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ShaneG's adventures in Gmax (Read 4642 times)
Reply #75 - Mar 14th, 2010 at 2:12pm

Boikat   Offline
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Travis wrote on Mar 14th, 2010 at 1:55pm:
Actually, creating aircraft for each sim is different even in the processes and ways you design.  I'm not sure how, exactly, but I've been told that before.


From what I gather, animations seem to be the big differance, but I could be wrong.

Quote:
Eventually, I'm intending to upgrade everything and build my own simpit, which would mean I'd upgrade to FSX, which would mean I'd upgrade all my software, etc.  At that point, I'll get everything set for my own system and will need the same help you do right now! Cheesy


The really neat thing is that I work on a real "simpit"  Barksdales B-52 sims.  The not so neat thing is I work preflight shift (On the up side, I get to fly the sim every day. Wink  ), and it's time to hit the sack. Tongue
 

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Reply #76 - Mar 14th, 2010 at 5:07pm

Fr. Bill   Offline
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Boikat wrote on Mar 14th, 2010 at 1:44pm:
[quote author=Ender_Baron link=1246715362/72#72 date=1268587156]Thanks, but that's the catch, I'm working in FSX, and probably ehere a lot of my confusion is coming from. for instance, do I need "middleman13" and "MDLCommander", or just "MDLCommander"? Or neither?


Neither! There is no way to interrupt the exporting/compiling process like there was for FS8/9.

One of the things MS/ACES had to absolutely guarantee Autodesk in order to receive permission to create a GMax export module was to make the operation "unbreakable."
 

Bill
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