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Cold start of the HS.748 not possible in FSX ? (Read 662 times)
Nov 26th, 2008 at 5:06pm

Daube   Offline
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Hi all,

I have been desperately trying to start the engines of the HS.748 from Rick Piper for months. I have read the manual as much as I could (a bit complex I have to say, especially for remembering everything) and followed the checklist for engine start, with no success at all.

My problem is that the engine RPM starts to increase, but when I open the HP cock nothing happens. The engine RPM continue increasing slowly and then gets stable at a low RPM (3000 or something like that) and the prop never moves of course.

I have watched carefully this video found on Youtube where a player starts the plane from the VC in a cold and dark situation:
http://fr.youtube.com/watch?v=aUdCT8cvPeI

From the terrible gauge movements I could understand this was FS9 and not FSX. Appart from this, I noticed immediately two major differences:
- my electrical systems would not start when triggering the ground supply button. The voltage would change, but the direction of the "white lines in black disks" would not change unlike the video... The lines would switch to correct position only upon display of the main 2D panel.... Looks like a bug to me... Huh
- the player follows the checklist just like me, but when he opens the HP cock the engine RPM would start to increase very quickly, sign of a real engine start. That does not happen on my FSX.

Am I the only one experiencing those problems ?
I have similar issues with the planes from dmflightsim, and somebody told me it was an issue in the gauge programming, the starters would not work anymore in FSX SP2.... is it the same here ?  Undecided
 
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Reply #1 - Nov 26th, 2008 at 10:06pm

garymbuska   Offline
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I am not familiar with this aircraft but I have the Ready For Pushback B747-200 and you have to go through the exact same sequence that a real world pilot would in order to start the engines CRTL E will not work.
It is a very detailed process that has to be done in a certain order. It takes about five to ten minuets to start the engines. This plane could be the same. Cool
 
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Reply #2 - Nov 27th, 2008 at 8:18am

Daube   Offline
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Err yes, but in fact I was TRYING to follow the cheklist and then I got this problem. I know the pane would not start with CTRL+E, it's not meant to be started like that anyway.
 
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Reply #3 - Nov 27th, 2008 at 12:36pm

BAW0343   Offline
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I had that aircraft awhile ago, and I remember that starting those engines were a pain in the butt. I don't think I could ever actually do it.  I had enough trouble just keeping them running after they were already going when I started the sim.

Sorry I'm no help to the situation but at least your not alone right?
 

... ...
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Reply #4 - Nov 27th, 2008 at 1:19pm

Gypsy_Baron   Offline
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Daube wrote on Nov 27th, 2008 at 8:18am:
Err yes, but in fact I was TRYING to follow the cheklist and then I got this problem. I know the pane would not start with CTRL+E, it's not meant to be started like that anyway.


AIR there was a new CAB file released for that aircraft to deal with
the FSX-induced problems to that FS9 aircraft but I'm not sure if it
dealt with the starter problem.

I created my own starter code early on, since the way FSX handles
the starters is different than the way FS9 handled them.

I used a simplistic approach, adding two new starter switches to the panel.

Here's the XML code I used for engine 1:

Code:
<?xml version="1.0" encoding="utf-8"?>
<Gauge Name="748 Engine Start 1" Version="1.0">
    <Element>
	  <Select>
		<Value> (A:General eng1 starter, bool) </Value>
		<Case Value="0">
		    <Image Name="Switch_PYE_ST_Cen.bmp" ImageSizes="25,45,40,72"/>
		</Case>
		<Case Value="2">
		    <Image Name="Switch_PYE_ST_Up.bmp" ImageSizes="25,45,40,72"/>
		</Case>
		<Case Value="1">
		    <Image Name="Switch_PYE_ST_Down.bmp" ImageSizes="25,45,40,72"/>
		</Case>
	  </Select>
    </Element>

     <Element>
	  <Select>
	     <Value>(L:Port_Turbine_RPM, number) 8000 &gt; (L:STARTER1_active,bool) &amp;&amp; if{ (&gt;K:TOGGLE_STARTER1) 0 (&gt;L:STARTER1_active,bool) }</Value>
	  </Select>
     </Element>
    <Mouse>
	  <Help ID="HELPID_GAUGE_STARTER_SWITCH"/>
	  <Cursor Type="Hand"/>
	  <Click>(&gt;K:TOGGLE_STARTER1) 1 (&gt;L:STARTER1_active)</Click>
    </Mouse>
</Gauge>
 



A similar XML gauge for engine 2 was created by just replacing the references
to engine 1 with "2" above.

I placed my switches on the panel near the prop sync switch.

   Paul


 

...
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Reply #5 - Nov 27th, 2008 at 1:45pm

Daube   Offline
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Ah yes Gipsy baron, if I remember correctly you were the gauge expert that already advised me on the BAC 1-11 problem !
So that confirms this is again a gauge problem and not a bad manipulation from my side.

I wish MS would adopt a HUMAN programming language into those gauges, and not that horrible pre-fixed pre-historic laguage...
 
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