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ShaneG's adventures in Gmax (Read 4636 times)
Jul 4th, 2009 at 9:49am

ShaneG   Offline
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I want to install Gmax & the SDK's from FS9 & FSX.  Do I need to uninstall everthing FS before I do this, and reinstall everything at the same time, or is it ok to do it after the fact?

And is Gmax, Gmax no matter if it is for FS9 or FSX? Is there a special version for each, or is that handled by the SDKs?

 Before the end of the summer, I want to at least learn how to create a sphere and be able to export it into FS.

Hopefully this isn't too lofty a goal, because I REALLY want to take that next step in FS design.

Thanks for all replies. Smiley

Shane
« Last Edit: Jul 7th, 2009 at 10:05am by ShaneG »  
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Reply #1 - Jul 4th, 2009 at 1:40pm

Travis   Offline
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Cannot find REALITY.SYS.
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Shane, you can install Gmax and the SDK's for either sim at any time.  FS installation has no bearing on the design program.

The SDK you install determines the way Gmax runs.  You can (apparently) have a way to run Gmax for both FS9 and FSX conversions.
 

...
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Reply #2 - Jul 4th, 2009 at 1:42pm

Fr. Bill   Offline
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You need only ONE installation of GMax v1.2...

You can add any or all of the SDK's export tools in separate folders within GMax, in a ..\gamepacks folder.  As you can clearly see from the screenshot below, I have SDK gamepacks installed for FS2002, FS2004, FS2004 Scenery, and FSX.

As you add the SDK export tools to the ..\GMax\gamepacks folder, there will be a desktop icon file in each of the SDK tool folders, which you should then right-click and "Send To the Desktop."  To start GMax, choose the Desktop icon for the version of the FS you wish to use, so the correct gmax.ini and plugin.ini files will be used to pre-configure GMax automatically.  Wink

...
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
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Reply #3 - Jul 4th, 2009 at 2:17pm

ShaneG   Offline
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Thank you both, and thanks for the excellent screen shot, that will help a lot.  Smiley

I'm ready to take the plunge. Wink
 
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Reply #4 - Jul 6th, 2009 at 10:39am

ShaneG   Offline
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I may be jumping the gun here, but I'm trying to export a simple model into FS9, that I created in Gmax by following the tutorials.

I've done this so far:

Quote:
- go to gamepacks > fs2004 > plugins. And copy all 3 files: 'FSModelExp.dle', 'makemdl.exe' and 'makemdl.parts.xml' to your main ../gmax/plugins folder.

- Right click on 'makemdl.exe' and rename it to to 'mkmdl.exe'. Then right click on 'makemdl.parts.xml' and rename it to 'mkmdl.parts.xml' (without the quotes).

- copy 'mdlcommander.exe' to your main ../gmax/plugins folder. This file also needs to be renamed. Right click on 'mdlcommander.exe' and rename it to 'makem.exe'.

7. Finally, unzip 'Middleman13beta3.zip'. Then copy 'makemdl.exe' to your main ../gmax/plugins folder.

convert  gmax model to .X format. Go to ‘File > Export’ and select ‘Flightsim Aircraft Object (.MDL) from the file type dropdown. Type in a filename and click Save. The Middleman dialog window should now appear. Click the ‘Options’ tab and check ‘SaveXFile’ (this saves the x file) and ‘nocompile’ (this tells mdlcommander to only create an .X file not mdl/bgl). Then click the GO button.

After a few seconds the dialog will close and your newly exported .X model should be in the directory where you saved it to.



Now when that's done I have my .X file, and I do the makemdl.exe and I select the .X file I just created and go with the default path for destination.

I hit the go button and I wind up with this:


Code:
Running model

Start! (D:\gmax\gamepacks\fs2004\firsttry.x)
Loading X D:\gmax\gamepacks\fs2004\firsttry.x...
Processing...
(Part Cone10) Found colocated vertices within triangle
    ( 1.305146, 0.000000,17.447426)
    ( 0.000000, 0.000000,21.809282)
    ( 0.000000, 0.000000,21.809282).

(THIS REPEATS A LOT AND THEN THIS: )


Model units are 1024.00 units/meter
Error!
Error!
 



I then click Exit and no mdl is created.  

I know I'm on the edge of getting there, but I know I'm missing a critical step somewhere.

Any help is greatly appreciate. Smiley
 
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Reply #5 - Jul 6th, 2009 at 2:38pm

Travis   Offline
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You have collocated vertices.  This means you have to find each part that the error message mentions and make a note of it.  Then go back to Gmax and find the first one of those parts.  Go to vertex edit and select all of the vertices (click and drag).  Now scroll down on the right-hand menu until you see "Weld" followed by two buttons labeled "Selected" and "Target".  Next to "Selected", enter 0.01 and then click the button.  Now repeat these steps for all parts mentioned in the error message.

MakeMDL is finding several vertices in the same spot, or in close enough proximity to each other that it can't draw the faces necessary to make them connect in FS.  What you are doing is combining the close vertices into a single vertex.  The weld number of "0.01" is referring to 0.01 units of measurement that you are using.  I'm guessing you are modeling in feet.  So 0.12 inches.  This is the slash and dash method, since it moves the vertices around a bit.  But for the purposes of learning, this will enable you to get your project in FS.
 

...
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Reply #6 - Jul 6th, 2009 at 3:12pm

Alrot.   Ex Member
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For FS9-SDK and someone Who's Bearly learning how to export for the first time Gmax and modeling etc

I find less complicated this way

I install Gmax
I instal "fs2004_sdk_gmax_setup.exe"

     ...

I set up in Meters like this

In Customize/Preferences

     ...

then I check this in Customize /units set up

...

     ...

     ...

I think there is no vertices conflict there  ,and if you do , open a new sesion gmax then MERGE  IN FILE/MERGE ALL THE PARTS OF THE OTHER SESION IT WILL ASK YOU TO CONVERT UNITS ,Say YES..

ALSO:
Shane When you name X to Mdl It really sounds like you were talking about the software from FSX-SDK name XtoMdl.exe which has nothing to do with FS9-SDK.
as I read you said you want a model for FS9 , which uses makemdl9.exe  all included in the same package of  "fs2004_sdk_gmax_setup.exe" which I was looking a link and seems MS is not longer distribution this software, You are using a software to split VC from exterior model in Gmax .. 


 
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Reply #7 - Jul 6th, 2009 at 4:10pm

Fr. Bill   Offline
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Many years ago I created a "Plug-n-Play" .zip package containing everything needed for FS2004 export using MiddleMan and ModelCommander.

Write to me directly at n4gix@comcast.net and I'll send it to you. I promise it will remove all frustrations from the export process...

May I ask why you are wanting to compile the X file manually? It truly is not necessary and only complicates matters immensely.
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
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Reply #8 - Jul 6th, 2009 at 4:12pm

Alrot.   Ex Member
I Love Simviation.

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Quote:
May I ask why you are wanting to compile the X file manually?


I was asking the same exact question ,why making things so complicated and less while you are learning?


I just grab this file (random) from adopt a design as to give you an example

http://www.simviation.com/adoptfsc.htm


...

in less than 3 minutes

I had it in Gmax ,then I use FS9-SDK tools and

Whala  Cheesy

...





« Last Edit: Jul 7th, 2009 at 8:49am by ShaneG »  
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Reply #9 - Jul 6th, 2009 at 5:28pm

ShaneG   Offline
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Hello all, thanks for the replies.

I'm not sure as to any other way other than what I've been able to dig up on the net.

This is what I've been using to figure some things out:

http://www.fsdeveloper.com/wiki/index.php?title=Gmax_installation_guide_for_FS20...

http://www.3drad.com/forum/index.php?topic=577.0



I've only done the getting started tutorials and I made the mace, and just wanted to see if I could export it to the game.

I thought if I could just get that far before I had to come and ask the same questions that have been asked a million times, it would show how serious I am about learning how to do this.  Wink




@Alrot, you are VERY correct, I should have started out small and simple like I had first planned to.  My goal was to just make a sphere and export it to FS...
 
...I got greedy. Embarrassed




I would so appreciate learning a much easier way, but I also want to understand what it is I do wrong along the way. Wink

I had read in a few places that the way I'm trying to do it was the quicker and more painless way, but when the men themselves say otherwise...

I'm all ears. Smiley

Thanks again!
« Last Edit: Jul 9th, 2009 at 11:02am by ShaneG »  
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Reply #10 - Jul 6th, 2009 at 8:28pm

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Shane.... our dear friend.  KNowing that you are overwhelmed by the activities of this weekend.

Please consider:

DO NOT GO TO OTHER SITES SEEKING TUTORIALS AND HELP UNLESS SPECIFICALLY DIRECTED TO DO SO FROM THE SIMVIATION AIRCRAFT & 3D DESIGN FORUM!

Of course, I say it facetiously - other sites (fsdeveloper.com and freeflightdesign.com) offer excellent advice and tutorials.  However, it is also true that the main "helpers"  make the rounds of the several design sites and teh same question, asked in several forums, will likely get you answers like "As I answered at xxxxx.com..."

One of the first tutorials that you will be directed to read/do is the "Stupid Idiot's Guide"  by Hugh SHoults, which is hosted at Simviation.  That's your basic modelling in gmax for FS2004 tutorial, closely followed by Uncle Milton's (aka Milton Shupe) C-162 tutorial.

Each has it's own "style", but you learn from both.

Now, even before you get to that point, it is highly recommended that you go through all the gmax native tutorials (yes, even the infamous P-38 tutorial, which ends up being modelled backward if you ever get it into FS-2004)

HAppy modelling!
 

Felix/FFDS...
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Reply #11 - Jul 6th, 2009 at 6:02pm

ShaneG   Offline
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This feels good! Smiley

Start small, and grow from there.


...




Just made a box, and used the makemdl from the SDK, and there she is!

 
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Reply #12 - Jul 6th, 2009 at 6:30pm

ShaneG   Offline
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And I made a "True FSX" Flying box as well.  Grin Grin



...
 
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Reply #13 - Jul 6th, 2009 at 6:31pm

scalper_old   Offline
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Wow so smooth and green. looks like she flys better then my brick.
 
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Reply #14 - Jul 6th, 2009 at 6:35pm

ShaneG   Offline
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scalper_old wrote on Jul 6th, 2009 at 6:31pm:
Wow so smooth and green. looks like she flys better then my brick.



When I woke up this morning, Gmax and the SDKs were not installed on my computer, and I've never used them before.

And less than 12 hours later, I have made flying boxes...

My level of pride and feelings of accomplishment are through the roof right now.

Try it, and you'll understand why. Wink
 
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