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First off I find it funny that so many newbies feel they need to "support" Microsoft's new flight Sim. It is like they need to be accepted by the company or something. God forbid if they have something negative to say about it. I commend Rollerball for voicing his honest opinion! I also find it funny that somebody can rattle off a dozen or so "things" that the new version has that in reality, most can't even enjoy!!
Heh.
I am new to this awsome site but I aren't really a newbie at the MSFS.
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2. Missions, who needs missions? .
I DO!!1
You're right though, but who knows what interesting scenarios modders might come up with?
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4. I do not ever, ever have one single stutter. My system is locked at 34fps[s, way above the 21 where your eyes will actually notice a stutter. And I repeat, I never have stutters.
I don't get stutters either, but comeon, that's after TONS and TONS of tweaks.
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6. Weather? HAHAHAHAHA, my system is running the best real time weather out there! Flight environment coupled with Active sky give me the most realistic, real world weather and clouds around. It is one of the best things about my machine. Incredible clouds, multiple layers, real fog lines, real visibility. I can't say enough about it!
Hook them upto fsX, then you'll have smooth visibility transitions (when climbing above hase), and better low visibility conditions. The sky blending is better than fs9.
Try putting Peter Wildings textures in fsX, and you'd probably notice the sky looks better than fs9, even with the same textures.
Quote:8. Terrain engine too weak!
fsG is great. However, fsX supports 1m mesh, with textures accurate to 7cm.
So yes, the terrain engine is fairly weak in comparisin
If someone takes advantage of those, imagine the results.
Quote:10. I only do multi-player with close friends!
But fs9 multiplayer atleast for me, is jumpy. I play other multiplayer games dosn't matter if the server is located in the USA or UK, it's still smooth, unlike fs9.
fsX has an all new mp experiance where everything is smooth.
Quote:12. Reflections are the best around. Come fly in my world!
Awsome, which ones are you using? Though fs9 still cannot use advanced reflections using shaders.
The water in fs9 is also severely lacking in reflections.
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14. Trees? Believe me, my trees are so abundant and real, I needed to get myself a chainsaw and a dozen virtual beavers!
fsX trees are more 3d, since they're made using textures facing horisontal and vertical, so forests actaully look thick when flying above them.
Quote:HAHAHAHA! You mean basically the important things when flying? First off, If you have bad frame rates you might as well not even be using it. How real can it be or how do you perfect trying to land with crosswinds when you are about to touch down and your system is stuttering? I just don't get it? You need to have a fluid machine to fly, learn and enjoy the hobby we all like!
Messed up terrain. That will not fly with me!! My terrain NEEDS TOP BE Perfect!! No "double coastlines, offset objects, unrealistic terrain is a big NO!
Bad terrain textures are a thing of the past with Ground Environment Pro and Ultimate Terrain.
Off course you will need to add everything below to achieve what I have just described.
The messed up terrain is only in a few areas. Seattle, and Sydney (Where I usually fly), both look amazing, with no faults. The 1m textures there both rock, it looks like you're flying above a photo.
MY frame rate is awsome, I only mentioned the fps because of whingers who turn on bloom and max 2.0x water and expect it to run on there Geforce 5.
The textures, well, fs9 will never support the 7cm textures. Wait for GE pro for fsX with 7cm textures. Imagine the results!
Also if you somehow put bump mapping in fsX ground textures it will make them appear more 3d. Example:
*Note: Both 3d models are actually completly the same, and the 3d'ness of the surface is created entirely by bump mapping:
Without:
With:
Water, runways, and aircraft all use some kind of bump mapping. fs9 dosn't support it.
Shaders do bump mapping. Shaders do water, shaders can do almost anything without a big frame rate hit.
If you think it's a big fps hit, disable shaders all together then do all the effects by manually, using 3d models.
If you think shaders are a useless feature, you may as well disable all shadows in ALL new games, and not buy DX10 cards.
It may be just graphics, but I love graphics, it builds a more immersive game.
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9. My AI is not bads when I have "Ultimate Traffic" clogging up my skies!!
Sorry, I meant UI. User Interface.
Keep in mind, I am arguing for the fsX engine, and not so much for the actual game.