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SP2 Post is Live (Read 4708 times)
Reply #45 - Oct 5th, 2007 at 8:57pm

NickN   Offline
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and it would appear Phil has answered in his blog the reasons for the delay, which is what I suspected:


Quote:
Yes, there is a reason for the delay, even if bits are done.

Acceleration and SP2 are separate products.

By putting SP2 into Acceleration we get additional test coverage on SP2. So not having SP2 in Acceleration would actually delay SP2.

Then there is test, setup, and International.

We ship in 8 languages, English+7 more. So we have to get thru those for Acceleration before we can even get onto SP2. We have 1 test and release team, these are not parallelizable activities.

And then there is setup for SP2 and its associated SDK. So with Acceleration that is 4 setups our single setup developer has had to create for this fall. So that activity is not parallelizable.

And then we have international for SP2.

So there is a reason for the delay. It is not as easy as it appears from the outside.
 
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Reply #46 - Oct 5th, 2007 at 11:50pm

Fly2e   Offline
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Where is Phil?  Roll Eyes
 

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Reply #47 - Oct 6th, 2007 at 12:00am
Slotback   Ex Member

 
20% better performance on DX10 plus the additional gains from SP2 in itself... that's got to be over 40% improvement.  Shocked I think I might buy a 55nm 8800GT for this... Smiley People on other forums, namely beta testers, have said water and bloom in DX-10 have little effect on FPS. Smiley
« Last Edit: Oct 6th, 2007 at 2:39am by N/A »  
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Reply #48 - Oct 6th, 2007 at 2:21am

NickN   Offline
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FSX runs fine... the problem
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Fly2e wrote on Oct 5th, 2007 at 11:50pm:
Where is Phil?  Roll Eyes



Probably dealing with SP2 and Vista

http://blip.tv/file/340692

I have not seen him post much over the last day or so except for a quick run down on his blog. He is probably busy


remember guys, Aces and MS are not the same. Aces actually understands




 
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Reply #49 - Oct 6th, 2007 at 4:39am

Daube   Offline
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Felix/FFDS wrote on Oct 5th, 2007 at 6:02pm:
Adding to what Daube posts...

Remember, the new Train Simulator and FS-X are sharing common elements....  I, for one, do not find it inconceivable that a land, sea, air, space simulation, (whether a massive "all-in-one"  or four separate "parts"  all sharing a common engine, design base, and "world") can ultimately be developed, given the constantly increasing capabilities if personal computers, both in computing and graphics power.



That's exactely what I was thinking about.
 
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Reply #50 - Oct 6th, 2007 at 9:06pm

richardd43   Offline
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Quote:
this is not a charity


The upgrade price is a small price to pay for a program that has no finish, unlike most games that have an objective and an actual end.
 

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Reply #51 - Oct 7th, 2007 at 6:12pm

JBaymore   Offline
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richardd43 wrote on Oct 6th, 2007 at 9:06pm:
.........for a program that has no finish, unlike most games that have an objective and an actual end.


Great and insightful thought.

best,

.................john
 

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