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Contact points problem - AI only (Read 176 times)
Dec 29th, 2005 at 12:36am

CAFedm   Offline
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I love YaBB 1G - SP1!
Between CYXD & CYEG, Alberta

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Happy in-between-holidays all,

Not certain if this is the best place to ask about this problem, but because it affects a couple of my AI planes in FS9, thought it might be appropriate here.  I have a home-made design, as well as a freeware Cessna Citation, that share a similar problem.  When starting a flight, the wheels on both are at proper height relative to the surface.  Upon landing, all wheels on both aircraft appear to be half-sunken into the tarmac.  This is evident whether flying between airports or doing a touch-n-go, yet is not apparent when flying non-AI versions of the same aircraft.  Wondering if it might be related to gear suspension - I've tried playing around for the better part of a day to get around this (including removing any working suspension, and all manner of tweaking the contacts), to no avail.  Remaining AI aircraft display the proper "sit" at all times.  It's not a major problem but one of those that would be nice to find a work-around for if anyone knows how.
 

Brian
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Reply #1 - Dec 29th, 2005 at 9:41am

garymbuska   Offline
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I would rather be flying
Jacksonville, Florida

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If you search these post you should be able to find several posts that shows how to edit the contact points in a planes aircraft cfg file. They will show you which lines to edit. Or you can try to alter one at a time to see how it effects it till you find the right set to edit. just make sure you back up the orignal file first. Even if it is not exactly correct it might be better than what you get by editing the wrong line. 8)
 
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