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need gmax "smooth" help (Read 222 times)
Jun 4th, 2006 at 5:01pm

F-16Viper   Offline
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Uno Ab Alto

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i have a small problem here. i want to smooth the edges of this nose with the rest of the plane. anyone know how to help?

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...&&&&Civil Air Patrol Member since July 2005&&C/CMSgt       www.cap.gov
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Reply #1 - Jun 4th, 2006 at 6:38pm

Milton   Offline
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Make sure that the cone has the same number of sides as the fuse.

Then, attach the cone to the fuselage.  Move the vertices to match the fuse vertice locations.  Then WELD the vertices.

When done, select all polys, clear smoothing, and auto-smooth.
 

Milton&&Dash 7, Aero Commanders, Howard 500, D18S, Spartan, XP47J, Beechcraft A28 (Grizzly)
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Reply #2 - Jun 4th, 2006 at 7:21pm

SkyNoz   Offline
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Project Kfir!

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Yah, another 10 min. and that nose will look right lol!!!

Well adding on what milton stated... You want to  attatch the nose to the fuselage, then move the vertex right on the edge of the fuselage nose.. with the trailing edge of the nose cone.. then line up together and weld.. Dont be supirsed if you find yourself starting over using a different method of design after looking at the link I provided you.. Cheesy

Also, dont be affraid to check out all the tutorials found here for gmax, they can really help..

http://www.simviation.com/gryphon/tutorials/gMax_00.htm Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #3 - Jun 4th, 2006 at 9:01pm

Travis   Offline
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

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First off, you may want to delete the two polygons that are facing each other when you attach the two parts together.  This will eliminate them, as they wouldn't be needed later, anyway.

A good way to match the vertices to each other without affecting the shape of the fuselage is to right-click on the little button at the bottom of the screen that looks like a horseshoe magnet with a "3" next to it.

A small window will appear.  Click "Clear All" and then check Vertex.

Now grab each of the vertices on the nosecone one at a time and hover them over the corresponding vertex on the fuselage.  Simply letting go of the vertex at that point will make it "jump" to the exact position of the other vertex.

Do this for all the vertices and then, in the rollout, scroll down until you see a section labled "Weld".  In the little box next to "Selected" type in 0.01.  Select all of the vertices at the new joint by drawing a selection box around them.

Now click the "Selected" button and all the vertices you have selected will "weld" with the vertices they sit on top of.  This will keep you from getting error messages from MakeMDL when you try to export.

ALTHOUGH!

A better way to do this might be to just select the polygon on the front of the fuselage (one of the ones I told you to delete before) and then Extrude it out a little.  Now select all the vertices at the front end and click "Collapse" near the bottom of the rollout.  This will give you a cone that is the exact shape of the nose you have already created.  Now just move the single vertex around until it lines up where you want it.
 

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Reply #4 - Jun 5th, 2006 at 7:41am

F-16Viper   Offline
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thanks, i think that'll help. another thing. i lost those little red blue and green X, Y, and Z lines to move things... how do i get those back.

this reminds me of when i panicked when i lost the side toolbar Grin
 

...&&&&Civil Air Patrol Member since July 2005&&C/CMSgt       www.cap.gov
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Reply #5 - Jun 5th, 2006 at 9:36pm

SkyNoz   Offline
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Project Kfir!

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Quote:
thanks, i think that'll help. another thing. i lost those little red blue and green X, Y, and Z lines to move things... how do i get those back.

this reminds me of when i panicked when i lost the side toolbar Grin


Go... Customize up on the toolbar... preferences... Viewports... and select Transform Gizmo, select on and
and other boxes "Use Labels" - "Use Planes"...

... hope this helps.. Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #6 - Jun 6th, 2006 at 1:25pm

Travis   Offline
Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX

Gender: male
Posts: 4515
*****
 
Quote:
Go... Customize up on the toolbar... preferences... Viewports... and select Transform Gizmo, select on and
and other boxes "Use Labels" - "Use Planes"...

... hope this helps.. Grin


Or just press "X". Wink
 

...
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