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› Size?
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Size? (Read 197 times)
Jun 10
th
, 2006 at 1:16pm
CODY614
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I love YaBB 1G - SP1!
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What determins the "Maximum Texture" that can be used on a specific model when painting?
I.E.....
Carenado...........1024x1024
Flight 1 MD-80....4608x512
I tried to double the size on the Carenado,but the textures wouldnt' load in the sim?
Any ideas on this...
P.S. Better painting resolution at 2048x2048 on the Carenado paint.
Jeff
Commodore 64&&210 kb Hard Drive&&
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Reply #1 -
Jun 10
th
, 2006 at 1:27pm
igorski
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AGN Texures
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I thought the maximum size was 1024 *1024
Im very surprised to see one at 4608, especially as thats not a power of 2, and to my knowledge all the bmps must have sides that are 2^X eg 64, 128,256,1024 (2048,4096)
They dont have to be square though, thats a point worth noting.
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http://www.agntextures.co.uk
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Reply #2 -
Jun 10
th
, 2006 at 5:18pm
gryshnak
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[quote author=igorski link=1149959760/0#1 date=1149960476]I thought the maximum size was 1024 *1024
Im very surprised to see one at 4608, especially as thats not a power of 2, and to my knowledge all the bmps must have sides that are 2^X eg 64, 128,256,1024 (2048,4096)
They dont have to be square though, thats a point worth noting.[/quote]
AFAIK you're right about the 256, 1024 etc. I've tried it with other sizes and it refused to recognise them.
I have tried making a highly detailed bitmap (2048x2048) but I kept getting memory errors, it must be pretty hungry on the RAM. It's not uncommon to enlarge a texture to 3072x3072 for repainting in detail, but you resize it back to 1024x1024 before flying.
The bitmaps don't have to be square but they do need to keep to standard sizes - 256x512, 128x1024, etc.
Gryshnak
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Reply #3 -
Jun 10
th
, 2006 at 6:03pm
CODY614
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I love YaBB 1G - SP1!
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[quote author=gryshnak link=1149959760/0#2 date=1149974323]
AFAIK you're right about the 256, 1024 etc. I've tried it with other sizes and it refused to recognise them.
I have tried making a highly detailed bitmap (2048x2048) but I kept getting memory errors, it must be pretty hungry on the RAM. It's not uncommon to enlarge a texture to 3072x3072 for repainting in detail, but you resize it back to 1024x1024 before flying.
The bitmaps don't have to be square but they do need to keep to standard sizes - 256x512, 128x1024, etc.
Gryshnak
[/quote]
You sure do get alot of that "blocky" stuff at 1024 on a curve....But 2048...Sweet!.
Oh well...I'll find a work around on it, It's under the tail...The dreaded 9 million curves all coming together spot!
Jeff
Commodore 64&&210 kb Hard Drive&&
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Reply #4 -
Jun 11
th
, 2006 at 11:25am
wji
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"The dreaded 9 million curves all coming together spot!"
All set in the model and nothing one can do about it. It's best to avoid these areas for anything fancy; i.e., logos, lettering, etc..
PhotoShop 7 user
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Reply #5 -
Jun 11
th
, 2006 at 12:39pm
CODY614
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Ahhhhh...But sometimes they cant' be avoided!...At 2048 this is almost non-excistant!
Bummer....
Jeff
Commodore 64&&210 kb Hard Drive&&
&&
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