Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Texturing in GMAX (Read 439 times)
Jan 21st, 2007 at 1:48pm

smartguy24   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 53
*****
 
I've been following this tutorial:

http://www.windowlight.co.nz/simplebuilding.html

Been good to me so far, very detailed, but I can't get the "apply" button to light up for me so I can actually click it and apply my texture.

Followed all the instructions to the letter, what am I doing wrong here?
 
IP Logged
 
Reply #1 - Jan 26th, 2007 at 11:16am

brittair   Offline
Colonel
why oh why did I start
doing this !!!
North Yorks, England

Gender: male
Posts: 132
*****
 
Sorry but this going to be vague as not got Gmax running at the moment but I remember having this issue once Shocked

Try selecting either the icon with the blue checked box or the arrow up icon to the right of the Name selector in the Material Editor window.

Hope it helps if not will look when I get Gmax up and running again.

If you can't wait Stevo at www.ukscenerydesign.co.uk will know for sure! Wink

Britt
 

...
IP Logged
 
Reply #2 - Jan 29th, 2007 at 4:32am

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
When trying to apply a texture in Gmax, always open up the Material Editor by pressing M.  Then select the material you want to apply and it will invariably enable you to click "Apply".
 

...
IP Logged
 
Reply #3 - Feb 24th, 2007 at 6:16pm

smartguy24   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 53
*****
 
Well this is good...I've managed to figure out how to apply the textures...turns out all I had to do was select my shape.

Inevitably, I've run into yet another snag.

The above linked tutorial advises me after unwrapping the UVW to select the "Named Selections" drop down.

One problem...I can't find it. Where is it?
 
IP Logged
 
Reply #4 - Mar 1st, 2007 at 6:17pm

Katahu   Offline
Colonel

Gender: male
Posts: 6920
*****
 
This is how I apply textures onto my models:

1. Create a standard material while using the normal textures as a diffuse.

2. Select the object you want to texture and apply the UVW Map modifier.

3. Apply the texture.

4. Collapse the modifier stack.

5. Select the desired polygon of the object.

6. Apply the Unwrap UVW modifier while the polygons are still selected.

7. Use the EDIT tool in the modify area to properly align the desired polygon with a certain spot in the texture.

8. Once done, collapse the modifier stack once again.

9. Repeat from step 5 until finished.

I noticed that by collapsing the stack, you create a perminant print on the selected polygons so that you can move on to the next polygon without messing up the texture setup in the previous polygons. This trick is mainly used for FS scenery objects made in Gmax, but it's justb as useful when texturing aircraft.
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print