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I wonder how they are doing theses roads..... (Read 1906 times)
Jun 23rd, 2006 at 11:40pm

Airshow_lover   Offline
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Well, i was thinking, How are they going to be doing this road traffic?

Are there going to be cars getting off the roads or are they just going ot go around and around and around?

I would hate to see that.

I am excited by this road traffic but i cant help but see a few problems.

I wonder if you get on the road whether or not they(the cars) will yield to you.

I also wonder whether or not the cars will drive on the wrong side of the road in england
Tongue
 

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Reply #1 - Jun 24th, 2006 at 12:49am

BAW0343   Offline
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Quote:
Are there going to be cars getting off the roads


Doubt it


Quote:
I wonder if you get on the road whether or not they(the cars) will yield to you.


HIGHLY doubt it

Thats to much to ask, this is a FLIGHT sim. If you want "realistic" car behavior buy a game just for that.  Wink Cheesy Grin
 

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Reply #2 - Jun 24th, 2006 at 1:22am

Katahu   Offline
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I have to agree with BAW. This is the first time that M$ is implementing such a new and complex system. I someone like me who creates car addons wouldn't demand that much given the fact that simulating car traffic around the world [let alone program the cars to yeild] is a daunting task for a "flying" simulator.

Me, I only hope that M$'s roads are just smooth enough to ride on.
 
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Reply #3 - Jun 24th, 2006 at 6:14am

Overspeed   Offline
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This is what i think

i think that there are small segments of road that MS has created with traffic and they just copy the same segment over all of the roads. Ive seen other games like this, and when a car hits the end of that copied segment, itll move back to the starting point...

who knows... i may be wrong
 

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Reply #4 - Jun 24th, 2006 at 1:25pm
flymo   Ex Member

 
Quote:
I also wonder whether or not the cars will drive on the wrong side of the road in england

we do drive on the right side of the road, its you barmy lot that are on the wrong side.

im not to botherd about road traffic, sure it will look nice. but its just something to eat up even mroe frames.
 
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Reply #5 - Jun 24th, 2006 at 3:16pm

Airshow_lover   Offline
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Quote:
we do drive on the right side of the road, its you barmy lot that are on the wrong side.


Tongue
 

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Reply #6 - Jun 24th, 2006 at 6:52pm

Woodlouse2002   Offline
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Didn't they say that the animals would break and run when you buzzed them? Surely the code could be used for cars and still not look too stupid.
 

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Reply #7 - Jun 24th, 2006 at 8:51pm

BAW0343   Offline
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Well thats buzzing animals, thats flying, and i peronally havnt heard that. I dont think what your asking for will happen, dont get your hopes up  Wink
 

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Reply #8 - Jun 25th, 2006 at 12:16am
Jakemaster   Ex Member

 
The car traffic will probably be a looping animation on certain roads, just like it is now with certain addons
 
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Reply #9 - Jun 25th, 2006 at 12:29am

Katahu   Offline
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Quote:
The car traffic will probably be a looping animation on certain roads, just like it is now with certain addons


A more-than-likely scenario.
 
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Reply #10 - Jun 25th, 2006 at 12:42am

BAW0343   Offline
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Quote:
The car traffic will probably be a looping animation on certain roads, just like it is now with certain addons



And will probly only show up near airports and maby in citys, they wouldnt spend the time to make highway traffic, but let the developers work their magic and maby we can have some awsome traffic in the sim  Grin
 

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Reply #11 - Jun 25th, 2006 at 5:09am
PisTon   Ex Member

 
It would be amazing if the cars did go everywhere!!! Smiley  Kiss

I doubt it will happen though, I mean, it's a Flightsim not a carsim. Also imagine the computer you'd need to do the calculations of the cars  Shocked Shocked Wink
 
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Reply #12 - Jun 25th, 2006 at 12:59pm

beaky   Offline
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Exciting possibilities:
"Traffic Report Adventure".... Roll Eyes
 

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Reply #13 - Jun 25th, 2006 at 5:15pm

kipman725   Offline
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I don't see why the cars can't be AI.  All thats needed is waypoints following the shapes of the roads and destinations and start points.  Startpoints and destinations can be easily harvested from usage statistics from software like autoroute (or one of the online services if auto route dosn't send the data about where people travel too or from to m$).  The cars can easily be made to interupt there navigation if they detect your plane infront of them or if there is another car in front of them they can easily be made to slow down for junctions and as trffic flow data is avaialble traffic can be modled in realistic volume on all roads shown in the sim and roads no volume data is available for can be estimated by the avrage volume of trafic on a road that size.
 

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Reply #14 - Jun 25th, 2006 at 5:36pm

Daube   Offline
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Quote:
Exciting possibilities:
"Traffic Report Adventure".... Roll Eyes


Sure sounds weird...said like this Wink
Have you ever tried this old helicopter sim named "Search and Rescue" (the vey first one).
It was consisting only in missions, and I would actually really LOVE to see such missions in FSX, because they were for the major part very realistic and very challenging on a piloting point of view:
- going to an accident on the higway, land in front of the police and firemens then bring the injured persons back to the hospital
- chasing a "bad guy" on the highway for cinematographic purposes (you were supposed to carry a cameraman and the challenge was to keep close enough to the car for long enough)
- and some other stuff I forgot....
This was fun, challenging and realistic. Sure that was not flying from VOR to VOR, i understand one can be deluded about that  Roll Eyes  Wink  Grin
 
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Reply #15 - Jun 25th, 2006 at 5:41pm

Daube   Offline
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Quote:
I don't see why the cars can't be AI.  All thats needed is waypoints following the shapes of the roads and destinations and start points.  Startpoints and destinations can be easily harvested from usage statistics from software like autoroute (or one of the online services if auto route dosn't send the data about where people travel too or from to m$).  The cars can easily be made to interupt there navigation if they detect your plane infront of them or if there is another car in front of them they can easily be made to slow down for junctions and as trffic flow data is avaialble traffic can be modled in realistic volume on all roads shown in the sim and roads no volume data is available for can be estimated by the avrage volume of trafic on a road that size.


Actually, I would already be very pleased if those car could have the same behaviour as in simCopter. Anybody played this one ? Smiley
The cars were just going around, stopping in case of obstacles (or traffic lights) and were even causing traffic jams.... well OK the sim was not very realistic, but anyway the same game with the FSX environment....that would be just great  8)
 
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Reply #16 - Jun 26th, 2006 at 7:27am

kipman725   Offline
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Quote:
Sure sounds weird...said like this Wink
Have you ever tried this old helicopter sim named "Search and Rescue" (the vey first one).
It was consisting only in missions, and I would actually really LOVE to see such missions in FSX, because they were for the major part very realistic and very challenging on a piloting point of view:
- going to an accident on the higway, land in front of the police and firemens then bring the injured persons back to the hospital
- chasing a "bad guy" on the highway for cinematographic purposes (you were supposed to carry a cameraman and the challenge was to keep close enough to the car for long enough)
- and some other stuff I forgot....
This was fun, challenging and realistic. Sure that was not flying from VOR to VOR, i understand one can be deluded about that  Roll Eyes  Wink  Grin



I had s+r ! very tricky I could only do a few of the missions.
 

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Reply #17 - Jun 27th, 2006 at 10:47am

n_richardson05   Offline
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in grand theft auto san andreas the cars and pedestrians scream run and speed away when you get too close with an aircraft or helicoptor its sometimes funny when they ram into each other or drive off a clif Grin. but to do so in fsx would take time and money that could have been better spent on much more inportant things like wings or wheels Grin
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #18 - Jul 2nd, 2006 at 4:57am

Ashton Lawson   Offline
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Quote:
i think that there are small segments of road that MS has created with traffic and they just copy the same segment over all of the roads. Ive seen other games like this, and when a car hits the end of that copied segment, itll move back to the starting point...


Once Upon a Time...
I had this idea for hong kong scenery, but it would be too complicated to do it for roads with intersections and alleys. Shocked

If this is what MS hav dun, it would generally mean that the roads would be very linear, and boring Tongue

But like the other guy said, if you wanted realistic traffic, buy sumthing like GTA or NFS (need for speed).  In fact, you can fly in GTA so you might as well buy that for your flight sim needs if you really want realistic road traffic.
The only issue here is that once you pass a certain distance away from the traffic, they fade away... Angry
 

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Reply #19 - Jul 2nd, 2006 at 1:09pm

Katahu   Offline
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I was thinking that maybe it's a good to use AFCAD to create road system in the FS series. However, I dropped that idea when several factors kicked in.

1. Taxiways don't elevate independently so you got the issue with hills and such.
2. You still need a runway for the AFCAD to work
3. I can imagine how the annoying the ATC would get
 
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Reply #20 - Jul 2nd, 2006 at 2:44pm

Ashton Lawson   Offline
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Yah, thats clever, but I don't really mean using afcad.  If youve seen the gmax sdk about animated scenery, the animation can go for a maximum of about 59 seconds. Angry

So, you have a group of cars at starting point A.  And another group of cars at starting point B.  They start moving in the same direction.  At around 59 seconds, group A are just a tiny bit short of Starting point B, and so when the animation jumps back, it doesn't look like its jumping at all... Smiley

Youve probably thought of this or sumthin, but I inherit my 'explain something anyways' thing from my dad. Grin
 

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Reply #21 - Jul 2nd, 2006 at 3:29pm

Katahu   Offline
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So when I am driving a car down the road that is based on your concept, I might notice a slight twitch from the car in front of me as I reach point B?
 
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Reply #22 - Jul 2nd, 2006 at 4:32pm

Ashton Lawson   Offline
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No.  When animating things, the last frame of something should never be like the very first frame. ???

In this case, if it were, then you would see a slight 1 frame pause. Wink

If the last frame is close to the first frame, but just off, then the animation would be more smooth. 8)
 

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