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Help please, strange texture fault! (Read 186 times)
Jan 9th, 2006 at 7:39pm

simonmd   Offline
Colonel
Airliner Lover!
s wales, UK

Gender: male
Posts: 1876
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OK, i'm trying to add and (hopefully) do my own repaint of the ATR72-500 for FS2002/FS2004, by Francisco Sánchez-Castañer.

Problem is, none of the repaints will show up when I add them BUT they do show when i simply change the texture folder in [fltsim.0] in the .cfg file. ie, I change 'texture=ew' (default) to 'texture=ba' and the texture will show correctly instead of the default one, however, when I add a new list for the ba paint '[fltsim.1]' it will only show the original one on it's own. Also, even if I change the 'ui_variation=Eurowings' to 'ui_variation=British Airways' it still identifies the plane as Eurowings on the FS9 aircraft select page!

ANY help apreciated, i've added loads of liveries before to other AC and know my way round the .cfg file, how can it still show as 'Eurowings' when that word has been deleted from the .cfg file???. This is what it looks like, thanks for any ideas;


[fltsim.0]
title=ATR72-500 EW
sim=atr72 500
model=
panel=
sound=
texture=ew
checklists=
kb_checklists=atr72_500_check
kb_reference=ATR72_500_ref
description=ATR72-500 Beta 1 \n(c) 2001-2002 Francisco Sánchez-Castañer \nFreeware. Not for sale
ui_manufacturer=ATR
ui_type=72-500
ui_variation=Eurowings
atc_heavy=0
atc_id=D-ANFE
atc_airline=Eurowings
atc_flight_number=251
TBAirCraftUId=404
visual_damage=1
atc_parking_types=GATE
atc_parking_codes=EWG

[fltsim.1]
title=ATR72-500 EW
sim=atr72 500
model=
panel=
sound=
texture=ba
checklists=
kb_checklists=atr72_500_check
kb_reference=ATR72_500_ref
description=ATR72-500 Beta 1 \n(c) 2001-2002 Francisco Sánchez-Castañer \nFreeware. Not for sale
ui_manufacturer=ATR
ui_type=72-500
ui_variation=British Airways
atc_heavy=0
atc_id=G-BYTO
atc_airline=Speedbird
atc_flight_number=270
TBAirCraftUId=404
visual_damage=1
atc_parking_types=GATE
atc_parking_codes=BAW
 

...&&This months's screenshot contest entry> http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1197692798
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Reply #1 - Jan 9th, 2006 at 7:45pm

SkyNoz   Offline
Colonel
Project Kfir!

Gender: male
Posts: 1720
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BRB......

check, fltsim[1]

Replace the line ui_variation="Eurowings" to anything u like preferabally the aircraft repaint....?

[fltsim.1]
title=ATR72-500 EW <----- Change this to "ATR72-500 BA"
sim=atr72 500
model=
panel=
sound=
texture=ba
checklists=
kb_checklists=atr72_500_check
kb_reference=ATR72_500_ref
description=ATR72-500 Beta 1 \n(c) 2001-2002 Francisco Sánchez-Castañer \nFreeware. Not for sale
ui_manufacturer=ATR
ui_type=72-500
ui_variation=British Airways
atc_heavy=0
atc_id=D-ANFE
atc_airline=Eurowings
atc_flight_number=251
TBAirCraftUId=404
visual_damage=1
atc_parking_types=GATE
atc_parking_codes=BAW


cheers, -SN Wink Grin
 

Project Kfir!&&...&&My Gmax page&&Aircraft modeler/Aircarft painter&&&&Aye the key!&&[GeneralEngineData]&&//0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
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Reply #2 - Jan 9th, 2006 at 7:48pm

Felix/FFDS   Offline
Admin
FINALLY an official Granddad!
Orlando, FL

Gender: male
Posts: 1000000627
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change:

[fltsim.1]
title=ATR72-500 EW


to [fltsim.1]
title=ATR72-500 BA
 

Felix/FFDS...
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Reply #3 - Jan 9th, 2006 at 8:10pm

simonmd   Offline
Colonel
Airliner Lover!
s wales, UK

Gender: male
Posts: 1876
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MANY thanks to both of you! I didn't realise that the title would have anything to do with it. Roll Eyes  Now got the BA and blank livery showing as well. I can start painting!
« Last Edit: Jan 10th, 2006 at 7:48am by simonmd »  

...&&This months's screenshot contest entry> http://www.simviation.com/cgi-bin/yabb2/YaBB.pl?num=1197692798
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Reply #4 - Jan 9th, 2006 at 11:27pm

Falcon500   Offline
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Doing my best, against
the badger!
Northern Michigan, USA

Gender: male
Posts: 1026
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Funny how little things are overlooked i did the same thing with four different Beaufighter repaints for CFS2 that was fun, then i had to make one that shared the same .mdl file and use other dp and air files (lots o' fun)  Roll Eyes
 

What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....&&&&&&&&&&                        The GMax effect... The GMax effect
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