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› Cloning objects
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Cloning objects (Read 299 times)
Oct 20
th
, 2009 at 3:52am
JakesF14
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Blistering Barnacles!
South Africa
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Can someone explain to me perhaps how to clone an object so that is is exactly in the same position. I know you can use mirror,, but is there an easier way?
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Oct 20
th
, 2009 at 6:57am
Brett_Henderson
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If you're talking about the 'Mirror' button.. that can cause problems. I've yet to find a use for it while modeling for FSX.
For cloning.. just click on the edit tab (while an object is selected), there's a 'Clone' option in the pull-down.
That will create an exact copy and a window will appear asking you to name it.
If you need a 'mirror' of the original.. Clone it first and that add a mirror modifier to the stack.
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Reply #2 -
Oct 20
th
, 2009 at 7:21am
JakesF14
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Blistering Barnacles!
South Africa
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Brett_Henderson wrote
on Oct 20
th
, 2009 at 6:57am:
If you're talking about the 'Mirror' button.. that can cause problems. I've yet to find a use for it while modeling for FSX.
For cloning.. just click on the edit tab (while an object is selected), there's a 'Clone' option in the pull-down.
That will create an exact copy and a window will appear asking you to name it.
If you need a 'mirror' of the original.. Clone it first and that add a mirror modifier to the stack.
So easy, and here I sit and search and search for the clone tool!
Hooray for SimV! thanks for the help!!
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Reply #3 -
Oct 20
th
, 2009 at 10:05pm
Felix/FFDS
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Brett_Henderson wrote
on Oct 20
th
, 2009 at 6:57am:
If you're talking about the 'Mirror' button.. that can cause problems. I've yet to find a use for it while modeling for FSX.
It's very useful when creating splines (shapes) to use in Shape Merge operations.
Say you want to cut a wheel well door (or a row of windows). (I tend to shy away from any boolean operation if I can). If you create the wheel well door shape and do the shape merge, you'll find that it pops up on the "wrong" side of the object (say, on the top part). So you have to mirror the shape - for which you can use the mirror tool, since you'll be deleting the shape anyway before compiling.
Felix/
FFDS
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Reply #4 -
Oct 21
st
, 2009 at 6:57am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
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Felix/FFDS wrote
on Oct 20
th
, 2009 at 10:05pm:
Brett_Henderson wrote
on Oct 20
th
, 2009 at 6:57am:
If you're talking about the 'Mirror' button.. that can cause problems. I've yet to find a use for it while modeling for FSX.
It's very useful when creating splines (shapes) to use in Shape Merge operations.
Say you want to cut a wheel well door (or a row of windows). (I tend to shy away from any boolean operation if I can). If you create the wheel well door shape and do the shape merge, you'll find that it pops up on the "wrong" side of the object (say, on the top part). So you have to mirror the shape - for which you can use the mirror tool, since you'll be deleting the shape anyway before compiling.
That makes senses
Because the troubles I've found with the mirror, button; is what it does to faces.
The only splining I've ever used, is for creating complex, convex wind screens.. like on the 310.. and for the Bonanza I'm working on.
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