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Comparing Resources between FSX and FS 2004 (Read 1624 times)
Oct 19th, 2006 at 6:37am

Fozzer   Offline
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I am at a loss...!

I have just run both FSX and FS 2004 to compare the System Ram, Video Ram, and CPU usage between the two programs using a small Memory Status program running in the background: MemStatus 2.50 (Kevin Reems).

System RAM = 1.5 GB
Video Ram = 128 MB (nVidia GeForce BFG 6600 GT 128 MB RAM)
CPU = AMD 2800+ MMX.....2.2 GHz

FS Autostart.
Both programs operating in the same scenery area.
****************************************************

FSX with mostly default settings, (very minimum!):

System RAM usage = 75%.
Video RAM = 100% usage.
CPU usage = 75%.
****************************************************
FS 2004 with Maximum settings including various add-ons:

System RAM usage = 37%.
Video RAM usage = 45%.
CPU usage = 42%.
****************************************************
I cannot figure out why FSX is consuming so much of my resources in a low quality mode, when it is supposed to be optimised to be more efficient, and less demanding than FS 2004..!!
The whole of my Video RAM, AND MORE, is being swallowed up!
...and three quarters of my total System RAM!

The difference in consumption between the two programs is alarming...!

There is no comparison between the visual quality of the two programs. My FS 2004 is far superior!

Very strange. I am almost tempted to uninstall FSX, and continue to run FS 2004 with its maximum settings, and all its present extras!

Paul....Wink...!
 

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Reply #1 - Oct 19th, 2006 at 7:25am

Helms   Offline
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Well, even though it was optimized to be more efficent, it was (optimized) to run more efficently on Vista.

hope you get that problem sorted out soon Wink
 

...
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Reply #2 - Oct 19th, 2006 at 8:15am

Daube   Offline
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I still can't figure why people keep asking that kinf of questions...  ??? ???

In a normal scenery, you have the terrain, the buildings, and the trees (plus other stuff, but let's consider only the most important ones). In the video memory, you have to store all the textures used for eack kinf of object.

Now FSX show MUCH MORE objects than FS9, so it's more heavy on the proc (video proc and cpu as well). Additionnaly, there are MUCH MORE types of autogen objects than there was in FS9, so that's much more different textures to load in the video memory for a single piece of scenery.

See what I mean ? Because there are more variety in the objects displayed by FSX, more different textures have to be loaded in memory, and because there are much more objects on the screen and more graphical effects, it's more heavy on the CPU and video CPU.
 
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Reply #3 - Oct 19th, 2006 at 9:42am

Fozzer   Offline
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Quote:
I still can't figure why people keep asking that kinf of questions...  ??? ???

In a normal scenery, you have the terrain, the buildings, and the trees (plus other stuff, but let's consider only the most important ones). In the video memory, you have to store all the textures used for eack kinf of object.

Now FSX show MUCH MORE objects than FS9, so it's more heavy on the proc (video proc and cpu as well). Additionnaly, there are MUCH MORE types of autogen objects than there was in FS9, so that's much more different textures to load in the video memory for a single piece of scenery.

See what I mean ? Because there are more variety in the objects displayed by FSX, more different textures have to be loaded in memory, and because there are much more objects on the screen and more graphical effects, it's more heavy on the CPU and video CPU.


...all this autogen scenery, textures and various objects are stored on my hard drive, and ONLY the details which I select in the opening FSX/FS 2004 screen are actually loaded onto my System memory and my Video memory!

So..!

If I select the minimum data , ie; lowest visual quality, why is my System memory and Video memory overloaded by such a drastic amount..?

In my FS 2004 opening screen I select the maximum visual quality, which is far superior in visual effect to my selection in FSX, yet FSX uses far more memory and CPU resources than FS 2004.

I compare the FSX scenery around me which is sparse, to my FS 2004 scenery which is highly varied, detailed and complex and I wonder where all my FSX System and Video memory is going to..?

As for overall speed and efficiency, it compares FS 2004 programed in pure Machine Code, to FSX programed in Sinclair/Commodore BASIC...!

Remember that only my actual selected scenery and effects are loaded from my hard drive into my memory at the start-up, and used by the CPU and graphics card, not the whole of the contents of the 2 DVD's...!

That's why I keep asking this question, my little Grasshopper...Wink...!

Paul....8)...!
 

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Reply #4 - Oct 19th, 2006 at 10:10am

Daube   Offline
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Could you add a pair of screenshots, so that we can have a concrete comparison between "sparse FSX" and "maxed FS9" ?

Because I still think that even with "sparse" autogen in FSX, there are still more objects displayed than in FS9, or at least a greater number of different objects, meaning more textures in memory.

Remember: if you display 10 identical buildings, you will have just one texture in video memory.
If you display 10 different buildings, you will have 10 textures in the video memory !! And exactely the same applies to the trees !
 
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Reply #5 - Oct 19th, 2006 at 10:34am

pepper_airborne   Offline
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FSX on sparse already beats FS9 from what i have seen, and i'm able to run it on a medium setting. Heck, i think my system is pretty poor and i cained to think that without my current card it would run better compared to FS9.

Current system:

AMD Athlon XP2400 running on 2000MHZ
1024MB Ramm

1 Gforce FX 5200
1 Gforce FX 6800

Windows XP.
 
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Reply #6 - Oct 19th, 2006 at 11:57am

Fozzer   Offline
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Quote:
Could you add a pair of screenshots, so that we can have a concrete comparison between "sparse FSX" and "maxed FS9" ?

Because I still think that even with "sparse" autogen in FSX, there are still more objects displayed than in FS9, or at least a greater number of different objects, meaning more textures in memory.

Remember: if you display 10 identical buildings, you will have just one texture in video memory.
If you display 10 different buildings, you will have 10 textures in the video memory !! And exactely the same applies to the trees !


No sooner suggested, than done....>>>

Approaching Petaluma Airfield, California.
FS 2004. All settings maxed, scenery, texture, effects, etc..

FSX default minimum settings, no traffic, no effects, etc.

FS 2004
...

FSX
...

FS 2004
...

FSX
...

FS 2004
...

FSX
...

FS 2004
...

FSX
...

FS 2004
...

FSX
...

Note the comparison in scenery to try and achieve a similar frame rate in FSX....!!
..and tell me where all my system and video memory has gone to in FSX...?

..and my towns and cities are crammed full of colourful buildings in FS 2004, with ground textures, Autogen trees, scenery, roads, rivers, etc , maxed, with very little memory, or CPU time used...Grin...!

Paul....Wink...!
 

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Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #7 - Oct 19th, 2006 at 12:05pm

Fr. Bill   Offline
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Paul, even with FSX cranked to the absolute minimum, the mesh, terrain textures and landclass textures are 10x larger both in terms of filesize but pixel size as well!

Where FS9 used 256x256 tiles, FSX uses 1024x1024 tiles!!!
 

Bill
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Reply #8 - Oct 19th, 2006 at 12:15pm

Fozzer   Offline
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Quote:
Paul, even with FSX cranked to the absolute minimum, the mesh, terrain textures and landclass textures are 10x larger both in terms of filesize but pixel size as well!

Where FS9 used 256x256 tiles, FSX uses 1024x1024 tiles!!!


Hi n4.... Wink...!

Comparing the first two screen shots, what benefit is there in the larger tile size which consumes so much memory and CPU time, and therefore seriously restricts everyone achieving an acceptable overall scenery appearance, as depicted in the FS 2004 screenshots...?

Cheers...!

Paul...  Wink...!

<typo>
 

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Reply #9 - Oct 19th, 2006 at 1:36pm

wealthysoup   Offline
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simple answer..use resized textures you cant get some from: http://www.fox-fam.com/wordpress/?page_id=41 ..only one ive tried is autogen resized textures and it got me approx 5fps more and the only difference that i can see is VERY close to autogen trees where the textures are a bit less detailed Wink
 

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Reply #10 - Oct 19th, 2006 at 1:55pm

Fozzer   Offline
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Quote:
p.s. fozzer where can i get that memstatus tool?


A tip from one of the lads on the forum!

Dear old Google...Grin...!

What would we do without her?...."Mem Status"...>>>

http://www.programmersheaven.com/download/5759/download.aspx

Paul...!

Run it in a window, together with your program...Wink..!
 

Dell Dimension 5000 BTX Tower. Win7 Home Edition, 32 Bit. Intel Pentium 4, dual 2.8 GHz. 2.5GB RAM, nVidia GF 9500GT 1GB. SATA 500GB + 80GB. Philips 17" LCD Monitor. Micronet ADSL Modem only. Saitek Cyborg Evo Force. FS 2004 + FSX. Briggs and Stratton Petrol Lawn Mower...Motor Bikes. Gas Cooker... and lots of musical instruments!.... ...!
Yamaha MO6,MM6,DX7,DX11,DX21,DX100,MK100,EMT10,PSR400,PSS780,Roland GW-8L v2,TR505,Casio MT-205,Korg CX3v2 dual manual,+ Leslie 760,M-Audio Prokeys88,KeyRig,Cubase,Keyfax4,Guitars,Orchestral,Baroque,Renaissance,Medieval Instruments.
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Reply #11 - Oct 19th, 2006 at 4:48pm

pepper_airborne   Offline
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Seriously Fozzer, your comparing apples with pears, how did you get the idea that you would get the same amount of framerates?
 
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Reply #12 - Oct 19th, 2006 at 5:29pm
RollerBall   Ex Member

 
???
Of course he's comparing apples with pears. For goodness sake, everyone stop keep defending FSX and answer the question.   Angry

Where has all the memory gone in FSX when the results you can see (and that's the ONLY thing that counts) is infinitely poorer in FSX than in FS9 in identical situations. It certainly hasn't gone on mesh, fancy water, autogen, birds, animals, slithering reptiles, baying hyenas, bumpy rivets etc etc, that you can SEE anyway.

Straight answers only please - no waffle and no talking out of backsides allowed  Wink

If you are not technical and don't know keep quiet. If you are technical and do know, spill the beans because I'd like to know as well.

Thank you.

PS I can't remember who it was in a posting above - you don't stand a cat's chance of running FSX in anyway shape or form that (a) will compare to your FS9 and (b) you will like, on an AMD 2400 processor. All of the screenies posted so far that I've seen from lower end processors show FSX with sliders well down to the left and then the appearance does not compare favourably to FS9. Sorry.
 
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Reply #13 - Oct 19th, 2006 at 6:48pm

mistercoffee1   Offline
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After looking at these comparison shots, I would have to objectively wonder the same question.  Why would something that does not look visually as good (FSX at low settings) require more resources and give lower framerates than FS9 at higher settings (which in my opinion look better on the screen shots posted above).
 
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Reply #14 - Oct 19th, 2006 at 10:35pm

Daube   Offline
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Quote:
???
Of course he's comparing apples with pears. For goodness sake, everyone stop keep defending FSX and answer the question.   Angry


I have ALREADY ANSWERED the question.

Look at the threes in the FS9 shots.
Look at the threes in the FSX shots.

In FS9, you get something like 4 or 5 differents trees (not counting the fix scenery palm trees, which are not autogen)
In FSX, just in the second shot, you can already spot more than 10 different trees, which have probably bigger textures than the trees in FS9.

Got it ? In FSX, for the same scenery, you need to load at least 2x more textures in memory, and if the textures are heavier (which I'm almost sure), you get yet another reason to consume more memory.

The number of displayed object has no influence at all. It's the number of different object types that will load your video memory with countless textures !

There's a patch to limit the number of different textures for FSX. There's also a tweak for limiting the size of those textures, and I'm wondering if there's not already a pack of resized (smaller resolution) textures for autogen.
 
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Reply #15 - Oct 20th, 2006 at 4:45am
RollerBall   Ex Member

 
Sorry daube - I don't think so....

People are reporting that with autogen turned off performance is still way below FS9. That would knock your theory into a cocked hat. You obviously don't know - it's just your theory.

I don't have the demo installed now and I won't take delivery of the release for a day or so, so this is from memory. In the main folder there's a folder called Shaders, or something like that. It contains bitmaps that apply to a whole lot of different aspects of the sim and it ain't there for fun. My guess is that a lot of graphical horse-power is going into applying fancy effects that you can't see right now on current cards (or at least, only on very high end cards). However, I don't know for sure which is why I'd like someone technical who does, who was maybe involved in the development of the software, to tell me.

There's been a lot of discussion about hardware to run FSX and unfortunately we're all in limbo until we get DX10 (or DX9*!* or whatever it'll be called for XP) and then know something about the cards needed to run it. I see lot's of guys asking whether their AMD 2400 and 6600GT will run FSX. Yes, of course it will run the software, but there's no way the software will perform - there's a difference.

I've said in other threads that MS owe us the courtesy of telling us about the systems they tested this software on and how it performed, but I won't hold my breath as I don't think the news would be good for anyone with low end systems - and then they wouldn't buy it. Cynical aren't I - no, just realistic.

But think about this.

A 6600GT 128MB is now selling in the UK discounted for as low as £55 plus VAT (I know - I've just put one into a PC for sale). The new Radeon X1950 XTX 512MB GDDR4 is being/has just been launched for £300 + VAT.

You'll have a problem finding a new bog standard Athlon XP now in the UK. Athlon 64 3500s are now only £50 + VAT while the lowest price I've seen for the Intel Core2 Duo E6700 is around £360 + VAT.

Where do you think FSX is targetted - at the AMD 2400+/6600GT kit or the twin X1950 XTXs/E6700? I know what I think it was developed and tested on, but I'd still like to know for sure just so I have an understanding of the ball-park we're in.

Anyway, that's my two-pennies worth and I'll have to drop this for now as I've got a lot of web site work to do that I'm neglecting.
 
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Reply #16 - Oct 20th, 2006 at 4:58am

Daube   Offline
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You're right RollerBall, I dont know for sure how many things FSX has to load in memory.

But nevertheless, I am one of the very few people here who already made programs using Direct3D, so when it comes to the graphics, I really know how it works, and I know what is supposed to be loaded in video memory.

Even when you autogen is disabled, there is still plenty of stuff to load into your video memory. If the textures in FSX are heavier than those in FS9, then you will get a greater amount of used video memory.

And what do we have in FSX when autogen is disabled ?:
- Ground textures, more precise than the FS9 ones, so heavier (and also remember the landclass is supposed to be richer, meaning more different ground textures for the same area)
- Plane textures, same issue
- VC textures, same issue
- Cloud textures, same issue (although resized clouds are already available)
- scenery elements like roads etc... same issue
- what else...

There's just nothing surprising here. Why don't you wait until someone issues some new autogen reduced textures, like we had for FS9 with the famous file 'resautog.zip', but this time for terrain textures as well, and check the memory usage again ?
 
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Reply #17 - Oct 20th, 2006 at 5:09am

pepper_airborne   Offline
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Yeah, there is always a whole lot more happening then what is visible to the eye.
 
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Reply #18 - Oct 20th, 2006 at 5:14am

Politically Incorrect   Offline
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Im with Daube here the textures in FSX are 1024x1024, twice the size, and twice the amount. Common sense where they go Wink
Matter of fact most my texture files in FS9 are 256x256.

Scenery/ World/ Texture folder in FS9=195MB


Scenery/ World/ Texture folder in FSX=4.62GB

Something to say there Smiley

And I have said it before and will say it again, software programmers must design software for tomorrows technology not todays. It it was designed for todays technology it would be useless in short time Wink
 
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Reply #19 - Oct 20th, 2006 at 5:27am

Daube   Offline
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Quote:
Im with Daube here the textures in FSX are 1024x1024, twice the size, and twice the amount. Common sense where they go Wink
Matter of fact most my texture files in FS9 are 256x256.

Some tree textures were much bigger if I remember well, but still in a lighter format!

Quote:
Scenery/ World/ Texture folder in FS9=195MB


Scenery/ World/ Texture folder in FSX=4.62GB

Something to say there Smiley

Sure ==> Ouch !
Cheesy

Quote:
And I have said it before and will say it again, software programmers must design software for tomorrows technology not todays. It it was designed for todays technology it would be useless in short time Wink

Of course, what's the plot in issuing a software that is already outdated ? I'm glad I can play FSX right now with limited settings, and I am also glad that if I decide to spend money on hardware, I won't just get better FPS, but also better image quality, the same if I upgrade once more next year.
 
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Reply #20 - Oct 20th, 2006 at 5:32am

Daube   Offline
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BTW, here are my specs:
Pentium IV 3,2 GHz
1 Gb RAM
GeForce 6800 GT 256 Mb

With default FS9, in Seattle, with full settings, I get 18 FPS... well not full settings, in fact the drawing distance is set at the minimum, that is 96 kms only.

A lot of people does not remember that "full settings" in FS9 means reinstalling heavy default autogen and clouds textures, re-activating the groud scenery shadows, and turning the video card on "Best Quality", not Performance, where a lot of graphical quality is lost to improve perfs.

Oh, and of course I get even less FPS if I set some interesting cloud layers...

So, before saying that FSX performance sucks, one should admit that FS9 performance is EVEN WORSE !
 
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Reply #21 - Oct 20th, 2006 at 6:02am
flymo   Ex Member

 
Daube is 100% correct.
ofcourse FSX is going to be so much more demanding its a new game! if you can run FS9 on max it doesnt mean your going to be able to run FSX maxed
its like saying wow i can run Half Life maxed settings but i can only run Half Life 2 on very minimun this is stupid. God Sake if your getting crap frames maybe its because you need to update something or tweek something!

if you dnt like FSX stop playing it and just fly FS9 and stop bringing all this crap to the FSX board, if you want to say that you think FSX is crap then do that but why compare it to FS9 when they are totaly diffearnt, it makes no sense! FS9 was realesed 2 years ago to run on hardware released 2 years ago (so the Geforce 6 series) and FSX was realesed 2006 so deisgned to run on GeForce 7series and GeForce 8 series (DX10) You are not going to be able to get the same frames on the same settings in FSX as you do in FS9 because THEY ARE TOTALY DIFFERANT PROGRAMS!!!!

john

....sorry to rant on but its been realy getting on my tits recently!
 
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Reply #22 - Oct 20th, 2006 at 6:10am
RollerBall   Ex Member

 
Thank you flymo. An interesting and constructive posting that adding quite a bit to the discussion. Very grateful for that.
 
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Reply #23 - Oct 20th, 2006 at 8:03am
flymo   Ex Member

 
that sarcastic?
 
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Reply #24 - Oct 20th, 2006 at 8:42am

Gameunreal   Offline
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another reason why i wont install buy fsx
 

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Reply #25 - Oct 20th, 2006 at 12:42pm

Fr. Bill   Offline
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Quote:
I've said in other threads that MS owe us the courtesy of telling us about the systems they tested this software on and how it performed, but I won't hold my breath as I don't think the news would be good for anyone with low end systems - and then they wouldn't buy it. Cynical aren't I - no, just realistic.


The folks at ACES have posted the specs of the computers used in their development studio to program and test FSX.  Read their blog entries if you really want to know.

They have a wide variety of hardware available, but nearly all of 'em are most charitably described as mid-range desktops.  There certainly aren't any "Alienware" spec'ed computers there! Wink

Start here: http://blogs.msdn.com/tdragger/archive/2006/10.aspx
and read.  There are links on the left sidebar to the other developer's blogs.
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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Reply #26 - Oct 20th, 2006 at 4:03pm

wealthysoup   Offline
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A tip from one of the lads on the forum!

Dear old Google...Grin...!

What would we do without her?...."Mem Status"...>>>

http://www.programmersheaven.com/download/5759/download.aspx

Paul...!

Run it in a window, together with your program...Wink..!


ah yes goofgle is useful...but not when it returns out of date versions of the program v2.5 is the newest (as far as I know) not 1.1 Wink

its worth the time to look around Wink


p.s. there is resized autogen textures: http://www.fox-fam.com/wordpress/?page_id=41

pps the textures in fsx are 1024x1024 fs9 textures are approx 256x256 (correct me if im wrong) but that means each texture in fsx will be 8x the size of each fs9 texture then therell be 9 or 10 different ones instead of 2 or 3 then you understand why it uses so much ram. if you want it to run faster resize everything to 256x256 Wink
 

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