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Effects Question (Read 437 times)
Sep 11
th
, 2009 at 12:45pm
Boikat
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Colonel
Hello!
NW Loueezianner
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Posts: 2978
Is anyone familiar with what lines in the effect file designates which portion of the effect texture .bmp the "particleattrubutes" uses? Most of the textures have four images, one in each quarter, of the .bmps.
What I'm trying to figure out is how any given quarter of the .bmp is referenced in the codeing.
(I've already went through the effects SDK, it's not too much help in that area.)
Disregard!
JoBee supplied the info.
(Hold on to your hats, things are going to get a little weird.
)
«
Last Edit: Sep 11
th
, 2009 at 2:04pm by Boikat
»
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #1 -
Sep 20
th
, 2009 at 6:26pm
microlight
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Hey, share, dudes! What's the answer?
BAe ATP for FS9 now available!
www.enigmasim.com
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Reply #2 -
Mar 13
th
, 2010 at 9:48pm
Boikat
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Hello!
NW Loueezianner
Gender:
Posts: 2978
microlight wrote
on Sep 20
th
, 2009 at 6:26pm:
Hey, share, dudes! What's the answer?
Sorry i missed this!
In the "effect" file, each element is made up of three sections, [emitter.x], [particle.x], and [particleatributes.x]
In the [particleatributes] section, ther are two lines:
uv1=x.xx, y.yy
uv2=x.xx, y.yy
UV1 is the lower left corner, and UV2 is the upper right corner of one quarter of the texture BMP.
So, upper left quarter of the BMP would be
uv1=0.50, 0.00
uv2=0.00, 0.50
Upper right would be
uv1=0.50, 0.50
uv2=0.00, 1.00
Lower left would be..
uv1=1.00, 0.00
uv2=0.50, 0.50
and lower right would be..
uv1=1.00, 0.50
uv2=0.50, 1.00
Again, sorry I missed this. I only happened across it while looking for ShaneG's "Adventures in GMAX" thread. Has anybody seen it?
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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