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Far too wide finals... (Read 257 times)
Dec 8th, 2005 at 3:11pm
F3Hadlow   Ex Member

 
Can anyone explain how to correct (if possible) the way in which some aircraft take stupidly long finals when made to takeoff and go straight into the circuit for a touch and go. My smaller Ai aircraft do it fine, Grob Tutor, Hawk T1 etc... but things like DSB Tornado F3 and Typhoon among others takeoff and just fly off a long long way out with gear down and seeming never come back.
 
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Reply #1 - Dec 9th, 2005 at 6:19am

papa-metro   Offline
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I love YaBB 1G - SP1!

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here is a guess ... i have read here that ai aircraft fly at the stated speed in the aircraft file, therefore a jet listed at, say, 450kts flies at that speed even around the airport where real atc controllers would have it slowed way down, Faster means  they need longer patterns just to execute turns.
papa-metro usaf 1953-57
 
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Reply #2 - Dec 9th, 2005 at 8:51am
F3Hadlow   Ex Member

 
Thats great, thanks Grin
 
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Reply #3 - Dec 11th, 2005 at 10:28am

MIKE JG   Offline
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Gravity Always Wins...
Ohio

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Part of the problem may be that some models just don't make good ai models.  Taking an aircraft like the DSB Tornado and making it into an ai model may work, but may not always work well.  Some are better than others at being converted to ai.  Most of the AI only fighter models I use do this as well so it's probably just a characteristic of the model.  I suppose you could try tweaking some things in the .cfg and .air files to see what happens but that may make the model unstable when it comes to flying between point A and point B.  Everything seems to be a tradeoff with AI models.
 

-Mike G.

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Military AI traffic packages and scenery for the Microsoft Flight Simulator series.
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