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› ShaneG's adventures in Gmax
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ShaneG's adventures in Gmax (Read 4641 times)
Reply #60 -
Jul 11
th
, 2009 at 1:32pm
Fr. Bill
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Colonel
I used to have a life;
now I have GMax!
Hammond, IN
Gender:
Posts: 962
ShaneG wrote
on Jul 10
th
, 2009 at 1:07pm:
Thank you sirs!
Psst! Since you have "negative images" already, placing them in the Opacity slot rather than the Diffuse Color slot will hide the transparent (black) background, plus you can set the color of the white wireframe to any color you like...
Bill
Gauge Programming - 3d Modeling Eaglesoft Development Group
Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10
NOTE: Unless explicitly stated in the post, everything written by my hand is
MY
opinion. I do
NOT
speak for any company, real or imagined...
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Reply #61 -
Jul 11
th
, 2009 at 5:15pm
ShaneG
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Colonel
I turned into a Martian!
Posts: 10000
It doesn't take them long to turn into a patchwork quilt, does it?
♪♫♪‼
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Reply #62 -
Jul 11
th
, 2009 at 6:10pm
Brett_Henderson
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Colonel
EVERY OUTER MARKER SHOULD
BE AN NDB
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Posts: 3593
Just wait until you're detaching groups of polygons (even individuals).. and then dividing them.. and sewing the patches into place (all the while keeping a material mapping in mind)
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Reply #63 -
Jul 11
th
, 2009 at 6:46pm
Alrot.
Ex Member
I Love Simviation.
Brett_Henderson wrote
on Jul 11
th
, 2009 at 6:10pm:
Just wait until you're detaching groups of polygons (even individuals).. and then dividing them.. and sewing the patches into place (all the while keeping a material mapping in mind)
Of course Like I Just did
, I'm so good I made it in 2 minutes
KIIIIDING! Shane LOL , This is one of the adopt design Gmax models I find somewhere (is not In simv ) But If you want it I can send you the zip so you can get familiar with the F-16 shape ,Other thing I will Look up for the DC-3 sample ,Is one of the best tool to know how to work with the material maps ,But we will leave it for latter ,TOO MUCH INFORMATION IS NOT GOOD YOU'LL GET OVER LOAD ,take your time and go easy ,There are too many things One by one ..
Alex
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Reply #64 -
Jul 11
th
, 2009 at 6:51pm
ShaneG
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Colonel
I turned into a Martian!
Posts: 10000
You had me worried for a second Alex!
Yes I would like that zip file, it would be helpful to see how it was done once before.
This is what I'm going for :
http://www.nasa.gov/centers/dryden/news/FactSheets/FS-023-DFRC.html
Isn't she pretty?
♪♫♪‼
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Reply #65 -
Jul 11
th
, 2009 at 7:01pm
Alrot.
Ex Member
I Love Simviation.
Nice,
Did you think I was a harry potter
, But trust me there is a video tutoria where a guy make a gmax plane in 10 minutes
seriously
I'll send it to you this f-16 which is not accurate model isa little twisted ,I have many models from the ages of the FS2002 I can't remember where I did Find this one ,stand by in you PM
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Reply #66 -
Jul 11
th
, 2009 at 9:52pm
Mitch.
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Global Moderator
If you don't like my driving,
get off the footpath
Australia
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Posts: 3923
Shane is starting to take shape, can't wait to see the finished product. I know its early days but I would be happy to beta test, if that's ok?
---------->Currently building a native FSX Beechcraft Starship 2000<----------
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
^^^ Click above to check out MySimshots.net ^^^
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Reply #67 -
Jul 11
th
, 2009 at 10:45pm
ShaneG
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Colonel
I turned into a Martian!
Posts: 10000
Of course.
It may be a while though.
♪♫♪‼
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Reply #68 -
Jul 14
th
, 2009 at 1:06pm
ShaneG
Offline
Colonel
I turned into a Martian!
Posts: 10000
Alex: Thanks for those videos you sent.
They have opened my eyes to many things in Gmax, and I learned quite a few tricks.
I've set the F-16 aside for now, and have started on something a bit more simple.
After a few hours, I'm getting closer to having a fuselage & tail :
The more time I spend with this program, the more I learn and enjoy it. The hardest part is convincing myself to walk away from a problem and come back with a fresh perspective.
♪♫♪‼
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Reply #69 -
Jul 27
th
, 2009 at 6:52pm
BrandonF
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Colonel
The Future of Flight
Location: Earth...Duh!!!!
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Posts: 2296
I have not been using GMax for too long but I am getting better. It took me several days to get this to where it is. It is an Enstrom 480B. Still have a lot to do.
For some reason, it looks a little odd now. There are suddenly these rough edges where parts meet. And you can see some parts on the other side of others. It wasn't like this before. Anyone know a fix or what is wrong? It looks fine when exported in FS.
Ex: the bottom should be smooth and you shouldn't be able to see parts of the cockpit through the bottom.
Shane, I hope to see more work on your F-16 done. Good job!
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Reply #70 -
Jul 31
st
, 2009 at 6:50pm
Dr.bob7
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Colonel
Cessna 172SP a true aircraft
Castle Rock Colorado
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Posts: 1404
Looking good guys!
I used Solidworks in school and I dont have the patience to learn Gmax nor do I have FSX Deluxe
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Reply #71 -
Mar 14
th
, 2010 at 12:38am
Boikat
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Colonel
Hello!
NW Loueezianner
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Posts: 2978
Okay, taking the dive off the deep end here.
Once more, I'm going to attempt to do the "GMAX Thing" without going insane.
I've read through the thread, and it did not take long for my brain to liquify.
Here's what I chose to work on instead of the Buck Rogers Thunderfighter (One is supposed to be coming out sometime soon, anyway), the Gunstar, or the Buck Rogers Warhawk:
A nice, simple, 1950's style rocket plane: The Galileo, from the novel, "Rocketship Galileo" by Robert A Heinlien.
The design comes from a model based upon the cover art of the book, or at least, one edition, anyway. Others have a older "V-2" style design. But this one is more like an aircraft.
I modified the design only slightly by adding three cargo hatches and two more people hatches. The ship is supposed to be (originally) a sub-orbital cargo ship, yet the model kit images showed only the one people hatch. I guess cargo in the future comes in easy carry-on luggage sized crates. I doubt it. Anyway....
Box art of kit.
Three views loaded into GMAX.
I'm not sure my Gmax is working right. I followed the Toot and got as far as "making a cylinder", but when I tried to edit the mesh, I could not get the "select and scale" to drop down to give me the tool to stretch the cylinder, or edit the mesh into the tapered hull.
I did use the "Line" and "Lathe", and got a fairly nice "torpedo" shape, but it was a little shakey and uneven.
But, like I said, it didn't take long for my brain to liquify, so I'm back at square one. And even after going through the thread a second time (or is it the fourth or fifth time?), and the liguified brain gelled into tapioca, I'm still lost on some points.
For starters, please, has anyone come up with a *complete* list of all the add-on-plug-in-doodleflapps that one needs to have, and where to install them? Keep in mind that the "Stupid idiot's guide to Gmax" is above my head. I need the "stoopid idiots guide for morons with tapioca brains" version.
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #72 -
Mar 14
th
, 2010 at 1:19pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
By golly, you're in luck!
I actually have a set of files (for FS9 compiling) that will drag-and-drop to Gmax for just such an instance.
UNFORTUNATELY:
Right now everything I own is spread from here to Tucumpseh and back, so I have to gather my computer bits and stuff to get it.
Wait a few days and I can find the file I'm talking about. Several little plugins that aren't actually required (but still help tremendously) as well as the whole converter set streamlined and ready to rock. But ONLY for FS9. For FSX you'll have to follow the instructions everyone else has laid out.
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Reply #73 -
Mar 14
th
, 2010 at 1:44pm
Boikat
Offline
Colonel
Hello!
NW Loueezianner
Gender:
Posts: 2978
Travis wrote
on Mar 14
th
, 2010 at 1:19pm:
By golly, you're in luck!
I actually have a set of files (for FS9 compiling) that will drag-and-drop to Gmax for just such an instance.
UNFORTUNATELY:
Right now everything I own is spread from here to Tucumpseh and back, so I have to gather my computer bits and stuff to get it.
Wait a few days and I can find the file I'm talking about. Several little plugins that aren't actually required (but still help tremendously) as well as the whole converter set streamlined and ready to rock. But ONLY for FS9. For FSX you'll have to follow the instructions everyone else has laid out.
Thanks, but that's the catch, I'm working in FSX, and probably ehere a lot of my confusion is coming from. for instance, do I need "middleman13" and "MDLCommander", or just "MDLCommander"? Or neither?
But at this point, I'll do FS9, too. I suppose I just need to DL the FS9 SDK and place that in the "GMAX/Gamepack" So, in the mean time, I'll cool my jets and DL the FS9 SDK files, though I have a few of them already.
Thanks again!
"I reject your reality, and substitute my own" Adam Savage, Mythbusters
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Reply #74 -
Mar 14
th
, 2010 at 1:55pm
Travis
Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
Gender:
Posts: 4515
Actually, creating aircraft for each sim is different even in the processes and ways you design. I'm not sure how, exactly, but I've been told that before.
Eventually, I'm intending to upgrade everything and build my own simpit, which would mean I'd upgrade to FSX, which would mean I'd upgrade all my software, etc. At that point, I'll get everything set for my own system and will need the same help you do right now!
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