Dave B. wrote on Aug 6
th, 2008 at 1:10pm:
Jess,
Please don't take my post as criticism of your work - I know that the way you contruct your collectives (e.g. machined aluminum) is not cheap, and the end result looks fabulous. I would love to buy one, but I don't know if I'm going to be able to swing it. Certainly not anytime soon.
Never even crossed my mind Dave, like I said, these things are expensive toys, not everybody can justify the cost.
Quote:By SilverFox411 Actually, FS doesn't support collective functions. It can be faked, but even using FSUIPC there is no variable in FS for helo collective. The Dodo Adv 206 appears to be using a heavily modified fixed wing .air file as evidenced by it's axis assignment requirements. It gets collective functionality via prop pitch (eng 2?).
Faking it is fine, but we really need it to work right or we're fighting limitations. One limitation would be for guys like me who want to fly helos other than the ones that benefit from gifted air file designers that can skirt the current limits. The 206 is a cute helo, but I'm far more interested in something like the AH-1Z Viper.
Since I'm still not sure what you mean by "collective functions" I can't say anything about that, except that when I say FS does support "collective management", I mean in FS the "throttle axis" is by default the collective/throttle for helicopters, what we need to do is split the "throttle" from the "collective".
"Faked" or not, but by assigning your collective lever to the FS "throttle" assignment, and your twist grip throttle to the FS "engine 1 propeller axis" assignment you essentially have the controls needed to fly helicopters in FSX and FS9.
We might be talking about two different things here, but I did not want people thinking that they could not use a stand alone collective lever with twist throttle controller in FSX.
-Jess