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FS2004 payware addons in FSX? (Read 1975 times)
Jun 11th, 2006 at 3:05pm

L1011blonde   Offline
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L1011-The rustliner
Portland,OR

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I have a lot of payware planes that were orginally for FS2004. My question is,once FSX arrives,will the producers (Eaglesoft,Flight1,etc..) release patches so I can use my FS2004 addons in FSX?

Thanks... 
Grin
 

The Concorde of PCs...&& The Concorde of PCs...&&AMD Phenom II 955,8GB of DDR2-800,&&4 TB of Hitachi,Samsung,Seagate and Maxtor.HT Omega Striker 7.1 soundcard..&&2GB Sapphire 4870X2, Logitech Z5500, HP 24-in  CRT,Win 7 Ultimate
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Reply #1 - Jun 11th, 2006 at 4:47pm

Airshow_lover   Offline
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I would think they would work fine with out any patches....but i haven't bought any payware so i dont have much experience in that field
 

C/SMSgt - Civil Air Patrol
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Reply #2 - Jun 11th, 2006 at 5:29pm

L1011blonde   Offline
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L1011-The rustliner
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Thanks for the reply.
 

The Concorde of PCs...&& The Concorde of PCs...&&AMD Phenom II 955,8GB of DDR2-800,&&4 TB of Hitachi,Samsung,Seagate and Maxtor.HT Omega Striker 7.1 soundcard..&&2GB Sapphire 4870X2, Logitech Z5500, HP 24-in  CRT,Win 7 Ultimate
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Reply #3 - Jun 11th, 2006 at 6:20pm

Joe_D   Offline
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It is my understanding that most third party add-ons for FS-9 will work with FSX also with little or no mods needed.

Last year MSFS invited many top FS developers to a conference to Discuss FSX and future  plans.
They are all under a NDA of course but, the little info they will hint at is FSX will be backwards compatable with most FS-9 add-ons. Some might only need minor mods, etc to work.




 

Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello. Smiley
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Reply #4 - Jun 11th, 2006 at 6:30pm

alrot   Offline
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Quote:
It is my understanding that most third party add-ons for FS-9 will work with FSX also with little or no mods needed.

Last year MSFS invited many top FS developers to a conference to Discuss FSX and future  plans.
They are all under a NDA of course but, the little info they will hint at is FSX will be backwards compatable with most FS-9 add-ons. Some might only need minor mods, etc to work.



I hope  ,I really hope that ,Im also very worrie about it,I remember when fs2002 where in the same discution and I think I heard something the same"yes The same planes will run in FS9" as being saying here and other Design place forum where I also belong all these days,
Everyone are very trusted in that ,but are we really sure ?
Does anyboddy has a close conection with the department of MS with are in charge of all this?

Like I said ,I hope you right Joe_D

I being doing some model and post it suscesfully Im afraid to do another maybe will be garbage in the next 5 month
 

...

Venezuela
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Reply #5 - Jun 17th, 2006 at 8:12pm

n_richardson05   Offline
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massachussets

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they will be compatable like 02 was for 04 you can get them its just parts will be missing like wheels and certin anamations  Smiley
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #6 - Jun 17th, 2006 at 8:29pm

Katahu   Offline
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Pardon me for straying a little bit off topic, but since we're talking about backwards compatability, I like to make a point just in case.

From what I have experienced and seen over the past several years, some people usually complain that M$ is ignoring the community when it comes to improvements. In my opinion, I think they are listening rather than ignoring.

Think about it. You all want M$ to improve many things like the dynamics on the next sim, right? But at the same time, you want the next sim to work well with the addons that you have used for the old sim, right? That's where the red tape comes in. In order for a sim to be backwards compatible with addons of an old sim, it will have to be based on a few of the principles that revolve around the old sim. Therefore, the new sim will still inherit the old design flaws of the old sim because we, the common users, wanted backwards compatibility.

If everyone on the entire globe decided to forget backwards compatibility, then M$ would then have the chance to fix the major bugs that are apparent in the current and old sims, therefore giving the FS series a fresh start and get a better chance against X-Plane. However, in reality, most users want backwards compatibility. So we're going to see at least one old flaw in the new sim one way or the other.

So knowing that, I hope to see that giant spike when FSX comes out. Grin
 
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Reply #7 - Jun 18th, 2006 at 2:16am

Ashton Lawson   Offline
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I never thought of that before.  I'm not a pilot, so I wouldn't know much about flight dynamics, but i've seen plenty of footage (not from movies, except for Top Gun) of aircraft and their manouver abilities. 

But with flight dynamics, I think only the aircraft cfg files should be changed, not the models.  You can still have the same aircraft model, with a different cfg file.  I once made a 747 take the place of an F-14 (which did actually keep the collision stuff from the f-14 cfg, and I could still launch from an aircraft carrier.  looked pretty stupid tho).

I think that If ms wanted to make the physics and stuff better, then they should be fine with models.  The authors of the addons should put out new, free CFGs for their aircraft.  If the authors still exists.  Tongue
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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Reply #8 - Jun 19th, 2006 at 12:59pm

Joe_D   Offline
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"Takeoffs are optional,
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It seems to me that flight model is just one small (important) aspect of FS.

Why can't there be a new/improved filght model  that exists along with the present one ?
In other words, legacy airgraft will use the present flight model and all new aircraft can use the new one.

With all of MS' programing resourses, why does it have to be one or the other only? Why can't we have both and slowly phase out the old one??
 

Home airports are KMGJ and KSWF in Orange County, NY&&Stop by and say hello. Smiley
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Reply #9 - Jun 19th, 2006 at 1:01pm

Felix/FFDS   Offline
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*In general*  models built *strictly* to the FS2004 SDK should operate without a problem in FS-X.  (Note that there is a lot of fuge factor in that statement).

Some models may have specific hard codings that FS-X may not recognize, but these should be few.

Most payware companies are NOT making predictions, one way or another, of the compatibility of their FS2004 add-ons in FS-X, which, if you think about it, they can't until they get tested in the final release version of FS-X.

Whether a FS2004 (payware) model needs a patch to run in FS-X, and whether that patch is free or or not is a commercial decision for the company.

 

Felix/FFDS...
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Reply #10 - Jun 19th, 2006 at 1:08pm

Katahu   Offline
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Which brings me back to my last thought. I hope to see at least a giant terrain spike when FSX comes out. Grin
 
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