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Software... (Read 286 times)
Jun 7
th
, 2006 at 12:41pm
Cobra
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Colonel
haha, I was twatted.....
Bournemouth, England
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Posts: 1978
Really want to try and learn some 3d modeling, and exams are over on Friday...so i should have a lot of free time knowing British weather...
What program would you guys recomend for aircraft design?? Money really isnt an object..(to an extent, not spending thousands lol)...
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Reply #1 -
Jun 7
th
, 2006 at 1:50pm
gryshnak
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Low flying is when you
have to dodge the trees
Hull. Yorkshire, UK
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Posts: 1053
FSDSv3 from Abacus is quite user friendly, although the Boolean function is limited which becomes very annoying at times. Exporting your design to FS9 is as simple as clicking a couple of buttons.
You already have Gmax (it's sitting quietly on one of the FS9 CDs), it's less user friendly - especially for beginners. It's also much more powerful and will do just about anything you want. Getting your finished design into FS9 requires more work than FSDS.
I suggest installing Gmax and working your way through the tutorials. Whichever package you finally decide to use, it'll be useful experience.
Gryshnak
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Reply #2 -
Jun 7
th
, 2006 at 1:50pm
NCGent
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Colonel
Posts: 105
Flight Simulator Design Studio, FSDS.
Very user friendly and loads of fun. Its like a drug, be careful.....lol
http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=137484544&albumID=615261&imageID=31345032
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Reply #3 -
Jun 7
th
, 2006 at 1:58pm
Cobra
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Colonel
haha, I was twatted.....
Bournemouth, England
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Posts: 1978
hmmmmm I think im kinda swinging towards gmax, seeing as its free and more powerful...
if i did start on FSDS would it make going onto gmax later on significantly easier, or are they very different??
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Reply #4 -
Jun 7
th
, 2006 at 4:45pm
Travis
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Colonel
Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Posts: 4515
Well, from what I've heard, FSDS sounds like a leisurely swim in the local pool, and Gmax is the 100m butterfly. With sharks. At night. In Antarctica.
LOL, not quite that bad, but Gmax is a big jump from a standing start. I remember first learning how to use it, I had no clue what I was doing. I slowly got a little better over time, but it isn't a quick process. I'm a bit of a perfectionist when it comes to my designs, so I haven't released anything yet, and I've been working with Gmax and FS since early 2003. But that's not really normal, as far as I can tell. After all, I've helped others through their Gmax initiation on these forums, from begining to final release.
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Reply #5 -
Jun 7
th
, 2006 at 5:59pm
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
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Quote:
, and I've been working with Gmax and FS since early 2003. But that's not really normal, as far as I can tell. After all, I've helped others through their Gmax initiation on these forums, from begining to final release.
I've had gmax since v.1.0, released with FS2002 - and I've been helping others through Gmax initiation - and my own gmax abilities are zilch... (not that my FSDS ablities are that much better).
HOWEVER,
Typically, I would suggest that a new user stick to the "free" software, although I prefer FSDS, because of its ease in creating a flyable model.
CAveat - both gmax and FSDS have to go through makemdl.exe, and that alone is the source of *most* model file creation into FS.
gmax is the more powerful modelling program, although in the end, it's the artist, not the brush, that produces the artwork.
BOTH programs have a learning curve. Some of us think that FSDS' learning curve is smoother and easier to travel, but I've seen others take to gmax like a duck to water!
Felix/
FFDS
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Reply #6 -
Jun 7
th
, 2006 at 7:02pm
Katahu
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Quote:
...but I've seen others take to gmax like a duck to water!
Sometimes the ones who do learn that fast with Gmax are usually the ones who already know 3D Studio Max [the big brother of Gmax].
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Reply #7 -
Jun 8
th
, 2006 at 2:00am
bzhyoyo
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Colonel
Breizh atao feal!
Paris
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Posts: 119
I have started with Gmax and had no real problems with it : it is indeed a slow process and there is a learning curve, but I didn't find it as steep as some people. The trick is really to follow the method : do the Gmax tuts before even thinking about modeling an aircraft. "Practise" regularly, especially at the beginning, to learn the tool. Customize the shortcuts to the different tools (or learn them) to be more efficient.
My first models were bridges for OFF, and I'm now modeling an aircraft (some WIP here soon) : I've been modeling for a year and an half now. So I'm quite slow (a perfectionist too).
http://off.oldbrowndog.net/images/0205/bridge%20WIP.jpg
http://off.oldbrowndog.net/images/0205/Clipboard002.jpg
From my reading of forums, I get the impression that it was harder to get into Gmax for people who had an experience with another software. Old habits die hard... But if you start directly with Gmax, you'll get better results eventually at the end - the better designers out there, for cfs at least, use Gmax.
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Reply #8 -
Jun 8
th
, 2006 at 4:40am
Greg Ebnit EApilot
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EA Aeronuatics The Home
of Chrome!
Michigan U.S.A.
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(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my aircraft design. Oh Gmax my designing creating temptress. It must be love for you have taken my heartdrive. By Greg Ebnit
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Reply #9 -
Jun 8
th
, 2006 at 7:34am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Here's the trade-off I've found, having used both, quite a bit:
GMAX makes certain, complex modeling tasks (I really like the uniform-scale and soft-select) "easier" (quicker is more like it). The time it takes to accomplish something in FSDS is about the same as what it takes to set up, strategize and test in GMAX.
If I had to make many models quickly; or had to be prepared for an unknown modeling challenge, I'd use GMAX. Making unique models for FS, one at a time, I'd choose FSDS.
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