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Gmax Texturing (Read 162 times)
Feb 23
rd
, 2006 at 6:59am
Smoke2much
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The Unrepentant Heretic
Sittingbourne, Kent,
Posts: 3879
I have completed the basic wellington that I am building and I am currently trying to add textures.
Using the Stupid Idiots guide I have successfully managed to apply the basic wireframe texture map to the starboard upper wing. Having then exported the model to FS9 the whole wing is just a plain and dull grey. My texture isn't there! How do I get it to show up in the sim?
Will
Who switched the lights off? I can't see a thing....... Hold on, my eyes were closed. Oops, my bad...............&&
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Feb 23
rd
, 2006 at 7:51am
Brett_Henderson
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EVERY OUTER MARKER SHOULD
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It's been a while since I textured in Gmax, but this is an FS9 issue (I think)..
The texture HAS TO BE binary in dimension (128, 256, 512, 1024). It doesn' have to be square (512 x 512 or 1024 x 1024), but length and width have to be one of those numbers (1024 x 512 or 256 x 128, etc.)
It also HAS to be either an 8-bit or extended (DXT3 for reflections) format. Many textures that will show up in Gmax or FSDS will not in FS9.
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Feb 23
rd
, 2006 at 8:09am
Smoke2much
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Colonel
The Unrepentant Heretic
Sittingbourne, Kent,
Posts: 3879
Thanks Brett.
I have made the texture using 24 bit format, it is 1024*1024. I have applied it in GMax and then converted it in Dxtbmp to DXT3. It still refuses to show up. This is driving me more insane than I was to start with.
Will
Who switched the lights off? I can't see a thing....... Hold on, my eyes were closed. Oops, my bad...............&&
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Feb 23
rd
, 2006 at 9:05am
Smoke2much
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Colonel
The Unrepentant Heretic
Sittingbourne, Kent,
Posts: 3879
Update.
Thanks Brett!
It worked, finally...lol
Who switched the lights off? I can't see a thing....... Hold on, my eyes were closed. Oops, my bad...............&&
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Feb 23
rd
, 2006 at 3:04pm
Brett_Henderson
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EVERY OUTER MARKER SHOULD
BE AN NDB
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Glad to help
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