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› Making good progress...
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Making good progress... (Read 432 times)
Oct 18
th
, 2009 at 9:52pm
Daycab
Offline
Colonel
Where Zen ends, ass-kicking
begins!
Posts: 71
Just a heads up. It's still some weeks off, as I still need to figure out animations and panels, but I've pretty much figured out textures and although the pros might think it' a bit rough, at least it is starting to look like it'll actually be finished. Transparent textures were a lot easier to do than I thought they would be. I wish they were more reflective, though...
daycab
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Reply #1 -
Oct 18
th
, 2009 at 10:55pm
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
You can make them reflective. Are you using GMax? If you want to know, just ask me. I recently discovered the technique myself. I can also help you a little bit with animation.
Brandon
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Reply #2 -
Oct 19
th
, 2009 at 5:53am
JakesF14
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Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
BrandonF wrote
on Oct 18
th
, 2009 at 10:55pm:
You can make them reflective. Are you using GMax? If you want to know, just ask me. I recently discovered the technique myself. I can also help you a little bit with animation.
Brandon
May I also know the secret???
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Reply #3 -
Oct 20
th
, 2009 at 12:08am
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
Here is the secret to shininess!
PS: I believe this is the way. Try it! THIS IS FOR THE FUSELAGE SHININESS!
*READ THE INFO AT THE BOTTOM FOR GLASS SHININESS.
After you complete this, just export your model and place the texture in the texture folder of your aircraft. Use DXTBmp to make a alpha template and edit the alpha to make it the correct darkness. If you don't know how to do this, I can either post another tutorial or you can send me the texture and I will do it for you.
*If you want the glass shinier, uncheck Specular level and check "Opacity." Browse for the texture like you did for the others.
Need any help? Tell me! I demand it!
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Reply #4 -
Oct 20
th
, 2009 at 2:49am
JakesF14
Offline
Colonel
Blistering Barnacles!
South Africa
Gender:
Posts: 1866
NOW THAT IS WHAT I CALL ASSISTANCE! thank you very much! Now do you have a solution for time? I need time to work on my model, and time to study and dime to work for da boss as well....
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Reply #5 -
Oct 20
th
, 2009 at 10:26pm
BrandonF
Offline
Colonel
The Future of Flight
Location: Earth...Duh!!!!
Gender:
Posts: 2296
JakesF14 wrote
on Oct 20
th
, 2009 at 2:49am:
NOW THAT IS WHAT I CALL ASSISTANCE! thank you very much! Now do you have a solution for time? I need time to work on my model, and time to study and dime to work for da boss as well....
Sorry, I can't help with that!
And hey, its modeling dynamic 3D aircraft in a complex application, not baking cookies. It is not going to be easy. You will need to make time for this. Once you get the hang of it, the shininess thing won't seem so complex as it seems now. It is not
that
hard.
Brandon
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