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Gmax exporting trouble need help pls (Read 297 times)
Jan 31st, 2007 at 9:55am

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
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Hi all

Im having some trouble whit my Levasseur Pl8 plane version 3  im making whit Gmax for fsx  Undecided

whene im exporting my new plane whit mkmdl and mkmdl no error in the exporting process

but at mesure that i added some new part my exterior plane begin to be  invisible ?


does i have reach the maximum size of my Gmax projet ?

Said that becose if i take off some part of my model, the exterior model get visible again only the exterior model have this trouble ?

i dont enderstand that becose i have made biger projet in Gmax whit more poligon in the pass and no problem at all ?


and i have reduce by 20% my poligon in my version 3 of my modele ?

does mkmdl  limite are whit the number of part in gmax or poligon limit ?

why my exterior modele desapear whit the addition of new part ?

pls help  Cry

 

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Reply #1 - Feb 1st, 2007 at 10:53am

garymbuska   Offline
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I would rather be flying
Jacksonville, Florida

Gender: male
Posts: 2850
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Not sure if this will help but do you have the correct gamepack for FSX. I am not sure if the one for fs2004 will work in FSX this might be your problem. But to be honest with you I have not used GMAX for some time now. I was not even aware you could use GMAX for FSX yet. Cool
 
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Reply #2 - Feb 1st, 2007 at 12:00pm

aceronzo   Offline
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I love YaBB 1G - SP1!

Posts: 232
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Woodylepic,
Try this.
Must have the SDK update.Read the "Using Modeling Tools.html". Make sure you have the Gmax that came with FSX installed(besure to Paste the FSX_Gmax Icon to your desktop,FS2004 gmax won't have all the new features for FSX.You must also have "Microsoft ® .NET Framework Version 2.0" installed.Read all the Readmes and html's(on what you are going to be building at that time).A lot of trial and error!After you make your first test box,click on "FStools"(sometimes I have to open the scripts to activate it)then click on "Lod and Guid Tools",then click "create new guid for this file"(NOTE:you only have to click on this ONCE for every NEW FILE(not everytime you open the same file).It will have a name in it already.Exporting is a matter of clicking on the FSX_mdl in the rollout(same as FS2004)If you forgot the Guid it will tell you.No midddleman here so it will show errors.I hope this helps you.I'm not an expert but it is working very well for me.I have all my SDKs in the "Microsoft Flight Simulator X SDK" folder in the "Microsoft Games" Folder.
Best Regards,
Ronnie
 
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Reply #3 - Feb 13th, 2007 at 8:58am

Woodylepic   Offline
Colonel
Quebec Canada

Posts: 330
*****
 
Thank for the help guys  Smiley

i have reduce my poly again and now its work  Shocked


Yesterday my gmax programme have make some error in my model

impossible to export  any modele  Undecided

after some deleting and merging whit backup (thank God) i was able to recover all my objet  Roll Eyes


but this time it was not my fault  the trouble come frome some  Gmax  bug  Shocked

its very important to made some backup whene we work whit Gmax  Roll Eyes
 

There is a 100pixle wide, and 10kb large, size limits on Avatars.&&&&Thank you for doing your part to make this a better place for all who visit by observing these guidelines. Smiley
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