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› Project Nissan: Interior Development
(Moderators: Mitch., Fly2e, ozzy72, beaky, Clipper, JBaymore, Bob70, BigTruck)
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Project Nissan: Interior Development (Read 279 times)
Jan 22
nd
, 2006 at 10:37pm
Katahu
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Posts: 6920
Since the Nissan is one of the most popular cars around, I decided to use a different approach to modeling the interior wall of the car in Gmax. Instead of copying the exterior surface and flipping it, I decided to clone and flip ONLY the roof to make the ceiling. After that, I used the same technique on the rest of the wall that was use to model the surface of the car. Model it one poly at a time.
The trick worked. I managed to create the walls and put in the back seats without any complications. I even got the walls to correllate with the doors so that the mesh can be nice and smooth at any angle.
All that's left now is modeling the dashboard, front seats, and center console. Now that's where the REAL tricky part will come in. Once those parts are done, I'll get to work on the small details of the model [suspensions, mirrors,levers, rims, etc.].
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Jan 23
rd
, 2006 at 12:21am
SkyNoz
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Project Kfir!
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Yah that tends to work by sections, I've had many problems thinking I could just clone the whole exterior Poly then flip the poly's to make the Interior of a VC and didn't turn out right , Scale wise etc. Keep us always updated with your probject, Katahu.
Project Kfir!&&
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My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Jan 24
th
, 2006 at 12:51am
Katahu
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I have just completed the front seats and I have already begun work on the dashboard. The seats were modeled out of two boxes [one for the top, other for the bottom] while the dashboard is modeled one poly at a time from top to bottom and from passenger side to the driver side. The driver in this car is on the right just to let you know.
I will be posting a photo [obtained from the web] and a screenshot of the seats in Gmax so that you can compare the Gmax seats to the real one. The purpose of this is to get any options from you guys on what to fix on the seats. It's hard to get the right proportions when it comes to seats like these.
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Jan 24
th
, 2006 at 6:06pm
Katahu
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The first image is a photo gathered from the internet. The rest are screenshots of the seat model. I need you to compare the photo to the screeshots and tell me which parts of the seat I need to fix.
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Reply #4 -
Jan 25
th
, 2006 at 1:48am
Katahu
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As you can see, I am almost done with the dashboard. This was modeled in the same I mentioned before. When the basic shape was done, I applied a "meshsmooth" and I camfered any edges that seem to stretch. The following images show the same object but with different itterations.
Itteration: 1
Itteration: 2
I am currently studying a texturing technique that can allow me to texture many parts of the dashboard without having to detach any polygons. And this technique will be used just prior to applying the meshsmooth modifier so that the textures can wrap nicely.
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Reply #5 -
Jan 26
th
, 2006 at 1:05pm
Tom_M
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Local airport EGSX
Posts: 397
FAN-BLOODY-TASTIC!
:D Keep it up, it's looking amazing!
-Games PC-&&AMD 3200+ (due for replacement)&&1GB RAM&&256MB 7600GS Overclocked
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