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Plane want to pitch up??? (Read 1990 times)
Jan 10th, 2007 at 11:44am

burninator   Offline
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Well, can you tell I just got this game (3 new threads in about as many days)?

I've wanted it for 7 years, glad I finally got it.  I've played CFS1 over the last 7 years, and I'm experiencing a new problem with CFS2. 

During high G turns, I'll bank the plane over to ~90 degrees and pull back on the stick to bring the nose around (I have g-effects turned off).  The plane will start its turn, and then all of a sudden, the plane will level it's wings and start to pitch up.  Basically, when I pull back on the stick, the plane won't stay in the bank and starts to pitch up instead.  I never had such a problem with CFS1 or any other flight sim I've played.  I've used all three flight model settings and I still get the same thing.  Airspeed also seems to have no effect on it.  I've also check the calibration on my Joystick.

Anyone know what I'm talking about?  Is there some auto-(blank) feature that I can turn off to keep this from happening.  It makes dog fighting very difficult.

Thanks.
 
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Reply #1 - Jan 10th, 2007 at 1:24pm

james007   Offline
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Burninator this is a different Sim than CFS1. CFS1 is a great introductionary Sim. Its a lot a of fun and a great one to learn the basic tatics and feeling of arial warfare in the Modern war. CFS2 is a bit more realistic and with a bit more complexcity too it. Banking and rolling and looping its a lot harder in the more resent models and it has become even harder to fly with. Now you have got to remember that all planes had different charateristics and flight behavior qualities. Its a lot more fun to learn them all and try to master them. In the real world it was a lot harder to master modern air war than most people think. That whats makes it so interesting and facinating not because it was easy but because it was hard. Just remember not one of us will risk our lives in this or any other Sim. The pilots of that era and other era had to master their planes and at the same time over come their advesity with skill and detrmination while risking  their lives for our long term historical benefit.

You can always turn the AC to easy mode for easy flying or you can turn them into Hard for realistic flying.

My seggestion to start at easy and with time turn them into hard as you learn the right tatics to use and the arial charactesristic of each planes.

I will try to get to you the most information on each plane and how to master them as possible.

Zero:
http://www.airwarfare.com/Sims/CFS2/zero.htm

Zero a6m5:http://www.airwarfare.com/Sims/CFS2/zero5.htm

Corsair:http://www.airwarfare.com/Sims/CFS2/corsair.htm

George:http://www.airwarfare.com/Sims/CFS2/george.htm

Hellcat:http://www.airwarfare.com/Sims/CFS2/hellcat.htm

P38:http://www.airwarfare.com/Sims/CFS2/lightning.htm

James007

 
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Reply #2 - Jan 10th, 2007 at 2:43pm

burninator   Offline
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What is "AC"?  Is there an "auto-correct" option I don't know about somewhere?

Don't get me wrong, I understand the flight models in CFS2 are a bit more realistic than CFS1.  But I have a pretty firm grasp on aeronautics and the science of flying.

But here is what I don't understand:

1.  plane is in a bank (90 degress, for example)
2.  apply full "up" (or moderate) elevator with no aileron input.
3.  Plane rolls to wings level immediately and pitches upwards.

Like I said,  I can't think of anything that would make this happen.  If anything, this should happen with the very easy flight model selected (someone with little flying experience may expect the plane to "go up" when you pull back on the stick).  But with a realistic flight model, I would think the plane would stay in a bank, or at least not roll to wings level immediately.  I could understand that the wings may eventually level out in a plane with some dihedral.

Is anyone else experiencing the same issue
 
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Reply #3 - Jan 10th, 2007 at 2:48pm

Hagar   Offline
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burninator wrote on Jan 10th, 2007 at 2:43pm:
Is anyone else experiencing the same issue

I've been involved with CFS2 since it was first released & never experienced what you describe with any of the literally 100s of aircraft I've tested in it.
 

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Reply #4 - Jan 10th, 2007 at 4:39pm

james007   Offline
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Does this happen with every plane or just some planes and witch planes does it happen with. You see you have not given us enough information. Another question? Do you have the Auto rudder on or off!

AC stands for Aircraft. Its our way to simplifying things around here.

Do not get frustraded. It will slowly come to you. Before you know it you will be a Ace. You are just going through the learning curve and I and others are more than willing to help through this. This Sim has so much to offer when it come to improvements that there is no way you can do it all at once. Just enjoy the process. We all gone through this. I almost quite on it when I first bought it and glad I did not.
I thought I knew about combat flight only to find out I was wrong and I had to relearn every thing. This Sim will not replicate World war two Arial combat to a tee nor does any other Sim for that matter. Thats simply ridiculous but it will give you a much better understanding feel for it.

James007

P.S. Scroll through this Post from page 1 to the last and you will be able apppreciate all that is offer for this Program through its greater comminity:http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?board=cfs2

Enjoy

 
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Reply #5 - Jan 10th, 2007 at 4:50pm

burninator   Offline
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I'll check some stuff out when I get home.

So far, it seems to happen with all the planes I've flown (wildcat, corsair, zero, hellcat - all stock).  Sometimes, I can overcome the effect by using rudder, but if I'm in a turning battle and try this, the plane will eventually go inverted and sometime into an ir-recoverable spin.  I'm pretty sure I don't have auto-rudder on, but I'll check.  It's in the controller assignments section, isn't it?
 
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Reply #6 - Jan 10th, 2007 at 4:57pm

Hagar   Offline
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Auto-rudder is on the main Settings screen. That might explain your problem.
 

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Reply #7 - Jan 10th, 2007 at 5:49pm

burninator   Offline
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Hagar wrote on Jan 10th, 2007 at 4:57pm:
Auto-rudder is on the main Settings screen. That might explain your problem.


Come to think of it, rolls are very axial, so I doubt auto-rudder is on.  Plus, if I can still use the rudder separately, I think the auto rudder can't be on, right?
 
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Reply #8 - Jan 10th, 2007 at 7:05pm

Hagar   Offline
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I just tried the default Hellcat on full Realism & see what you mean. I rarely, if ever, fly the default aircraft & I'm no hotshot fighter pilot. You might like to try reducing the Realism settings until you get used to it.
 

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Reply #9 - Jan 10th, 2007 at 9:30pm

burninator   Offline
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Hagar wrote on Jan 10th, 2007 at 7:05pm:
I just tried the default Hellcat on full Realism & see what you mean. I rarely, if ever, fly the default aircraft & I'm no hotshot fighter pilot. You might like to try reducing the Realism settings until you get used to it.


Alright.  I just tried it too.  It only happens if I'm using medium are hard flight model, and it occurrs once the plane reaches a stall in a turn.  It happens with all the planes.  So for now, I'll just use the easy flight model, but I still see no way that this accurately is modeling something that would occur in real life.

James, that site you sent me to earlier had some downloads that replace the flight models for the stock aircraft.  Do these work pretty well?  Maybe they will fix this problem.

Thanks for the help.
 
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Reply #10 - Jan 11th, 2007 at 3:18am

james007   Offline
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Burninator there are countless of upgrades for this Sim. Some are of very good quality and some are not so accurate. Its all up to the user to decide. What I recommend for you to do is to backup the original AC first in some folder of your choice and then do the upgrade of your AC. If you do not like the new upgrades just simply delete them and replace them with the original AC. It very simple. Always back up eveything so you wouldn"t have problems in the future.

Another thing is when you bank in a AC you need energy to keep turning other wise your AC will stall and spin and fall. Thats real life flying. It all depends on the AC design and the speed you are using plus the angle and the amount of turbulance and othe factors. You see flying is not that hard but it also not that easy. Also remember need to control it all with your stick. This is only simple rule of Thum.

Read general this rules for flying with different fighters from different Nationalities.

Italian planes: Angle fighters,easy to fly but rather slow with good handle.

Japanese planes: Angle fighters, superb handling charasteristics and good turning abilities, long range, fun to fly but a bit slow and fragile planes performance poor above 19,000ft.

British planes: Good Angle and Energy fighters but not the masters of either. Easy handeling charateristic fun to fly but short range. Slow early in war better speed with later Spitfires at war,very good even planes.

German planes: Great Fighters with a fighter sense of purpose and good firepower but with limit Flying charateristics. Good Energy fighters but with poor turing radius, Short range and soso visbility, performance poor above 20,000 ft.

Amiricans planes:High energy fighters, Stong engines and stong stuctures with great abilities to absorb punishments, long range and good armament with great performance at high altitude 15,000ft and above. Poor visibilty and turning radius. Need experience to know how to handle properly, Poor performance below 5,000 ft.

Russian planes: Good enegy and angle fighters. Strong aramaments and with sturdy frames. Relative decent flying handeling charateristis. Short range,poor engine endurance poor, poor gun planform, performance obove 15,000ft very poor.

Once you learn this general characteristic of each Nationalities it will make it easier to understand the planes you are flying.


James007
« Last Edit: Jan 11th, 2007 at 10:47am by james007 »  
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Reply #11 - Jan 11th, 2007 at 11:32am

burninator   Offline
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james007 wrote on Jan 11th, 2007 at 3:18am:
Another thing is when you bank in a AC you need energy to keep turning other wise your AC will stall and spin and fall. Thats real life flying. It all depends on the AC design and the speed you are using plus the angle and the amount of turbulance and othe factors. You see flying is not that hard but it also not that easy. Also remember need to control it all with your stick. This is only simple rule of Thum.


James007


I think you misunderstood me.  I fully understand that a high bank turn at a low speed can result in a tip stall and an un-recoverable spin.  That is not what happens to these planes at the medium or hard flight model settings.  Once you reach stall speed in the turn, the plane rights itself to wings level and pitches up.  I can see no reason why a stalled plane would behave this way.  I have a background in aero engineering and am working on getting my pilot's license, so I feel like I have a firm grasp on aerodynamics, so I'm not sure if that behavior is really very accurate.

But anyway, that doesn't really matter.  Thanks a ton for your help.  These forums are incredibly useful!  Happy flying!

 
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Reply #12 - Jan 11th, 2007 at 11:14pm

jimski   Offline
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I just tried it myself with several airplanes all at the "hard" setting. I am certain that handling is the modeler's way of saying you don't have aileron control during the stall. That might be a fair statement for the stock csf2 planes because I don't think those had slats or slots on the outer wing sections, devices which allow roll control through a stall. But perhaps a real airlplane might rotate the other way and flip inverted during a turning stall. Some German and Russian planes had slots/slats I believe. Pretty sure real airplanes give a bit more stall warning than the sims give (although IL2 planes might make the "burble" sound approaching stall). I tried some add on planes and they were different. I had roll control with those but they would lose altitude quickly (not enough elevator perhaps).

I guess like most of you I quit using the "hard" setting right away.

We need to cut the modelers some slack on this subject. They can get the dimensions correct and match the performances but how would they know what an old airplane handles like? And how to interpret handling into a flight sim? I downloaded a great JU52 transport that flew like a real pig so I came away with the idea those flew like pigs. But I just saw the old film Counterfeit Traitor where the character rides a real JU52. I watched closely for pig handling but as soon as she cleared wheels on takeoff she went into a hard banked climb like a Piper Cub!

Jimski
 
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Reply #13 - Jan 12th, 2007 at 9:26am

james007   Offline
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You know Guys the stock panes for this sim where develped over six years ago. There is no way they could meet the standard of today models. The good news is that are many newer upgraded versions of the same planes available to our disposal by the dedicates developers of this Sim.

You should try the OH replacement for the stock planes by B24GUY available in this Website and other Websites. They are quite a improvement over the original.

We will never reach perfection but it sure will bee fun stiving for it.

I guess you are right in your observation!


Thank you




James007
 
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Reply #14 - Jan 12th, 2007 at 10:33am

kilotango   Offline
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James007. Would you allow me to give a comment here.
The GB 1% aircrafts gives, when they are setup correct, a very good feeling in cfs2 on flying some sensitives planes made for WW2. Did i say sentitives, yes they where that.
 
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