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virtual cockpit in gmax? (Read 265 times)
Feb 20th, 2006 at 12:17pm

5thranger   Offline
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good morning all,

I have been able to finish my first plane ciompletely using FSDS, thanks to Milton for his help figuring out the landing gear doors naming convention.!

Now, I would like to finish the same plane but using gmax so I can be fairly proficient using both programs, but at this point, I don't know how to create that second model needed for a VC.

In FSDS you just create a "new model" within the current model, make it a VC model and start copying parts to it.

How does one go about making a newm odel/assigning parts to it for a VC using GMAX ?

I really wish there were more tutorials for these type of issues for the new modellers out there, actually I would like to keep a repository of tutorials in my website, one that would be constantly updated and kept current.

In any event...how do I go about making a VC in GMAX?

TIA

Hector
 

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Reply #1 - Feb 20th, 2006 at 12:55pm

Felix/FFDS   Offline
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In gmax,

ALL your exterior parts will be children of one dummy one dummy part, located at the model's 0,0,0 and tagged "EXTERIOR"   (Conceptually this is your "FSDS Main Model page)

ALL you VC parts will be children of one dummy part, located at the model's 0,0,0 and tagged "INTERIOR"  (Conceptually, this is your "Virtual Cockpit" model page)

Your gmax hierarchy would look:

EXTERIOR
     fuselage
          r_gear
     wing
          l_gear
          r_gear
      other outside stuff


INTERIOR
      Cockpit
           rabbit foot dangling from visor
           soda can
           lever_stick_l_r
       Other stuff you can see from the inside...






Yes, in gmax all, the parts are on screen, so  that's where you set up your hierarchies, etc., and can use the "Hide Unselected" and "Hide Selected" features.

Other folks will create the VC in a separate scene and then merge the "exterior" and "interior" scenes for the final compilation.

 

Felix/FFDS...
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Reply #2 - Feb 22nd, 2006 at 12:23pm

alrot   Offline
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OH great I din't know it?so both will fusioned into one single *.mdl so thats the way Gmax works,...
   thanks Felix... Wink
 

...

Venezuela
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Reply #3 - Feb 22nd, 2006 at 12:35pm

Travis   Offline
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Quote:
OH great I din't know it?so both will fusioned into one single *.mdl so thats the way Gmax works,...
  thanks Felix... Wink


I don't think you're QUITE understanding.

In Gmax, you can create many different "scenes" of certain parts of the aircraft (like the tail in one scene, the VC in another, and the wings in yet one more) which are all seperate files.  At this point, you "merge" the files together and create one complete aircraft in one scene, THEN compile.
 

...
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Reply #4 - Feb 22nd, 2006 at 5:26pm

alrot   Offline
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I get it Locke i work with 3ds with panda direct for exporting separetly INTERIOR & EXTERIOR,but with Gmax 2 scenes makes the mdl comes out with vc and exterior together
I didn't knew that before,thats way i never use Gmax I di not know how to make a single files with 2 (scenes)vc&aicraft,Right?
 

...

Venezuela
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