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Gmax Ercoupe in Progress (Read 682 times)
Jan 7th, 2006 at 8:06pm

alan_harmi   Offline
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...

...

Please let me know what you think.

Thanks
 
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Reply #1 - Jan 7th, 2006 at 8:49pm

SilverFox441   Offline
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Very nice, you've captured the lines of this classic little beauty. Smiley
 

Steve (Silver Fox) Daly
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Reply #2 - Jan 7th, 2006 at 9:35pm

Felix/FFDS   Offline
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Just remember, you CAN make two basic variations - with auto-rudder, and without.

NIce looking model.
 

Felix/FFDS...
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Reply #3 - Jan 7th, 2006 at 11:02pm

SkyNoz   Offline
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Very nice indeed!!!!!! Wink Grin Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #4 - Jan 8th, 2006 at 9:38am

alan_harmi   Offline
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Thanks guys...still working on her.

Quote:
Just remember, you CAN make two basic variations - with auto-rudder, and without


Can this be done at the model stage so under variants I can have two options for people, one with rudder pedals and one without?

If you can tell me or provide a link to how to do it please let me know.

Thanks again for your comments.  Here is my progress in the vc without rudder pedals.
...


Alan
 
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Reply #5 - Jan 8th, 2006 at 10:11am

Felix/FFDS   Offline
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From a visual modelling point of view, it's very easy ...

For your auto rudder model, just tag the rudder parts as l_aileron_key or r_aileron_key  and animate them via key frames, as appropriate.  Your rudder parts then move according to the aileron movement.

For your "rudder" model, just model normally... your pedals are Lever_Stick_L_R, and unless you want fancy rudder animation, just tag the rudder parts "rudder" and "rudder_01"

For your auto-rudder model, though, the user should set their flightsim to "auto-rudder" to get the "full" experience.

<G>

That's the simplistic way.  I'm quite sure that someone can come up with a better way to "force" the issue.



 

Felix/FFDS...
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Reply #6 - Jan 8th, 2006 at 12:34pm

alan_harmi   Offline
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Thanks Felix.
Another progress picture

...
« Last Edit: Jan 8th, 2006 at 6:36pm by alan_harmi »  
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Reply #7 - Jan 8th, 2006 at 10:56pm
Jakemaster   Ex Member

 
That looks good!
 
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Reply #8 - Jan 9th, 2006 at 3:41pm

Alphajet_Enthusiast   Offline
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Looks amazing!
When you get done, send me the texture I would love to repaint a few textures for it!
And if you need any alpha/beta testers, I would love to help you out! Grin Wink
 

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Reply #9 - Jan 10th, 2006 at 1:21pm

Fitter   Offline
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Looks great Alan! The Eurocoupe is a nice aircraft and Fs9 needs a good model of that one....You're the wright guy to do it 8)
Cant wait to have it in my hangar....You as a Father know how hard is to finish a model....
Im trying to start something but dont have time...I was thinking in a Aero AE-145....I already have the 3 views but still dont have time....see ya on msn soon 8)
« Last Edit: Jan 10th, 2006 at 3:46pm by Fitter »  
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Reply #10 - Jan 14th, 2006 at 11:25am

alan_harmi   Offline
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Just a quick update guys...model is nearly finished...flight dynamics seem to be good..should be off to the paint shop shortly..hopefully by the end of the weekend.
 
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Reply #11 - Jan 15th, 2006 at 6:45pm

alan_harmi   Offline
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...

She takes to the skies finally.
 
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Reply #12 - Jan 16th, 2006 at 4:52am

Fitter   Offline
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Quote:
[img]

She takes to the skies finally.

Can't Wait ... Roll Eyes
 
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Reply #13 - Jan 17th, 2006 at 7:24pm

alan_harmi   Offline
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One more.
...
 
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Reply #14 - Jan 25th, 2006 at 12:45pm

alan_harmi   Offline
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Quick update:
Model finished.
FDE's Nearly there
Paint Kit...waiting on atm
3d gauges in vc...going but slowly
 
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