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PT 17 or PT 13 Stearman (Read 1607 times)
Jan 17th, 2007 at 1:50am

burninator   Offline
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Does anyone know of a decent PT-17 or PT-13 stearman that I can fly in CFS 2.  I would also love a grumman goose (not the widgeon).

Thanks.
 
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Reply #1 - Jan 17th, 2007 at 11:17am

jimski   Offline
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I haven't tried them yet but there are such planes in the fs2002 Vintage section. They might work in cfs2. I am going to download one and try it myself. I have flown cfs2 models in fs2002 and they work except for the weapons.

By the way, one "problem" with cfs2 is that flying in the US is not too good because that part of the world is not modeled well. I don't know if there is an update for that or not. Usually if I am flying in that part of the world I do it in fs2002. A couple of times I have ferried from the US by starting in fs2002 and switching to cfs2 once in a war zone.

Jimski
 
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Reply #2 - Jan 17th, 2007 at 11:38am

burninator   Offline
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OK, I saw those and also one in the FS2000 vintage section.  Does anyone know how/how easy it is to set up the files to be used with CFS?
 
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Reply #3 - Jan 17th, 2007 at 2:53pm

jimski   Offline
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I spoke too soon. Although cfs2 planes will work in fs2002 I just found out that fs2002 planes won't work in cfs2. I tried several. I am going to try the fs2000 pt-13 in csf2 next.

Jimski
 
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Reply #4 - Jan 17th, 2007 at 6:29pm

jimski   Offline
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I got both the fs2000 pt-13 and the fs2002 "dingoIV" Stearmen working in CFS2 but both required a "sound transplant" since their sounds were aliased to the Cessna which is not in the usual CFS2 files. The dingoIV has a serious performance problem that might be solved by a power multiplier but the pt-13 flew quite well. It might be worth trying some of the other fs2002 Stearmen.

There is a pretty good essay on this site at http://www.simviation.com/fs_compatibility.htm which describes the problem. In short "some" fs2002 planes will work in cfs2 and "most" fs2000 planes will work. The sound file problem appears to be the main since the model won't even appear in the plane list until it is compatible. That help page tells you how to fix it.

Try it. Trying different aircraft is one of the enjoyable parts of this game.

Jimski
 
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Reply #5 - Jan 17th, 2007 at 7:15pm

burninator   Offline
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cool. 

I'll try the stearman.  I also found the Mike Stone Grumman Goose that is for FS 2000, so hopefully that will work too.
 
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Reply #6 - Jan 17th, 2007 at 11:54pm

burninator   Offline
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I couldn't get either of the stearmans to work from the FS 2000 vintage section.  The model wouldn't even show up when i went to free flight.  Am I missing something?
 
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Reply #7 - Jan 18th, 2007 at 12:08am

jimski   Offline
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I would give 10 to 1 odds that the problem is in the sound file. Neither of the two I downloaded would appear in the freeflight list until I fixed the sound problem. Find the "aircraft" folder in your cfs2 folder. Then look for the Stearman folder you want to work with. You should see four folders inside that one and one will be "sound" with a "sound" file inside. Look at that file with notepad or something. Almost guaranteed it says something like "alias cessna 172" which means it uses the same sound files as the cessna which is stock in fs2000 and fs2002, etc. But it is not a stock aircraft in cfs2 so your machine never finds it and won't list your Stearman as a plane. The simple fix is to change that sound file to alias something that is a stock csf2 plane, say the zero. I don't have the exact wording here because I never take my game computer on the internet. If you study the "compatibility" essay I am pretty sure it talks about this because it seems to be the most common reason for failure.

Let me know if you make any progress. I can look up the exact wording if needed. Once you learn to manipulate the files you can really customize things.

Jimski
 
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Reply #8 - Jan 18th, 2007 at 12:15am

jimski   Offline
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You can read more detailed stuff about the sound fix at http://www.simviation.com/lair/aliasing1.htm

Jimski
 
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Reply #9 - Jan 18th, 2007 at 1:18am

burninator   Offline
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OK, I got the stearman to work, but it just noses over if i start free flight on a runway.  When I do fly, I can't get it to loop or climb very well.  I wonder if it's nose heavy.  Can I adjust the CG of the model or anything?  Did you have the same problems?

*edit* I tried messing with some of the numbers in the cfg file, but it didn't fix anything.  I did notice that when the plane noses over, the manifold pressure has automatically jumped up.  Maybe there could be something wrong with the settings for the wheels (so they won't roll?) and when the motor goes to full throttle the plane noses over.  I don't know.  I've never messed with aircraft files before.  Can you help me out?  Is there a good explaination somewhere of how those files are set up and how to edit them?

Thanks so much for your help!
 
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Reply #10 - Jan 18th, 2007 at 9:57am

jimski   Offline
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At first I thought your brakes were engaged but the fact that you could fly it made me think different.

Of the two I tried, the "dingoIV" pt17 barely flew but the fs2000 pt13 flew very well once I fixed the sound problem. I did not loop, etc. but take off was brisk and it popped right up to about 100kts and would not go much faster which is maybe quite realistic for this sort of airplane. Exactly hich model are you flying?

Usually you can indeed adjust cg and "flight tune" the model. I have found it is quite common to get very good looking models that don't fly right at all and I suspect that some modelers are mostly interested in the visuals leaving the proof to the student, so to speak.

Jimski
 
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Reply #11 - Jan 18th, 2007 at 11:30am

burninator   Offline
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http://www.simviation.com/cgi-bin/syb.cgi?section=vintage&file=pt13ydet.zip

This is the one that worked after I fixed the sound file, but would nose over right away if I tried to ROG, and would not loop or climb well at all.  Overall, I'd say the controls are a bit too sluggish compared to what I've seen at airshows and whatnot.

I also downloaded the David Eckert PT-13 for FS 2002 from flightsim.com.  This plane looks a lot better, worked OK, but the roll and pitch response was way too low (still no loops or rolls) and the yaw was way too sensitive.  That seems like it should be easy to fix, though, if someone could tell me how.  Also the throttle and sound behave weird, I don't know if this is a result of using an FS2002 model in CFS2.

Any help on how to modify these models to fly a little better would be much appreciated!  Thanks.
« Last Edit: Jan 18th, 2007 at 2:33pm by burninator »  
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Reply #12 - Jan 18th, 2007 at 3:13pm

jimski   Offline
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Let's stick with the pt13ydet.zip plane. Go to its folder and look for the aircraft.cfg file and bring it up on notepad (it is a plain text file). Add to it at the bottom:

[flight_tuning]
cruise_lift_scalar     = 1.0
parasite_drag_scalar   = .5
induced_drag_scalar    = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness  = 2.0
rudder_effectiveness   = 1.0
pitch_stability        = 1.0
roll_stability         = 1.0
yaw_stability          = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness  = 1.0
rudder_trim_effectiveness   = 1.0

[piston_engine]
power_scalar = 1.0

[propeller]
thrust_scalar = 1.0

and save. This is one flight tuning method. As you change the scalars the plane should respond. You will see that I have halved the parasitic drag and doubled the aileron effectiveness to get it to perform as I think it should in cfs2. Before doing this max speed was about 80 mph and now it is about 110 which is closer to spec which I think is about 120. And now it will roll in about 5 seconds, maybe it should roll even faster. I was able to do loops with it. (I will bet any stunt Stearman you see at an airshow is well souped up.)

You can also increase speed by increasing the power_scalar but this model already has takeoff and climb that is believable so its power to weight must be close to correct.

Anyway, the above words can be added to any aircraft.cfg file to fine tune a bit. Most files already have it plus another to fine tune weight and cg. You might try it with that fs2002 model to make the controls more effective.

I was unable to get the dingoIV fs2002 model to fly well at all in cfs2. It is perfect in fs2002.

I don't know what to think about your nose over on take off situation. Mine will not do it if I release brakes and don't push the stick forward too much.

Jimski
 
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Reply #13 - Jan 18th, 2007 at 4:23pm

burninator   Offline
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I knew it had to be something really simple like that!  Thanks so much.

I don't know what to do about the nose over.  When you start up free flight, does the manifold pressure jump up right away, even with the throttle all the way off?  Mine, does, and I'm wondering if this may have something to do with it.  Even when I start up free flight with the throttle off, stick all the way back, and brakes off (unless there is some "auto-parking brake feature that I don't know about) the plane just falls over on it's nose.

Let me know if you think of anything else that may help.  Thanks.

Also, should I add the section from your post above to the CFG file, or should I just adjust the scalers that are already in there?
 
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Reply #14 - Jan 18th, 2007 at 4:51pm

jimski   Offline
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When you start in free flight your engine should not be running at all. Then you hit e to start it. Try it with one of the stock aircraft. Then try stopping the engine with the aircraft parked, brakes off, and shutting down the program. Then restart with the PT and see what happens. Sometimes the sims remember the way the program was shut down. If you shut down last time with the engine running wide open and the parking brake on it might start up the next time same way. I think?

Jimski
 
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Reply #15 - Jan 18th, 2007 at 5:03pm

jimski   Offline
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Forgot to answer the last part of your post. If the flight tuning scalars are already there, try adjusting them. Funny, in my download (yesterday) the scalars were not there.

Jim
 
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Reply #16 - Jan 18th, 2007 at 5:26pm

burninator   Offline
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I just re-downloaded the files from both locations that I tried, and neither one had scalers, so maybe I screwed something up or had a corrupt file.
 
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Reply #17 - Jan 18th, 2007 at 6:57pm

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~S~

There's a PT-19 here ready to go in CFS2: http://www.mudpond.org/aircraft2_index.html

Near enough?

All of the mudpond stuff is excellent as I remember.

Pads
 
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Reply #18 - Jan 18th, 2007 at 11:24pm

burninator   Offline
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Jimski,

Thanks for your help.  I got everything to work right finally.  The right wing and tail of the plane don't show up when I pan around with the hat switch, but they show up when I use the chase camera.  Did you have the same problem?  Is there a way to fix this?  It looks like all the files are there in the textures file, but I don't know why they don't show up.  Sorry for all the questions, but there's no where else to get this info.  Thanks for your help.
 
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Reply #19 - Jan 18th, 2007 at 11:34pm

jimski   Offline
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Good. What was the problem with the takeoff noseover?

Yes, my right wing does not appear in virtual cockpit. It may be an fs2000 thing. The DingoIV Stearman had all sorts of virtual cockpit problems in cfs2 but was perfect in fs2002.

Jimski
 
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Reply #20 - Jan 19th, 2007 at 11:13am

burninator   Offline
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jimski wrote on Jan 18th, 2007 at 11:34pm:
Good. What was the problem with the takeoff noseover?

Yes, my right wing does not appear in virtual cockpit. It may be an fs2000 thing. The DingoIV Stearman had all sorts of virtual cockpit problems in cfs2 but was perfect in fs2002.

Jimski


I never actually found out what the caused the nose over problem.  Went back and checked the CFG file for the aircraft and found that there was nothing in there, but I swear i had seen something in there before that talked about the CG and weight, because I messed around with it.  Anyway, that wasn't there anymore, so I pasted in the scalar stuff you gave me, and it worked fine.

Thanks for your help!
 
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Reply #21 - Jan 19th, 2007 at 7:09pm

jimski   Offline
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I took Padser's hint and got the Mudpond pt-19. Quite nice and a small file. Flies about perfect. I swapped out the 700mph airspeed dial for a 200mph. There was another change I made in there since in Mission Builder it would fly too fast. Once done I brewed up a "mission" of shooting touch and goes like a real student with some ai pt-19's flying the same pattern so I had to keep my spacing on them. The pt-19 also comes with a nice readme text that explains the aircraft used in training in the US in WW2.

Jimski
 
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Reply #22 - Jan 21st, 2007 at 9:41pm

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Go to CFS2 at Simouthose. There you will find a PT-17. I think it is called  Stermen PT-17A02.This one is nice.This one is from FS2004.The big problem is your frame rates. I have both PT-17s.If you use them as AI stactic or flying AC you will notice a large frame rate hit.They also have a nice BT-13 inFS2004 that is being converted to CFS2.I have been working on bases along the east coast of the US and will I hope start soon building training missions .
 
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Reply #23 - Jan 22nd, 2007 at 10:25am

jimski   Offline
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The training mission I brewed up has been fun to fly with four other pt-19s in the pattern. It would be more fun if they would actually land, touch and goes would be perfect but I don't think the ai aircraft will do that. I can't even get them to land at all, so I have them doing low approaches with each trip around the pattern. Do you know of a way to get the ai aircraft to actually land at the base or fly very close to ground level. It looks like mission builder limits them to 164' agl.

Jimski
 
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Reply #24 - Jan 23rd, 2007 at 4:52pm

burninator   Offline
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roberthegf wrote on Jan 21st, 2007 at 9:41pm:
Go to CFS2 at Simouthose. There you will find a PT-17. I think it is called  Stermen PT-17A02.This one is nice.This one is from FS2004.The big problem is your frame rates. I have both PT-17s.If you use them as AI stactic or flying AC you will notice a large frame rate hit.They also have a nice BT-13 inFS2004 that is being converted to CFS2.I have been working on bases along the east coast of the US and will I hope start soon building training missions .


That stearman was much better.  The panel doesn't work quite right, but other than that, it's great.
 
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