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FS Evolution (Read 1189 times)
Aug 28th, 2006 at 10:48pm

Katahu   Offline
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Over the past years as the FS series advanced from one version to another, we slowly began to see its use evolve from one form to another or a mixture of both. For example: How many of you expected [in the past] to see miscellaneous addons such as Hama's BMW and cruiseliner take the sim by like a storm? Most of us have seen many videos of FS9 and we have noticed an increase of misc addons being featured in the videos [ie: Vista Oz's "chase the sun", Flyhalf's "Don't Stop Me Now", etc.].

Heck, FS-Shipyard.org has already established a reputation in the FS community. Mitsuya Hamaguchi's website has also established itself and it wouldn't be long before my website catches up now that Project Hummer is underway. Some people here not have noticed it before but the misc addons are true affecting the way the FS series evolves.

I have read in other forums that some people don't like the eye candy and prefer that the ACES team focus more on the dynamics. I understand that completely and I won't force any of such people to decide otherwise. But consider this, how many of you really think that the ACES team is putting in the fancy roads, car traffic, boat traffic, birds, etc. just for good looks? Have you ever thought about the possibility that they are putting these features in so that miscellaneous addon developers like me and Hamaguchi can have the opportunity to further expand the sim from either a water or ground standpoint?

The FS series is now undergoing a transition in which it's slowly loses its MAIN purpose as a FLIGHT sim and gains a new purpose as either a WORLD sim or a FLIGHT/CAR/BOAT sim.

X-Plane and Orbiter will no doubt suffer the same fate as they are also sims. For example, I am already starting to see a few misc addons for X-Plane such as a land yaht and I think I saw someone make a chevy corvette as well [thought it didn't look very good]. The same thing can be said about Orbiter as I am seeing developers create helos and fighter jets for it. I even saw an addon that allows the users to fly over a dynamically-changing terrain.

At this point, it should be no surprise as the FS series has been going on for 25 years.
 
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Reply #1 - Aug 28th, 2006 at 11:10pm

Daube   Offline
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If I'm not mistaken, X-Plane has some features which are directly aimed at car modeling... well, not exactely, but however, things like improvement of the reactions of wheels on the ground, which are supposed to make more realistic landing reactions, will also bring more realistic CARS reactions Smiley

Now, to the evolution, you are completely right, the sim cannot evolve in any other direction than a global sim. That doesn't mean at all that in the future, MS will offer some cars as default planes selection out of the box of course  Grin That simply means that MS will offer all the necessary tools (environment, physic engine etc...) for third parties to model ANYTHING.

You talked about the eye candy stuff... I agree that eye candy is important but I would put my 2 cents there:

- improvements on physics are more important: how could you enjoy riding your Skyline if its reactions on slopes and general behaviour remain so crappy as they actually are ? (not the fault of your modelling, the fault of the sim's current modelling of contact points)

- improvement of eye-candy... Actually what is really needed ? I'll tell you: We need he ACES team to simply allow a greater level of detail for the system that flattens a road on the slopes of a hill. That means: smoother road surfaces! I'm sure it wouldn't be that difficult to implement, especially with the new levels of details allowed in FSX.

Actually in FS9, if you go on a road down a mountain, the road will have very strange shape, with holes that the car would not feel... just like if the "real" ground was not the same as the displayed one. If ACES team could get rid of that, it would definitely improve the road experience.
 
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Reply #2 - Aug 29th, 2006 at 1:07pm

Fr. Bill   Offline
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BTW, speaking of planes, ships, and automobiles...

Here's a tip.  Add the following categories to your fsx.cfg file, and make sure that you have an appropriate \panel folder in place.  This will allow you to keep the "ships" and "cars" segragated into their appropriate folder categories:

[Main]
User Objects=Airplane, Helicopter,
Boat, GroundVehicle

SimObjectPaths.0=SimObjects\Airplanes
SimObjectPaths.1=SimObjects\Rotorcraft
SimObjectPaths.2=SimObjects\GroundVehicles
SimObjectPaths.3=SimObjects\Boats
SimObjectPaths.4=SimObjects\Animals
SimObjectPaths.5=SimObjects\Misc

Obviously, you can add new folders & sub-folders if you wish to further sub-categorize things...

Further refinements may be made in the two new 'sorting categories' of the aircraft.cfg or sim.cfg* files by judicious use of these:

ui_typerole="Aircraft Carriers"
ui_createdby="FS Shipyards"

...or whatever else seems applicable and/or useful.

This would allow for displaying ONLY one category of FS Object in the thumbnail pick list...  8)

* NOTE: sim.cfg is typically used for models w/o sounds. If you wish to make the model "drivable" and with sounds, change this to an aircraft.cfg file instead...
 

Bill
... Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 NOTE: Unless explicitly stated in the post, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
...
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Reply #3 - Aug 30th, 2006 at 2:46pm

Moach   Offline
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i think in the future we are bound to have something called the MICROSOFT SIMULATOR Grin Grin

not only it models planes but cars, boats, trains, tunnel-boring machines even PEOPLE... you get the point....


take my word for it, it´ll happen! son they´ll have the technology to model EVERY BUILDING AND EVERY ROAD in the planet, and then, my friend, we´re in for it Grin
 

Come, one and all aboard!  -  The Russian Roullete in the sky!
One in each Six of my personalities knows not at all how to fly!
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Reply #4 - Aug 31st, 2006 at 6:08am

Ashton Lawson   Offline
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I don't think that'll happen till the ACES team make flight physics PERFECT.

But you're right, there will one day be a global simulator.  Not only with fake airlines but fake manufacturers of cars, boats, fake military installations etc.  But if I owned any company I'd pay MS to put in my company's name (advertising Grin).
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #5 - Aug 31st, 2006 at 7:51am
flymo   Ex Member

 
MS earth simulator 2220 Tongue
then its MS solar system then the Univers and bill gates will be the one ruler of the universe and when he dies we will have a picture of him on every wall and aliens will be like wtf and as are all of you at this random post Tongue

but yeh a total earth simulation would be cool. yet thats a long way of
 
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Reply #6 - Sep 3rd, 2006 at 2:08am

Ashton Lawson   Offline
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But not BG.  Some other guy, cuz BG is retiring in 2008 i think.

Well whatever.
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #7 - Sep 8th, 2006 at 7:47am

x_jasper   Offline
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"I don't think that'll happen till the ACES team make flight physics PERFECT."


EH?  ???
 

P4 2.5. massive huge 10 foot display.
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Reply #8 - Sep 9th, 2006 at 12:57am

Daube   Offline
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Quote:
"I don't think that'll happen till the ACES team make flight physics PERFECT."


EH?  ???


He means that there's no chance MS flight sim becomes a global simulator (any kind od moving object, loating, rolling, flying) until they get a real and complete physics engine. The actual one is too limited for allowing that kind of evolution.
 
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Reply #9 - Sep 9th, 2006 at 1:46am

Katahu   Offline
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Quote:
The actual one is too limited for allowing that kind of evolution.


Which is the result of too many people who want backwards compatibility.
 
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