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› Gmax Ercoupe in Progress
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Gmax Ercoupe in Progress (Read 682 times)
Jan 7
th
, 2006 at 8:06pm
alan_harmi
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Please let me know what you think.
Thanks
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Reply #1 -
Jan 7
th
, 2006 at 8:49pm
SilverFox441
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Now What?
Mississauga, Ontario, Canada
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Very nice, you've captured the lines of this classic little beauty.
Steve
(Silver Fox)
Daly
&&
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Reply #2 -
Jan 7
th
, 2006 at 9:35pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Just remember, you CAN make two basic variations - with auto-rudder, and without.
NIce looking model.
Felix/
FFDS
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Reply #3 -
Jan 7
th
, 2006 at 11:02pm
SkyNoz
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Project Kfir!
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Very nice indeed!!!!!!
Project Kfir!&&
&&
My Gmax page
&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #4 -
Jan 8
th
, 2006 at 9:38am
alan_harmi
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Thanks guys...still working on her.
Quote:
Just remember, you CAN make two basic variations - with auto-rudder, and without
Can this be done at the model stage so under variants I can have two options for people, one with rudder pedals and one without?
If you can tell me or provide a link to how to do it please let me know.
Thanks again for your comments. Here is my progress in the vc without rudder pedals.
Alan
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Reply #5 -
Jan 8
th
, 2006 at 10:11am
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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From a visual modelling point of view, it's very easy ...
For your auto rudder model, just tag the rudder parts as l_aileron_key or r_aileron_key and animate them via key frames, as appropriate. Your rudder parts then move according to the aileron movement.
For your "rudder" model, just model normally... your pedals are Lever_Stick_L_R, and unless you want fancy rudder animation, just tag the rudder parts "rudder" and "rudder_01"
For your auto-rudder model, though, the user should set their flightsim to "auto-rudder" to get the "full" experience.
<G>
That's the simplistic way. I'm quite sure that someone can come up with a better way to "force" the issue.
Felix/
FFDS
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Reply #6 -
Jan 8
th
, 2006 at 12:34pm
alan_harmi
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Thanks Felix.
Another progress picture
«
Last Edit: Jan 8
th
, 2006 at 6:36pm by alan_harmi
»
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Reply #7 -
Jan 8
th
, 2006 at 10:56pm
Jakemaster
Ex Member
That looks good!
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Reply #8 -
Jan 9
th
, 2006 at 3:41pm
Alphajet_Enthusiast
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Belgae Gallorum Fortissimi
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Looks amazing!
When you get done, send me the texture I would love to repaint a few textures for it!
And if you need any alpha/beta testers, I would love to help you out!
Macbook Pro | Nvidia Geforce 8600M GT | 2GB Ram | 2.6GHz Intel Core 2 Duo | Mac OSX 10.5 Leopard
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Reply #9 -
Jan 10
th
, 2006 at 1:21pm
Fitter
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Earth
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Looks great Alan! The Eurocoupe is a nice aircraft and Fs9 needs a good model of that one....You're the wright guy to do it 8)
Cant wait to have it in my hangar....You as a Father know how hard is to finish a model....
Im trying to start something but dont have time...I was thinking in a Aero AE-145....I already have the 3 views but still dont have time....see ya on msn soon 8)
«
Last Edit: Jan 10
th
, 2006 at 3:46pm by Fitter
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Reply #10 -
Jan 14
th
, 2006 at 11:25am
alan_harmi
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Just a quick update guys...model is nearly finished...flight dynamics seem to be good..should be off to the paint shop shortly..hopefully by the end of the weekend.
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Reply #11 -
Jan 15
th
, 2006 at 6:45pm
alan_harmi
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She takes to the skies finally.
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Reply #12 -
Jan 16
th
, 2006 at 4:52am
Fitter
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Earth
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Posts: 4263
Quote:
[img]
She takes to the skies finally.
Can't Wait ...
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Reply #13 -
Jan 17
th
, 2006 at 7:24pm
alan_harmi
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One more.
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Reply #14 -
Jan 25
th
, 2006 at 12:45pm
alan_harmi
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Quick update:
Model finished.
FDE's Nearly there
Paint Kit...waiting on atm
3d gauges in vc...going but slowly
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