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Flight Sim ground Vehicles - Project Ducati (Read 831 times)
Jun 21st, 2007 at 12:13pm

Katahu   Offline
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Unlike my last four official projects, this one is going to be different because I am modeling a motorcycle. So you can expect the dynamics on this one to be real challenging. Wink

Cheers,

Jessy Corrales
FSGV Admin
 
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Reply #1 - Jun 21st, 2007 at 2:32pm

SkyNoz   Offline
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I don't know what model Ducati that is but personally I think the 999 looks much better, oh and yes the flight dynamics will be a challenge but not that impossible. The key is to use a sailplane air file with center mounted wheels, which give the effect of the bike to sway left and right.

pic of the 999
999 here
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #2 - Jun 24th, 2007 at 1:55am

Katahu   Offline
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I managed to export the Ducati onto FS9, but with two problems.

1. I keep running into OBED scaling errors in Gmax as I try to export the most basic form of the model. The export process manages to work properly, but I want to get rid of the OBED message now before it hinders my efforts later down the road.

2. The visual model may show up properly [and properly scaled] when running a flight, but the model itself won't show up in the aircraft menu [you can see the name, but not the model]. I think this has something to do with the OBED error message.

Help will be very much appreciated. The reason why I am doing the tests right now in FS9 is because I want to start tackling the dynamics of the motorcycle before continuing on with the modeling process. This is largely due in part that I like to know how FS handles motorcycles.
 
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Reply #3 - Jun 24th, 2007 at 2:22am

SkyNoz   Offline
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Project Kfir!

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Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #4 - Jun 24th, 2007 at 7:19am

Felix/FFDS   Offline
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OT:  If I ever want to make a topic index of threads at FFDS, all I think I have to do is put out a call ...  I think most of you guysknow what's on these boards better than I do!

 

Felix/FFDS...
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Reply #5 - Jun 24th, 2007 at 7:20am
Lennart B.   Ex Member

 
Monster S4 rocks, but it is a partially naked bike, so you´d need to model lots of detail parts....
 
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Reply #6 - Jun 24th, 2007 at 12:17pm

Katahu   Offline
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I managed to get rid og the OBED error. All I had to do was reset their scales.

Anyways, here comes the fun part: the dynamics.

As I was making changes to the aircraft.cfg file, I noticed that the motorcycle had a tendency to not respond to aileron movement or it would flip over if turning too fast. It's pretty wierd basically. However, FS does seem to handle well with vehicles that have two wheels [one behind the other]. The problem now is trying to balance this sucker.
 
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Reply #7 - Jun 24th, 2007 at 8:47pm

swordfish1227   Offline
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you should put invisible wheels like a sailplane's tip wheels to prevent complete flipping. maybe make it to where the bike can only go over 50 degrees or so until it hits a tip wheel. kinda like really high training wheels
 
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Reply #8 - Jun 25th, 2007 at 12:23pm

SkyNoz   Offline
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Project Kfir!

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swordfish1227 wrote on Jun 24th, 2007 at 8:47pm:
you should put invisible wheels like a sailplane's tip wheels to prevent complete flipping. maybe make it to where the bike can only go over 50 degrees or so until it hits a tip wheel. kinda like really high training wheels


Smart thinking now your reaching a designer's, thought process lol. Wink
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #9 - Jun 26th, 2007 at 1:43pm

Katahu   Offline
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swordfish1227 wrote on Jun 24th, 2007 at 8:47pm:
you should put invisible wheels like a sailplane's tip wheels to prevent complete flipping. maybe make it to where the bike can only go over 50 degrees or so until it hits a tip wheel. kinda like really high training wheels


That seems like a logical course of action. It can sure help me with the tipping-over issue; but if I can't get the Ducati to stablize on any surface, then I might have to create a gauge that can deal with the issue.
 
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Reply #10 - Jul 7th, 2007 at 6:44am

Ivan   Offline
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But dont you get skidmarks from the hidden wheels?
 

Russian planes: IL-76 (all standard length ones),  Tu-154 and Il-62, Tu-134 and An-24RV&&&&AI flightplans and repaints can be found here
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Reply #11 - Jul 7th, 2007 at 7:14am

swordfish1227   Offline
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hide them in the model as the riders knees. if you watch motorcycle racing you will see what i mean.
 
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Reply #12 - Jul 12th, 2007 at 4:16pm

Katahu   Offline
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Project Ducati will be released as a Beta on Friday 13 July 2007 [that's tomorrow]. So, stay tuned at FlightSimGroundVehicles.com for any postings.

Beta will include:

1. Basic animations
2. Simple DVC
3. Challenging dynamics

The full package will include:

1. Detailed animations
2. Active DVC [with custom gauges]
3. Full Texture Sets [made for racing]
4. Driver model
5. Lighting effects and maps

Release date for the full package has not been determined yet.
 
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