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How can I add heat FX? (Read 264 times)
Feb 9
th
, 2007 at 8:23am
gpktm
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Colonel
Black Horseman Squadron
Posts: 79
How can I add heat heat FX like the ones from military jets exhaust? I really really like it!!!
«
Last Edit: Feb 9
th
, 2007 at 6:23pm by gpktm
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Reply #1 -
Feb 11
th
, 2007 at 8:29am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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the ehat exhausts are *usually* done by creative texturing..... a part (cone, cylinder, etc) with a very low opacity/transparency and a texture to match..... typically, you'll tie it, by XML coding, to a throttle position variable, or some such...
Felix/
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Feb 11
th
, 2007 at 8:50pm
gpktm
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Colonel
Black Horseman Squadron
Posts: 79
Felix/FFDS wrote
on Feb 11
th
, 2007 at 8:29am:
the ehat exhausts are *usually* done by creative texturing..... a part (cone, cylinder, etc) with a very low opacity/transparency and a texture to match..... typically, you'll tie it, by XML coding, to a throttle position variable, or some such...
Hmmm... I think you're talking about the afterburner. I wanted the blur that comes up from the hot fumes.
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Reply #3 -
Feb 11
th
, 2007 at 9:05pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
it's the same thing... a quasi transparent part with the "shimmer" textured in. The main problem you'll have is getting it to "shimmer" so it doesn't appear to be a static part. *possibly* you can name the part as a propeller?
Felix/
FFDS
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