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ShaneG's adventures in Gmax (Read 4642 times)
Reply #75 -
Mar 14
th
, 2010 at 2:12pm
Boikat
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Colonel
Hello!
NW Loueezianner
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Posts: 2978
Travis wrote
on Mar 14
th
, 2010 at 1:55pm:
Actually, creating aircraft for each sim is different even in the processes and ways you design. I'm not sure how, exactly, but I've been told that before.
From what I gather, animations seem to be the big differance, but I could be wrong.
Quote:
Eventually, I'm intending to upgrade everything and build my own simpit, which would mean I'd upgrade to FSX, which would mean I'd upgrade all my software, etc. At that point, I'll get everything set for my own system and will need the same help you do right now!
The really neat thing is that I work on a real "simpit" Barksdales B-52 sims. The not so neat thing is I work preflight shift (On the up side, I get to fly the sim every day.
), and it's time to hit the sack.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #76 -
Mar 14
th
, 2010 at 5:07pm
Fr. Bill
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I used to have a life;
now I have GMax!
Hammond, IN
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Posts: 962
Boikat wrote
on Mar 14
th
, 2010 at 1:44pm:
[quote author=Ender_Baron link=1246715362/72#72 date=1268587156]Thanks, but that's the catch, I'm working in FSX, and probably ehere a lot of my confusion is coming from. for instance, do I need "middleman13" and "MDLCommander", or just "MDLCommander"? Or neither?
Neither! There is no way to interrupt the exporting/compiling process like there was for FS8/9.
One of the things MS/ACES had to absolutely guarantee Autodesk in order to receive permission to create a GMax export module was to make the operation "unbreakable."
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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