is selected. See the difference from the first shot? the aircraft also appear this dark in gameplay.

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This is the texture settings in DXTBMP.

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and here is the texture settings in Gmax

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Edited:
I've even detached and removed ALL the textures, and still the same. Also I,ve attached some standard textures from Gmax just to experiment, and still no luck Sad
« Last Edit: Oct 27th, 2009 at 5:01am by JakesF14 »  

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Reply #9 - Oct 27th, 2009 at 5:05am

garryrussell   Offline
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Are you are using 16bit???

Make your bitmaps extentend 32 bit 888-8 and try that

You possibly don't need DXT3 unless you have a struggling system.

I don't use DXT3 for main maps

It looks like you might be making DXT3 off of 16 bit from the heading on the window. Undecided

Garry


 
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Reply #10 - Oct 27th, 2009 at 5:16am

JakesF14   Offline
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garryrussell wrote on Oct 27th, 2009 at 5:05am:
Are you are using 16bit???

Make your bitmaps extentend 32 bit 888-8 and try that

You possibly don't need DXT3 unless you have a struggling system.

I don't use DXT3 for main maps

It looks like you might be making DXT3 off of 16 bit from the heading on the window. Undecided
Garry




thank you, I already tried the 32 bit 888-8, but then the textures doesn't even show. I also removed ALL the textures in Gmax and expport again, and still the same problem. maybe a FS9 problem??
 

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Reply #11 - Oct 27th, 2009 at 6:18am

garryrussell   Offline
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Have you saved as a 24 bit in the paint programme before calling it into Gmax.

Afterward call it up in DXT.BMP add the alpha and save as Extended 32 bit 888-8.

Garry
 
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Reply #12 - Oct 27th, 2009 at 6:38am

JakesF14   Offline
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garryrussell wrote on Oct 27th, 2009 at 6:18am:
Have you saved as a 24 bit in the paint programme before calling it into Gmax.

Afterward call it up in DXT.BMP add the alpha and save as Extended 32 bit 888-8.

Garry


Yes I did. maybe it could be my FS9? it is running on Vista.

the model can be downloaded HERE
 

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Reply #13 - Oct 27th, 2009 at 7:06am

garryrussell   Offline
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Just tried it in FS9 and it's fine

Well a bit blurred but it's not at all dark........normal brightness. Smiley

Garry
 
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Reply #14 - Oct 27th, 2009 at 7:32am

JakesF14   Offline
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garryrussell wrote on Oct 27th, 2009 at 7:06am:
Just tried it in FS9 and it's fine

Well a bit blurred but it's not at all dark........normal brightness. Smiley

Garry


Cool! thanx, will search for an update for my FS9 then! Appreciate all the help and advice really!

 

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Reply #15 - Oct 27th, 2009 at 9:43am

Alrot.   Ex Member
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JoBee wrote on Oct 26th, 2009 at 2:17pm:
All due respect, if this is true why don't some of the default aircraft have lightmaps?

Just curious,
Joe


This is an old tale my friend,another well known issue ,YES if you are using Black alpha channel with 230,230,230 to make it shine(fuselage or wings) And No Lightmap you could have issues in the night mode  ,I saw this many times,people doesn't know why but this has to be with makemdl9.exe problem ,there are other forums we have discussed this many times.
Anyway there's being a long time ago I quit making aircraft using makemdl9.exe in other words FS9-SDK (maybe something has change) I don't know..

Something is really worrying me Jake,Tell me ,are you using Tools of FSX-SDK for texturing and exporting with makemdl9 instead modeldef.xml tool? Shocked 
 
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Reply #16 - Oct 27th, 2009 at 10:31am

JakesF14   Offline
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Alejandro Rhodes wrote on Oct 27th, 2009 at 9:43am:
JoBee wrote on Oct 26th, 2009 at 2:17pm:
All due respect, if this is true why don't some of the default aircraft have lightmaps?

Just curious,
Joe




Something is really worrying me Jake,Tell me ,are you using Tools of FSX-SDK for texturing and exporting with makemdl9 instead modeldef.xml tool? Shocked 



I am using PSfor creating the textures, save them as 24bit BMP, then apply them in Gmax. once the model is exported with FS9SDK for Gmax, I make a copy of the whole model's folder, place that in FS9 aircraft file, and there I use DXTBMP to add the alpha channels, and resave as DXT3 (as the normal extentend 32 bit 888-8  does not even display.

But as I said, I t could be my FS9. I,ve given a link a few posts up where you can download the beta model for test.

Again, thank you for all the help!
 

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Reply #17 - Oct 28th, 2009 at 4:42am

Hagar   Offline
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Sorry this is a bit late. I just tried your aircraft from your link & it crashes my FS9. Not sure why.

PS. It works fine without the textures so the problem is there.
 

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Reply #18 - Oct 28th, 2009 at 4:54am

JakesF14   Offline
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Hagar wrote on Oct 28th, 2009 at 4:42am:
Sorry this is a bit late. I just tried your aircraft from your link & it crashes my FS9. Not sure why.

PS. It works fine without the textures so the problem is there.


Thanks, I noticed it as well. Maybe because I use the DXT3 for the fuselage?
when I am in flight with another plane, and then just change the aircraft to my model, then it shows fine, but when you exit the flight (or game) it also crashes. Thanks for the advice!

Oh I also noticed the right wing's shadows is upside down, but I earlier in this post is the fix already. but I am not too worried about that, going to clone/miror the wings stil a million tmes or so, and then will rectify then!
 

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Reply #19 - Oct 28th, 2009 at 5:51am

Hagar   Offline
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JakesF14 wrote on Oct 28th, 2009 at 4:54am:
Hagar wrote on Oct 28th, 2009 at 4:42am:
Sorry this is a bit late. I just tried your aircraft from your link & it crashes my FS9. Not sure why.

PS. It works fine without the textures so the problem is there.


Thanks, I noticed it as well. Maybe because I use the DXT3 for the fuselage?
when I am in flight with another plane, and then just change the aircraft to my model, then it shows fine, but when you exit the flight (or game) it also crashes. Thanks for the advice!

It's not the fuselage texture, it's the others. I suspect this is because they're an odd size. 1024 x 838 instead of 1024 x 1024.
 

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Reply #20 - Oct 28th, 2009 at 6:42am

JakesF14   Offline
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Hagar wrote on Oct 28th, 2009 at 5:51am:
JakesF14 wrote on Oct 28th, 2009 at 4:54am:
Hagar wrote on Oct 28th, 2009 at 4:42am:
Sorry this is a bit late. I just tried your aircraft from your link & it crashes my FS9. Not sure why.

PS. It works fine without the textures so the problem is there.


Thanks, I noticed it as well. Maybe because I use the DXT3 for the fuselage?
when I am in flight with another plane, and then just change the aircraft to my model, then it shows fine, but when you exit the flight (or game) it also crashes. Thanks for the advice!

It's not the fuselage texture, it's the others. I suspect this is because they're an odd size. 1024 x 838 instead of 1024 x 1024.


Mitch tested the model in FSX, and he just changed the wing textures to DXT3, and it worked fine. So i quickly also changed the textures and did a very quick test, and it was better. see  http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256718293

But now I have a new problem:

http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256726514/0
 

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Reply #21 - Oct 28th, 2009 at 6:50am

Hagar   Offline
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JakesF14 wrote on Oct 28th, 2009 at 6:42am:
Hagar wrote on Oct 28th, 2009 at 5:51am:
JakesF14 wrote on Oct 28th, 2009 at 4:54am:
Hagar wrote on Oct 28th, 2009 at 4:42am:
Sorry this is a bit late. I just tried your aircraft from your link & it crashes my FS9. Not sure why.

PS. It works fine without the textures so the problem is there.


Thanks, I noticed it as well. Maybe because I use the DXT3 for the fuselage?
when I am in flight with another plane, and then just change the aircraft to my model, then it shows fine, but when you exit the flight (or game) it also crashes. Thanks for the advice!

It's not the fuselage texture, it's the others. I suspect this is because they're an odd size. 1024 x 838 instead of 1024 x 1024.


Mitch tested the model in FSX, and he just changed the wing textures to DXT3, and it worked fine. So i quickly also changed the textures and did a very quick test, and it was better. see  http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256718293

But now I have a new problem:

http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256726514/0

I opened the 3 odd-sized textures in DXTBmp. Then sent them to PSP7 to resize them to 1024 x 1024. I reloaded the edited images in DXTBmp before saving them in 888-8 extended BMP format. This is the result.

...
 

...

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Reply #22 - Oct 28th, 2009 at 7:01am

JakesF14   Offline
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Hagar wrote on Oct 28th, 2009 at 6:50am:
JakesF14 wrote on Oct 28th, 2009 at 6:42am:
Hagar wrote on Oct 28th, 2009 at 5:51am:
JakesF14 wrote on Oct 28th, 2009 at 4:54am:
Hagar wrote on Oct 28th, 2009 at 4:42am:
Sorry this is a bit late. I just tried your aircraft from your link & it crashes my FS9. Not sure why.

PS. It works fine without the textures so the problem is there.


Thanks, I noticed it as well. Maybe because I use the DXT3 for the fuselage?
when I am in flight with another plane, and then just change the aircraft to my model, then it shows fine, but when you exit the flight (or game) it also crashes. Thanks for the advice!

It's not the fuselage texture, it's the others. I suspect this is because they're an odd size. 1024 x 838 instead of 1024 x 1024.


Mitch tested the model in FSX, and he just changed the wing textures to DXT3, and it worked fine. So i quickly also changed the textures and did a very quick test, and it was better. see  http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256718293

But now I have a new problem:

http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256726514/0

I opened the 3 odd-sized textures in DXTBmp. Then sent them to PSP7 to resize them to 1024 x 1024. I reloaded the edited images in DXTBmp before saving them in 888-8 extended BMP format. This is the result.

[img]


Might be the solution to the transparent problem as well, I as I see that it have to do with the textures. I do not have the transparent problem when texture is saved as DXT1. will adjust and see what happens! thank you for all the help!
 

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Reply #23 - Oct 28th, 2009 at 7:20am

Hagar   Offline
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JakesF14 wrote on Oct 28th, 2009 at 7:01am:
Hagar wrote on Oct 28th, 2009 at 6:50am:
JakesF14 wrote on Oct 28th, 2009 at 6:42am:
Hagar wrote on Oct 28th, 2009 at 5:51am:
JakesF14 wrote on Oct 28th, 2009 at 4:54am:
Hagar wrote on Oct 28th, 2009 at 4:42am:
Sorry this is a bit late. I just tried your aircraft from your link & it crashes my FS9. Not sure why.

PS. It works fine without the textures so the problem is there.


Thanks, I noticed it as well. Maybe because I use the DXT3 for the fuselage?
when I am in flight with another plane, and then just change the aircraft to my model, then it shows fine, but when you exit the flight (or game) it also crashes. Thanks for the advice!

It's not the fuselage texture, it's the others. I suspect this is because they're an odd size. 1024 x 838 instead of 1024 x 1024.


Mitch tested the model in FSX, and he just changed the wing textures to DXT3, and it worked fine. So i quickly also changed the textures and did a very quick test, and it was better. see  http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256718293

But now I have a new problem:

http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1256726514/0

I opened the 3 odd-sized textures in DXTBmp. Then sent them to PSP7 to resize them to 1024 x 1024. I reloaded the edited images in DXTBmp before saving them in 888-8 extended BMP format. This is the result.

[img]


Might be the solution to the transparent problem as well, I as I see that it have to do with the textures. I do not have the transparent problem when texture is saved as DXT1. will adjust and see what happens! thank you for all the help!

I just saved my resized textures in DXT3 format. All works fine for me. I didn't include mips. Not sure if that would explain it.
 

...

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Reply #24 - Oct 28th, 2009 at 7:32am

JakesF14   Offline
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reply on above....
Thank you, I've updated the model with the wing shadow problem, engines, ect, and will adjust the textures and upload a new beta model tomorrow (maybe tonight) . I will notify when I did so!

As always Thankfull!
 

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