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Crash effects? (Read 6031 times)
May 17th, 2006 at 12:13pm

FSGT Gabe   Offline
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I don't know about you guys, but one thing I have really been hoping is that Microsoft will come up with some better crash effects in FSX.  I really doubt that I am not the only one who gets mad when they hit a building (or the ground, or another plane) and it says "CRASH" on the top and the plane just sits there  Roll Eyes Grin  Ridiculous!  Am I the only one who wants to see the plane come apart and the buildings fall down and the ground react?  I mean, seriously.  Not like I try to hit the ground Tongue, but when I do I want to see something happen Cheesy!  Am I alone?
 

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Reply #1 - May 17th, 2006 at 12:17pm

expat   Offline
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Quote:
I don't know about you guys, but one thing I have really been hoping is that Microsoft will come up with some better crash effects in FSX.  I really doubt that I am not the only one who gets mad when they hit a building (or the ground, or another plane) and it says "CRASH" on the top and the plane just sits there  Roll Eyes Grin  Ridiculous!  Am I the only one who wants to see the plane come apart and the buildings fall down and the ground react?  I mean, seriously.  Not like I try to hit the ground Tongue, but when I do I want to see something happen Cheesy!  Am I alone?


You are really opening a very,very, very industrial sized can of worms here............again

Matt
 

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Reply #2 - May 17th, 2006 at 12:18pm

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I think im with you to a point....just be carefull it doesn't turn into one of these Threads


Roll Eyes
 

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Reply #3 - May 17th, 2006 at 12:31pm

FSGT Gabe   Offline
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Oh, pleeeease be sure I am NOT saying what that guy said!!!  I DEFINATELY have NO craving to play terrorist!  All I am saying is that I would appreciate a few better crash effects.  Believe me!
 

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Reply #4 - May 17th, 2006 at 12:33pm

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If you want crash effects, maybe spend your time with another type of software!

This is a simulator, designed to "simulate" flying.
It is not designed to see crash effects....

There are 3rd party effect packages you can get to add this to your sim.

I am sure I can say that Microsoft is not going to add crash effects as there is probably .01% of the users who really want this.

Quote:
I really doubt that I am not the only one who gets mad when they hit a building (or the ground, or another plane) and it says "CRASH" on the top and the plane just sits there
I will suffice to say that you are one of the only ones.
 

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Reply #5 - May 17th, 2006 at 12:33pm

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I think something along the lines of how crashes were handled in Il-2 would be sufficient.  That way we could try to fly a crippled aircraft to a safe landing.  But I doubt it will happen, for the reasons mentioned above.
 

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Reply #6 - May 17th, 2006 at 12:33pm

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Crash animations aren't going to get any better than they are now (assuming they are enabled)...get used to it.

Face it, it's flight simulator...crashing is a failure. There's no reason for them to make failure more interesting.
 

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Reply #7 - May 17th, 2006 at 12:35pm

FSGT Gabe   Offline
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Good point...never though of it that way.  Thanks guys!  Grin
 

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Reply #8 - May 17th, 2006 at 12:40pm

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THERE IS ALREADY A HUGE THREAD ABOUT THIS!


http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=FSX;action=display;num=113...

The only conclusion was that most SimV members have strong veiws on it ranging from:

yay! explosions rock
to
Oh noes a breaking plane I shall now cry!

no one could agree what level of damage simulation would be best and the whole exersized just seem to prove how stuben people can be Tongue
 

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Reply #9 - May 17th, 2006 at 12:51pm

expat   Offline
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See what I mean Shocked

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Reply #10 - May 17th, 2006 at 12:51pm

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Quote:
Oh, pleeeease be sure I am NOT saying what that guy said!!!  I DEFINATELY have NO craving to play terrorist!  All I am saying is that I would appreciate a few better crash effects.  Believe me!


Yeah I know,

I was just preparing you for what some people may think...
 

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Reply #11 - May 17th, 2006 at 12:54pm

FSGT Gabe   Offline
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OK, maybe take out the big explosions, but I REALLY wish that when I go five feet from a building it didn't say that I crashed.  Or even if my wheel just brushed a tree it stops the whole flight!  Even if they don't work on the crash effects, they should work on making you crash only when you actually WOULD crash.
 

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Reply #12 - May 17th, 2006 at 1:01pm

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I'll say what I said in Kipman's huge thread:

Crash effects = no. Damage (bent props, collapsed gear etc) = perhaps. Wink
 

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Reply #13 - May 17th, 2006 at 1:04pm

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Quote:
OK, maybe take out the big explosions, but I REALLY wish that when I go five feet from a building it didn't say that I crashed.  Or even if my wheel just brushed a tree it stops the whole flight!  Even if they don't work on the crash effects, they should work on making you crash only when you actually WOULD crash.



ah there your talking about the acuracy of collision detection which I think we all agree should be improved on as to do any decent stunts you have to turn collision detection off to avoid inexplicable building crashes.
 

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Reply #14 - May 17th, 2006 at 1:11pm

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Quote:
I'll say what I said in Kipman's huge thread:

Crash effects = no. Damage (bent props, collapsed gear etc) = perhaps. Wink


I'll agree with that.
 

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Reply #15 - May 17th, 2006 at 1:11pm

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There are several add-on crash effect generators for FS2k2 and FS9 available. Personally I have tried a couple and I have to say they make me laugh when I screw-up one of my stunts and there are bits of plane over-taking me! Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute Grin
 

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Reply #16 - May 17th, 2006 at 1:15pm

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Pity there isn't the CFS bail-out option... mind you at the altitudes/attitudes I like to fly a pogo-stick would be more use than a 'chute Grin


Well as im sure you know, there are a few planes that, while in the air, when you open the main exit the people will bail out!

Then the aircraft either:
1)flys itself to the ground (and crahses)
2) the plane dissapears and you stear the pilots, W/chutes, to the ground.
 

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Reply #17 - May 17th, 2006 at 2:05pm

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I read that the reason there is no crash damage in Gran Turismo is the various car manufacturers represented in the game would't allow it. Something about freaking out potential buyers of their cars. Maybe something similar is going on in FS?
 
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Reply #18 - May 17th, 2006 at 2:46pm

kipman725   Offline
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nope fs2002 was ment to have full featured crash effects untill the attacks on the world trade center in 2001.
 

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Reply #19 - May 17th, 2006 at 3:06pm

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Kipman try looking for Grant Bovees little crash program Wink
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing Grin
 

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Reply #20 - May 17th, 2006 at 4:01pm

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Quote:
Kipman try looking for Grant Bovees little crash program Wink
I had the honour of beta-testing it and I have to say it made my "errors" (read almighty f*ck-ups) much more amusing Grin


Already use it, let that be our dirty little secret  Wink
(I also have massive crash installed Tongue )
 

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Reply #21 - May 17th, 2006 at 10:22pm
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Seeing as your not supposed to crash, i dont see a point in the effects
 
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Reply #22 - May 17th, 2006 at 10:57pm

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Quote:
Seeing as your not supposed to crash, i dont see a point in the effects


And in what game or sim, exactly, are you SUPPOSED to crash? Wink
 

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Reply #23 - May 18th, 2006 at 12:00am

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Quote:
And in what game or sim, exactly, are you SUPPOSED to crash? Wink

CrashdayGrin Wink

I think though, that the only way to have crashes in FS is to have damage like people said.  That way you can see if you could land that one airplane at LAX (in the news a couple of months ago) where the nosewheel was skewed, or something like that. Smiley
 

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Reply #24 - May 18th, 2006 at 12:48am

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I would like to be able to have minor crash FX.  Things like emergency landings, where the gear won't come down fully and you have to make a belly-up landing, or complete gear failure when you hit the runway too hard and you have to try to keep the aircraft from smashing into the tower while it grinds pavement and throws sparks.  Adrenaline is something I feel has been sadly lacking from FS for oh, so long.
 

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Reply #25 - May 18th, 2006 at 10:29am

FSGT Gabe   Offline
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Exactly, guys.  This is what I had in mind.  More of the REAL crashes...not the effects.  Like only stopping the flight when you would blow up!  I think I only had one experience in 2k4 when my airplane actually got damaged but the flight kept going.  The whole tail (it was on a fokker triplane) got messed and the elevators and rudder didn't work.  It was crazy trying to land it!  They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!
 

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Reply #26 - May 18th, 2006 at 3:21pm

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Quote:
They should make more scenarios like this where parts of the plane fail or fall off but NOT stop the whole flight!!!


You should see Kent Pietsch! He does a performance in a interstate cadet and half way through the performance he "loses" different parts of the aircraft.

It's a verry fun performance...

Here's a video.Here

Ok sorry for changeing the course of this thread Sad
 

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Reply #27 - May 18th, 2006 at 4:40pm

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Crazy movie Wink!  And don't worry about the change...I don't mind.  Cheesy
 

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Reply #28 - May 19th, 2006 at 9:13am

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Ah, Sgt. Gabe has made a great point. Real crashes. No, not crashes as in hitting buildings or nosediving into the ground. Instead, like it has been said many times, damage, damage that actually happens without having control over it. I completely agree that wanting to "play the terrorist" and hit buildings or deliberately nosedive completely deserves a stopped game and a
CRASH
. But as people have stated, we dont need crash effects, we need damage. But damage only to the point that it is still possible to get the plane on the ground (by whatever means necessary) without causing it to explode. So like Gabe said, real crashes. Real crashes most of the time in the real world are not because of deliberate stupidity, but because of forces beyond the control of the pilot. And real crash situations many times do not lead to death. A real crash can involve the gear on a plane failing, and it is still perfectly possible to get that plane on the ground without it exploding, so why cant M$ allow us to do the same in Simulation? Things go wrong on airplanes, and planes are made to be able to recover from most minor problems, so if I brake a little too hard, or hit the runway to hard, rather than my plane simply burying itself in the ground, maybe some blown tires or some sparks? Cause right now it seems that the ground is intangible to anything other than the wheels sometimes.

Theres my buck and a quarter.
 
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Reply #29 - May 19th, 2006 at 9:24am

FSGT Gabe   Offline
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Thanks for the support! Grin
 

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Reply #30 - May 19th, 2006 at 1:48pm

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X-Plane has already implemented the realistic damage features such as blown tires, wings ripping off due to aircraft stress, etc. and yet no one has complained about it [until an idiot comes along and ruins it for everyone].
 
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Reply #31 - Jun 16th, 2006 at 12:06pm

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yeh, i would like good crash effects. it really makes a game. and all i can say to Nemesis_5.4 on that thread was, you idiot and byeeeeeeee 

i like crashing my planes (not in a sick way) but it always seems to satisfy when taking off in an extra 300s and spining the wing into the ground. but hey im just like that  Grin

maybe it should be an optional extra in the settings
 

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Reply #32 - Jun 17th, 2006 at 1:13am

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I totally agree we need damage to the effect of minor dents and scratches. So that we may try to land the plane as it would be in the real world. No more than a few sparks are needed here  Grin

and ahh stupid poor Nemesis_5.4 only made it to 30 posts before realizing we was a total friggin idiot.  Roll Eyes
 

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Reply #33 - Jun 17th, 2006 at 1:27am

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first, as i stated in previous posts terrorests dont need the building to fall down or the airplane to burst in to flames to know weather they hit the building, so it dosent matter in terms of terrorest training. but i would strongly discurage buildings falling down or microsoft could be as hated as much as rockstar ( people who made grand theft auto)

i remember a couple of months ago seeing a plane crash/emengency land with the front landing wheel compleatly turned sideways somthing like that could be cool. or just having parts fall of if abused.

i only want the flying to end when i blow up! Grin  
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #34 - Jun 17th, 2006 at 7:50am

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As many people have said, it's not that we want to see massive explosions and buildings falling down or anything sick like that, its more along the lines of having realistic damage to a plane. For example, having part of your wing missing after hitting a tree and being allowed to carry on flying instead of the game freezing with you stopped in mid air.

If I remember rightly, we had this discussion before FS2004 came out too but it was more aimed at realistic emergency situations.

I think that crash damage would be ok to an extent but MS would have to stop things which could be interpreted as morbid or terrorist
 
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Reply #35 - Jun 17th, 2006 at 6:29pm

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I would like a crash damage that works with the mesh. For example I don't want to fly down a valley and have that message come up that says I have crashed and there is nothingthat hit my aircraft.
 

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Reply #36 - Jun 17th, 2006 at 6:59pm

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Quote:
I would like a crash damage that works with the mesh. For example I don't want to fly down a valley and have that message come up that says I have crashed and there is nothingthat hit my aircraft.


Yes, THAT would DEFINITELY be great   Tongue I hate this lack of precision that makes you crash in the air while you where trying to follow the terrain. I never understood the reason for those crashes...

As for the crash effect, I agree that destroyable buildings would not be very politically correct, not to say "shocking" for some persons. Such a feature would be just useless and misplaced.

BUT, I agree that what would be very usefull and would add a very great sense of realism, just like already stated in the past few posts, is an accurate damage model of the plane in case of:

- excessive stress: I would love the challenge of getting back to base with an airplane that has a missing engine, a missing part of wing or a missing rudder etc...

- mid-air (when formation flying) or scenery collision: oops that tree was to high (naaa I wasn't too low  Grin ) and now one of my gear is not there anymore...

- violent landing, crash landing: I would love to see accurate damage to the aircraft in case of landing with no gears, on tarmac, mud, water, ice, snow etc... no just  an ON/OFF crash...

and there are surely plenty of other examples.
To say it clear, I think most of us are not interested in the effects of a crash on the scenery, but rather on the real effects of a "crash" on our own plane, that would be additionnal realism Smiley
 
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Reply #37 - Jun 17th, 2006 at 8:01pm

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i dont know about accurate lets keep it real ( as in not asking for too much ) and not hope for too much some basic crash effects would be an improvement over crash messages. and no one needs to point out that i can download simple crash effects. just somthing some what convincing, this is not a crash simulator how ever fun that may be it is not made to crash

the one thing i would not mind is fire!
 

big or small i like them all ...? that dosent sound right&&slew mode dose not count as flying&&737-700aholic
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Reply #38 - Jun 18th, 2006 at 1:43am

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Well well well...

I'm sure people have tried this before, but here I go.

in FS9, find the Cessna 208 in the 'aircraft' folder, and open the '.cfg' file.  add visual_damage=1 like this:

[fltsim.0]
title=Cessna 208 Caravan Amphibian
sim=Cessna208
visual_damage=1
model=
panel=
sound=
texture=
etc...  (and to every other variation)

Now, open FS, and choose the caravan amphibian and fly in alaska (you can fly anywhere, but I like alaska).  Taxi off the runway, and completly off the airport.  find some autogen houses.  Use, the slew to make sure that ur wing (but not ur plane) will hit the building (also, you should lift the plane off the ground).  now, turn off slew.... Roll Eyes
You will notice that if ur FS automatically sets ur plane at the default cruise speed, the building will rip ur wing, right off!  If you put the simulator at half-speed or more, you'll see that ur remaing wing will have alot of lift, and tip ur plane.

I've only done this once, and managed to get both wings completley wiped off ( Cheesy hilarious at the time, expecially in spot plane, cuz ur pilot just sits there, not even panicking Shocked ).  I think u can have sections ripped off, if the plane has the wings fold/unfold capabilities.

This doesn't help much with realism under damaged circumstances cuz the wing is either there, or nowhere.  Still funny tho!!!     Grin
 

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Reply #39 - Jun 18th, 2006 at 2:04pm
PisTon   Ex Member

 
I don't think Boeing would like a simulator including there 747-400 in the Dreamliner livery getting blown apart now would they?

In FlightUnlimited 3 they had to change the names of the planes to fake ones because of that.
 
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Reply #40 - Jun 18th, 2006 at 5:47pm

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Crash effects, let's "accident effects" in FS9 are strange. I was recovering from a stall and was so low that i hit a tree!!
There it was with the screen frozen with a jet airliner balanced by one wing on the uppermost twig!!!!!!!!!!!! Not very realistic. I'm certainly not into massive explosions etc etc but some evident damage would be more real!!
Vololiberista
 

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Reply #41 - Jun 21st, 2006 at 4:43am

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Because it´s a simulator.. I think they should make it as realistic as possible.
If you hit a building the screen should turn black.. and your computer shuts down. This would give people a bit more
motivation.. not to crash into buildings !!

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Reply #42 - Jun 23rd, 2006 at 10:20pm

Ashton Lawson   Offline
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If you havent played the game Burnout ??? (for PS@ Xbox, etc.) then you really have to Wink.  Burnout Revenge is the best.  When you crash, you can watch your car get crushed Grin.  If a car hits you on your right side really hard, you get a huge dent, and you go flying Grin Grin.  Don't get this the wrong way, you can also smash and crush your way through the track (you also gotta dodge traffic) Grin Grin Grin Grin.

I'd like MS to get together with 'Critereon' and 'EA' to create aircraft mesh changes to make everything in FS more realistic.  That would be da' BOMB!  Grin   Grin Grin Grin Grin Grin Grin Grin
 

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Reply #43 - Jun 23rd, 2006 at 11:17pm

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Even if M$ did implement such effects, don't forget that we addon developers have to learn how to program into the models ourselves [if we so desire to watch our hard work crash and burn].

From the looks of the idea, I would think that one would have to model and program a set of a damage objects within Gmax [using xml-based name tags] so that they would appear on the model whenever the model gets damaged. Pretty much like a plane hitting a tree and losing its wing.

Or maybe M$ should seek some advice from one of the Orbiter addon developers who made a neat crash effect using a set of algorithyms. Click here for more info.
 
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Reply #44 - Jul 2nd, 2006 at 8:17pm

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Even if we can do stuff like that, we would have to rebuild, OURSELVES, the default aircraft, then build it with the damaged parts.  Not very convienient.

The problem here also is that, as I explained in my rip of your Cessna's wing thing, the wing is either there, or its not, visually and physically (in the game).

Even if we did make damaged parts, like for a wing, if the wing gets hit, and is replaced by the damaged wing (visually), FS still thinks the wing is (physically) gone. Tongue

The Best FS can probably do is have only the winglet ripped off, with the wing still on.  I highly doubt this tho.

Also, when you turn on visual damage, not even the landing gear (visually) comes off.

If you want to land your plane with the gear broken, and save countless lives, set your realism levels to 0.
 

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Reply #45 - Jul 3rd, 2006 at 1:49am

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Quote:
Because it´s a simulator.. I think they should make it as realistic as possible.
If you hit a building the screen should turn black.. and your computer shuts down. This would give people a bit more
motivation.. not to crash into buildings !!

cheers,



THATS THE ANSWER!!!! lol i love that would be perfect but then we would get a bunch of newbies in the computer support "I cashed in my game and my computer turned off! whats wrong!!?"


Once i was messing with the crash effects (was a little bored) and i took my plane right inbetween 2 trees, ripped off both wings, the tail, and just left the fusalage. Was rather good for a game without default effects turned on.  Grin

Also if you look in the default plane texture folders you will find a texture called "damage"
 

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Reply #46 - Jul 4th, 2006 at 5:02pm

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There have always been damage effects in FS. At least since FS2000. Str1ker pointed out how it's done. In every aircrafts .cfg file there is the line:

[fltsim.0] 
visual_damage=1

As always, 0 is off, 1 is on. Turn it on and you can lose any part of your aeroplane and crash in a realistic fashion.

So really, it's not a question of adding crashes. It's a question of keeping them. Which, as it's already in the software from FS2000, 2002, FS2004, is highly likely.
 

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Reply #47 - Jul 4th, 2006 at 9:34pm

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Yeah I knew that feature, unfortunatelly this one was also like an ON/OFF crash, excepted that the plane would fall to the ground instead of stopping in the air.

The collisions were not precise at all, and the effects neither (not visual effects, the effects on the flight model).

A damage model comparable to the IL-2 series would already be fine for me Smiley I liked to fly the Me-262, because I really had to be carrefull in the way I used the throttle...else the plane engines could get on fire, but eventually estinguish, allowing me to land in an emergency...

THIS kind of damage is not in FS right now. You can of course simulate an engine failure in the poorest possible way, but that's all, nothing comparable to the stress offered by IL-2 damage model.
 
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Reply #48 - Jul 4th, 2006 at 9:38pm

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Something I could not see on the videos of FSX were the vibrations in VC mode, for example during overspeed or turbulence. I guess this won't be included in the final version ?
In FS9 (and all the previous releases), I really miss an indicator for aircraft stress. Actually, nothing happens at all until you see the "too much stress" message...
There alo, IL-2 series have some nice stuff Smiley
 
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Reply #49 - Jul 4th, 2006 at 9:54pm

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Even though you get awsome damage effects in the IL-2 series, you will still have trouble with the spin outs because it's almost impossible to get out of one in IL-2. Not to mention the fact that there almost no addons available for this sim except for skins.
 
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Reply #50 - Jul 4th, 2006 at 10:14pm

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Even though you get awsome damage effects in the IL-2 series, you will still have trouble with the spin outs because it's almost impossible to get out of one in IL-2. Not to mention the fact that there almost no addons available for this sim except for skins.


Spins ? I usually get out of a spin (when I enter, which is quite rare) in two or three rotations max Wink
At least you can feel the spin is coming, not like in FS, where you don't feel or hear or see anything until it happens...MS should include a new red message in the bottom of the screen, written "Surpriiiiiiise Cheesy"

Finally, I was making a comparison with the flight/damage model, not with the features of the sims. The fact that IL2 does not allow addons doesn't alter its qualities (or flaws) regarding flying.

I would love to feel that I used the flaps at too high speed, or the gears, or hear that this turn was on the limit for the structure of my plane etc... things FS doesn't offer right now. This is feeling, and this is an important part of the realism for me.
 
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Reply #51 - Jul 5th, 2006 at 1:57am

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That reminds me, once I was flying around Hong Kong (above Chep Lap Cok) in Kirk Ollson's F-16 Viper, and I decided I was bored. Tongue

So, I went full throttle and straight up! Grin  I was still bored.

I flew to the F-16's operating ceiling, and did the same, full throttle, staight up! Grin

Contrails started forming, and then I was going down, flying backwards, until I went into a spin-out.  What was weird tho, was that my realism settings were all on HARD, and even when I went past my aircraft stress speed (whilst spinning) nothing happened.  And I couldn't even come out of the spin.

This was much like Novalogic's MiG-29 Fulcrum.  I went straight up and I went into a spin out, but in that I managed to pull out of.

I don't think you can trust simulations to tell you how, or when your plane will spin, I think you'd have to ask a real pilot who was once in a spin-out.

If this post pretty much didn't mean anything to you, please say so. Smiley
 

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Reply #52 - Jul 5th, 2006 at 4:30am

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There are just bugs in the flight model that goes crazy if you exit the normal flight domain of a given plane. With some planes you can manage to do a spin (sort of), especially with the CFS2 planes.

But most of the times, if your aircraft flies backward for too long, it will just adopt sensless rotations and will eventually gain some altitude from time to time Roll Eyes
 
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Reply #53 - Jul 5th, 2006 at 6:08am

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If real planes flew like they do in IL2 then there never would have been an air campaign in WWII due to every fighter going into a flat spin and crashing everytime he dared pull a manuver.

I like the M$ flight dynamics much better.
 

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Reply #54 - Jul 5th, 2006 at 6:36am

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If real planes flew like they do in IL2 then there never would have been an air campaign in WWII due to every fighter going into a flat spin and crashing everytime he dared pull a manuver.

I already read that somewhere. I doubt real pilots were handling their commands as we handle ours. Sure it's easy to bring the joystick at maximum position anytime, but the real pilots could not do that. This explains why the exit of the flight domain seems so easy to us.

Quote:
I like the M$ flight dynamics much better.

Because it's harder to get in a spin ? Tongue Try Ace Combat, or Crismon Skies even better then...   Wink
As far as I remember, the planes in CFS2 were very touchy on carrier takeoffs as well, stalling very easilly, am I right ?

I had a lot of problems with those spins in IL2 series as well at the beginning. Then I increased my skills and learned to fly with precise movements, not barbarian style stick handling.

 
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Reply #55 - Jul 5th, 2006 at 10:44am

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I already read that somewhere. I doubt real pilots were handling their commands as we handle ours. Sure it's easy to bring the joystick at maximum position anytime, but the real pilots could not do that. This explains why the exit of the flight domain seems so easy to us.

Because it's harder to get in a spin ? Tongue Try Ace Combat, or Crismon Skies even better then...   Wink
As far as I remember, the planes in CFS2 were very touchy on carrier takeoffs as well, stalling very easilly, am I right ?

I had a lot of problems with those spins in IL2 series as well at the beginning. Then I increased my skills and learned to fly with precise movements, not barbarian style stick handling.


I can't really remember having much difficulty with taking off from carriers in CFS2. The only time you'd stall is if you yanked the nose up too quickly without letting yourself get enough airspeed.

As regards IL2, you should read what the 1% boys have to say about it's flight dynamics. It makes you realise why they use CFS3 as a platform for all their airfiles.
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #56 - Jul 5th, 2006 at 10:50pm

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As regards IL2, you should read what the 1% boys have to say about it's flight dynamics. It makes you realise why they use CFS3 as a platform for all their airfiles.


Sure IL-2 had a lot of inconsistencies in its flight data, like roll rates, top speeds, powers etc... It was discussed, they were some corrections and some things remained just wrong, that's true.

But still, even if the flight model is not fully correct, the general behaviour of the airplanes was more pleasant than in FS series.

Concerning 1% planes, they are done on CFS because CFS is the only platform that is open enough to let them realize and tweak the planes exactely as they want. If IL-2 would have been more open-platform like FS/CFS to allow addons, I'm sure some 1% guys would have tried to do some tweaking there as well.

I'm not trying to say that IL-2 or FS is better. In fact I have stopped playing IL2 since a long time now, because of several reasons:
- no addons
- no clickable cockpits
- view system (don't like the control of the view)
- no complete world, solo flight is quite limited.
- etc...

I'm just trying to tell that IL-2 has several elements that FS should adopt to increase the quality of the flight feeling. Exact top speeds, ceiling and rol rates are not enough... this is what I am trying to say Smiley
 
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Reply #57 - Jul 5th, 2006 at 11:43pm

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Exact top speeds, ceiling and rol rates are not enough...


Well, it's enough for me. Normally, I don't like spin outs. Been there, done that, didn't appreciate it in IL-2 nor in CFS. Why? Simple: I just don't want to get into a spin. I'm the kind of person who avoids situations like this whether it's in real life or in a simulator. Grin Wink

I like X-Plane because of its rendering of the flight models. However, I don't use it as often as the FS series due to the following:

1. Joystick input is always twitchy regardless of settings.

2. Water landings are never pleasant regardless of weather conditions. Flying boats hop like drunk bunnies upon landing and flying boats are usually my personal favorites.

3. I just don't understand the SDK that came with X-Plane.

The FS series is equally as good, but I normally spend more time modeling than flying. IL-2 is nice, but I quit using using it since it became a bigger resource hog than FS9.
 
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Reply #58 - Jul 6th, 2006 at 1:52am

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Well, it's enough for me. Normally, I don't like spin outs. Been there, done that, didn't appreciate it in IL-2 nor in CFS. Why? Simple: I just don't want to get into a spin. I'm the kind of person who avoids situations like this whether it's in real life or in a simulator. Grin Wink

I can understand that, and I think FS is good for simulating the normal flight conditions of normal aircrafts. I was just complaining a little bit about the lack of "feeling" stuff, meaning that there is still room for updates on this area Wink
But on the other hand, some of us want to explore the other side of the flight, pushing the limits, and even going beyond. Aerobatics and stuff like that, that FS will not allow...


Quote:
I like X-Plane because of its rendering of the flight models. However, I don't use it as often as the FS series due to the following:

1. Joystick input is always twitchy regardless of settings.

2. Water landings are never pleasant regardless of weather conditions. Flying boats hop like drunk bunnies upon landing and flying boats are usually my personal favorites.


I agree, the only XPlane I tried was the version 6 (bought it Sad ) and it was just a waste of money.
But nevertheless, I could recongnize all the advantages that XPlane has over FS, just like the rendering of the flight model as you said (real vectors are good Smiley ) and some other functionnalities. So I understood that I really had to keep a close eye on the evolution of this one.

XPlane now almost everything FS has, plus some addtionnal stuff. Graphic are below but evolving very quickly, and I think Xplane will be worth the try in a few releases...
 
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Reply #59 - Jul 6th, 2006 at 3:11am

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On the subject of spins. No simulator can or will come close to the the real thing. It's probably the most disorientating experience a human will ever experience.
For pilot qualification the CAA now only require incipient spins  (that is the approach to the flight condition that leads to a spin) In my day we had to actually do it during the General flight test with a recovery of within 10 degrees of the original heading before the upset!!!!!!!!
Things happen very very fast.  3 rotations and one has already lost almost 5000 feet.  Touch the aelerons and you're  dead!!!!! Rudder pedal hard over to stop the rotation pull up without bending the a/c and if your heading is within 10deg of your course you have passed the exercise!!!!
Definately NOT a manoeuvre for adrenalin junkies!!!
Vololiberista
 

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Reply #60 - Jul 6th, 2006 at 4:47am

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 Touch the aelerons and you're  dead

Could you explain this ? I'm trying to figure out what kind of airflow gets around the wings, and I don't understand why aelerons have any influence there.

Quote:
Definately NOT a manoeuvre for adrenalin junkies!!!

That's also one of the main plots of a good flight sim: Allow you to test what you would never test in real life, and show you the most precise result possible.
 
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Reply #61 - Jul 6th, 2006 at 1:16pm

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Quote:
Today at 03:11:42, vololiberista wrote:
Touch the aelerons and you're  dead

Could you explain this ? I'm trying to figure out what kind of airflow gets around the wings, and I don't understand why aelerons have any influence there.

Aerodynamically the spin is a very stable manoeuvre!!!!  Each wing is alternately stallling and recovering. There is airflow over the wings BUT it is not in the direction of flight and moving the aelerons has the effect of deepening the spin to the point where the a/c can be effectively locked in. Because any movement of the aelerons will cause wingtip stall. As a pilot, one's instinct is to move the aelerons BUT in a spin the only control surface that is working with a normal airflow is the rudder.  Not only that but if you move the rudder in the wrong direction you can go into an inverted spin  The spin is extremely dissorientating as it is sudden and fast and at the same time you are plummeting towards the ground.
It is very difficult to describe the sensation to someone who has never experienced the real thing. On the one hand I could suggest you go up with an experienced pilot in an a/c with good spin recovery characteristics. But what if he gets it wrong???  Otherwise try and locate videos of spin recovery which sometimes give you an indication of how it is.
Finally I'll say that spin characteristics are unique to every a/c some are good and some are bad and as yet I've never seen a sim that emulates the spin very well!!
Vololiberista
 

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Reply #62 - Jul 6th, 2006 at 8:55pm
an-225   Ex Member

 
I just hope they fix the damn collision detection... not realistic when you're flying a C-5A Galaxy and taking off over a C-130 and when youre about 15 feet over it you crash...Or when you just bump a building. CRASH Undecided
 
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Reply #63 - Jul 8th, 2006 at 8:45am

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Quote:
just hope they fix the damn collision detection... not realistic when you're flying a C-5A Galaxy and taking off over a C-130 and when youre about 15 feet over it you crash...Or when you just bump a building. CRASH


Yah, I hate that. Angry

(Back to spin-outs and such)
The F-22 has vectored thrust, so it can pull out of a stall or spin out easily.  But in FS, there is no Thrust vectoring function for aircraft, which suks. Angry
 

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Reply #64 - Jul 8th, 2006 at 12:08pm

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When it comes to crash detection, this is what happens.

This is my theory [and a plausible one]:

The sim renders an invisible crash-detection box around the aircraft and the size of the box is determined by the farthest contact point indicated by the "aircraft.cfg" file of the aircraft. I'm not sure it's either a box or a sphere of influence. But if the contact point dictate the size then it's most likely a sphere since the contact point can is being used to indicate radius and radius is a term used to measure the circumfrence of the sphere.

If this is true, then the sphere of influence must also extend upwards and downward in the same distance as the farthest contact point. Or maybe the distance downwards is probably affected by the location of the landing gear when extended.

I don't know, but it seems logical doesn't it? It could also explain an-225's situation. If this is the case, then it's only a matter of moving the contact points a little closer to the aircraft's center.

As for the case of the buildings, that's easily explained.

According to gmax gamepack sdk provided by Microsoft, FS will render invisible crash-detection "BOXES" around the scenery objects exported from Gmax to FS9. The boxes are then "STACKED" like blocks to conform to the "GENERAL" shape of the scenery object. However, the boxes will "NOT" be molded to the exact shape of the scenery object. For example, the boxes will be stacked like a "step" pyramid to confirm to the shape of the house's pointy roof. As a result, the remaining parts of the crash boxes around the scenery object will stick out like sore thumbs. But then again, the crash boxes on a square building will extend outwards anyways. Thus the inevitable "crash" will occur even when your plane's wingtip is only five feet away from the building.
 
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Reply #65 - Jul 8th, 2006 at 2:58pm

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CFS2 had a collision bubble. It didn't affect how you shot the plane but get to close and you'd crash without touching. What we discovered and used to great effect in the Legenday SimV dogfights was a line in the CFS .cfg file or something that enabled you to change the size of that bubble so that you only crashed and burned on contact with another aircraft.
 

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Reply #66 - Jul 8th, 2006 at 4:09pm

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Quote:
If real planes flew like they do in IL2 then there never would have been an air campaign in WWII due to every fighter going into a flat spin and crashing everytime he dared pull a manuver.



You'd be surprised...
 
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Reply #67 - Jul 8th, 2006 at 6:07pm

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You'd be surprised...

Whilst playing IL2 I often was. Grin
 

Woodlouse2002 PITA and BAR!!!!!!!!&&&&Our Sovereign Lord the King chargeth and commandeth all persons, being assembled, immediately to disperse themselves, and peaceably to depart to their habitations, or to their lawful business, upon the pains contained in the Act made in the first year of King George the First for preventing tumults and riotous assemblies. God Save the King.&&&&Viva la revolution!
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Reply #68 - Jul 10th, 2006 at 12:38am

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Actually, I don't think this bubble thing applies.  When you make an aircraft, I you make no contact points, the aircraft would go through anything.  Once, I flew a 777 through 2 close-by buildings, side-ways, and I made it through.  If the spherical bubble rule applied there, i would turned of the sim cuz of the anoying 'crash' sign.

I think FS only cares about the contact points, cuz you hav point_class_wheel, point_class_float, and point_class_scrape.  I believe that any false collision detection is only caused by errors in the terrain collsion mesh, or badly placed contactpoints.

by da way, i think this reason is highly plausible too.
 

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Reply #69 - Jul 10th, 2006 at 1:22am

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I believe that any false collision detection is only caused by errors in the terrain collsion mesh, or badly placed contactpoints.


In the area of scenery, I was referring to the "objects" that are exported into FS as scenery objects. Not the terrain. The terrain is a different matter and I won't dwell on that because I have no idea how it works.

But I do agree on the "badly-place contact points" theory. Addon developers that are just learning usually have the tendency to make such errors by accident. I have an addon of a Horten fighter jet that existed in WW2. It flys nicely, but someone added a scrape point that causes an unnecessary spark just behind the engines even though the engines are not even touching the ground.

You probably just as right as I am about the whole sphere thing.
 
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Reply #70 - Jul 10th, 2006 at 9:02pm
an-225   Ex Member

 
I actually agree with your invisible box/sphere theory there Katahu. Wouldn't it be nice if the collision detecion actually scanned the aircraft  model for perfect collision? Anyway I hope we get something like Battlefield 2's crash detection.
 
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Reply #71 - Jul 10th, 2006 at 9:15pm

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Quote:
I actually agree with your invisible box/sphere theory there Katahu. Wouldn't it be nice if the collision detecion actually scanned the aircraft  model for perfect collision? Anyway I hope we get something like Battlefield 2's crash detection.


I don't know about that. Usually, the crash detection of BF2 is based on an entirely different game engine so therefore I doubt it would work in the FS series. Maybe it might in a few more years. Who knows.
 
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Reply #72 - Jul 13th, 2006 at 7:24am

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I tell ya, ya know how MS made FSEdit for FS, well, maybe they should make a short program which would actually load the visual model and put it in 'worst-case' crash scenarios, and automatically generate contact points for the aircraft.

Much simpler, and definatly accurate contact points. Wink

But MS are probably not going to do that.  If any of you MS guys are watching this particular thread...

!LOOK HERE!
 

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Reply #73 - Jul 18th, 2006 at 9:45pm

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you know what whould be cool if say you had turbulence and your wings would wiggle or in worst case snap. Grin

or your tail

and if say you put your landing gear down a high speed then they pop off
 

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Reply #74 - Jul 18th, 2006 at 11:36pm

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In FS9, when the wheels are overstressed, (and quite often should be ripped off) the wheels stay stationary, but when u try to land, they go thru the ground.  Stupid.  Hope they fix that in FSX.

By da way, the URL thing under ur avatar, not working...
Properly...
 

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Reply #75 - Jul 20th, 2006 at 12:29am

Airshow_lover   Offline
Colonel
I'm back........!
LaVergne, TN

Gender: male
Posts: 1740
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Quote:
By da way, the URL thing under ur avatar, not working...
Properly...


Yeah, you need to move the "/" to the front of "url" Wink
 

C/SMSgt - Civil Air Patrol
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Reply #76 - Jul 22nd, 2006 at 4:58pm

Ashton Lawson   Offline
Colonel
FS Water Configurator
Programmer
Phuket, Thailand

Gender: male
Posts: 1211
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We gone from Crash effects to avatar comment advising.

back to the subject.

From the video with the bad pilot flying the Extra200s in the redbull airrace, it seems that MS are still doing their visual_damage=0 thing.  No doubt, som1 will make a program to take care of that!...  I hope... Tongue
 

...&&FS Water Configurator+ has new modifications in the works, plus DirectX 10, Service Pack&&1, and Radeon HD 3+ Series support.
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