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Size? (Read 197 times)
Jun 10th, 2006 at 1:16pm

CODY614   Offline
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What determins the "Maximum Texture" that can be used on a specific model when painting?
I.E.....
Carenado...........1024x1024
Flight 1 MD-80....4608x512
I tried to double the size on the Carenado,but the textures wouldnt' load in the sim?
Any ideas on this...
P.S. Better painting resolution at 2048x2048 on the Carenado paint.

Jeff
 

Commodore 64&&210 kb Hard Drive&&...&&
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Reply #1 - Jun 10th, 2006 at 1:27pm

igorski   Offline
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I thought the maximum size was 1024 *1024

Im very surprised to see one at 4608, especially as thats not a power of 2, and to my knowledge all the bmps must have sides that are 2^X eg 64, 128,256,1024 (2048,4096)

They dont have to be square though, thats a point worth noting.
 
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Reply #2 - Jun 10th, 2006 at 5:18pm

gryshnak   Offline
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[quote author=igorski  link=1149959760/0#1 date=1149960476]I thought the maximum size was 1024 *1024

Im very surprised to see one at 4608, especially as thats not a power of 2, and to my knowledge all the bmps must have sides that are 2^X eg 64, 128,256,1024 (2048,4096)

They dont have to be square though, thats a point worth noting.[/quote]
AFAIK you're right about the 256, 1024 etc.  I've tried it with other sizes and it refused to recognise them.

I have tried making a highly detailed bitmap (2048x2048) but I kept getting memory errors, it must be pretty hungry on the RAM.  It's not uncommon to enlarge a texture to 3072x3072 for repainting in detail, but you resize it back to 1024x1024 before flying.

The bitmaps don't have to be square but they do need to keep to standard sizes - 256x512, 128x1024, etc.

Gryshnak
 
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Reply #3 - Jun 10th, 2006 at 6:03pm

CODY614   Offline
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[quote author=gryshnak  link=1149959760/0#2 date=1149974323]
AFAIK you're right about the 256, 1024 etc.  I've tried it with other sizes and it refused to recognise them.

I have tried making a highly detailed bitmap (2048x2048) but I kept getting memory errors, it must be pretty hungry on the RAM.  It's not uncommon to enlarge a texture to 3072x3072 for repainting in detail, but you resize it back to 1024x1024 before flying.

The bitmaps don't have to be square but they do need to keep to standard sizes - 256x512, 128x1024, etc.

Gryshnak
[/quote]

You sure do get alot of that "blocky" stuff at 1024 on a curve....But 2048...Sweet!.
Oh well...I'll find a work around on it, It's under the tail...The dreaded 9 million curves all coming together spot!
Jeff
 

Commodore 64&&210 kb Hard Drive&&...&&
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Reply #4 - Jun 11th, 2006 at 11:25am

wji   Offline
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"The dreaded 9 million curves all coming together spot!"
All set in the model and nothing one can do about it. It's best to avoid these areas for anything fancy; i.e., logos, lettering, etc..
 

... PhotoShop 7 user
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Reply #5 - Jun 11th, 2006 at 12:39pm

CODY614   Offline
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Ahhhhh...But sometimes they cant' be avoided!...At 2048 this is almost non-excistant!
...

Bummer....


Jeff
 

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